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Obdazen
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Posted - 2007.03.28 04:12:00 -
[1]
Well, I've recently returned after a long time out. So you can consider me a noob. I'll be pvping, I'm minmatar, and I've decided to stick with (minmatar) frigs. For pvp: which is better? AF or Inty? AF's seem to be more tank oriented whereas inties are more tacklers, e-warfare types. Is it as simple as that? Or is there more to it? I'll usually be flying with a small gang 2-5 or so. I'm the kind of guy that likes to fill a niche, which is more useful? Thanks for any info.
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Obdazen
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Posted - 2007.03.28 04:29:00 -
[2]
So...that's it? I'm basically confined to a myrmidon if I want to pvp in gangs?
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Obdazen
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Posted - 2007.03.28 04:51:00 -
[3]
Edited by: Obdazen on 28/03/2007 04:47:33 Well I guess that answers that question. What I really want to know now is whether or not it's worth it to even go for interceptors for small gang pvp? Do they even fulfill the niche I was thinking about?
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Obdazen
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Posted - 2007.03.28 05:20:00 -
[4]
Edited by: Obdazen on 28/03/2007 05:17:03 Well that's a lot more informational than just saying "oh, you won't kill anything in either." Thank you. Money isn't a problem so I'm not worried about whether or not I can insure it. They're only 5-15mil. I'd just much rather use faster, lighter ships than the big shoot'em out types. I've also heard that cruisers aren't terribly good at PvP.
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Obdazen
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Posted - 2007.03.28 05:35:00 -
[5]
Well, the thing about that is they're priced reallly high. By my previous post I wasn't saying I'm rich, but 10mil here, 10mil there no big deal. 250mil on a HAC is pretty expensive. Definately wouldn't want to lose one.
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Obdazen
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Posted - 2007.03.28 20:22:00 -
[6]
Originally by: goodby4u Edited by: goodby4u on 28/03/2007 17:23:10
Originally by: Obdazen Well, I've recently returned after a long time out. So you can consider me a noob. I'll be pvping, I'm minmatar, and I've decided to stick with (minmatar) frigs. For pvp: which is better? AF or Inty? AF's seem to be more tank oriented whereas inties are more tacklers, e-warfare types. Is it as simple as that? Or is there more to it? I'll usually be flying with a small gang 2-5 or so. I'm the kind of guy that likes to fill a niche, which is more useful? Thanks for any info.
Rifter heres why:
Fit it out the way you think it will be best for solo pvp and go find some targets,as you die modify your setup however you think it will work best for you,once youve mastered the ship take a good hard look at your ship's setup,then look at the setups on the forums and see if its like the af's tank or the interceptors tank.
Actually, that's what I'm using now. I like it, but anything better would of course be nice. I think my current setup is definately more like a ceptor, it can't take hits, but it's fast and is a pretty decent tackler. It also deals some damage, so I'm not sure. I think I've pretty much decided to go with an interceptor at this point, specifically a stiletto for the mid slots.
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Obdazen
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Posted - 2007.03.29 23:23:00 -
[7]
Edited by: Obdazen on 29/03/2007 23:20:18 Edited by: Obdazen on 29/03/2007 23:19:55 I've pretty much decided to go with a stiletto, the 4 mid slots are pretty nice. This is what I came up with for a fit:
high: 2 150mm AC II - 10cpu 4MW 1 RL - 14CPU 4MW
mid: MWD II - 20CPU 17MW Scram 7.5k - 27CPU 1MW Langour Web - 16CPU 1 MW cap battery II - 40CPU 10MW
lows: phototonic CPU - 1MW / Increases CPU by 8.4% micro aux power - 12CPU / Increases powergrid cap by 10MW power diagnostic - 16CPU / Energy Grid Upgrades IV (lowers CPU cost 5%/lvl/mod) / Increases powergrid cap by 5%
155/162.6CPU 38/42MW
Any thoughts on that? I could probably fit a stronger web on there, I chose the Langour for lower CPU cost
edit: spelling
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Obdazen
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Posted - 2007.03.30 08:12:00 -
[8]
Edited by: Obdazen on 30/03/2007 08:09:40 Edited by: Obdazen on 30/03/2007 08:08:29
Originally by: backstep Edited by: backstep on 30/03/2007 07:31:06
Originally by: Obdazen
high: 2 150mm AC II - 10cpu 4MW 1 RL - 14CPU 4MW
mid: MWD II - 20CPU 17MW Scram 7.5k - 27CPU 1MW Langour Web - 16CPU 1 MW cap battery II - 40CPU 10MW
lows: phototonic CPU - 1MW / Increases CPU by 8.4% micro aux power - 12CPU / Increases powergrid cap by 10MW power diagnostic - 16CPU / Energy Grid Upgrades IV (lowers CPU cost 5%/lvl/mod) / Increases powergrid cap by 5%
155/162.6CPU 38/42MW
Is there any reason to use cap battery instead of cap injector? I know cap battery doesn't require any charges means it is more flexible, but I think cap injector+20km scrambler will give you more chance to survive. And...oh, actually small cap battery II needs 50 cpu
Hmm, I hadn't considered a cap injector...I suppose that would probably work just as well. And 40CPU hence the "Energy Grid Upgrades IV (lowers CPU cost 5%/lvl/mod)." 20k warp scrambler though...hmm, probably a good idea for tackling.
Thanks for the input, keep it coming 
edit: smiley didn't work 
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Obdazen
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Posted - 2007.03.30 15:29:00 -
[9]
Edited by: Obdazen on 30/03/2007 15:28:10 Edited by: Obdazen on 30/03/2007 15:26:29 I'm pretty sure from EVERYTHING I've read that stiletto is supposed to be l33t tackler not l33t DPS. Hence no gyrostabs. Also they're supposed to have some of the fastest lock times in the game...so why the sensor booster? Furthermore, what good is a small NOS going to do in gang pvp exactly? I still appreciate your input, but coming from what looks like a rifter pilot DPSer..I don't think it really applies...I could be wrong 
edit2: The other thing is I don't believe that what you posted will actually fit on a stiletto... edit: spelling errors
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Obdazen
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Posted - 2007.03.30 21:32:00 -
[10]
Originally by: RuleoftheBone
Lol....the killsig is that...a killsig. Thats a dead rifter . For the record I was flying a Cyclone at the time and protecting battleships from support. I don't use quickfit much....and any setup I post is what I actually fly with...no theory from me.
Anyway...the small NOS is there to enable you to run the tackle mods and other stuff forever. You snag one target with the 20km scram and while maneuvering around the primary hit the 2 pt scram and switch the 20k to another target. Or in the case of stabbed up ships you are dumping 3 points on target. The sensor boosted option is for even faster lock/scram. On a smaller non-Minmatar target sucking cap off is a good thing anyway.
The gyro is optional (you ain't gonna kill much with 2 AC's) and can be swapped for speed mods or whatever floats your boat. I like anything that mods damage/ROF/tracking...it all helps.
Have fun...and if you are a Minmatar-only pilot there is a far better resource than this board for ship fitting ideas (hint SHC) 
p.s. Seriously....with Advanced Weapons Upgrades to L3 or L4 say bye bye fitting issues.
Haha, ok I gotta get me one of those killsigs 
I don't use quickfit either, that was all by hand 
Thanks for reposting again, I gotcha on the small NOS now, that kinda makes a lot of sense. I planned on getting AWU up to 4 anyway, seems really useful. That's just further down the chopping block. As far as gyrostabs...hmm...I suppose it wouldn't hurt...but isn't there something else that would be more useful for an inty? I mean I don't really expect to be dealing out ubar damage.
And what's SHC? 
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