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Thread Statistics | Show CCP posts - 23 post(s) |
Turelus
Utassi Security
1075
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Posted - 2016.10.26 19:12:08 -
[1] - Quote
Will jump on SISI shortly and have a look but as a quick question.
Are these NPC's locked to region so only Caldari miners in Caldari space or do they move around?
Also what are the losses for killing these just corp standings or faction standings as well?
Turelus
CEO Utassi Security
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Turelus
Utassi Security
1075
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Posted - 2016.10.26 20:24:49 -
[2] - Quote
Nam Dnilb wrote:Any definitive sightings? Can't find any. Also, bring back Hauler spawns on stations. They were cute. I found one and attacked it with a frigate, I had to run when the response came. https://pbs.twimg.com/media/Cvt9bHKXYAUTNvc.jpg:large
Turelus
CEO Utassi Security
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Turelus
Utassi Security
1075
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Posted - 2016.10.27 07:35:53 -
[3] - Quote
Altrue wrote:Has any thoughts been given to the depletion of belts by these NPCs? Players online in the last third of the day, right before the downtime, are going to have a serious belt depletion issue if these NPCs start taking asteroids away from the belts. I really love the idea but I'm just a tiny bit affraid that adding new NPCs that, unless if killed, will basically make the ore dissapear, will create issues for miners. Quote: Terrible - Red Bad - Orange Neutral - Blue Good - Light Blue Excellent - White
Let me suggest: Terrible - Red Bad - Orange Neutral - Blue (assuming it's the same blue than current neutral NPCs) Good - Light Greenish Bluish Excellent - Green Having them turn White if friendly seems really counterintuitive to me. The orange to blue step is quite strong but at least we are used to the blue color for NPCs already... For the white color, there are no excuses as this one is primarily used for lootable objects.
I would have said it would be more logical to follow player standings.
Terrible - Red Bad - Orange Neutral - Grey/White Good - Light Blue Excellent - Dark Blue
Not sure why we need to have players learn two different standings systems when there is already one in the game which older players know and newer players will be learning at the same time.
Turelus
CEO Utassi Security
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Turelus
Utassi Security
1075
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Posted - 2016.10.27 09:18:14 -
[4] - Quote
Daenna Chrysi wrote:I was wondering, what if you are at very good standings with them, would their npc support fleet come and help the player if attacked? now that would make things interesting.
As per Paradox's quote below it seems right now positive standings don't matter.
The idea of NPC defence forces would be interesting though, however we already have CONCORD for pirate attacks (ganks) and there would have to be some kind of loophole where the NPC's won't help a player during a CONCORD sanctioned war (war dec) as otherwise it would give players a large advantage. As someone with Caldari State and Corp standings through the roof I would love to have more recognition from NPCs in regards to that, however I'm not sure having the Empires send in fleets to defend Capsuleers would make for better gameplay.
CCP Paradox wrote:Yes they do react to bad standings currently! Only negative standings at the moment will cause a reaction from them. I forgot to include this in my original post.
Turelus
CEO Utassi Security
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Turelus
Utassi Security
1077
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Posted - 2016.10.27 11:27:49 -
[5] - Quote
CCP Paradox wrote:Quick note before I dive into answers, not all the mining operations have started. I will be starting many more today. So it should be easier to find them. Awesome. I will try and fine some more tonight and test things. Can you confirm is there are any restriction as to what factions can appear in what sovereignties and are the pirate factions having miners as well for those who are not keen on killing Empire factions.
Attacking them will affect standings towards that corporation. If there is no faction change is there a plan to make Corporation standing mean more. Right now a low standing only means you can't take missions for that corporation.
Positive interactions towards the NPCs is absolutely on our sights. And you'll hear more on that from us soon. I'm very excited to see what happens here. I shall be watching!
All of the ships have the SKINs of their empire to distinguish who they belong to, take a look at them I did notice this but it's a little bit of a PITA to click "look at" each time to check if you're not aware of the corporation names. Eventually people will learn the corp names but with the Show Info window having no text I was hoping if it's a simple addition their description in there could have a link to the corp/faction.
Directional Scanner is interesting, thanks for raising that up! It would be pretty awesome to be able to hunt them like regular pirates hunting players. If this is something which gets developed and expanded on then it might be worth adding a "Show NPCs" toggle on the directional scanner so players don't need overview set-ups with and without NPCs for the purpose of scanning. Obviously this is theory crafting beyond the scope of this feature but something to consider if NPC ships become available on D-Scan (which would make hunting faction/office/capital/mining spawns AMAZING!!!)
They won't loot player wrecks, but if this is something you're interested in please let us know how you would feel about it. I am all for NPCs acting like players and it would be interesting to see them looting our wrecks however it does then create a transfer of ownership of the loot. Currently if you die to an NPC you can run back and get your items and anyone messing with your wreck (in Empire) will become a suspect. If the NPCs do this then a player can kill the NPC to gain access to any loot without triggering a flag. Also would the items need to be a 100% drop if the NPC who looted them is killed? Otherwise losing a ship with a faction module vs NPCs which loot it would cause a double RNG roll on if that loot survives. I am all for more interaction and features like this, but I feel it's something the whole EVE community is going to have something to say about, and with this community it will be a lot of backlash.
Also who made the rule of only being able to have five quotes in a post! Grrrr
Turelus
CEO Utassi Security
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Turelus
Utassi Security
1080
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Posted - 2016.10.27 20:51:10 -
[6] - Quote
More note after testing. Attacked a Caldari (Poksu) spawn.
Scram working fine to stop hauler leaving. However after the initial warp out of the miners the one you have tackled won't warp out even if scram is dropped (Grr ECM).
The Logistics Frigates (Bantams) would only logi one another and nothing else, so I could murder all other ships and just have two logi flying around doing nothing. It seems they're setting orbit on you and then repping things in range.
Exhumers contined to show on overview and as brackets in space at 77.9 AU away, Even when warping around system they continue to show.
Killing a Skiff gave a -0.0571% standings loss (information more for players than CCP)
NPC's may not use normal NPC defence profiles? I was hitting Caldari ships for the same damage with EM missiles as Thermal.
Warping out of a belt and back in changed the ships which were there. Left with 3x Kestrel 2x Bantams and came back to see 1x Kestrel, 2x Griffin and 1x Condor in the belt (these are the ships I had killed porevously. They were not killable/targetable but would show on overview and flying around in space)
EWAR icons from Condor's (Target Painters) even when not being targeted/attacked.
Turelus
CEO Utassi Security
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Turelus
Utassi Security
1080
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Posted - 2016.10.28 08:02:19 -
[7] - Quote
I know it's been mentioned by others but is there a goal to this content other than adding world activity?
As others have mentioned right now there isn't too much of a risk/reward scenario for this content. Just T2 salvage and mined ore.
I am not entirely against there being nothing special as I would hate to see Empire become as "farm the NPCs for their special drop found no where else" but at the same time I wonder who will actually engage with this content if there is nothing gained from it.
Even the lore and RP people amongst the community are still gamers and think in terms of ISK/Risk/Reward.
Turelus
CEO Utassi Security
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Turelus
Utassi Security
1080
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Posted - 2016.10.28 15:03:58 -
[8] - Quote
Circumstantial Evidence wrote:CCP Paradox wrote:* The spawn is not definite, meaning they won't always be in the same system at the same time every day. This choice of words makes me wonder if you plan only one spawn per system per day. A low spawn rate could address concerns about NPC's stripping belts, or how profitable it will be for players to "farm" them. TBH I can't see these NPC's stripping all the belts.
Not any more than all the Empire miners already do, and if they do managed to clear one belt then players might just have to move a single jump over.
Turelus
CEO Utassi Security
|
Turelus
Utassi Security
1080
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Posted - 2016.10.28 15:18:19 -
[9] - Quote
Kaivarian Coste wrote:What's going to happen to the traditional NPC hauler rats? I would hope they're left in as special convey spawns. Although would be nice if they used industrial ship models rather than combat vessel ones, and freighters for the carriers.
Turelus
CEO Utassi Security
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Turelus
Utassi Security
1080
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Posted - 2016.10.28 19:56:02 -
[10] - Quote
Chan'aar wrote:Will the factions stick to their own regions ? ie you will only see Caldari miners in Caldari systems ? or will they move around at random?
Still no comment about taking faction standing hits for shooting at these ...... As per testing no faction standings loss for shooting them.
I have seen Caldari and Amarr spawns in Caldari space but not the others (note that I don't think Minmatar are set to spawn yet)
Turelus
CEO Utassi Security
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Turelus
Utassi Security
1080
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Posted - 2016.10.28 22:11:51 -
[11] - Quote
CCP Paradox is there anything specific we can help test?
Or is just messing with the content right now and giving general feedback best?
Turelus
CEO Utassi Security
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Turelus
Utassi Security
1080
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Posted - 2016.10.30 05:37:49 -
[12] - Quote
Jennifer Maxwell wrote:It seems from what I've seen, miners only spawn in systems with Corporate mining stations in them. I.E. Minedrill, Drucia, ect.
Could we get a confirmation on that, CCP? It would really help us find them if we know to look for certain stations in system.
Also, you said three corps per faction will spawn these miners. Could you tell us which twelve corps this will be?
I believe I had an Amarr spawn in a system without an Amarr station (Caldari Space), not sure is the other stations there were Caldari Indy Corps though.
Turelus
CEO Utassi Security
|
Turelus
Utassi Security
1081
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Posted - 2016.11.08 17:30:52 -
[13] - Quote
Sorry not kept up with things recently I was saving Skyrim from Dragons and Nationalist Nords.
Do the Pirate faction NPCs mine in Empire space or just their own space? Might be a stupid question.
Turelus
CEO Utassi Security
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