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Dacari
Lerx
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Posted - 2007.03.25 01:41:00 -
[1]
Edited by: Dacari on 25/03/2007 01:49:27 Ok so why is it when I jam the npc's they dont lose lock ??? Not only dont they lose lock but from the moment I entered the deadspace area I was being jammed,I'd wait out the timer Lock /jam the jammer but he wouldnt lose his lock on me!!! I could warp out and sit at the entry gate with NO npc's around and I was being jammed !!!! I petitioned it and this it the great reply I received >>>>>> Hi,
You are welcome to discuss this on our forums at www.eve-online.com, the Developers will be able to read it there. The players and Developers can also post a comment if they would like to and discuss this with you. The best section to post it under would be Features and Ideas Discussion, you can also post if elsewhere if you would like.
Please only post it once though, multiple posts will result in them being removed.
Best Regards, GM Faolchu EVE Online Customer Support
Just what I want to hear when having a problem in a mission is to come here and TALK about it ffs... Do you really pay these guys for this kind of info ??? So now that I came here and talked about it it should be fixed * crosses fingers*
Change title sorry was so upset i put the wrong mission in :P
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F2C MaDMaXX
The Arrow Project The ARR0W Project
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Posted - 2007.03.25 10:01:00 -
[2]
Actually, i'm more concerned about the last spawn/re-enforcements cycle jamming me 8 times in a row (and there were two of us in the mission) and my friend doing it later in the evening and getting 13 cycle jams in a row, although, he was flying minmatarr :P ______________________________________ Natural Selection Developer
Sound FX
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Maam
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Posted - 2007.03.25 10:58:00 -
[3]
It seems to me that the devs may have added jamming and damping to missions to make PvE "more PvP like" and maybe prepare more people for lowsec or getting jumped in on missions.
However, and it's a big however, they appear to have not taken account of your sensor strength when being jammed.
With regards to being jammed with no NPCs around, they haven't added some new type of jamming tower or suchlike have they? I've seen Stasis Towers that I guess web or warp jam you, so maybe there's a nasty jamming variant?
It's got me a bit worried about missions at the moment, because if I'm jammed / damped and warp scrambled then I'm dead. I can't hold a sustained tank as I don't have the ISK for uber officer items.
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Venkul Mul
Gallente
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Posted - 2007.03.25 11:35:00 -
[4]
My impression is that the Dev have used the standard "more of anything is better" approach, forgetting that more jamming/dampening mean nothing you can do. Unless you use FOF missiles and smartbomb. Someone selling officer smarties cheap?
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Leandro Salazar
Bravehearts Xelas Alliance
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Posted - 2007.03.25 13:57:00 -
[5]
Apparently the devs tried to make the EW quality of the NPC ships more akin to player ships. A shame they forgot to take the NPC Quantity into account, resulting in omgwtfpwnoverpowered ECM, NOS and RSD (maybe tracking disrupting Sanshas too?) abilities of NPCs.
Imho this does suck. At least one of the reasons I PvE too much is that the rats do NOT use excessive EW like it happens in PvP. Because while EW does help one side to win, it also often removes any semblance of fun for the losing side. This is fine for PvP I guess (even though I don't like it much there either) but for PvE it sucks. And it certainly won't prepare PvErs for PvP better. More likely it will actually discourage them, knowing that in PvP there is even MORE of the annoying EW. --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel
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throbbinnoggin
Gallente Eminent Domain
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Posted - 2007.03.25 14:14:00 -
[6]
Originally by: F2C MaDMaXX Actually, i'm more concerned about the last spawn/re-enforcements cycle jamming me 8 times in a row (and there were two of us in the mission) and my friend doing it later in the evening and getting 13 cycle jams in a row, although, he was flying minmatarr :P
Glad its was not just me. On the second level of Guristas 'The Assault' I was jammed no less than 30 times; mostly in succession. After the jam clock ran down, it would start all over again. 2,3 even 4 times in a row. Then I would finally get a lock. Maybe kill one or 2...then jammed again for multiple cycles. This seems just a little harsh.
Tis better to be silent and be thought a fool, than to speak and remove all doubt. 'Abraham Lincoln' |

Maam
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Posted - 2007.03.25 16:36:00 -
[7]
Can we come up with a list of what rats do what EW?
Angels seem to do something, as there is often a countdown timer on my ship against them, but it just says something unspecific. 
Blood Raiders = NOS?
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Countess NotFarOut2
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Posted - 2007.03.25 16:38:00 -
[8]
Well, I'll mention the old adagio: Learn and adapt. You getting jammed? Use ant-jam technics, it's called ECCM. Can't lock and shoot? Use FOF missiles or drones. I know, there are drawbacks to those, but you don't need lock all the time. You get aggro'd/jammed immediately? Be smart and see to it that the NPC's can't. The AI for NPC's is sad, more jamming makes it a bit more difficult, far from impossible.
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Maam
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Posted - 2007.03.25 16:45:00 -
[9]
Edited by: Maam on 25/03/2007 16:43:29
Originally by: Countess NotFarOut2 Well, I'll mention the old adagio: Learn and adapt. You getting jammed? Use ant-jam technics, it's called ECCM. Can't lock and shoot? Use FOF missiles or drones. I know, there are drawbacks to those, but you don't need lock all the time. You get aggro'd/jammed immediately? Be smart and see to it that the NPC's can't. The AI for NPC's is sad, more jamming makes it a bit more difficult, far from impossible.
See the comments above about fitting ECCM. It's currently believed that NPCs have a given percentage chance of jamming you, and that it it NOT modified by your sensor strength. So there's no real way of adapting to that.
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Maam
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Posted - 2007.03.25 16:46:00 -
[10]
Edited by: Maam on 25/03/2007 16:43:09
Double post.
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Zhaine
Coreli Corporation Corelum Syndicate
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Posted - 2007.03.25 16:49:00 -
[11]
Originally by: Maam Can we come up with a list of what rats do what EW?
Angels seem to do something, as there is often a countdown timer on my ship against them, but it just says something unspecific. 
Blood Raiders = NOS?
- - - - - - - - - -
Give this a read. |

Countess NotFarOut2
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Posted - 2007.03.25 16:52:00 -
[12]
All I can say is: I noticed this 'problem' too and dealt with it. I am Gallente and use drones. Takes me longer to go thru such missions, but I get thru them alright.
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Zorro Hugh
Caldari Dice Revolution
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Posted - 2007.03.25 18:32:00 -
[13]
I actually completed this mission in a Raven with 4000 wrath cruise missiles (Kin) and after almost 4 hours with my alt giving me cap support in an Auguror. I had to warp out as sometimes my alt was also targetted randomly. Apart from the constant ECM jamming by the NPC's I lost around 5 T2 drones to the mission as well. The drone locks are almost random.
So whatever ISK I gained from this mission I lost in the T2 drones. The only positive side is the amount of salvage available from the wrecks. The loot is nothing to write about, so won't mention.
Overall the mission is only worth doing for the amount of salvage and LP may be. Best luck  |

Ralara
Caldari Ralara Corp
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Posted - 2007.03.25 20:06:00 -
[14]
It seems that if you can warp out and warp back, only some of them target you (instead of what has been in my experience, the entire stage aggressing you once you start firing).
The ones that aggress you on the warp in are the dires, but only about 80% of them. you can slowly kill them (and I mean slowly) then set to work on the Eliminators. The after that it's a normal mission.
It is a really, really annoying level and ive had to call support in to kill the cruisers multiple times now.
I'm a corp thief. And remember, I only do it because I like your robot. |

Flaming Lemming
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Posted - 2007.03.25 20:21:00 -
[15]
Originally by: Countess NotFarOut2 All I can say is: I noticed this 'problem' too and dealt with it. I am Gallente and use drones. Takes me longer to go thru such missions, but I get thru them alright.
Really? Because my drones would get agressed from 160+ km by every NPC that wasn't attacking me. if I managed to pull them in before they got popped, aggro didn't switch to me, the NPCs went back to starting, and re-agressed my drones when I released them again. I'm just an Alt....but my main doesn't have a sig either.
a forum thread you need to read |

Ratzap
Gallente Old Farts
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Posted - 2007.03.25 23:51:00 -
[16]
I've done this one twice recently. Here's the tip (for those duo'ing) get your atl/friend to fit a 'phased muon ECCM caster' and DO NOT use drones unless absolutely everything is aggro'd. My Nightmare has a sensor strength of 50 with this thing (no ECCM on my boat, just the remote) and hey presto - no jamming. Halfway through the 2nd stage with NPCs (3rd gate) and not jammed once. Sometimes they fluke a jam anyway but on the whole I'm gtg.
I like this mission, loads of BS, loads of salvage. Pity it's a bit low on LP yet. See how it balances out.
Ratzap
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Zalthoz
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Posted - 2007.03.26 02:10:00 -
[17]
I've done tons of these "the assault vs Caldari state" missions and they totaly blow! I use either absolutin or abaddon and it's just a killer trying to get through this mission. It takes hours since I get target jammed half the time.
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Gee'Kin
Tha Specialz
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Posted - 2007.03.26 07:08:00 -
[18]
Get a perma tank and FOF missles and drones. I hate jamming but u need to adjust. The assault is a breeze in a Nighthawk.
Must be the guritas THe assault. Guritas tend to jam u nice. --------------------------------------------> Plz tickle my brain. I wanna have a Brainfart ! -------------------------------------------->
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Countess NotFarOut2
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Posted - 2007.03.26 07:57:00 -
[19]
Quote: Because my drones would get agressed from 160+ km by every NPC that wasn't attacking me.
It seems you are not Gallente. I have LOCKS from insane distances, nothing that SHOOTS from insane distances, but even so: get the range on your side, you CAN do that, really, then drop sentries and let them do the work. They get targeted? They can take a lot and if that grows too bad you scoop 'em and release them; it usually is 1 who's target. Any ways, my first posting was about DO something, think out of the box, use imagination, but don't COMPLAIN. For as long as I play EVE(1.5 years) I am amazed of the stupidity of the NPC AI. It is still crap, but in someway they have increased the difficulty of overcoming.
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Jaeuhl
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Posted - 2007.03.26 08:29:00 -
[20]
As annoying as it was to get staggered by BS and HAC jammers, bringing a friend along to help me deal with rats was key.
Seems all the new respawn/trigger missions are more geared towards gang style mission running...or faction fitted CNR's. (smirks)
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Arakidias
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Posted - 2007.03.26 09:58:00 -
[21]
I have soloed it twice with my Drake. I never moved from warp in point. I agressed one group at a time and tried to refrain from using drones as they get aggro at odd times. While sometimes the jamming was a bit annoying it was quickly reduced by targeting jammer ships first.
DPS did get a bit hairy at times and i was down to 52% shields once, but it was my gank setup with 3 BCS.
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Roy Gordon
Caldari The Star Wolves
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Posted - 2007.03.26 10:16:00 -
[22]
This mission can be quite boring! To be honest, as long as your tank holds, all you have to do is wait until the jamming stops, target the jammers and blow them away. It does take a loooonnnnng time to do so. The other thing to do is after taking out the smaller ships, return to your base and refit with torps, it takes ages to take down the battleships with cruise. That which does not kill us makes us stronger. The Universe is ruled by three basic principles- Matter, Energy and Enlightened Self-Interest! |

OneSock
PLuSQuAMPERFEkT iNc
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Posted - 2007.03.26 10:49:00 -
[23]
Edited by: OneSock on 26/03/2007 10:49:16
Originally by: Leandro Salazar Apparently the devs tried to make the EW quality of the NPC ships more akin to player ships. A shame they forgot to take the NPC Quantity into account, resulting in omgwtfpwnoverpowered ECM, NOS and RSD (maybe tracking disrupting Sanshas too?) abilities of NPCs.
If that is the case then they really did not think it through. If NPCs have a fair level of EW and the player fits anti-EW modules, all it then takes is for the PVPer to have a little bit more EW and the PVEer ends up with both NPC and Player EW on them and it's game over. Flawed concept CCP.
And yes I do think Sansha's are tracking disrupting, although it does not show the normal EW timer on the screen. I was doing a bit of Massive attack over the weekend and I couldn't hit the damn frigates for love nor money. Even my T2 EM drones were taking an age to take then out. I did think to myself. This is taking longer than normal.
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Ico Seduvaar
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Posted - 2007.03.30 01:03:00 -
[24]
I just did this mission in a cerberus. The trick is to keep them at range, like 75km. Then you get jammed perhaps 5-10% of the time. In the second room, it was only the nullifiers that ever managed to get a jam working.
So, when you warp in (either room), start heading away from whatever spawn you want to attack first. Target the cruisers, set speed to about how fast you think they are, and open fire. Then go for the frigs, since they to like to web and scram. The BCs fall pretty quickly (3 volleys of scourges for me), and the BSes are nothing to worry about. Since their cruise missiles only do about 25 damage, you can tank all ten of them (or how ever many there are) no problem.
Easy enough mission. Took about 2 hours, had some decent loot and about 1/2 rig's worth of salvage.
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Delezar
Hellfire-Empire
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Posted - 2007.03.30 13:13:00 -
[25]
It is a secret boost to the minmatar mission runners I tell you. :) They face angels most of the time and well, target painting is just horrible, making the missions fairly easy for the crappy ships they may use.  |

Black Scorpio
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Posted - 2007.03.30 14:39:00 -
[26]
Hey dude, that mission is fine. Sure they jam the hell out of you, but you can tank as much, just send your drones after the cruisers when you do get a quick lock, then send a volley or two at next (unlock) period. Kill the cruisers, and you are good to go with the BSs left..
Same with the last reinforcements... sure you might need to warp 1 or 2 times, but hey, it's supposed to be a harder mission i guess, right?
My setup is a Drake or a Raven with T1 stuff, no T2, no officer crap..
Cheers,
Black 
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Elain Reverse
Caldari Shokei
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Posted - 2007.03.31 01:21:00 -
[27]
Originally by: Roy Gordon This mission can be quite boring! To be honest, as long as your tank holds, all you have to do is wait until the jamming stops, target the jammers and blow them away. It does take a loooonnnnng time to do so. The other thing to do is after taking out the smaller ships, return to your base and refit with torps, it takes ages to take down the battleships with cruise.
To be hones I didnt need reload once in last assault as in 30 minutes i needed to kill those jaming elite cruisers i was able fire oce or twice every 5 minutes and if i hadnt 5 medium drones, it will take me week to kill just one of them. Cycles like Jam 20, target them and get jam before able fire or even target once repeating for 5 minutes before i was able fire twice and got whole cycle again. I realy dont find funn need to target same ship 100 times from whitch i succed like 5 only ?
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Grox
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Posted - 2007.03.31 04:53:00 -
[28]
this is the 20th post of this nature, i think the devs might want more than one person on the missions im not sure, kinda hard for low sec o.0 mission runners to grab a m8 to help out split bountys for pay so i wont get much help,, but the empire guys should just spam local need noob with ok frig skills come do lvl 4 or 3 mission for awhile... his job kill jammers scramblers or boost you shield armor etc, i bet there's hundreds of guys in cistuvaert would love to see those missions and grab a million or 2 ,instead of staring at a rock mining.
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Slayton Ford
Caldari Kudzu Collective
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Posted - 2007.03.31 09:07:00 -
[29]
Originally by: Black Scorpio Hey dude, that mission is fine. Sure they jam the hell out of you, but you can tank as much, just send your drones after the cruisers when you do get a quick lock, then send a volley or two at next (unlock) period. Kill the cruisers, and you are good to go with the BSs left..
Same with the last reinforcements... sure you might need to warp 1 or 2 times, but hey, it's supposed to be a harder mission i guess, right?
My setup is a Drake or a Raven with T1 stuff, no T2, no officer crap..
Cheers,
Black 
And how is your tank holding under 8-10 BSs and 4 HACs? Unless your running a gist/pith shiled boost it isnt.
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Ghan Tylous
Caldari The Graduates Ivy League
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Posted - 2007.03.31 09:15:00 -
[30]
Originally by: Black Scorpio Hey dude, that mission is fine. Sure they jam the hell out of you, but you can tank as much, just send your drones after the cruisers when you do get a quick lock, then send a volley or two at next (unlock) period. Kill the cruisers, and you are good to go with the BSs left..
Same with the last reinforcements... sure you might need to warp 1 or 2 times, but hey, it's supposed to be a harder mission i guess, right?
My setup is a Drake or a Raven with T1 stuff, no T2, no officer crap..
Cheers,
Black 
You know, those Elite cruisers shields and armor have a high resistance and the shield regeneration of Dire rats are pretty high, so yeah, a couple of volleys and that rat is history 
I don't think your T1 tank can tank 10 BSs and 6+ elite cruisers shooting at you. --- It have always fallen to a few to sacrifice for the good of many
Originally by: CCP Sharkbait we are screwed.
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