ShahFluffers
Ice Fire Warriors Escalating Entropy
10738
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Posted - 2016.10.15 05:36:27 -
[2] - Quote
Dornhelm Askulf wrote:Shahfluffers, you are correct. My knowledge of roles is limited and I am mainly suggesting this as a means to keep flying a ship I liked.
...(snip)...
I haven't trained for the Blockade Runners yet and have no experience with them, but from the ships stats it seems that they do what they do so well that there is not much left for a frigate/small-size blockade runner to be able to do. Check out this thread that I posted in not too long ago.
BRs are "interceptor-like" if fitted a certain way.
https://forums.eveonline.com/default.aspx?g=posts&t=495341&find=unread
So yeah... that training time is well worth it. It even unlocks Deep Space Transports (see: armored 18-wheelers in space)
Dornhelm Askulf wrote:The Blockade Runner also takes a long time to train for (2+ weeks for the racial industrial skill to V, 5+ weeks total if you also train the Transport Ships skill to V). I never trained Transport ships past level 4.
Like most other skills, getting to level 5 is either to reach a critical skill you need... or it is for the dedicated people who want that extra edge.
Dornhelm Askulf wrote:Would there be more of a niche for a T2 frigate that is essentially a frigate-sized Blockade Runner, or a less expensive T2 frigate that is less capable? (Granted, anyone who has already trained Transport Ships probably would not find it a T2 industrial frigate to be useful. So usefulness may depend on what and how much a character is already trained.) Therein lies the rub.
You see... every ship is supposed to have a niche that other ships (even of the same type) can't really step on.
Take the mining ship lineup:
Ventures are pretty much your basic mining ship. Cheap, disposable, handy. Mining barges can tank more, mine more, and can actually defend themselves (to a degree).
So why choose a Venture over a Mining barge once you can fly the latter?
Because the Venture is more mobile than its rock guzzling big brothers. It even has a warp core stabilization bonus. It can go where "normal" mining ships can't. The same is true for the T2 variants of the Venture... which can potentially go places even the Venture has trouble going to.
So what you need to do, if you really want to make this ship a possibility, is to make it do (or have) something that Blockade Runners, Deep Space Transports, Interceptors, Covert-Ops, and shoehorned Tech 1 frigates can't / don't.
Dornhelm Askulf wrote:If you're flying with an low-skilled alt or companion, would a frigate with lots of cargo space and the ability to fire up a couple of salvagers be handy? (I do note that this last question puts us in the territory of the T1 exploration ships, which are cheap, have a bunch of cargo space, could navigate through wormholes, and have salvage bonuses to boot.) Ah... you are talking about "ghetto salvagers."
Before the Notis existed, people would fit up Destroyers with cargohold mods, 4x tractor beams, 4 salvagers, and an AB/MWD.
I made my first million ISK doing this (see: I basically begged people in mission running hot spots to let me salvage their missions).
How did you Veterans start?
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