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SurrenderMonkey
Space Llama Industries
2555
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Posted - 2016.10.27 17:41:34 -
[1] - Quote
Tiberius NoVegas wrote:
However the muninn is fine as is.
Do you even play this game?
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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SurrenderMonkey
Space Llama Industries
2556
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Posted - 2016.10.27 19:11:29 -
[2] - Quote
Tiberius NoVegas wrote:Piugattuk wrote: Many Minnie ship are confused, they are like half/half on everything, but when you split the weapons it kinda kills the DPS. Ive wanted to complain about this in the past but being that its been like that for years i dont see the point anymore. the muninn does what its suppose to do. there are other ships more effective at what it does but this more of a balance issue as every know Assault Cruisers are not what they use to be anymore. If you change the muninn any argument you make would also apply to the Zealot as it suffers from the Navy Harbringer. Your issue isnt with the muninn, its with Assault Cruisers compared to there fleet issue BC
This month, per zkill:
Zealot: 3529 kills Muninn: 868 kills. Incidentally, this is last place for standard HACs.
Navy Harb: 1,849 Fleet 'cane: 3,995
It's almost like you have no idea what you're talking about wrt to the relative value of different ships in the current meta.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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SurrenderMonkey
Space Llama Industries
2558
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Posted - 2016.10.27 20:14:03 -
[3] - Quote
Tiberius NoVegas wrote:
I was referring the Zealots damage compared to Harbringer. The Munin does what its suppose to as an Assault Cruiser plain and simple. how ever were the real difference is made is in its tank. because of this players commonly choose the cane over the muninn resulting in the kill board statistical difference. I think the whole Minnie line up should be shield boosters but CCP seems to have no interest in this. I don't know why and I really wish CCP would address this but like I said before, at this point I think its a mute issue.
Oh, my god. This is like watching a blind guy argue with Bob Ross over what a happy little tree should look like.
Support the statement that the Muninn does what it's supposed to do as an assault cruiser. I'll even settle for something anecdotal. Share your effective Muninn fit. Regale us with a story of a hard won battle fought in a Muninn.
Have you ever even undocked a Muninn? Serious question.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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SurrenderMonkey
Space Llama Industries
2567
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Posted - 2016.10.28 14:08:51 -
[4] - Quote
elitatwo wrote:Before the minmatar get a ship with a 10% rate of fire and 5% damage bonus per level and have it fit 3-4 ballistic controls and with the shield-resistance that has no weakness, maybe we can have someone take a look at heavy missiles and heavy assault missiles first mkay?
Maybe. Maybe you could bugger off to a thread about that topic instead of co-opting this one?
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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SurrenderMonkey
Space Llama Industries
2567
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Posted - 2016.10.28 18:07:05 -
[5] - Quote
Cristl wrote:
I'm not sure what you mean. At the moment the Claymore, a T2 battlecruiser, has 5 launchers and gets 5% ROF per level of BC and 5% per level of command ships. So a 78% dps bonus if you train command ships V (an epic train). (that's 8.9 launcher equivalents)
Ehh. Role-wise, a command ship is NOT just a BC-sized HAC-equivalent, so I don't know if that's the best argument.
The Sacrilege has more effective launchers than a Damnation, for instance. Sure, move the ROF to the HAC skill, perhaps.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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