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Thread Statistics | Show CCP posts - 2 post(s) |

Mara Pahrdi
The Order of Anoyia
1227
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Posted - 2016.10.13 17:28:39 -
[31] - Quote
Glancing at the screenshot only, it appears to be complicated and confusing rather than intuitive and accessible.
As long as I keep a separate skill queue window though, I'll be fine and don't care about the rest, because I seldom need it anyway.
Remove insurance.
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Invisusira
Pentag Blade Curatores Veritatis Alliance
377
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Posted - 2016.10.13 17:32:36 -
[32] - Quote
http://content.eveonline.com/www/newssystem/media/70610/1/character_sheet.png
http://content.eveonline.com/www/newssystem/media/70610/1/show_info.png
what do all these different color boxes (white, blues, yellow, dark yellow, pale yellow) mean? what are they white boxes and white triangles on the other page?
make this consistent, and FFS leave the trained/not trained/training colour scheme the way it already is on TQ.
EVE Music
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Winter Archipelago
Autumn Industrial Enterprises
767
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Posted - 2016.10.13 17:33:34 -
[33] - Quote
Ripard Teg wrote:Is it just me, or is this character showing a +10 security status?
(Near top left, just to the right of the clone home system.)
Is CCP increasing the upper limit on security status? Once upon a time, you could increase your security status above 5.0. It's still possible (allegedly), but the ways of doing so have changed significantly, and it's much, much more difficult.
That said, it's a dev test character, so that can probably be safely disregarded.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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Henry Plantgenet
Center for Advanced Studies Gallente Federation
120
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Posted - 2016.10.13 17:33:48 -
[34] - Quote
Will there be an option for people who pay for the game not to have all this alpha and omega trash show up in the margins? I really like that when i pay for something that everything is the same color. Or if that won't work an option to keep the old skill queue/sheet. (it complements my particular autism.) |

Castelo Hvitur
Selva Brasil
0
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Posted - 2016.10.13 17:41:30 -
[35] - Quote
No, I do not have any photo editing skills, so I will try to tell what I think: Use the full body model you already have ingame. Yes, the one that is available IF we choose to see it. Put that full body model on the left side of the new skill windows. Take away the portrait picture at the header.
In addition, please, also put the full body on the character selection screen. Take away the portrait photo and put the full body avatar with the info at the right side (ship / location / training skill / etc).
Thank you. |
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CCP Sharq
C C P C C P Alliance
340

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Posted - 2016.10.13 17:41:34 -
[36] - Quote
Henry Plantgenet wrote:Will there be an option for people who pay for the game not to have all this alpha and omega trash show up in the margins? I really like that when i pay for something that everything is the same color. Or if that won't work an option to keep the old skill queue/sheet. (it complements my particular autism.)
Upgrade to omega links and omega skill level restrictions (gold boxes) in the skill bars will only show for the Alpha players
EVE UI Designer | Team Psycho Sisters | @CCP_Sharq
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Kopaka Newton
Sanctuary of Shadows Triumvirate.
16
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Posted - 2016.10.13 17:46:31 -
[37] - Quote
This looks better, I like the new character sheet. But like I said here: https://forums.eveonline.com/default.aspx?g=posts&m=6670777#post6670777 I still think you should keep the red/yellow/blue colors on the requirements tab. It's a lot easier to understand quickly. |

Bad Bobby
Bring Me Sunshine In Tea We Trust
1526
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Posted - 2016.10.13 17:48:04 -
[38] - Quote
It appears to be overly complex and overly large.
Space appears to have been allocated to elements in reverse order of how useful that element is likely to be. Generally showing a lack of understanding of how the character sheet is going to be used.
It doesn't appear to fit with the wider UI design. I detest the new UI, both aesthetically and functionally, but you should at least keep things consistent. If the UI must be bad, at least make it one kind of bad.
Nice to see the faint text and poor contrast is still going strong, someone doesn't like players being able to read stuff for some reason.
Overall, I'd say this needs to be reworked or if possible shelved until you have the resources to perform a full UI rework. |

Zhilia Mann
Tide Way Out Productions
2750
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Posted - 2016.10.13 17:56:33 -
[39] - Quote
I hate to be one of Those People, but this seriously looks like a headache. There are UX issues in the game, but is the character sheet actually one of them? And even if it were -- which compared to say, the scanning interface, it isn't -- this couldn't possibly be the best solution.
So I'm going to do it: can we have a flag to keep it like it has been, at least for Omega clones? |

Royaldo
Kongsberg Vaapenfabrikk Amarr branch. The-Culture
132
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Posted - 2016.10.13 18:06:01 -
[40] - Quote
Born? Isnt that date in your employment record the day you finally graduated from a pod school? |

Jeylin Alland
Polarized
6
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Posted - 2016.10.13 18:12:13 -
[41] - Quote
Nice work in general.... but the animated portrait looks weird. As it is, I would prefer to have the portrait I made instead of that standard animated one with the factional space background. Trivial maybe, but if you're going to go for something like that it needs to be made much better. |

Scotsman Howard
The Mjolnir Bloc The Bloc
158
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Posted - 2016.10.13 18:22:10 -
[42] - Quote
Was anyone else initially confused as to why a Maulus was showing as needing an Omega clone lol? I stared at it for a while before I figured the alpha was probably an Amarr clone.
Might consider redoing that screenshot to a t2 ship or make a caption that states this is an Amarr clone. |

Vincent Pelletier
Pelletier Imports and Exports
61
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Posted - 2016.10.13 18:29:46 -
[43] - Quote
I don't have issues with the skill window UI itself, but those popup mouseover windows are going to get annoying ASAP. It's the same thing again as earlier changes that got changed/shot down right after their release: It looks really cool but it's detrimental to gameplay.
People who don't actually play the game will think it looks fine, people who DO play the game with lots of PVP will be hindered by all the graphical silliness as it actually fcks over quick &easy "at a glance" access. |

Duramora Kado
Mindstar Technology Goonswarm Federation
3
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Posted - 2016.10.13 18:37:37 -
[44] - Quote
Just took a look at it on SiSi. First, noticed that my two active accounts were showing as Alpha Clones- whatever.
Then looked at the Skills interface.
While showing what skills I could train was very nice, the way the current skills were displayed took up way more usable space.
Maybe turning that bar Vertically as it is now would take up less space?
Overall, I am not impressed. |

Untelo1
V0LTA WE FORM V0LTA
7
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Posted - 2016.10.13 18:41:22 -
[45] - Quote
Have you thought about doing something like this instead? The vertical skill queue should not have more horizontal space than vertical. |

TheSmokingHertog
Julia's Interstellar Trade Emperium
433
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Posted - 2016.10.13 20:10:07 -
[46] - Quote
Timers everywhere!, I like it. that became time.
Now look at the skill lists in Mastery tab. They really need some work.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Current Habit
Rusty Pricks
106
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Posted - 2016.10.13 21:16:17 -
[47] - Quote
Still garbage. |

utec asmo
School of Applied Knowledge Caldari State
17
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Posted - 2016.10.13 21:20:32 -
[48] - Quote
CCP Sharq wrote: Upgrade to omega links and omega skill level restrictions (gold boxes) in the skill bars will only show for the Alpha players
So we have just have the omega **** in EVERY other window of the game. As if there was not enough flashy thrash in the windows already. |

Keyran Tyler
Bionesis Technologies
7
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Posted - 2016.10.13 21:25:16 -
[49] - Quote
#SaveTheCharacterSheet
The front bar look weird with that portrait cutted. You forgot to display information about bounty and background somewhere.
Policy for button below is too smal.
Skills category button vertically is very annoying and don't allow to show them fully. It would be better to have them horizontally on the right side.
"Copy" option on the "current skills" is not something than you can forget without consequence! And it's missing at the moment. 
Too much popup. You can't move your cursor on that window without opening a popup. It's very upset.
Training queue should be in a separated window.
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Vald Tegor
Empyrean Guard Tactical Narcotics Team
185
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Posted - 2016.10.13 21:31:07 -
[50] - Quote
I have always preferred a minimalist UI approach with the ability to put exactly what I want, where I want, as big or small as I want. (CCP PLS ui scaling and transparency settings on a per-window basis, with options for both bigger and smaller than the current global ui scaling options)
This new sheet makes me cringe. It reminds me of the industry interface. Sure, it looks fancy and pretty in 1080p while docked in a station. But the realistic application of using it on an undocked character in a 1024x768 window is pure frustration - mainly at the aforementioned waste of vertical space in that interface as well. I can see all of 6 blueprints / jobs at a time and it takes up literally the entire screen, preventing me from interacting with the world. Having to toggle important elements of the interface on and off, ones I will be using in the process of the activity, is also a horrible approach.
This looks to have the exact same design, and the flaws that come with it. |

Algarion Getz
Aideron Corp
216
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Posted - 2016.10.13 22:07:10 -
[51] - Quote
Invisusira wrote:http://content.eveonline.com/www/newssystem/media/70610/1/character_sheet.png http://content.eveonline.com/www/newssystem/media/70610/1/show_info.png
what do all these different color boxes (white, blues, yellow, dark yellow, pale yellow) mean? what are they white boxes and white triangles on the other page? make this consistent, and FFS leave the trained/not trained/training colour scheme the way it already is on TQ. This. |

Soleil Fournier
Black Serpent Technologies The-Culture
163
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Posted - 2016.10.13 23:50:21 -
[52] - Quote
The constant upgrade spam is going to push players away fast. It would help significantly if they weren't spammed at every tool-tip to upgrade. You don't want players feeling like this is a cheap quality money-grab F2P game. Beyond the upgrade spam, that popup gets in the way when you just want to interact with that item like normal.
I promise you, less is more here. |

Nosum Hseebnrido
Interregnum.
7
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Posted - 2016.10.13 23:56:33 -
[53] - Quote
CCP Phantom wrote: Please remember, this is work in progress. All your constructive feedback is most welcome!
I've just log in to SiSi, alfa clone by default.
All I have to skill up with 4,467,629 is Mining and Distrubution Connections to lvl 2. There is also Capital Remote Hull Repair Systems lvl 1 but I can not train it, because I do not have prerequisite skill on lvl5 with can be trained only up to lvl3 on AC.
Personally I do not like look of new UI, and I would appreciate it if you would leave old one for players who wish so. Thanks.
http://eveboard.com/pilot/Nosum_Hseebnrido
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Oxigun
Halliburton Heavy Industries IT'S ONLY PIXELS
32
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Posted - 2016.10.14 00:05:39 -
[54] - Quote
Adding my 2c to the ones above:
On first glance this looks very pretty. Combining the queue with the actual skills is a great idea. However, you have to realize that after the 10th time you have looked at it, you just want to get the right skill, make the right change and get back to what you were doing. This is not where folks will spend the majority of their time, let's make it easy & quick to find things:
1) Please make this fit into a smaller sized client. Some of us run smaller window sizes 2) Are you seriously asking me to memorize the titles of all the icons or do you want me read the text that's rotated 90 degrees? This must be a UI no-no... 3) Can we pretty please have the categories (e.g. Armor, shield, Navigation etc) as a vertical list on the left hand side with a separate panel on the right when they are opened? That would help the situation. 4) Can we please delay the pop-ups? it's annoying to have to move the mouse around to get the pop-up to disappear altogether. 5) Please include a legend at the bottom with what all the colors/types of boxes mean. 6) Can you show skins by ship as well?
Looking forward to the next iteration. |

Soleil Fournier
Black Serpent Technologies The-Culture
164
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Posted - 2016.10.14 00:09:54 -
[55] - Quote
Oxigun wrote: 3) Can we pretty please have the categories (e.g. Armor, shield, Navigation etc) as a vertical list on the left hand side with a separate panel on the right when they are opened? That would help the situation.
I think this would work nicely. |

Mara Rinn
Cosmic Goo Convertor
5936
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Posted - 2016.10.14 01:18:13 -
[56] - Quote
Tool tips are okay. Pop up interactively are literally the work of the devil.
Gold is a highlight colour. There must be a better way to illustrate skill levels that require citizenship GǪ sorry subscription.
Day 0 Advice for New Players
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Nosum Hseebnrido
Interregnum.
7
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Posted - 2016.10.14 03:25:39 -
[57] - Quote
Oxigun wrote: 4) Can we please delay the pop-ups? it's annoying to have to move the mouse around to get the pop-up to disappear altogether.
This, and when it pop-up it usually cover horizontal UI with is important.
If I may suggest, could you please reduce appearance of less useful information on UI.
- When we decide to shrink animated avatar section with little triangle button, first thing on top now is our name - I know that we have it on current UI, yet it is still useless information. If you really want to keep name move it to "Character Sheet" line, so it is something like "Character Sheet of Nick Name" thing, and triangle button button should be next to pin at top; see it already taking less space. - Character category is missing medical clone information. If we decide to hide animated part, this is the first needed information in this part. - That horizontal skills category tree.. I hop deeply inside that who ever idea was it, will retain some of reason and allow players to turn it by 90 degrees. I can not read it, and btw if did not notice the longest words are cut off. - I tried to expand the window in order to fit all of my gunnery skills, and I fail on it. On this UI expanding window size expand empty space between columns and nothing more. There are some filters, but I think that we should not resign from hide level 5 or untrained skills. On old UI we could also open entire branch in new window. If I would have option to add to this something new I would divide skill in the branch by the turret size, and another idea: add filter that allow to see only skills that req selected atributes. - Ship tree icon is not needed. - Pop-up information telling that for example: gunnery skills req per/wil only, is a miss understanding, in fact this entire information window is not so much needed at all, with just one exception how many skill-pointsdo we have in it. - It would be nice to have Skins category filter only for AC.
I do not write this to hurt someone. It look like that someone was trying to make character sheet look cool, with that little things like animated avatar or popups with attributes, and now they look to me like spam. But could we go step forward in this direction and instead of trying to put meaning into things, make something that is really useful AND cool at the same point? On today UI we can copy/past our current skills "Current Skills: 388 (Skill Points: 224,785,497)" but it is only text in the chat. Could we do it that this is actual link to our skill tree, that was drag and drop in to the chat? In my 10yrs career many times I was talking with corp mates about skills we have like in 'leadership' but we never seen each other skills in game. Would it not be awesome to be able drag to corp chat entire skill tree or selective branch and allow other corp mates or local suckers to see our skills?
http://eveboard.com/pilot/Nosum_Hseebnrido
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Amarisen Gream
Divine Demise
294
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Posted - 2016.10.14 03:38:36 -
[58] - Quote
So. . . I can live with the new UI. needs polish, but I can live with it.
but what has me pissed off right now. i'm stuck in as an alpha clone. WTF. i wanna see my ships. and i can't use a plex to upgrade. how do i go Omega on SISI?
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Mark Marconi
Ministry of War Amarr Empire
16
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Posted - 2016.10.14 04:57:43 -
[59] - Quote
Very well done.
That looks impressive, usable and down right cool.
Thank you CCP that is great. |

Annexe
I N E X T R E M I S Tactical Narcotics Team
82
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Posted - 2016.10.14 05:21:59 -
[60] - Quote
Digging pretty much everything about the new character sheet UI re-design
Except the wide character portrait at the top. It looks like a lot of wasted space.
I do like the idea of the character portrait using the actual carbon character models and being animated, but I feel the space could better utilised and designed better.
The current character sheet that displays the basic character portrait is simple and elegant, I'd like to see the new character sheet keep this simple character portrait layout, but keep the carbon character models.
I have mentioned in another post that having the character portrait on the Neocom be a carbon character model with animations would be cool.
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
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