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Laboratus
Gallente BGG Alektorophobia
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Posted - 2007.03.29 21:47:00 -
[1]
Originally by: Seleene
Originally by: DeWieKat
Originally by: Seleene POS is down. Cap array is dead.
MANY Coalition dreads down. Chances are every Coalition Cap left here is going to die.
no way
Maybe not all.. but quite a few. No matter what was in that Array, this was an expensive 'victory'. 
It depends on objectives and the preset acceptable casualities. If the coalition objective was "get it down at all costs" if it goes down, they acchieved their objectives and may claim "victory". If the Bob and bandwagon objective was "make them bleed" they succeeded in it beyond all expectations.
If the parties involved had other objectives, both may call it a lost fight. Depends really. Factions are so big economical loses are kinda. Replecable. ___ P.S. Post with your main. Mind control and tin hats |

Laboratus
Gallente BGG Alektorophobia
|
Posted - 2007.03.30 09:29:00 -
[2]
I only have one question. When the pos was put into reinforced, was there a progress bar on the array and how much time out of how much did it have? ___ P.S. Post with your main. Mind control and tin hats |

Laboratus
Gallente BGG Alektorophobia
|
Posted - 2007.03.30 09:38:00 -
[3]
Originally by: gaaksel To be honest,
who has "won" this "fight" is moot, both sides can replace their losses easily, the actual damage done to either side is not enough to make any of the groups worry.
The main problem as i see it is the following : Both sides have proven they can bring ~1000 people to an important operation. That is then 2000 people trying to play a game, a game that due to technical restrictions cannot provide the environment for said 2000 people. And this will happen again, whenever either side attacks an important asset of the oposing faction the numbers will be well in the 1000s again causing the game to become unplayable and players getting frustrated. It is noones fault, not the defenders fault for populating the systems well before the attackers, not the attackers fault for bringing 500 people in T1 frigates, everyone that pays to play the game whether he has 55m SP or 2m SP has all rights to show up at those fights and fight.
I do however think that this is what this war will bring in the immediate future, alot more of those "epic fights" that in the end prove to be a slideshow with unlimited waiting times. Is this what either side wants ? I doubt it, but i also know there is no other feasable way to fight in this war than to bring all you got, so both sides will keep bringing all they have and then some more.
I personally can imagine better things to do with 7hours than staring at stargates and shooting at enemies that possibly never knew i was actually hitting them since their client long stalled. Will i be there again ? Ofc. Will i enjoy it ? Ofc not .
And this is the only thing that leaves a sour taste when thinking of last night, it is a game , we are all supposed to enjoy these aspects of the game and im pretty sure not many enjoyed last night.
Very true. I kinda hope that both sides lay off the mass blobbing and try to spread the combat to 3-4 targets instead so that the # of pilots < system cap and perhaps everyone will have a better eve experience. ___ P.S. Post with your main. Mind control and tin hats |

Laboratus
Gallente BGG Alektorophobia
|
Posted - 2007.03.30 10:13:00 -
[4]
Originally by: Mangus Thermopyle
Originally by: LordInvisible attackers went for same tactic as when attacking LV space: outnumber the defenders. Node crashes. U stay on the edge of the crashed node and jump in when crashed node gets up. Jumpins have higher priority of loading into system then logins into system.
IN this tactic doesnt matter how many numbers defenders had, beacuse coalition was counting on node crash and their higher priority when jumping into system..
Yea, this tactis seem to be popular nowdays. Its lame and pathetic, but there is no defence against it. I hope CCP does something to stop this from being used in the future, or else 20 dreads and 1000 shuttles can kill any pos, no matter how well defended.
What are the alternatives? As systems have a hard cap and start to lag bad at 50-70% of the cap there is no way of actually fighting a traditional battle there. The defenders won't budge from the system because they have no active objective and would only suffer from the same problems the attackers are suffering from if they moved out of the system. So they sit. And the attackers zerg because there are no options. ___ P.S. Post with your main. Mind control and tin hats |

Laboratus
Gallente BGG Alektorophobia
|
Posted - 2007.03.30 15:47:00 -
[5]
Originally by: Pj peng Why was this 700 player limit placed on this occasion? When goons took LVs system... it didn't happen i think disallowing the coalitions support fleet in was stupid, and don't help the whole band of developers situation either.. making it look like you only create these ideas when needed or enforce these rules. i personally think you should refund all the capital ships of the coalition as you didn't allow there support in, making the fight bias and basicully eliminating half of one team instantly.

They should just put a cap of max 2 fleets in a 0.0 system that gets more than 400 ppl in it. After that, anyone not in those fleets, but in system, gets moved to their nearest station with their own corp office automatically, and the gates don't activate to anyone not in those fleets. GM control with a ban hammer to anyone exploiting the cap. Fixes the problem, fixes the lag. Bans xploiters. Perfect solution. ___ P.S. Post with your main. Mind control and tin hats |

Laboratus
Gallente BGG Alektorophobia
|
Posted - 2007.03.30 16:47:00 -
[6]
Originally by: Boliknar
I hate the whole newer gang system so didnt take the time to learn it... what is the maximun size a fleet can grow to and still pass down bounses.
2 ppl in squad per lvl squad command, 1 squad in a wing per wing commander lvl, 1 wing per fleet command level, up to a maximum of 250 per fleet. Ok, just 24h shore leave passes then, but something to keep xploiters in line. ___ P.S. Post with your main. Mind control and tin hats |
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