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Awox
Infinitus Odium
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Posted - 2007.03.25 11:13:00 -
[1]
CCP since you have 1. Introduced Warp To Zero, 2. Made mission-spots hard to find and 3. Implemented crazy tanks.. you haven't really given much to the outlaws.
So, here are my feature requests for outlaws 1. There needs to be a "This system is High Security" warning, which should be enabled even if the "This system is Low Security" warning is turned off. 2. Stop making remote assisting a criminal a criminal act, this hinders us when we wish to fight in legitimate wars it makes logistics ships next to useless. 3. Consider revising the criminal timer system so you can actually travel without getting re-flagged. 4. Jumping into high-sec should mean you are immediately dead if you are in a frigate and -5, you should have a chance to get back to the gate, maybe a 10-15 second delay? 5. Give -10.0 secstat characters are 10% damage bonus (just kidding)  BOOST OUTLAWS |

Trypho
Minmatar Infinitus Odium
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Posted - 2007.03.25 12:37:00 -
[2]
/signed! ---
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Alan Maher
Infinitus Odium
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Posted - 2007.03.25 12:43:00 -
[3]
Its about time the other half of EVE got a boost
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Chruker
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Posted - 2007.03.25 13:41:00 -
[4]
Originally by: Alan Maher Its about time the other half of EVE got a boost
other half? more like the annoying half.
I'd say make their life more difficult: - No stargates should service players lower than -1.0, let them be stuck in a system until ratting have made their sec. status high enough. - When their sec. reaches -10.0 their character should be deleted. - many more evil ideas coming ----- http://games.chruker.dk/eve_online ----- Top 3 wishes: 1: No daily downtime. 2: Updated dump of the database. 3: An update of the ingame browser, to fix ex: slow tables. |

NightmareX
Caldari Infinitus Odium
|
Posted - 2007.03.25 14:39:00 -
[5]
Originally by: Chruker
Originally by: Alan Maher Its about time the other half of EVE got a boost
other half? more like the annoying half.
I'd say make their life more difficult: - No stargates should service players lower than -1.0, let them be stuck in a system until ratting have made their sec. status high enough. - When their sec. reaches -10.0 their character should be deleted. - many more evil ideas coming
LMAO, best carebear reply ever.
Yeah make the pirate life harder so carebears can have much much easier life in EVE, oh yeah, that sounds really cool
Let's say it other ways, when characters get +5.0 in sec status, then delete the character, does that sounds fun to all of you carebears lol ?
But yeah, i totally agree with the OP
Infinitus Odium - We Are The Bringers Of Hatred |

Trypho
Minmatar Infinitus Odium
|
Posted - 2007.03.25 15:38:00 -
[6]
Yeah, lets all hop into our barges in safe empire and have a nice, safe grinding environment!
Awox has a good point here - something for outlaws would be in place. Frigates and cruisers for instance are useless in lowsec because they get instapopped by sentries; this means catching a smaller ship is very hard. Battleships however can tank sentries for ages.
Interceptors in theory are very nice ships for piracy, but they are useless in lowsec. This should change imo. ---
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Raziel Saston
Deviance Cartel
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Posted - 2007.03.27 05:35:00 -
[7]
Remote assisting definitely needs sorted 
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Ryas Nia
Minmatar Stormriders Fimbulwinter
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Posted - 2007.03.27 07:03:00 -
[8]
remote booster is the only one i really agree with, some of the others might be nice but they just make it too easy to be a lazy -10.
Also AF's and interceptors can tank guns long enough to run from them if your quick about it... Updated Item Database thanks to Dal Rath
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Awox
Infinitus Odium
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Posted - 2007.03.29 15:37:00 -
[9]
Originally by: Ryas Nia make it too easy to be a lazy -10.
Because being a care-bear running missions all day isn't difficult, hell, I wish when I was pirating I had nearly impossible to probe safe spots.
Originally by: Ryas Nia Also AF's and interceptors can tank guns long enough to run from them if your quick about it...
Decent inty speed tackle setup can not tank sentry guns, warping off in structure doesn't count. - BOOST OUTLAWS (-10.0 and proud of it) |

Hesed
Hamartia.
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Posted - 2007.03.29 17:35:00 -
[10]
Edited by: Hesed on 29/03/2007 17:38:30
Remote repping/boosting + flagging is kinda broke.
-A 3rd party remote repping should be pvpable w/ no consequences.. like being ganged. -Should get same response from guns as sniper. -Should Not generate same concordokken flagging in empire.
However, fixing it will either involve adding something, or (and) breaking something else.
As is, Gallente Navy comes after you with uber webs if you try to enter their space with -5.0 concord standing. They should only care if you have -5.0 Gallente standing. Concord should only respond to pvp flagging timers.
It costs money and resources to move around and get setup for piracy in a new area. You cannot drag your ship through empire, only your pod. The same exact effort and risk industrialists have to take or more.
Killing ships and podding people in Gallente space, either high sec or lowsec, should generate negative gallente standing -- but -- generate positive Caldari/Amarr standing. This should happen at an even 1:1 ratio.
Noone should ever be barred from ALL of the empires. Half of them would be adequate. Empires shouldn't be run by carebears, but instead by self-interested parties who have a stake in the relative welfare of their regions. As far as they are concerned, industrialists could just be funding evil anti-state entities. Faction controlled gate and station sentries should just open up based on standing.
Shooting npcs should have some effect I suppose, but you should be able to get by ignoring the stupid npcs too. Pirates and anti-pirates alike generally do not want to sit around and shoot stupid little red crosses that don't do anything remotely challenging.
If it wasn't clear enough:
NPCS SUCK
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2007.03.30 07:08:00 -
[11]
Originally by: Hesed Edited by: Hesed on 29/03/2007 17:54:41
Remote repping/boosting + flagging is kinda broke.
-A 3rd party remote repping should be pvpable w/ no consequences.. like being ganged. -Should get same response from guns as sniper. -Should Not generate same concordokken flagging in empire. However, fixing it will either involve adding something, or (and) breaking something else.
As is, Gallente Navy comes after you with uber webs if you try to enter their space with -5.0 concord standing. They should only care if you have -5.0 Gallente standing. Concord should only respond to pvp flagging timers.
It costs money and resources to move around and get setup for piracy in a new area. You cannot drag your ship through empire, only your pod. The same exact effort and risk industrialists have to take or more.
Killing ships and podding people in Gallente space, either high sec or lowsec, should generate negative gallente standing -- but -- generate positive Caldari/Amarr standing. This should happen at an even 1:1 ratio.
Noone should ever be barred from ALL of the empires. Half of them would be adequate. Empires shouldn't be run by carebears, but instead by self-interested parties who have a stake in the relative welfare of their regions. As far as they are concerned, industrialists could just be funding evil anti-state entities. Faction controlled gate and station sentries should just open up based on standing.
Shooting npcs should have some effect I suppose, but you should be able to get by ignoring the stupid npcs too. Pirates and anti-pirates alike generally do not want to sit around and shoot stupid little red crosses that don't do anything remotely challenging.
If it wasn't clear enough:
NPCS SUCK
As a big pirate hater, I can still be somewhat objective I feel:
This one sounds ok.. if you have a -5.0 or lower sec rating (hence concord) I kinda agree the Factions might let concord know... but you should be ok to travel through a system, like have them come to check it out after 5 minutes.. means you can still travel (but if you are blinkerdyblink red players in high sec might chase you down, I know I do..), but not be an evil pirate in high sec. If you have -5.0 faction standing the faction should come after you with a decent vengeance (and yes I have -5.0 faction standing myself so stfu).
And I also agree with Hesed that aiding a criminal is an act which should be punishable. Your target should get kill rights, be able to shoot etc etc. So I like this reply.
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |

Hesed
Amarr Hamartia.
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Posted - 2007.03.30 07:19:00 -
[12]
Edited by: Hesed on 30/03/2007 07:17:39 I kinda like the idea of letting the players manage those with the wrong faction standings in the wrong locations. However, sentries and gate fuzz should still open up, only without the following into warp and the uberwebs. Just enough to make life unpleasant.
Getting aggro flagged should normally get you popped by concordokken.
This system should make it a bit harder to do suicide ganks, except in the belts of course. Well, at least they have to move around, but the faction status could change quick if the sentry hostilities were ranked low enough. One option could be the higher the security status of a system, the faster faction standing reverses course (mostly affects pvp, not npcs).
Alternately, flagging + bad faction sec could result in podding. I would like if low local faction sec = free podding for player interaction though.
This sort of system would make it hard for the pirates to dock, which I feel is a reasonably acceptable compromise. Carebears use POS for hiding from pirates, so Pirates might as well need their own friendly POS for storing ships.
I cannot see any downsides to this.
- Good. + - Bad. |

Awox
Infinitus Odium
|
Posted - 2007.03.30 13:31:00 -
[13]
Originally by: Hesed Edited by: Hesed on 30/03/2007 07:17:39 I kinda like the idea of letting the players manage those with the wrong faction standings in the wrong locations. However, sentries and gate fuzz should still open up, only without the following into warp and the uberwebs. Just enough to make life unpleasant.
Getting aggro flagged should normally get you popped by concordokken.
This system should make it a bit harder to do suicide ganks, except in the belts of course. Well, at least they have to move around, but the faction status could change quick if the sentry hostilities were ranked low enough. One option could be the higher the security status of a system, the faster faction standing reverses course (mostly affects pvp, not npcs).
Alternately, flagging + bad faction sec could result in podding. I would like if low local faction sec = free podding for player interaction though.
This sort of system would make it hard for the pirates to dock, which I feel is a reasonably acceptable compromise. Carebears use POS for hiding from pirates, so Pirates might as well need their own friendly POS for storing ships.
I cannot see any downsides to this.
Talking about low-sec here, stop derailing my bloody thread. Thankyou. - BOOST OUTLAWS (-10.0 and proud of it) |

Elain Reverse
Caldari Shokei
|
Posted - 2007.03.30 13:52:00 -
[14]
I fully agree with deparate high/low sec warnings. But... any help to criminal should criminaly flag too, if they want to be involved they should be, but with all consequences, no easy peacy PVP. I would agree with 5 seconds delay after each warp before concords or navy start shooting due standing (instantly with direct agression) 10s is too much and with high sec warning they should not go accidentaly there. It will allow them to jump thru higsec if they are fast enough, but also leave some risks to them to loose ship due players involvements or lags, possible but no easy travell thru high sec.
But on oposite give no sec status penalty for kiling char with -5 or lower sec. standing.
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Elain Reverse
Caldari Shokei
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Posted - 2007.03.30 14:00:00 -
[15]
Originally by: Hesed Edited by: Hesed on 29/03/2007 17:54:41
Remote repping/boosting + flagging is kinda broke.
-A 3rd party remote repping should be pvpable w/ no consequences.. like being ganged. -Should get same response from guns as sniper. -Should Not generate same concordokken flagging in empire. However, fixing it will either involve adding something, or (and) breaking something else.
As is, Gallente Navy comes after you with uber webs if you try to enter their space with -5.0 concord standing. They should only care if you have -5.0 Gallente standing. Concord should only respond to pvp flagging timers.
It costs money and resources to move around and get setup for piracy in a new area. You cannot drag your ship through empire, only your pod. The same exact effort and risk industrialists have to take or more.
Killing ships and podding people in Gallente space, either high sec or lowsec, should generate negative gallente standing -- but -- generate positive Caldari/Amarr standing. This should happen at an even 1:1 ratio.
Noone should ever be barred from ALL of the empires. Half of them would be adequate. Empires shouldn't be run by carebears, but instead by self-interested parties who have a stake in the relative welfare of their regions. As far as they are concerned, industrialists could just be funding evil anti-state entities. Faction controlled gate and station sentries should just open up based on standing.
Shooting npcs should have some effect I suppose, but you should be able to get by ignoring the stupid npcs too. Pirates and anti-pirates alike generally do not want to sit around and shoot stupid little red crosses that don't do anything remotely challenging.
If it wasn't clear enough:
NPCS SUCK
Well its not hard to maintain good sec standing if you dont kiling inocent people too often. For loosing any faction standing i would say no, its even too hard to not go to farr with standing for your oposite faction as it is. So Empire is only for carrebars ? Dont think so, its for everyon except criminals. If you want to fight go to 0.0 or wardec someon, no sec standing penalty but if you like ganking players mostly without any chance from them to fight back, its clearly YOUR CHOICE.
Take it as in Real life, when you kill some peaple, destroy property, steal etc, you will become criminal and and cops will go after you, Cops = Concord plus faction Navy.
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Aslann
Gallente Infinitus Odium
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Posted - 2007.03.30 19:27:00 -
[16]
Originally by: Awox 2. Stop making remote assisting a criminal a criminal act, this hinders us when we wish to fight in legitimate wars it makes logistics ships next to useless.
Aye its so stupid that the sentries start shooting you if you rep somebody that is a criminal, even if they arent flagged :(.
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Reggie Stoneloader
eXceed Inc. INVICTUS.
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Posted - 2007.03.30 23:07:00 -
[17]
Edited by: Reggie Stoneloader on 30/03/2007 23:04:34 I like #1, #2 and #3. #4 is hilarious.
Actually, I think the sec standing system is what's most broken. It's the cause of all these problems. I think criminal and outlaw status should not last forever.
If you gank in low-sec, you're -1 in for one day. If you gank twice within an hour during that day, you're -2 for two days, then -1 for one day, then in the clear. If you gank twice within two consecutive hours during that two days, you're -3 for 3 days, then -2 for two days, then -1 for one day. You get the picture. Once you're down to -10, you've got almost two months before your standing is 0 again, and it just takes two kills within any ten hour period within ten days of your last killing spree to maintain your jolly roger.
So you are what you repeatedly do, as Aristotle would have it.
Aggression without a kill is a two-hour criminal flag with no change in sec. Fifteen minutes isn't even an inconvenience.
You can get sec back by just keeping your nose clean, without the obligation to butcher hordes of NPCs, which is great for carebears who come to one another's rescue against undesirables, but don't make a career of whacking newbs.
And get rid of positive sec standing. It doesn't mean anything, and just gives carebears an excuse to not help shoot the pirates, which makes them sissies and bores the pirates.
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Lakotnik
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2007.03.31 02:07:00 -
[18]
1.) OK, good suggestion. 2.) Totally stupid. Have you ever seen/heard y remote assist was made criminal act. I dont think so, or you just want to exploit this... NO, NEVER AGAIN!!!! 3.) As i currently have more any more encounters with retarder pirates that know just how to run i would acutally prevent docking or jumping to ppl with global countdown. It actually makes sense - why would empire help pirates travel, they should be prevented from doing this... 4.) goes under 1. point. You should be warned. then killed on sight...
Tell me just 1 reason why would empire want piracy at their borders... I m not that for realism, but empire helping pirates seems totally stupid whatever point you look at it. (oh cept you are a pirate and want easy kills)
-- Smile, tomorrow will be worse. |

Horza Otho
Minmatar Infortunatus Eventus
|
Posted - 2007.03.31 03:58:00 -
[19]
Originally by: Chruker
Originally by: Alan Maher Its about time the other half of EVE got a boost
other half? more like the annoying half.
I'd say make their life more difficult: - No stargates should service players lower than -1.0, let them be stuck in a system until ratting have made their sec. status high enough. - When their sec. reaches -10.0 their character should be deleted. - many more evil ideas coming
You sir are an idiot. Deactivate your subscription.
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Hesed
Amarr Hamartia.
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Posted - 2007.03.31 04:17:00 -
[20]
Originally by: Awox
Talking about low-sec here, stop derailing my bloody thread. Thankyou.
The sec system is applied globally, and its a linear system. Whatever we do to lowsec applies to highsec as well.
Also, I hijack everything. Including threads. I will be very bored if you don't try and stop me.
- Good. + - Bad. |

Elain Reverse
Caldari Shokei
|
Posted - 2007.03.31 05:20:00 -
[21]
Originally by: Reggie Stoneloader Edited by: Reggie Stoneloader on 30/03/2007 23:04:34 I like #1, #2 and #3. #4 is hilarious.
Actually, I think the sec standing system is what's most broken. It's the cause of all these problems. I think criminal and outlaw status should not last forever.
If you gank in low-sec, you're -1 in for one day. If you gank twice within an hour during that day, you're -2 for two days, then -1 for one day, then in the clear. If you gank twice within two consecutive hours during that two days, you're -3 for 3 days, then -2 for two days, then -1 for one day. You get the picture. Once you're down to -10, you've got almost two months before your standing is 0 again, and it just takes two kills within any ten hour period within ten days of your last killing spree to maintain your jolly roger.
So you are what you repeatedly do, as Aristotle would have it.
Aggression without a kill is a two-hour criminal flag with no change in sec. Fifteen minutes isn't even an inconvenience.
You can get sec back by just keeping your nose clean, without the obligation to butcher hordes of NPCs, which is great for carebears who come to one another's rescue against undesirables, but don't make a career of whacking newbs.
And get rid of positive sec standing. It doesn't mean anything, and just gives carebears an excuse to not help shoot the pirates, which makes them sissies and bores the pirates.
Definetly against autogaining any standing. If pirates want better standing them should work for it and killing belt rats is working well. Thay have easy life enogh as it is.
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Reggie Stoneloader
eXceed Inc. INVICTUS.
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Posted - 2007.03.31 15:47:00 -
[22]
Originally by: Elain Reverse Definetly against autogaining any standing. If pirates want better standing them should work for it and killing belt rats is working well. Thay have easy life enogh as it is.
But pirates don't care about having low sec status. Only very rarely will a pirate "go straight". Most, like many of the posters in this thread, cherish their low security status and work to maintain it. They use hauler alts in NPC corps to do all their shopping, and suffer no ill effects at all from the -10.
The people that have a real problem with low security status are the ones who aren't combat-oriented. Miners and haulers and industrialists who can't fly anything bigger than a frigate or maybe a cruiser in battle lost security for fighting in low-sec space, because a 15-minute timer isn't enough to catch and kill a pirate, and the only way to get rid of them is to attack them when they aren't flagged. A few little sec losses, maybe a podkill or two, and your sec is getting low. You don't gain sec from shooting rocks or from doing hauling missions or from refining ore at stations, so you're stuck.
A carebear tackler with -1.5 sec will be yellow for years, because they don't have the option of hopping in a Raven and chugging around 0.0 belts for an afternoon.
My suggestion was most to give them a chance to recover their security.
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Elain Reverse
Caldari Shokei
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Posted - 2007.03.31 17:19:00 -
[23]
Originally by: Reggie Stoneloader
Originally by: Elain Reverse Definetly against autogaining any standing. If pirates want better standing them should work for it and killing belt rats is working well. Thay have easy life enogh as it is.
But pirates don't care about having low sec status. Only very rarely will a pirate "go straight". Most, like many of the posters in this thread, cherish their low security status and work to maintain it. They use hauler alts in NPC corps to do all their shopping, and suffer no ill effects at all from the -10.
The people that have a real problem with low security status are the ones who aren't combat-oriented. Miners and haulers and industrialists who can't fly anything bigger than a frigate or maybe a cruiser in battle lost security for fighting in low-sec space, because a 15-minute timer isn't enough to catch and kill a pirate, and the only way to get rid of them is to attack them when they aren't flagged. A few little sec losses, maybe a podkill or two, and your sec is getting low. You don't gain sec from shooting rocks or from doing hauling missions or from refining ore at stations, so you're stuck.
A carebear tackler with -1.5 sec will be yellow for years, because they don't have the option of hopping in a Raven and chugging around 0.0 belts for an afternoon.
My suggestion was most to give them a chance to recover their security.
For me much better ide is not giving sec, status penalty for killing anyon with status +5 or lower.
I got 0.5 sec status in few hours just mining in belt in 0.5 system and leting drones to kill spawning rats. And if i remeber well some missions against some race (serpentis i think) give huge sec boost too.
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Reggie Stoneloader
eXceed Inc. INVICTUS.
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Posted - 2007.03.31 22:34:00 -
[24]
Originally by: Elain Reverse I got 0.5 sec status in few hours just mining in belt in 0.5 system and leting drones to kill spawning rats.
I'm not sure I believe that. Quote:
And if i remeber well some missions against some race (serpentis i think) give huge sec boost too.
That's high-level combat, which requires a month or two of training that contributes absolutely nothing to your non-combat profession. You don't need to train industrial skills to loot your victims and sell the equipment, you shouldn't need to train combat skills to defend your miners.
Did someone say thread hijack? I guess this is a pretty close tangent, since I still maintain that these two problems are intimately linked, and a solution to both is possible.
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R osur
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Posted - 2007.03.31 22:38:00 -
[25]
Nice idea. \signed
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Awox
Infinitus Odium
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Posted - 2007.04.03 06:09:00 -
[26]
Originally by: Lakotnik 2.) Totally stupid. Have you ever seen/heard y remote assist was made criminal act. I dont think so, or you just want to exploit this... NO, NEVER AGAIN!!!!
I said in low-sec. Please read my threads and stop jumping to conclusions. Stop assuming I want to exploit something, I just want to participate in CONCORD sanctioned wars with my outlaw corp to the best of my abilities. Currently I get sentried if I repair my out-law mates as they are attacking CONCORD sanctioned war targets.
Originally by: Lakotnik 3.) As i currently have more any more encounters with retarder pirates that know just how to run i would acutally prevent docking or jumping to ppl with global countdown. It actually makes sense - why would empire help pirates travel, they should be prevented from doing this...
Perhaps you should come to Molden Heath and see how the "retarder pirates" are. I think you'll find we'll send you packing no matter what.
Originally by: Lakotnik 4.) goes under 1. point. You should be warned. then killed on sight...
I'm glad you can be reasonable sometimes.
Originally by: Lakotnik Tell me just 1 reason why would empire want piracy at their borders... I m not that for realism, but empire helping pirates seems totally stupid whatever point you look at it. (oh cept you are a pirate and want easy kills)
I wish you would come to my system and give me a difficult kill. I'll have you know not all piracy is easy. A lot of it is difficult and sometimes it can be a real let down (for instance when you shoot at everyone and a region goes dead) - not to mention when you do you are impaired when you want to fly logistics in a valid war. - BOOST OUTLAWS (-10.0 and proud of it) |

Drizit
Amarr
|
Posted - 2007.04.03 07:56:00 -
[27]
Edited by: Drizit on 03/04/2007 07:55:55 /signed
I like the suggestion made by Awox. I hate pirates but they are an essential part of the Eve gameplay . The ideas are not asking for much but allow pirates to recover some from the recent nerfs they've received, especially with WTZ.
However, now they must realise what it's like to be gimped like the miners have always been because of macroers.
--
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Awox
Infinitus Odium
|
Posted - 2007.04.06 04:20:00 -
[28]
Accidental bump! - BOOST OUTLAWS (-10.0 and proud of it) |

Hori To
Masuat'aa Matari Ushra'Khan
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Posted - 2007.04.08 18:01:00 -
[29]
not beeing able to support your corpmates with remote whatever vs wartargets just seem dumb, having a hi-sec warning box would also be handy.
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Stakhanov
Shih Yang Tong
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Posted - 2007.04.08 23:10:00 -
[30]
Originally , the criminal assisting flagging was made to prevent concord tanking (after the Yulai incident) but it was implemented wrong - it should only be illegal to assist someone with an active criminal flag , not an outlaw. Then modules like remote sensor boosters might actually be used.
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