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RuleoftheBone
Minmatar UK Corp FATAL Alliance
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Posted - 2007.03.29 10:18:00 -
[1]
Train both as the skills are complementary and will help for future ships. Flying as a Minmatar you are looking at 4 fine ships that each shine under different circumstances and all require actual piloting skills as opposed to "orbit at x F1 F2 F3".
Jaguar...excellent tackle abilities with 4 mids and decent damage output with T2 AC 200's. Very versatile solo as well.
Wolf...I find this a terrific ship for fleet support in it's artillery version.
Stiletto...Hohoho....again with 4 mids the tackle options are endless. Fitted with either 20km scram/web/SB II or the slower locking 20km scram/web/7.5km scram....FC's love hearing "point/web on primary" and "2 points secondary" within a couple seconds from the same pilot . Probably a toss up between this, the Jaguar, and the Stabber as my favorite combat ship to fly.
Claw...I personally have some trouble with this ship due to the lack of mids. But...fit T2 arty up top and use the single remaining mid (you DO use a MWD in 0.0 right ) wisely it is a very survivable inty that packs a nice punch.
All 4 of these will be useful for your average 2-5 man gang especially if you will be supporting heavier ships. "Lead me...Follow me...Or get the **** out of my way...." -General George Patton USA
UKC |

RuleoftheBone
Minmatar UK Corp FATAL Alliance
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Posted - 2007.03.30 12:54:00 -
[2]
Edited by: RuleoftheBone on 30/03/2007 12:52:54
Originally by: Obdazen Edited by: Obdazen on 29/03/2007 23:20:18 Edited by: Obdazen on 29/03/2007 23:19:55 I've pretty much decided to go with a stiletto, the 4 mid slots are pretty nice. This is what I came up with for a fit:
high: 2 150mm AC II - 10cpu 4MW 1 RL - 14CPU 4MW
mid: MWD II - 20CPU 17MW Scram 7.5k - 27CPU 1MW Langour Web - 16CPU 1 MW cap battery II - 40CPU 10MW
lows: phototonic CPU - 1MW / Increases CPU by 8.4% micro aux power - 12CPU / Increases powergrid cap by 10MW power diagnostic - 16CPU / Energy Grid Upgrades IV (lowers CPU cost 5%/lvl/mod) / Increases powergrid cap by 5%
155/162.6CPU 38/42MW
Any thoughts on that? I could probably fit a stronger web on there, I chose the Langour for lower CPU cost
edit: spelling
Yuck....train Weapons Upgrades/AWU. And you are missing the point of the Stiletto which really is best supporting a gang.
Try: 2xAC200 1xsml named NOS 1x20km scram/1x7.5 scram/web/MWD gyro II/DC II/speed mod of choice
Alternate is dump the 7.5 scram for a sensor booster. And your low slot selection is horrible. If you need to use a MAPC/PDU AND a friggin cpu mod you would be better off flying something else until your skills let you fit the ship properly....no offense... "Lead me...Follow me...Or get the **** out of my way...." -General George Patton USA
UKC |

RuleoftheBone
Minmatar UK Corp FATAL Alliance
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Posted - 2007.03.30 13:02:00 -
[3]
Originally by: Pan Crastus Edited by: Pan Crastus on 30/03/2007 07:55:00 Forget Minmatar AFs, they don't have a role in PVP. They're good for tanking Sansha (belt ratting or doing Plexes) and that's it.
The only niche Minmatar ships can fill is as heavy tackler, with a Vagabond or Huginn. Everything else the other races' ships can do much better.
And this post is utter rubbish. Do you even fly Minmatar ships? Case in point: those amazing Wolf combat videos, the "Me and my Stabber" video as a starting point.
Bottom line: Minmatar ships require mucho skills to fly. It takes time but the end result is well worth the trouble. "Lead me...Follow me...Or get the **** out of my way...." -General George Patton USA
UKC |

RuleoftheBone
Minmatar UK Corp FATAL Alliance
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Posted - 2007.03.30 17:11:00 -
[4]
Edited by: RuleoftheBone on 30/03/2007 17:09:13
Originally by: Obdazen Edited by: Obdazen on 30/03/2007 15:28:10 Edited by: Obdazen on 30/03/2007 15:26:29 I'm pretty sure from EVERYTHING I've read that stiletto is supposed to be l33t tackler not l33t DPS. Hence no gyrostabs. Also they're supposed to have some of the fastest lock times in the game...so why the sensor booster? Furthermore, what good is a small NOS going to do in gang pvp exactly? I still appreciate your input, but coming from what looks like a rifter pilot DPSer..I don't think it really applies...I could be wrong 
edit2: The other thing is I don't believe that what you posted will actually fit on a stiletto... edit: spelling errors
Lol....the killsig is that...a killsig. Thats a dead rifter . For the record I was flying a Cyclone at the time and protecting battleships from support. I don't use quickfit much....and any setup I post is what I actually fly with...no theory from me.
Anyway...the small NOS is there to enable you to run the tackle mods and other stuff forever. You snag one target with the 20km scram and while maneuvering around the primary hit the 2 pt scram and switch the 20k to another target. Or in the case of stabbed up ships you are dumping 3 points on target. The sensor boosted option is for even faster lock/scram. On a smaller non-Minmatar target sucking cap off is a good thing anyway.
The gyro is optional (you ain't gonna kill much with 2 AC's) and can be swapped for speed mods or whatever floats your boat. I like anything that mods damage/ROF/tracking...it all helps.
Have fun...and if you are a Minmatar-only pilot there is a far better resource than this board for ship fitting ideas (hint SHC) 
p.s. Seriously....with Advanced Weapons Upgrades to L3 or L4 say bye bye fitting issues.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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