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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Phantom
C C P C C P Alliance
7136
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Posted - 2016.10.13 16:21:50 -
[1] - Quote
With the arrival of the huge expansion "EVE Online: Ascension" on November 8 we will also see a full revamp of the character sheet and skill training related UI elements.
Skill training will become more intuitive (especially regarding skills that you already have/still lack in order to train for a item/ship), the character sheet will become more accessible, and you will be much better informed via tooltips and other small, yet significant improvements.
Check out the latest dev blog from our UI team Skill level complete - A new character sheet for EVE Online!
CCP Phantom - Senior Community Developer
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Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1717
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Posted - 2016.10.13 16:27:16 -
[2] - Quote
Good god man... why are you taking up half the screen on such pointless information as how many skills you've trained in each group and a giant head?
You're aware you've left what appears to be about 150px to show the actual *substantial* functional part of the skill queue, right?
The previous (current TQ) layout is _much_ more functional and intuative. |
Jew Jew Binks
Imperial Academy Amarr Empire
8
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Posted - 2016.10.13 16:29:02 -
[3] - Quote
please alow us to have the current skill queue with skills and their category in left part and skill queue on the right side. this new merged "thing" is an abomination.
that's my honest opinion after testing it on sisi.
thanks |
Winter Archipelago
Autumn Industrial Enterprises
763
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Posted - 2016.10.13 16:30:41 -
[4] - Quote
I still feel that having the skill categories in the same column as the skills and queue is taking up far too much room. The categories aren't the important part. The skills in the category and the queue itself are what matter. Please, push the skill categories to the side and give us all that extra vertical space to work with in the skills and queue.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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Circumstantial Evidence
365
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Posted - 2016.10.13 16:39:27 -
[5] - Quote
The character portrait area at the top can be collapsed, by clicking the small up-arrow in the upper right corner. |
Cristl
503
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Posted - 2016.10.13 16:39:54 -
[6] - Quote
Winter Archipelago wrote:I still feel that having the skill categories in the same column as the skills and queue is taking up far too much room. The categories aren't the important part. The skills in the category and the queue itself are what matter. Please, push the skill categories to the side and give us all that extra vertical space to work with in the skills and queue. Exactly this. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6214
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Posted - 2016.10.13 16:41:16 -
[7] - Quote
Sentient Blade wrote:Good god man... why are you taking up half the vertical screen real-estate (the most important in a UI) on such pointless information as how many skills you've trained in each group and a giant head?
You're aware you've left what appears to be about 150px to show the actual *substantial* functional part of the skill queue, right?
The previous (current TQ) layout is _much_ more functional and intuitive.
You've already been shown the way to go about it by player-made mockups, get that list stacked in a vertical single-column down the left hand side, give much more room for the training queue, get rid of that horrible 3-column layout when a table is much more appropriate, especially with all the vertical space you would regain from fixing that godawful skill-type list.
Regards, a frustrated UI designer banging his head on the desk.
You can shrink both of those down with the little triangle in the top right, if you have limited screen real estate.
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Makalu Zarya
Perkone Caldari State
228
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Posted - 2016.10.13 16:41:26 -
[8] - Quote
While I realize that I barely log in these days still...
Please enlighten me why are you fixing something that DOES NOT need fixing? There are plenty of things that do and character sheet isn't one of them. Frankly I'd say you are making it worse. |
Obidiah Kane
Black Rebel Rifter Club The Devil's Tattoo
41
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Posted - 2016.10.13 16:41:39 -
[9] - Quote
Sentient Blade wrote:Good god man... why are you taking up half the screen on such pointless information as how many skills you've trained in each group and a giant head?
You're aware you've left what appears to be about 150px to show the actual *substantial* functional part of the skill queue, right?
The previous (current TQ) layout is _much_ more functional and intuitive.
You've already been shown the way to go about it by player-made mockups, get that list stacked in a vertical single-column down the left hand side, give much more room for the training queue, get rid of that horrible 3-column layout when a table is much more appropriate, especially with all the vertical space you would regain from fixing that godawful skill-type list.
Regards, a frustrated UI designer banging his head on the desk.
I think it looks great - it is a computer game, they are wanting it to appeal to new players - to ensure the future of said game and their careers. This is meant to get rid of the spreadsheet in space stigma, retain demographics other than the entitled neckbeard. The current layout is mid-90s, and needs sorting, badly (are you really in UX???!!)
It is also wholly disconnected from your ego, although I don't think you will appreciate that (this game isn't here to satisfy just you, dearest) - but your condescending arrogance and attitude toward this team of devs is still a bit shocking; I am guessing you would react pretty badly to similar criticism.
Please bang harder, way harder, for a long time. |
Lasisha Mishi
Caldari Strike Witches
61
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Posted - 2016.10.13 16:42:27 -
[10] - Quote
CCP Phantom wrote:With the arrival of the huge expansion "EVE Online: Ascension" on November 8 we will also see a full revamp of the character sheet and skill training related UI elements. Skill training will become more intuitive (especially regarding skills that you already have/still lack in order to train for a item/ship), the character sheet will become more accessible, and you will be much better informed via tooltips and other small, yet significant improvements. Check out the latest dev blog from our UI team Skill level complete - A new character sheet for EVE Online! plz don't mess with my character picture......
i worked hard to get her in this pose, this lighting. perfectly... |
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Valencia Blackheart
Hotline K162 The Clown Car
1
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Posted - 2016.10.13 16:42:33 -
[11] - Quote
Well this is certainly a good step forward from what was on SiSi yesterday, the requirements tab is actually usable now without getting a headache for starters
Totally Inconspicuous and Definitely Not A Pirate
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Winter Archipelago
Autumn Industrial Enterprises
764
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Posted - 2016.10.13 16:44:54 -
[12] - Quote
Steve Ronuken wrote: You can shrink both of those down with the little triangle in the top right, if you have limited screen real estate.
Being able to collapse the character portrait is helpful, but in the skill queue, collapsing the categories removes access to information you need to effectively work with the skill queue (unless you do everything via the search box, but not everybody is that good at typing). It's also a nuisance to have to slide the divider between the skills and queue up and down when you want to go between them.
Moving the categories to the side in a vertical window and giving that extra vertical space to the skills and queue would be ideal.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1719
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Posted - 2016.10.13 16:47:54 -
[13] - Quote
Steve Ronuken wrote:You can shrink both of those down with the little triangle in the top right, if you have limited screen real estate.
Are they no longer used as the primary navigation buttons? |
Ms Michigan
Aviation Professionals for EVE The Ditanian Alliance
106
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Posted - 2016.10.13 16:56:33 -
[14] - Quote
Thank you for fixing the GLARING Omega Clone symbol into something less in your face to Alphas! :) Very tastefully done CCP!
Good job all. :) |
Scott Ormands
The Northerners Northern Coalition.
68
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Posted - 2016.10.13 16:56:38 -
[15] - Quote
Winter Archipelago wrote:Steve Ronuken wrote: You can shrink both of those down with the little triangle in the top right, if you have limited screen real estate.
Being able to collapse the character portrait is helpful, but in the skill queue, collapsing the categories removes access to information you need to effectively work with the skill queue (unless you do everything via the search box, but not everybody is that good at typing). It's also a nuisance to have to slide the divider between the skills and queue up and down when you want to go between them. Moving the categories to the side in a vertical window and giving that extra vertical space to the skills and queue would be ideal.
Collapsing the categories does not remove your ability to filter skills it just collapses the list into a row of icons for each type of skill
http://puu.sh/rHIcr/5cfce70ffb.jpg |
Mercer Nen
Summicron Holdings
21
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Posted - 2016.10.13 16:59:04 -
[16] - Quote
That initial panel with all the groups and icons is likely to be overwhelming to new players (not to mention us veterans). And for what? Is it useful? What purpose does it serve? What's the user need?
The previous comments about how much space it takes up are also dead on. It's prominence suggests importance, when in fact it's the least important part of this screen.
About the icons, and this is painful to say, there are too many. I love cool icons. They are cool. But after a certain threshold you are bordering on creating you're own runic language that no one will use or understand. Personally I think there are too many groups to begin with. Regardless, with that many groups the need for icons, or the practicality of having icons, is severely diminished.
I hate myself for trashing the use of icons. They are cool.
:(
Edit: By first panel I mean the area directly below the profile picture with the skill groups. |
Rainus Max
Fusion Enterprises Ltd Badfellas Inc.
65
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Posted - 2016.10.13 17:00:16 -
[17] - Quote
Why aren't the skill groups alphabetical? Looks like they are just random at this point and seems pointless spending time looking for a particular group.
Flip the skills & queue 90 degrees and go back to vertical.
I'd suggest either ditching the race logo or shift it to the left and put you attritbutes there instead (possibly even with a remap button).
Can we get an option to hide the Alpha/Omega tags - as an omega and almost certainly going to remain that way I don't care what isn't usable by alphas |
RainReaper
RRN Assembly INC
64
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Posted - 2016.10.13 17:02:20 -
[18] - Quote
I will say! I think this new character UI looks sweet! will look forward to having that on TQ!
PS #formom |
Raphendyr Nardieu
Unpublished Chapter Suddenly Content
85
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Posted - 2016.10.13 17:08:19 -
[19] - Quote
I think it looks amazing, though I still need to say that I prefer searching items from (sorted) list instead of grid (searching with my eyes).
Search function is "nice", but I don't remember the names for the skills. So I personally prefer filter tools (e.g. KDE Dolphin filter visible files) over searching As I already know in what folder (category) the searchable thing is in. E.g. Open armor skills and filter with "comp".
In addition to those, the training queue is really small. I can see only few skills and if I have 50 or so, it's really hard to get what I'm training
EDIT: there is no top border for the character sheet. I can't drag it... or close it! Do not do this to me! |
Random Interrupt
Concordiat Spaceship Samurai
27
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Posted - 2016.10.13 17:08:35 -
[20] - Quote
I like how pretty it is. Looks nice, shows you what you need to know, and doesn't look like a spreadsheet. Seriously looks sharp.
I am always pro-pretty! |
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Avanda Redblade
13. Enigma Project
21
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Posted - 2016.10.13 17:14:32 -
[21] - Quote
All that matters is that it looks pretty. Please incorporate some ads too. |
Naimh
1
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Posted - 2016.10.13 17:15:06 -
[22] - Quote
Booo, I was looking forward to having a good whinge about this. Stupid CCP , listening to player feedback , stop it!
Knock Knock
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Winter Archipelago
Autumn Industrial Enterprises
765
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Posted - 2016.10.13 17:18:24 -
[23] - Quote
A bit of positive feedback, since I've been a bit negative lately:
I'm really liking the fact that there's going to be a "Buy All" feature for ships you can't use. That will be for everything, I'm assuming? It's a very nice QoL change!
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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Moraguth
Ranger Corp Vae. Victis.
188
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Posted - 2016.10.13 17:21:47 -
[24] - Quote
So long as I can still right click/copy on my total SP to play the "skill point game" in chat, I'm cool with it all.
I got a Feature Added!
Stop calling an Abaddon "abba-dawn". It is "uh-bad-in"
dictionary.com/abaddon
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DrysonBennington
Eagle's Talon's
300
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Posted - 2016.10.13 17:22:17 -
[25] - Quote
What is the "board" in the Inventory, Ship Hangar dialogue box?
Is that a new mining vessel that will allow miners to actually land on the rock or is it a new type of drone?
Maybe incorporate a region wide market ticker at the top of the new skill sheet. |
Loki Vaako
Brave Newbies Inc. Brave Collective
8
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Posted - 2016.10.13 17:24:24 -
[26] - Quote
Shiny and smexy well done guys. Big improvement over the current view |
Ripard Teg
Ice Fire Warriors Escalating Entropy
1329
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Posted - 2016.10.13 17:25:34 -
[27] - Quote
Is it just me, or is this character showing a +10 security status?
(Near top left, just to the right of the clone home system.)
Is CCP increasing the upper limit on security status?
aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.
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DrysonBennington
Eagle's Talon's
300
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Posted - 2016.10.13 17:25:41 -
[28] - Quote
Moraguth wrote:So long as I can still right click/copy on my total SP to play the "skill point game" in chat, I'm cool with it all.
How is that skill point game played?
Abba-dawn
You are a dancing queen, young and free...you are a dancing queen. |
Moraguth
Ranger Corp Vae. Victis.
188
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Posted - 2016.10.13 17:26:14 -
[29] - Quote
I really wish there was a more intuitive/graphic way of seeing the skill's attributes, or how many sp/hr you get for various skills.
I got a Feature Added!
Stop calling an Abaddon "abba-dawn". It is "uh-bad-in"
dictionary.com/abaddon
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Moraguth
Ranger Corp Vae. Victis.
188
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Posted - 2016.10.13 17:28:29 -
[30] - Quote
DrysonBennington wrote:Moraguth wrote:So long as I can still right click/copy on my total SP to play the "skill point game" in chat, I'm cool with it all. How is that skill point game played? Abba-dawn You are a dancing queen, young and free...you are a dancing queen.
Current Skills: 382 (Skill Points: 252,747,056) ^ that is what happens when you copy the top line of the skill sheet and then paste it into chat. whomever has the most SP wins! Either they've been playing forever (like me) or bought a ton of skill injectors. It's just for funsies.
I got a Feature Added!
Stop calling an Abaddon "abba-dawn". It is "uh-bad-in"
dictionary.com/abaddon
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