Pages: [1] 2 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Zaza Mcgee
|
Posted - 2007.03.25 21:49:00 -
[1]
for the love of god, can we nerf nos yet? i'm not sure that dominixes should be able to completely cap out my stabber in 2 cycles from 18km, kthx.
|

Orin Fatch
The Collective Against ALL Authorities
|
Posted - 2007.03.25 21:57:00 -
[2]
Its been spoken of in a lot of other threads, but ill put my name on saying ships need a limited number NOS slots. of stacking nerf them.
Dominex for example can fill their high slots with nos, killing your cap very quickly, and for some races, your damage. mid slots with all the Ewar you need. And low slots full of tank, (no damage mods even needed there). then, an array of flippen heavy, medium, and small drones.
/whine over.
Add stacking nerf to NOS, a major one. OR, creat a limited number of high slots they can be fited in.
(for example) the last 2 slots on any ships are "utility slots" Used only for Nos. remote armor/shield boosting, etc.. ---- ALL YOUR LOOTZ ARE BELONG TO US! |

zayanka
|
Posted - 2007.03.25 22:12:00 -
[3]
would u like to p..s off about nerfing nos...that is the only weapon that can currently protect BS vs any other small ships..if u nerf it, it would means that 2-3 frigs would be able to easily kill a bs !!!
|

Tiddlywink
|
Posted - 2007.03.25 22:25:00 -
[4]
Translation: "Oh my god, I've lost my stabber . Nosses must be nerfed!"

|

SauronTheMage
Caldari Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.03.25 22:25:00 -
[5]
Edited by: SauronTheMage on 25/03/2007 22:24:01 I would suggest getting someone in your gang to equip damps / ecm. If you can get a minnie & gallente recon in the gang, even better. Drop the domi's range under 15km-20km and there you go. The trick is having the right gang members, and the right modules on your ships.
Nos isn't overpowered, people just don't know how to fit to counter it!
|

Gneeznow
Minmatar North Eastern Swat Pandemic Legion
|
Posted - 2007.03.25 22:28:00 -
[6]
yeh stop whining about nos.. and damps... and whatever else you can think of that could potentially hurt your ship, too many nerfs are bad
|

LVSOCOM
Minmatar Vale Heavy Industries SMASH Alliance
|
Posted - 2007.03.25 22:29:00 -
[7]
Edited by: LVSOCOM on 25/03/2007 22:25:40 Incorrect. A dominix CANNOT fill its highs with all heavy nos and all of its lows for tank. Typically, a dominix will field 1-2 heavy nos depending on the lows or any use of pg increase rigs. This means the rest of the highs are probably t2 medium nos (or named t1). That gives you one or two heavy nos reaching 20-24km and 4-5 medium nos reaching about 10-12km.
|

VJ Maverick
Caldari Maverick Specialized Services
|
Posted - 2007.03.25 22:32:00 -
[8]
NOS is a very effective weapon. However, in its current state, it has become so overpowered that it is THE module to carry wherever you go. Now while effective, it has made PvP rather boring and predictable. Whenever you have a SINGLE type of weapon that hopelessly outclasses all other types, everyone starts using it so you generally have the same type of fight every time - there is no variety because Noz pwns all.
I kinda like the idea of Noz effects being dependant on Signature Radius - just like all other weapons.
|

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.03.25 22:33:00 -
[9]
Originally by: zayanka would u like to p..s off about nerfing nos...that is the only weapon that can currently protect BS vs any other small ships..if u nerf it, it would means that 2-3 frigs would be able to easily kill a bs !!!
No one needs 6 heavy NOS to defend from friggies. Also you have drones and should have friends to support. And if your BS cant tank 3 frigs... you need a severe upgrade.
If brute force doesn't solve your problem... you are not using enough |

oniplE
Obsidian Inc. KIA Alliance
|
Posted - 2007.03.25 22:40:00 -
[10]
Originally by: zayanka would u like to p..s off about nerfing nos...that is the only weapon that can currently protect BS vs any other small ships..if u nerf it, it would means that 2-3 frigs would be able to easily kill a bs !!!
lol. You, stop flying battleships, right now!
Anyway, would be nice if the nos amount is normalized to the signature radius of the target.
Give nos a signature resolution of 200? On battleships with 400 sig radius, it does 100 cap per 12 seconds (t1 heavy nos). On frigates with sig radius 45, it does (45/200)*100= 22.5 nos per 12 seconds. Maybe the formula needs some tweaking, you get the idea.
|
|

Aakron
Infinitus Odium
|
Posted - 2007.03.25 23:29:00 -
[11]
Stabber [check] Shield Extender passive tank [check] No cap requirements on ACs or missiles [check]
How exactly did the OP fail? ---
|

SauronTheMage
Caldari Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.03.25 23:42:00 -
[12]
Didn't fit his ship to tackle a domi, and his gang mates didn't fit their ship to counter nos range. :)
Originally by: Aakron Stabber [check] Shield Extender passive tank [check] No cap requirements on ACs or missiles [check]
How exactly did the OP fail?
|

Tulisin Dragonflame
|
Posted - 2007.03.26 00:23:00 -
[13]
Don't nerf nos, boost neuts!
|

Morreia
The Celestial Element
|
Posted - 2007.03.26 00:46:00 -
[14]
Originally by: Kagura Nikon
Originally by: zayanka would u like to p..s off about nerfing nos...that is the only weapon that can currently protect BS vs any other small ships..if u nerf it, it would means that 2-3 frigs would be able to easily kill a bs !!!
No one needs 6 heavy NOS to defend from friggies. Also you have drones and should have friends to support. And if your BS cant tank 3 frigs... you need a severe upgrade.
Is this 3 normal frigs or can they be T2. If you count T2 frigs then good luck tanking 3 of them because they can potentially whack out as much dps as a Bthron.
|

PathetiQ
Gallente The Rat Pack
|
Posted - 2007.03.26 01:00:00 -
[15]
Edited by: PathetiQ on 26/03/2007 00:57:19 no nerf needed ... stop crying will soon have ship without any warfare and any gun!!! that will be the perfect nerf game in da worl yayyyy!
come on, and btw a cruiser vs a bs... your supose to die k thx! |

Dark Kavar
Caldari Aionios Diadochi
|
Posted - 2007.03.26 01:14:00 -
[16]
Originally by: zayanka would u like to p..s off about nerfing nos...that is the only weapon that can currently protect BS vs any other small ships..if u nerf it, it would means that 2-3 frigs would be able to easily kill a bs !!!
What about cap neuts?
Kind of like the Triforce in Zelda, only not quite as potent.
|

Dethis
Caldari Obliteration Unlimited
|
Posted - 2007.03.26 01:41:00 -
[17]
wahh my cruiser isn't a solo pwn mobile is all im hearing really. -------- Kill em all and let god sort em out
|

Misanth
|
Posted - 2007.03.26 01:43:00 -
[18]
Just don't forget the recons. I hope ccp will think about the amarr recons and learn from the experience with the jamming recons, when that was changed last time.
|

Sorela
Gallente The Scope
|
Posted - 2007.03.26 01:46:00 -
[19]
From what the Dev's have said it sounds like they are favoring the "NOS are turrets" solution and will give them tracking + signature resolution.
|

El'Jefe
|
Posted - 2007.03.26 01:54:00 -
[20]
Nos is overpowering, however 2x target disruptors can basically kill any chance of me draining ya.
On a second note, why nos a cruiser :P too easy to kill without one.
|
|

mechtech
Entropy Industries
|
Posted - 2007.03.26 04:26:00 -
[21]
Originally by: VJ Maverick
I kinda like the idea of Noz effects being dependant on Signature Radius - just like all other weapons.
So do I.
Either that, or simply lower their fitting requirements and lower their power (by alot, maybe 1/2 or so). This would give neuts a place in ship setups, while putting NOS in more of a backup role, which I think it should be in. NOS should be a defensive weapon, offensive should be filling those empty slots with launchers or neuts.
|

Aykroyd
|
Posted - 2007.03.26 04:36:00 -
[22]
In the end the current NOS situation will be resolved with some sort of change. Remember that the Devs have stated for years that they want LONGER fights. The ability to toast someones cap with a single ship in 30 seconds or less will likely stand out more and more as undesirable. Now, why would tha tmean changes to the NOS are likely when in all cases you can mount some sort of defense such as boosters or NOS for defense. Because NOS is absolutely the only remaining weapon in game with a single target ranged attack and an on off button. Missiles are affected in damage by size and velocity of the target, turrets face tracking etc etc. Only the NOS hasn't felt the hand of correction.
|

GetergdeKaasboer
|
Posted - 2007.03.26 04:37:00 -
[23]
have u tried dampening, jamming, counter nos ?
or just dying ?
|

Thor Xian
Vertigo One E.A.R.T.H. Federation
|
Posted - 2007.03.26 05:05:00 -
[24]
Originally by: zayanka would u like to p..s off about nerfing nos...that is the only weapon that can currently protect BS vs any other small ships..if u nerf it, it would means that 2-3 frigs would be able to easily kill a bs !!!
One NOS is more than sufficient to slaughter a frig. Two is probably more than anyone really needs. Three is getting to the silliness point. _________________________ ~Thor Xian, Star Commander |

jamesw
Rubra Libertas Militia
|
Posted - 2007.03.26 05:35:00 -
[25]
Want to kill a bs with small ships?
Easy. just don't let him nos you. problem solved.
As to the OP - if it takes him two cycles to cap out your stabber, thats 10 seconds response time (between first and second cycle) to hit your MWD and get out of his way. 18km is well outside his web range, and you should really be faster than him.
--
Latest Vid: Domination! |

Avataris
The first genesis Myriad Alliance
|
Posted - 2007.03.26 07:57:00 -
[26]
So NOS is overpowered because you lost your cruiser to a BS?
Please.
There is nothing wrong with NOS as it is. If it was really as overpowered as people say then every BS would fill it's highs with NOS.This is not the case.
People use the Dominix as the classic illustration of NOS being overpowered. Did you ever stop to think that the reason Domi's field NOS is because they're next to useless with rails/blasters?
Also.. in what world can you fill a Domi's highslots with Heavy NOS and still fit an effective tank in lows? Have you ever actually tried that?
Domi has 9000PG.. Heavy NOS uses 2000PG. You want to fit 6x Heavy NOS and still have enough grid for large reppers?? Get real. Stop crying about losing your cruiser to a BS and use it as a learning experience.
|

Tista
|
Posted - 2007.03.26 08:06:00 -
[27]
nos has weaknesses:
range, pg, ewar, passive tanks, lack of dps... etc combine a ship together to use all those factors and nos + just about anything else wont hurt ya.. meaning..
tempest:
6 autos 2 nos/cruise 3 muon damps 1 mwd 1 20km scrammer 2 gyro 3 speed mods 1 repper 1 damper rig 2 speed mod rigs 5 med hammer II 5 light warrior/acolyte mixed 3/2 ratio
works like a charm solo pvp ruins nosers day and you dont have to use nos either :D
since you're minmatar i gave ya that fitting.
|

n0thing
Northern Intelligence Artificial Intelligence.
|
Posted - 2007.03.26 10:16:00 -
[28]
Already was discussed million times, use search and see what proposals have been made already, dont just create thread saying something is wrong.
Theres even threads about it like page ago. ---
|

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.03.26 10:32:00 -
[29]
For the god's sake. One more time. The problem are not ships with 1 or 2 NOS. Are ships with insane nos setup. Like the classical Domini, and the now not so uncommon Rokh with 4 Nos 4 guns Typhoon with 6 Nos. Curse Piligrim (when you fit all your highs with NOS is IS overpowered, nothing to discuss here). Or the Abbadon with 8 NOS.. and this thing is NOT UNCOMMON!!!!
A limit on NOS numbers must be implemented, or some sort of stack nerf effect. Just look at last championship... the boring NOS fest that it was.... that is pathetic.
If brute force doesn't solve your problem... you are not using enough |

Avataris
The first genesis Myriad Alliance
|
Posted - 2007.03.26 11:33:00 -
[30]
You keep saying Nos ships are 'overpowered' but you present no evidence or reason for me to agree.
People keep trotting out the same tired old argument that a BS should rely on it's support to protect it from Inties/frigates.
I think inties/frigates should rely on their support in order to take on a BS. An inties job is to tackle a BS just long enough for it's support to lock on and take over the holding/scrambling/ganking. This is working fine as is.
With nanoBS nerfed I doubt we will be seeing any nos BS jumping into a gatecamp and surviving.
I also do not believe we should EVER get to a point where an intie can tackle a BS in a belt and hold it there indefinitly while it's support fly 6 jumps to come gank the defenceless BS.
Fitting Nos is a matter of dps vs. survivability.
|
|
|
|
|
Pages: [1] 2 3 4 5 :: one page |
First page | Previous page | Next page | Last page |