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Slayton Ford
Caldari Kudzu Collective
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Posted - 2007.03.31 17:08:00 -
[31]
Edited by: Slayton Ford on 31/03/2007 17:05:41
Originally by: Ghan Tylous
Originally by: Black Scorpio Hey dude, that mission is fine. Sure they jam the hell out of you, but you can tank as much, just send your drones after the cruisers when you do get a quick lock, then send a volley or two at next (unlock) period. Kill the cruisers, and you are good to go with the BSs left..
Same with the last reinforcements... sure you might need to warp 1 or 2 times, but hey, it's supposed to be a harder mission i guess, right?
My setup is a Drake or a Raven with T1 stuff, no T2, no officer crap..
Cheers,
Black 
You know, those Elite cruisers shields and armor have a high resistance and the shield regeneration of Dire rats are pretty high, so yeah, a couple of volleys and that rat is history 
I don't think your T1 tank can tank 10 BSs and 6+ elite cruisers shooting at you.
What makes it bad is the HACs are the ships jamming, not the 1 volley destroyers.
I was working on this last night and after several warp outs finally got the scramble frigs and hacs dead. Of course one of the BSs I popped desiced to call reinforcements of 4 more hacs and 6 more BS.
FWIW, I'm running this with mostly T2 mids/lows along with a Domination XL booster.
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Hyperdallas
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Posted - 2007.03.31 23:58:00 -
[32]
Edited by: Hyperdallas on 01/04/2007 00:02:22 *Dallas yawns*
Ohhh a dozen BS's. Better put the Gist XL on. *stretch* Humm they are jamming me. Prolly take a little while. *hones the rpm meter in the CNR dashboard* *takes a look in the mirror and flashes a smile*
Well ok now the lot are getting closer. I'll just pop them when I can.
*pop* *pop* *pop*
--------------------
This is exactly how it went for me. Nice mission in regards to bounty (30-40m), loot and rig components. Me like:)
EDIT: On a more serious remark, it has been proposed (in another of all the threads about this mission) that having another pilot warping in after aggro and take out the jammers would be the solution.
Dallas out
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Turrican
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Posted - 2007.04.01 17:18:00 -
[33]
I had a friend with 2 x Phased Muons on me (total 96 Mag Strength) and I still got jammed a few times.
Of course it was probably a mistake to aggro the whole room, but my friends remote repairer let me tank it all.... :)
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Madepo
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Posted - 2007.04.02 18:30:00 -
[34]
Agreed. The jamming in the assault is out of control. With 3 T2 gravimetric back-ups fitted I was still jammed by the cruiser class 'killer' non stop. On the one hand I think it's fine if the devs want to make missions more difficult but the changes shouldn't defy sense. My two ISK
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Shadowsword
The Scope
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Posted - 2007.04.02 21:07:00 -
[35]
I tried it, and imho it would be fine if the Dire Guristas cruisers were replaced by battlecruisers.
Being jammed for 7-8 cycles is pretty ridiculous, as it stand now...
------------------------------------------ A big nuke may be nice in a strategy game, but something like this in a game where every unit is a player, and each death costly, is insane. |

Elain Reverse
Caldari Shokei
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Posted - 2007.04.03 08:27:00 -
[36]
Originally by: Countess NotFarOut2
Quote: Because my drones would get agressed from 160+ km by every NPC that wasn't attacking me.
It seems you are not Gallente. I have LOCKS from insane distances, nothing that SHOOTS from insane distances, but even so: get the range on your side, you CAN do that, really, then drop sentries and let them do the work. They get targeted? They can take a lot and if that grows too bad you scoop 'em and release them; it usually is 1 who's target. Any ways, my first posting was about DO something, think out of the box, use imagination, but don't COMPLAIN. For as long as I play EVE(1.5 years) I am amazed of the stupidity of the NPC AI. It is still crap, but in someway they have increased the difficulty of overcoming.
sentries have some problem, bad tracking, and they dont move so you cant either if you want them scoop in. And when your ship not moving, you getting hit for more from missiled (speed reduce dmg) and more often fromm guns (see tracking vs transversal etc.)
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Drachma Golea
Caldari School of Applied Knowledge
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Posted - 2007.04.03 08:52:00 -
[37]
I'm trying to do the assault for a couple of days now in my deimos, it has a perma tank, so tanking is not the problem, but it takes like forever to kill them all, and when I get tired I just quit, I guess the best way to do this mission is me tanking and being jammed and my corpmate ganking the spawns...
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Arakidias
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Posted - 2007.04.03 10:41:00 -
[38]
Just dont aggro the whole room, kill jammers first in spawns and you'll be fine.
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Persephone Heaven
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Posted - 2007.04.08 22:31:00 -
[39]
Thanks to all who posted their experience of this mission. As a result I had no problems at all soloing this mission in my Domi. I fitted ECCM after hearing about the jamming issues, got my sensor strength up to 42 and had no real problems with jamming at all. Of course I still got jammed about 15 times in total but given the amount of time it took me to clear out the DS that wasn't very often.
I did find that my drones were heavily aggroed even by NPC's that wouldnt shoot at me. So after loosing a couplde of T2 drones I switched to sentries. Took longer but got the job done.
Oh yes - drones keep shooting while your jammed so I lost no time at all to jamming ;)
Take care all..
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Countess NotFarOut2
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Posted - 2007.04.09 17:30:00 -
[40]
Quote: sentries have some problem, bad tracking, and they dont move so you cant either if you want them scoop in.
Obviously you are not experienced with sentries and how to use them.
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Plutoinum
German Cyberdome Corp Cult of War
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Posted - 2007.04.09 18:07:00 -
[41]
For me the jamming suddenly stopped. I did that mission 2 or 3 times, I started shooting the cruisers, got jammed, couldn't do anything and after some time ( 1,2 or 3 minutes ?) the jamming stopped. Then I killed those 'blackbirds' that had jammed me before and then the rest.
But I was in there with a raven and remote shield support from a logistic, so I can probably tank it forever. ___________ Muuuhhh !!! |

Chrosis
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Posted - 2007.04.09 21:37:00 -
[42]
Did the lvl 4 version last night and was perma-jammed for 20 mins whilst warp scrambled.... can think of better things to do with my time 
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Elain Reverse
Caldari Shokei
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Posted - 2007.04.09 22:24:00 -
[43]
Originally by: Countess NotFarOut2
Quote: sentries have some problem, bad tracking, and they dont move so you cant either if you want them scoop in.
Obviously you are not experienced with sentries and how to use them.
1) sentries dont move, you drop them somewhere and they are siting ducks. 2) if your ship moving, you are getting less hit, but you must forget your drones. 3) on some missions drones taking agro from groups whitch are even 200km+ away
Now please enlighten me how to launch sentries, keep high speed/trasversal/range from rats and scoop sentries if they got atacked.
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Revan Crow
Minmatar KraehenKlaue
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Posted - 2007.04.10 09:20:00 -
[44]
made it to 17 (seventeen) cycles permajamming in the last stage :) nothing i couldn't tank and using fof didnt helped much but at least it was fun to see six missiles hit five different targets ;) once the jammers (look for the names while youre jammed) are dead its as easy as before 1.4
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Revan Crow
Minmatar KraehenKlaue
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Posted - 2007.04.10 09:22:00 -
[45]
Originally by: Elain Reverse
Originally by: Countess NotFarOut2
Quote: sentries have some problem, bad tracking, and they dont move so you cant either if you want them scoop in.
Obviously you are not experienced with sentries and how to use them.
1) sentries dont move, you drop them somewhere and they are siting ducks. 2) if your ship moving, you are getting less hit, but you must forget your drones. 3) on some missions drones taking agro from groups whitch are even 200km+ away
Now please enlighten me how to launch sentries, keep high speed/trasversal/range from rats and scoop sentries if they got atacked.
orbit them at 1400 m
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Shagrath Neptune
Minmatar Citizens of E.A.R.T.H.
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Posted - 2007.04.10 10:37:00 -
[46]
I just did a mission that was similar to what you guys described but i am not sure if it was the same one. It had two rooms and in the second were two Transports that you had to kill along with a guard. I killed the guard first and a swarm of Cruisers spawned and they all Jammed, Nosed and fired heavy missles. It was lvl 3 though and I did it in about an hour with a Harbinger with a couple of warp outs.
The only thing that irritated me was the fact that the Cruisers were kiting me and it took forever to chase them down. My Drone skills suck so they take awhile to kill anything by themselves. 
Anyway, even though it is much harder, I like the fact that the NPCs do more than just sit there, fire one turret and become low hanging fruit just waiting to be picked. I am sure it annoys the mission runners who want to breeze through every mission to maximize profits and then go onto the next one but I always thought that was pretty lame.
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Countess NotFarOut2
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Posted - 2007.04.11 18:00:00 -
[47]
Quote: Now please enlighten me how to launch sentries, keep high speed/trasversal/range from rats and scoop sentries if they got atacked.
Has been partly answered: by orbiting your drones, but with a decent tank you don't need to. Also, being agro'ed from 200 km does not mean you get hit from that distance. Once or twice I indeed got agro'ed from insane distances, they did not hit me, nor my drones. If you see to it, that your ship is being targeted before releasing the drones, nothing much happens and you can fly away. See to it that distance between sentries and targets stays long, then there is no problem. I usually drop sentries when I have range and let them do the work, stay with the drones and use my guns to blast frigs. Sentries take damage, but hey can take a lot. When shields are near gone, scoop and release. Mind, there is a lot more to fighting with drones, sentries are not the only drones to use; but yes, when you fly away in the end you have to pick them up. It's worth it, IMO.
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Elain Reverse
Caldari Shokei
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Posted - 2007.04.11 22:22:00 -
[48]
Originally by: Revan Crow
Originally by: Elain Reverse
Originally by: Countess NotFarOut2
Quote: sentries have some problem, bad tracking, and they dont move so you cant either if you want them scoop in.
Obviously you are not experienced with sentries and how to use them.
1) sentries dont move, you drop them somewhere and they are siting ducks. 2) if your ship moving, you are getting less hit, but you must forget your drones. 3) on some missions drones taking agro from groups whitch are even 200km+ away
Now please enlighten me how to launch sentries, keep high speed/trasversal/range from rats and scoop sentries if they got atacked.
orbit them at 1400 m
That is joke right? Frigate can have such small orbiting range, in BS your transversal will be like almost zero and also rats will be closing you => more dmg to you and tracking problems for you when they get close if you use guns.
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TROY STUBBER
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Posted - 2007.04.12 00:27:00 -
[49]
Originally by: Arakidias I have soloed it twice with my Drake. I never moved from warp in point. I agressed one group at a time and tried to refrain from using drones as they get aggro at odd times. While sometimes the jamming was a bit annoying it was quickly reduced by targeting jammer ships first.
DPS did get a bit hairy at times and i was down to 52% shields once, but it was my gank setup with 3 BCS.
You should try this mission first the you can write any bs you want dude :).
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Plokk
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Posted - 2007.04.12 07:20:00 -
[50]
I think it really teaches you how to set up your ship for tanking . If you have to keep warping out due to jamming , your tank isn't right yet . I built mine in Raven to sustain rooms 2 and 3 in Pirate Slaughter . ( old version ) I figured if i could stayin those 2 rooms solo , without ever warping out , my tank was pretty good . And i did achieve that . Good luck !
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Ebodhisatva
Gallente hunter killers
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Posted - 2007.04.12 18:40:00 -
[51]
Originally by: Plokk I think it really teaches you how to set up your ship for tanking . If you have to keep warping out due to jamming , your tank isn't right yet . I built mine in Raven to sustain rooms 2 and 3 in Pirate Slaughter . ( old version ) I figured if i could stayin those 2 rooms solo , without ever warping out , my tank was pretty good . And i did achieve that . Good luck !
This is very true, I can permanent tank this mission, but have no room for boosters or eccm to fit to actually overcome jamming in a reasonable way, It gives a nice view though, all those nice explosions on me doing nearly any damage...
But to take out a BS every 15 minutes, just isn't funny, and they can jam from +200km, now those are funny game mechanics...
Never seen a ship jamming me from +200km but then again, it gives a different view on things.
Drones for a gallente should be the solution as well as FOF missiles for caldari and so on...
Prolly this mission is still aimed to be done by more than a solo person...
Well in that case, that is a little sorry for me, then just maybe this game isn't meant to be, for me...  ------------------- Should you choose to test my resolve in this matter, you will be facing a finality beyond your comprehension, you will not be counting days, or months, or years but milleniums in |

Arialla
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Posted - 2007.04.12 23:18:00 -
[52]
Originally by: Ebodhisatva But to take out a BS every 15 minutes, just isn't funny, and they can jam from +200km, now those are funny game mechanics...
2nd room...
The battleships don't jam, it's the HACs as someone else already pointed out. Kill the Dire Pithium Nullifiers and your problem goes away.
I had 6x Exterminator BSs orbiting at 30km and 2x Destroyer BSs orbiting at 50km with 3x Dire Pithium Nullifiers jamming me and some frigs. Firing on the Destroyer BSs trigger another wave.
There were also 2x frigs a loooooong way off that auto aggro on my drones but they were easily dealt with.
So get a lock asap on one of the Nullifiers, send in the drones and if you get jammed at least the drones can finish it off. Keep a tight leash on your drones though, if they shoot on a Destroyer BS you get the next wave.
Once the 3 jammers are down take out everything except the 2 Destroyer BSs. Then fire on them, target the Dire Pithium Nullifiers again and take them out first. I got 3 more of them in the 2nd wave.
But yes, this mission really tests your tank. You have to tank 8 battleships, 4 cruisers and some frigs for a pretty long time. I recommend boosting your kinetic/thermal resists as much as possible and using a decent shield booster that won't drain your cap too much. Being jammed means no NOS either.
-- Arialla
Originally by: Robocop Scammer: You probably don't think I'm a very nice guy, do ya? Murphy: Buddy, I think you're slime.
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