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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1275
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Posted - 2016.10.26 16:44:41 -
[1] - Quote
I still think the hecate will be kind of trashy and awkward after this. I think its problem is it's only competitive solo. it can't make a buffer tank that benefits from logi or that can have a fight and then not go back to station after. it's limited to 1 type of prop mod (I guess I'd be more into this if the pointless cap usage bonus was swapped to something fun like mwd overheat amount). and again we have this awkward thing with an optimal range bonus for blasters. if I'm loading null or void, it's only affecting half of my range, and if I'm loading antimatter, it's only affecting a quarter of my range. I was hoping with the 'generic' range bonuses on battlecruisers we'd be past this
svipul confessor still have quite a bit more base speed than jackdaw hecate, why?
I think 66% resistance to ewar is crazy high. kind of like what capitals get, it basically means you're ewar immune, but ewar people can still get on your lossmail
I was really hoping for some kind of tank mode nerf to fix destroyers with 26k ehp all in regenerating shields with huge resists
the rest is ok I guess. that arty grid change is really odd. we're already playing long range guns online, why more buffs? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1275
|
Posted - 2016.10.26 17:18:37 -
[2] - Quote
Stitch Kaneland wrote:TrouserDeagle wrote: that arty grid change is really odd. we're already playing long range guns online, why more buffs? Because small arty grid was never rebalanced with rest of artillery. Also the grid change to arty was needed to make certain arty svipul fits still viable since svipul is losing grid to help curb those dual MSE or 10mn ac fits. Which were caused by the huge disparity between ac and arty fitting needs. Also, you dont seem to realize long range small guns were mainly lasers, rails and missiles. Very few minny frigate/dessies could fit arty in any viable pvp fit (minus svipul). Theyve been behind the curve for awhile. Now, the jag, wolf, rifter, slasher, claw, dram, sabre and thrasher have wiggle room for new fits/meta.
double mse svipul will only need to lose 1 of its 3 gyros or 1 of its 3 tank rigs
and yeah, even more scram kiters. even on ships that are really obviously supposed to fit autocannons. joy :( |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1275
|
Posted - 2016.10.26 18:31:11 -
[3] - Quote
Stitch Kaneland wrote: Since when have minmatar ever been an in your face brawling faction? Acs are mid range weapons, blasters are close range. Rifters scram kite (albeit terribly) already with acs. As do arty thrashers (that arent instalock fit). Jag is meant to scram kite. Wolf is arguably an in your face brawler, just has a poor slot layout.
The great thing about EVE is that no ship is "supposed" to fit anything, its all up to what the person wants to fly. Minny ships arent known to be robust to throw themselves into the guns of your hecate. So range control is kind of their thing.
we're already playing scram kiting, kiting and alpha -online. I thought people would like to not see more of it
many ships have particular leanings, determined by their bonuses and attributes. at least some of the ships you mentioned should be able to do well with autocannons, but don't. an artillery fitting buff is no good there. saying small autos are meant to scram kite is kind of silly tbh. yes you'll scram kite against blasters, but you will not scram kite against rails or rockets. they've just been a bit left behind by all the power creep |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1276
|
Posted - 2016.11.04 16:33:53 -
[4] - Quote
hecate has less powergrid than svipul confessor and has to fit more guns |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1276
|
Posted - 2016.11.16 11:53:13 -
[5] - Quote
Bammari Spazedust wrote:What is the reasoning behind adding the weapon disruption resistance to t3ds? Is it really necessary to fill every possible hole on what are already the most powerful (pound for pound) and certainly the most versatile ships in the game?!? At least make it resistance to ecm instead since that is already a bad mechanic.
While trying to emphasize the skill of the t3d pilot, you are de-emphasizing the skill of his opponent. You are giving him even more ability to counter anything his opponent does than he already has, while his opponent remains helplessly subject to the td3 pilot's ability to manage his abilities.
like with capitals, this resistance is so strong it may as well be an immunity. terrible tbh |
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