| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Miral Kassia
|
Posted - 2003.12.22 11:44:00 -
[1]
forget all these rubbish castor threads...time for somthing completely different...
multi platform support? :)
nope i dont mean x-box or ps2 ....i mean mac? ...more flames than towering inferno reign down towards miral (who doesnt care btw;)
excuse my ignorance if by some miracle this already works!
believe me i feel dirty asking that question having been in situations where i have mocked the suggestion of a port ...but what the heck my eve-angilism appears to have spread to mac users (miral hangs head in shame and mumbles "yes i know a few" ;)
castor makes me want to cry btw.... havnt decided wether they are tears of joy or frustration yet ....
anyway happy christmass to you all...over to you devs and the eve community ...discuss ;)
cheers Miral
|

Kurenin
|
Posted - 2003.12.22 11:51:00 -
[2]
Or linux... ----- [22:02] <Kurenin> anyhow, on a more serious note, what did you think of those ideas? [22:02] <Hammerhead> we can't do anything that requires programming
Inactivity wins you. |

Gun Kata
|
Posted - 2003.12.22 12:21:00 -
[3]
I don't think people buy Macs to play games on...
"I have seen everything now." "Yeah? Have you seen a man eat his own head?" |

Jael
|
Posted - 2003.12.22 12:23:00 -
[4]
Quote: I don't think people buy Macs to play games on...
No, but they have kids too... don't forget the children, particularly at this time of year. They go very well with cranberry sauce. |

Helox
|
Posted - 2003.12.22 12:24:00 -
[5]
Until recently I could believe people actually bought mac's.... 
|

Miral Kassia
|
Posted - 2003.12.22 12:26:00 -
[6]
hard to say really since nobody really gives em the option ...however all i can say is that i have shown the game toi a few mac users and they really like it, would love to play it but cant at the mo...
...the fact that there are so few games out there for it might make it an untapped market ...i guess?
|

ZaPhOd42
|
Posted - 2003.12.22 12:32:00 -
[7]
Actually, I know a few people who have Macs and use them for playing games, amongst other things.
A couple have said they'd love to be able to play Eve, but obviously can't do so at present. 
A Linux port would be nice as well.
Realistically though, I doubt we'll ever see either a Mac or Linux port though, I hate to think how much development work it would take... |

MATANDO
|
Posted - 2003.12.22 12:41:00 -
[8]
Actually I have calleagues buying pc's cuz the mac doesn't have crap for gaming. ------------------------------ Audiofreaks ------------------------------ |

toaster
|
Posted - 2003.12.22 13:07:00 -
[9]
Quote: Or linux...
rock on, I'm with ya. ------------------------------------------------
|

Hardin
|
Posted - 2003.12.22 13:38:00 -
[10]
Yep... I think Mac would be good...
We have this poor misguided 'designerish' guy at work who swears by Macs.
We showed him EVE and he was very impressed (especially with all the siggies and arty stuff off the forums...poor chap) and anyway he would play but he cant because he uses a Mac.
For some deluded reason he thinks that it makes him superior!
|

Baldour Ngarr
|
Posted - 2003.12.22 14:24:00 -
[11]
Buying a Mac, for at least the last ten years, has been much on a par with buying a Betamax video recorder used to be in the 80s. Yes, you can argue that it's a much better system, and yes, you will be right; but nobody cares. They've already lost the popularity battle, and lost it far too heavily for anyone to bother with them any more.
From CCP's point of view, the number of extra sales they could generate by developing Mac support, almost certainly can't justify the cost of doing so. If it did, they would have already developed Mac support; after all, software teams don't refuse to do so just because they think the Mac is a joke. If it was going to make them money to take the Mac seriously, they would be taking it seriously. It won't, so they don't.
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |

Jera
|
Posted - 2003.12.22 16:08:00 -
[12]
Edited by: Jera on 22/12/2003 16:16:47 ( I have always though as Gallente computers looking as Mac. )
Discuss loyalty to the State issues on the 'Caldari' channel
|

Veruna Caseti
|
Posted - 2003.12.22 16:22:00 -
[13]
(OS X) > (Windows)
By a long shot.
Veruna Caseti Ishukone |

Lone Gunman
|
Posted - 2003.12.22 16:30:00 -
[14]
Quote:
We have this poor misguided 'designerish' guy at work who swears by Macs.
That same guy works here as well, he sure gets around.
|

Carp Riddell
|
Posted - 2003.12.22 17:02:00 -
[15]
Not wanting to get into an OS flame war, but...
The reason the 'minority' operating systems currently have no only minimal support from gaming companies (and certainly in the case of the Mac, never will...Linux might be a different story, but not for a while)is simple - there's no real market volume there.
For a small company, as CCP is, the costs of hiring extra developers and testers to cover the costs of producing, maintaining and supporting a minority OS game just isn't worth the money.
The issue is complicated further in the world of MMOs because of regular compulsory patching. This rules out the "write it for the PC and port it" approach.
- Carp Riddell - CEO, Innsmouth Shipping - Proud Member of Curse Alliance
|

Zugg
|
Posted - 2003.12.22 19:41:00 -
[16]
Yeah MAC users are funny. I have one at work that almost always has his laptop with him, just to use on his breaks.
He TRIED impressing me with it one day. The best thing he had to try and impress me was the fact his icons "floated" as you went over the menu. When in actuality all it did was zoom in on icons as they were highlighted.
About the only reason MAC is still in business is the fact:
1. They did not foolishly bankrupt themselves trying to compete with all the others back in the 80s.
2. Because they were about the only one left when Windows 95 hit they became an alternative to the Microsoft problem.
So basically yeah I am saying the only reason they are in business is because they still make money and they are about the only alternative for those anti-Microsoft extremists.
The Dark Seraphs...like Hells Angels, but less hairy |

Negotiator
|
Posted - 2003.12.22 19:53:00 -
[17]
wotev...WinXp rules...it had 1 major problem since release and it was *gasp, OH NO*, RPC shutdown worm i.e Blaster...hotfix came out a month before the epidemic...
|

Fausto
|
Posted - 2003.12.22 20:38:00 -
[18]
Quote: I don't think people buy Macs to play games on...
True. I know some that got macs just becouse they cost more money then PC and look all shiny and white:))) ______
<brainpodder> |

Bared Bel'Medar
|
Posted - 2003.12.22 21:45:00 -
[19]
thats a great Idea, now that EQ is on the mac, Verants getting amassive boost in buisiness as in Sony.
Come to think of it, I think that is why I'm ****ed with Eve. Most MMOG like Asheron's call, mankind, and several others died out to quick becuase they weren't subtle... whoa... closure.
I am Jack's broken moral compass. I am Jack's STILL trapped in eve limbo. maybe not for much longer... |

Riffix
|
Posted - 2003.12.22 23:02:00 -
[20]
Edited by: Riffix on 22/12/2003 23:03:03
Here's a comparison: Eve is the best MMORPG out there yet we have almost the smallest userbase. Would you find it accurate if some Everquester said "Eve can't be better, hardly anyone plays it."?
As for Eve being ported to Mac, as much as that would be a great thing, I really can't see it happening. Not because the Mac has a small marketshare or any of that BS, but because this game relies heavily on directX.
For those of you who don't know, directX is a thing microsoft invented to make it easier for developers to make games that run on their OS.
By having directX installed on your machine (which any windows system does) you already have a lot of standardized libraries and direct links to hardware setup that microsoft wrote. Developers can then make their games and instead of writing a lot of their own propriety systems for making the game work in windows, they simply have their program call these functions built into directX.
This is a great thing because it saves tons of coding for the developers and lets them makes games faster and easier than ever before because a lot of the work is done for them. The only downfall can be that directx does not exist on mac or regular linux. This means that in order to make a game that works on these operating systems, you have to then write all the code and design all the systems from scratch. THAT is a major undertaking and could take much longer than even the original game took to code.
(those of you who are familiar with production know I simplified it a lot but I wasn't talking to you because you already know :-P)
"Lead, follow, or get the #@$@#$ out of the way" |

Enraku Reynolt
|
Posted - 2003.12.23 00:02:00 -
[21]
the Mac people made their choice, let them suffer but Linux is a good idea ------------------------------------------------ Do not let the world change you. Change the world
Here's everything I know about war: somebody wins, somebody loses, and nothing is ever the sa |

t0rfiFrans
|
Posted - 2003.12.23 00:35:00 -
[22]
Both Mac and Linux would require us to port the 3d engine from DirectX to OpenGL. It's possible, but it would take up manpower that we already have committed on other tasks. EVE is written in Stackless Python and C++. Stackless Python is an open source language and is available for Linux and OS X. The C++ code has the hardware mostly abstracted apart from the graphics and some basic I/O. The bulk of the work would be to re-write the binaries ( the dll files ). We have discussed this amongst ourselves and it's very much possible but would require developer time, most probably from the people who wrote the original binaries and 3d engine and they are heavily involved with progressing the game ( Castor / Shiva / Kali... ).
So to sum things up: It has been considered but at this point in time we feel it more important to complete proposed features and fix current bugs.
And no we don't hate Macs, we find them rather cool actually with the advent of OS X after a nearly a decade of neglicence and slow decay.
|

John Blackthorn
|
Posted - 2003.12.23 02:33:00 -
[23]
The latest version of the mac operating system i belive version 10 and called xos was redesigned from the core of a *nix operating system. So if eve was availbale for *nix then mac users could probibly also use it.
-BT
|

Lamer
|
Posted - 2003.12.23 03:21:00 -
[24]
lol
|

Jovni
|
Posted - 2003.12.23 03:31:00 -
[25]
s
|

Ruffles
|
Posted - 2003.12.23 12:10:00 -
[26]
Those wanting to play under Linux, try looking into WINE.
Its a very handy set of libraries written by some smart people.
I have had chats with many people that managed to play DAoC under Linux using this approac. Whilst they said they also got faster frame rates then running in winodows, I haven't the first-hand knowledge of that being true or not.
Its still an interesting option for those of you that like to tinker 
|

Hasek
|
Posted - 2003.12.23 12:24:00 -
[27]
WineX has yetto come out with DirectX 9 support... highest is like v8.1 ish
|

babyblue
|
Posted - 2003.12.23 12:41:00 -
[28]
Quote: Both Mac and Linux would require us to port the 3d engine from DirectX to OpenGL. It's possible, but it would take up manpower that we already have committed on other tasks. EVE is written in Stackless Python and C++. Stackless Python is an open source language and is available for Linux and OS X. The C++ code has the hardware mostly abstracted apart from the graphics and some basic I/O. The bulk of the work would be to re-write the binaries ( the dll files ). We have discussed this amongst ourselves and it's very much possible but would require developer time, most probably from the people who wrote the original binaries and 3d engine and they are heavily involved with progressing the game ( Castor / Shiva / Kali... ).
Not being funny or anything, but making an OpenGL "port" could be open sourced and performed by the developer community. Surely, the most important asset in your game is the server and database code (in terms of code "value").
|

t0rfiFrans
|
Posted - 2003.12.23 14:02:00 -
[29]
Quote:
Not being funny or anything, but making an OpenGL "port" could be open sourced and performed by the developer community. Surely, the most important asset in your game is the server and database code (in terms of code "value").
Actually there's quite a lot of unique CCP design within the 3d engine, the shader set-up, the scene graph, effects and sound integration. Not sure we want to open source that just yet.
|

Foobie
|
Posted - 2003.12.23 14:23:00 -
[30]
http://home.comcast.net/~adamsn/movies/mac.wmv

|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |