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1. About skill training while not subsribed - in Skill Discussions [original thread]
Ok, so I heard awhile ago that since ghost training was disabled, and now account that turns inactive, keeps training for a few days, and then training is paused. So, without too much details, I will cancel my sub for 2 days. Question is, will my...
- by n0thing - at 2011.12.06 22:46:00
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2. Client and PC crashed, *all* settings lost. Ideas? - in Issues, Workarounds & Localization [original thread]
Thats what I will do as well, see if that helps. ---
- by n0thing - at 2011.07.02 23:05:00
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3. Client and PC crashed, *all* settings lost. Ideas? - in Issues, Workarounds & Localization [original thread]
Well, I come back from 30 minutes afk to find that PC has crashed together with client, and after relog all ingame settings been reset/lost. Any chance i can restore them? And what happened anyways? I mean its not the first time EVE crashes, bu...
- by n0thing - at 2011.07.02 15:53:00
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4. /facepalm @ Shadow - in Ships and Modules [original thread]
Originally by: Hari Markkus Originally by: Barakkus There's a reason it's called a die-most. Cause most ships that it comes against die? Clearly a post of the day, sir. Whenever I see a Deimos on scanner, I treat it like i...
- by n0thing - at 2010.09.10 15:27:00
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5. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Edited by: n0thing on 10/09/2010 15:20:53 Originally by: souhyeahright Originally by: The Djego However since the blaster ship is a knife fighter, it should be a lot better at knife ranges, what includes fighting undersized tac...
- by n0thing - at 2010.09.10 15:20:00
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6. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Originally by: Zilberfrid The biggest reason Minmatar seem strong is that they have a speed option in a tier 2 BC hull. Balance between tier 2 BC and just about any other ship is so skewed that a speed option in BC's outperforms just abou...
- by n0thing - at 2010.09.03 13:06:00
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7. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Originally by: Lugalzagezi666 Edited by: Lugalzagezi666 on 29/08/2010 16:02:10 Originally by: Liang Nuren nice ninjaedit I understand it perfectly : "lets overboost another race i want to fly alot in next 1+ year, if there w...
- by n0thing - at 2010.08.29 19:13:00
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8. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Originally by: Captain Merkin Originally by: n0thing Edited by: n0thing on 28/08/2010 10:36:05 Doesnt change the fact that Harbie is a toast incase 1 more pilot comes to assist the Hurricane. While on the other hand, Hurricane ...
- by n0thing - at 2010.08.28 22:46:00
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9. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Edited by: n0thing on 28/08/2010 10:36:05 Doesnt change the fact that Harbie is a toast incase 1 more pilot comes to assist the Hurricane. While on the other hand, Hurricane can wait up for the Harbie`s reinforcement to come in, see if he can ...
- by n0thing - at 2010.08.28 10:36:00
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10. Total number of Stragetic Cruiser configurations - in Ships and Modules [original thread]
Originally by: Helen Hunts Originally by: Thorian Baalnorn heres a bonus question... the ship models change depending on fitted subs. So is their 1024 different ship models for each T3 Ship? Or did they cheat and make a few combos...
- by n0thing - at 2010.08.28 01:25:00
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11. Quick list of blaster ship problems - in Ships and Modules [original thread]
Originally by: Allant Doran And yet me, as a less-than-year old character, seem to just fine with my Gallente boats and only lose them as often as others do. Perhaps thereal problem is the mindset of some blaster-boat pilots, thinking the...
- by n0thing - at 2010.08.27 16:24:00
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12. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Originally by: Hirana Yoshida I think everyone with half a brain agrees that Amarr rule the T2 Cruiser niche with an iron fist although there are some above average hulls other than the Gold'n'Black (Scimitar, Rapier, Ishtar for instance)...
- by n0thing - at 2010.08.27 16:21:00
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13. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Originally by: Hirana Yoshida PS: When a ship needs you to either use faction or the same ship to counter it something is off. That what most people here fail to understand. Current faction ships/matari <> gallente balance is...
- by n0thing - at 2010.08.27 14:52:00
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14. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Originally by: Corelich Edited by: Corelich on 26/08/2010 19:25:12 Originally by: omgfreemoniez The Vagabond has a target selection of pretty much ANYTHING, since even if it can't kill it, it can run away, and no harm is done. ...
- by n0thing - at 2010.08.27 11:08:00
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15. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Main problem is that nano-ships, Vagabond/Cynabal/Sleipnir have alot bigger target selection range then any other ship or race. Needs to be fixed. ---
- by n0thing - at 2010.08.26 12:20:00
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16. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Originally by: Liang Nuren Originally by: Indeterminacy Originally by: Hatsumi Kobayashi To be fair I don't understand how this even became about "hurricane is OP, tempest is best BS". because it's all true? for exampl...
- by n0thing - at 2010.08.25 20:18:00
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17. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Originally by: Liang Nuren My suggestion for the next comparison is to focus on realistic fits. I.e. the fits you propose/see as fit? I barely see Megat flying with 3 MFS, no matter if ite RR gang or not. If you fly it, it doesnt m...
- by n0thing - at 2010.08.25 16:54:00
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18. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Originally by: Gecko O'Bac Originally by: n0thing Originally by: Dragqueeninspace Because only a total spanner would use 3 ogre II's on a pest. Ya, right, and all Megat`s use a rack of T2 Heavies. Haha. Good one. So...
- by n0thing - at 2010.08.25 13:35:00
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19. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Originally by: Dragqueeninspace Because only a total spanner would use 3 ogre II's on a pest. Ya, right, and all Megat`s use a rack of T2 Heavies. Haha. Good one. ---
- by n0thing - at 2010.08.25 12:59:00
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20. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Edited by: n0thing on 25/08/2010 11:28:21 Originally by: Liang Nuren Originally by: n0thing - 40% dps? Prove the figures please. T2 mods, lvl V skills. Tempest, 800s, RF EMP, 2 Gyros, 5 Hammerheads vs Megathron, Neutrons...
- by n0thing - at 2010.08.25 11:27:00
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