
Piugattuk
Lima beans Corp
527
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Posted - 2016.10.25 23:11:23 -
[1] - Quote
JPC2501 wrote: Hi IGÇÖve been away for a few years and just recently returned. IGÇÖm wondering how the game has evolved pertaining towards high-sec ganking.
I just got killed in a Tayra transport. I was not AKF, I was manually jumping and was popped pretty much instantly. The cargo wasnGÇÖt even that valuable, about 150mil.
Is there anyway to defend against this?
Considering that most industrial ships have weak tanks there is not a lot you can do, now you can tank without killing too much of your agility.
In your rigs, you want medium transverse bulkhead, these decreases you overall cargo but increase you HP in your hull which is where the most HP already is and you greatest EHP when a damage control unit is in low.
In you mids you want some nice passive resistance mods (shield extenders provide HP but increase signature), making it easier for more hits to get you.
In lows, this is the tricky part, agility or warp core stabilizers, agility helps you be a harder to catch prey while warp core stabilizers will help you flee when tackled, this is situational, if hauling low value products fit for agility because you are less likely to be a (I stress this lightly), a prime target, for more valuable cargo warp core stabilizers will help you flee. When someone points you.
Remember you have got to make it "less" profitable for them to want to kill you so in any one T-1 hauler try not to carry more then 30 million in cargo (even that is a bit much IMO), but let say you have 50% of your cargo drop this means they get about 15 million, a good gank fit is about 10 million, so depending on the security space your in and how fast Concord Will respond X the amount of ships they have to use to drop you quickly enough, in 0.5 probably no fit will be enough because even 1 destroyer can hit pretty hard and have enough time to pop you.
In this case, wait out your timer, anybody with a -10 sec status cannot stay too long on a gate before being attacked, so say you jump you see a red, wait, do not decloak, you may get lucky and this may happen...
1. They warp off.
2. Another player attacks them, the police attack them.
3. Another unfortunate soul moved and gets pointed by them, in which case GTFO.
There is no guarantee for industrial ships, they are too weak, but a combination of a "good" fit and strategies will help you be a less promising target. |