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ShahFluffers
Ice Fire Warriors Escalating Entropy
10775
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Posted - 2016.10.25 19:59:13 -
[1] - Quote
Lasisha Mishi wrote:JPC2501 wrote:ThatGÇÖs the info I was looking for, thank you Lasisha. I didnGÇÖt realize this had become so much of an issue even on low value cargo.
So correct me if IGÇÖm wrong, but a T1 transport ship even with full tank canGÇÖt really survive 2 basic T1 cruisers in 0.5 or .6? That's about 40,000 damage over the 20 second response time in 0.5.
yep yep Actually... it is more common that you will encounter T1 Destroyers that pump out, at most, 400-500 dps. You can easily tank one or two with a tanky T1 Industrial, but as pointed out above, the best solution is to get around faster with or without help.
Also, tesponse time for CONCORD is closer to 15 seconds under realistic conditions.
How did you Veterans start?
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ShahFluffers
Ice Fire Warriors Escalating Entropy
10776
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Posted - 2016.10.25 20:07:11 -
[2] - Quote
JPC2501 wrote:Thanks, I do need the cargo space. IGÇÖm just using an alt to transport POS fuel made in WH space. I hadnGÇÖt realized the prevalence and ease of ganking had made this tedious task even more so! Ugh, IGÇÖm starting to recall how much of a GÇ£jobGÇ¥ this game can be.  Interestingly, it is actually harder than it was in previous years.
No more insurance for ganking. Prices for ships have gone up. No more "boomerang" tactic. Security Status goes down faster. More fast locking ships are now available (for counter ganking) More tactics for quickly getting around safely have been discovered and reported. Industrial ships have more HP than before. More industrials have large "specialized holds" for stuff, allowing people to fit their ships entirely with tanking mods. Freighters and other ships of the same size have more HP.
There are more dedicated groups than before (it used to be more of a lol-casual thing) focusing more on chokepoints in the game... but overall, ganking is at an all time low.
How did you Veterans start?
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ShahFluffers
Ice Fire Warriors Escalating Entropy
10791
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Posted - 2016.10.29 15:17:19 -
[3] - Quote
Oolong Turmeric wrote:I'm new to the game so this may have been asked or done before.
Why not make a corp dedicated to destroying CODE. If this corp is at war with CODE can they attack CODE in HS with no repercussions? It seems it may be an enjoyable way to play. The problem with that idea is that Code utilizes the same mechanics that "pacifists" and "carebears" use to avoid wars.
Namely;
- dropping their corporation and affiliations in-game while still remaining organized and communicating outside of the game - jumping from player corporation to player corporation - staying in NPC corporations that cannot be declared war upon - dissolving the corporation and remaking it
You can't stop this behavior without also cutting off avenues for other players who wish to avoid ship-on-ship combat.
It is pretty much the same way you cannot stop lol-ganking of ships (which a lot of people amusingly find unacceptable) without making the act so unprofitable that for-profit gankers (which people find acceptable) cannot ply their trade.
How did you Veterans start?
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