
RedHand
Apotheosis. Rejection Of Sovereignty
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Posted - 2016.10.26 23:20:08 -
[1] - Quote
Holy ****, I swear it's actually impossible for EVE players to like an upcoming change. Mack, stfu. If you want a decent answer maybe you should consider writing a well-worded and perhaps slightly less aggressive post.
As for the actual topic... I like the concept of the changes. It's been a while since I owned or flew a titan so I'm not so sure of how it'll affect the 'current meta' but I think the core concept, the mechanic itself, is good. Few things:
- Perhaps the fuel usage is going overboard? Titans have to fit a shitload of mods in the cargo to swap between different guns, different doomsdays, different fits, etc. You're eating a huge chunk more having to fit that much fuel.
- I like the idea of negative and positive debuffs (i.e. you're fighting a Nightmare fleet in something that deals EM damage, you can basically create a resist hole to shoot into) but I'm not sure about the last effect of each module. There are a hell of a lot of potential options for effects, plenty more I'd like to see, like possibly tracking bonuses, range bonuses... I don't agree with the fourth minnie bonus however, why should there be no option for projectiles/missiles? Maybe make each one have a debuff to their 'primary enemy' while buffing their own weapon systems (e.g, minmatar reduces laser optimal by 25% and increases projectile falloff by 20%, or something)
- Locking it to a specific titan is maybe not as good as enticing someone to fit the right one to their titan? So you can fit any of them to a Levi, for example, but the bonus is significantly more worthwhile if you fit the Caldari one.
- The gallente and caldari phenomena currently get significantly better bonuses than the other two. Unless you've specifically designed your fleet to be fast and hard to hit, there's no use for the Minmatar one, and the Amarr one is basically a joke. The Gallente and Caldari will be the primary choices for almost everyone because why would you take anything else over a big shield/armour amount buff?
I think there are a few factors that need to be taken into consideration, and realistically the actual bonuses need to be changed before they get implemented to be reasonable. However, as I said I do really like the concept itself.
The rest of you salty shitlords need to go find something better to do than whinge without any reasoning. Just saying 'Waaah I don't like it!' doesn't do you any favours and doesn't add to the discussion. |