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James Lyrus
Lyrus Associates
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Posted - 2007.03.29 17:18:00 -
[1]
OK. I've been thinking about it, and since flying the rokh, I've decided why I don't like missiles. They're just not satisfying enough to fire.
You get a rokh, and you can like, volley fire both 'banks' of rail guns, and it just looks _so cool_.
So seriously, what really needs to happen with missiles: Proper explosions. Torps, they're ok, the rest, are just a bit 'meh, unimpressed'. I want flashy kabloomy explosions, that make me feel like they're totally awesome (even if they did just do 0.1 damage to that inty). Size of blast variable by damage dealt? That'd be cool too IMO.
And proper launching. I mean, at the moment, you fire 'all your launchers at once' and you get a coloured blob, that flies towards them. Just no, I mean, whilst it's pretty colours and all, it's just not awesome enough.
No, what needs to happen is have missiles 'detach' from your ship, and then have the engine ignite and fly after them. Think fighter planes, with missiles 'dropping' before they fire. (Yes, I know there's no gravity, but ... well some kind of 'thrust' so the main engines are away from your ship before they ignite makes some sense).
Either that, or just have missiles fly 'out' in a random direction from your ship for 'a few' meters, and then turn in a random direction. Or hell, even just have them 'separate out' in flight, so you can actually _see_ you've fired a wave of 6 torpedos.
Missiles just aren't as cool to fire as guns. This needs fixing.
There now. /end rant.
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Hydraxian
Gallente Infinitus Odium
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Posted - 2007.03.29 17:19:00 -
[2]
lol
One think id love to see about guns, is proper recoil animations when firing, would look awesome on a rokh me thinks :D
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Kala Veijo
Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.03.29 17:22:00 -
[3]
While you¦re at it, make lasers say FREEEEMMMMM (3 seconds long midi file) every time you fire.
Warp Wind, CSM Chapter blog. |
Christopher Dalran
Gallente Deadly Alliance
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Posted - 2007.03.29 18:16:00 -
[4]
Lets also get each different type of ammo to have different sounds (ie. antimater sounds different than iron) so that we can play little tunes with our guns while we fight. ------------------------------- C.D's Formula for success ------------------------------- Credit Card = Game Time Card Gametime Card = ISK Therefore Credit Card = ISK.
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Gaul Cascade
Survey Division Interstellar Starbase Syndicate
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Posted - 2007.03.29 18:18:00 -
[5]
Originally by: Christopher Dalran so that we can play little tunes with our guns while we fight.
I LOL'd :) -----------------------------------------------------------------
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Silent Laugh
Spartan Dynamics
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Posted - 2007.03.29 18:21:00 -
[6]
Only one thing I have found strange on missiles, they ALL make the same sound when being launched (like they all are built on the shoulders of the same afterburner...not really bothered about it, since the interface only simulates what our mind wants to hear, because in space, no one can hear it in a vacuum.
Just wandering if anyone else noticed this
........................................ Only the Paranoid survive. |
Idara
Caldari Contraband Inc. Mercenary Coalition
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Posted - 2007.03.29 18:36:00 -
[7]
Edited by: Idara on 29/03/2007 18:40:34 Edited by: Idara on 29/03/2007 18:38:12 Edited by: Idara on 29/03/2007 18:33:53 I thought at some point CCP said that they were going to make proper, actual, non-stupid missile launcher hardpoints.
If this doesn't come in with the new EVE-Vista client, I doubt it ever will.
Lazy ****s.
Missiles used to launch from the front of the ship, and then if the target was behind you, it'd actually have a trajectory/direction change where it would curve upwards and then start flying behind you towards the target. Instead of this lazy **** where it just comes from anywhere on the ship.
The third m0o video shows this. ---
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James Lyrus
Lyrus Associates
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Posted - 2007.03.29 18:42:00 -
[8]
Originally by: Christopher Dalran Lets also get each different type of ammo to have different sounds (ie. antimater sounds different than iron) so that we can play little tunes with our guns while we fight.
Well, you do already have colour variance in them. Not quite as pronounced as lasers, but you can definitly see a 'greenish' tinge on iron, and reddish on lead. Or is it the other way around? Well, something like that, anyway.
Aesthetics are important.
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James Lyrus
Lyrus Associates
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Posted - 2007.03.29 18:44:00 -
[9]
Originally by: Hydraxian lol
One think id love to see about guns, is proper recoil animations when firing, would look awesome on a rokh me thinks :D
Actually, I think BS guns need to be larger. They need to look like the beefy, scary things that you would fire cars out of. (1400mm artillery = a mini, quad 3500 = buses).
I think they need to just look like you're laying the smackdown, and people will care less about zomg dps and tracking, and signature and stuff.
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Rylet VanDorn
Caldari Pastafarians Novus Ordos Seclorum
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Posted - 2007.03.29 19:12:00 -
[10]
This is something that could be classified as "fluff".
Still, it could really go a long way to improve how the game looks. It only makes sense that ships with missile hardpoints should have sections that actually reflect those hardpoints. Take a look at the Drake; it has grooves on the "wings" that actually look like missile launchers, though the model appears to have 8 hardpoints, the ship itself has 7, but that's besides the point. Make the missiles come out of these hardpoints! Missiles, imo, should be super-agile, so really making them launch straight out of the tubes by like 100 meters then turn to go after their target would be awesome.
Really these are the types of details that make games truly extraordinary... unfortunately I think ccp is either A)struggling to pay the bills, thus unable to dedicate the resources to adding this type of fluff, or B) filled with contented employees who come to work, screw around most of the day, play the game, and are basically just riding the subscriptions while the 20% of the people at the company with a work ethic actually fix bugs and add new content every year or so.
I'm going with B, since they obviously don't hold a huge amount of priority on professionalism (lol free bpos) and take forever to do simple tasks.
It's too bad a private eve server hasn't been discovered/released. Would be funny to see a privately owned server progress faster than the official one.
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.03.29 19:19:00 -
[11]
Well doesnt matter anyway. Personally i dont have torps effect showing nor sound on. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |
Idara
Caldari Contraband Inc. Mercenary Coalition
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Posted - 2007.03.29 19:27:00 -
[12]
Originally by: madaluap Well doesnt matter anyway. Personally i dont have torps effect showing nor sound on.
Pray tell, how did you turn off the missile explosions?
As far as I know, the big torp exlosion-wave and other missile explosions are hard-coded to the game and cannot be disabled. ---
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Dahak2150
Chaos Monkeys
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Posted - 2007.03.29 19:36:00 -
[13]
Now way for you to like shout "Port broadside! Fire as you bear!" with missiles.
That's always been a dream of mine. ----------------
If you're on IE, pretend this is transparent while you get a browser that supports .png. |
J'Mkarr Soban
Amarr Viziam
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Posted - 2007.03.29 19:45:00 -
[14]
Originally by: James Lyrus Or hell, even just have them 'separate out' in flight, so you can actually _see_ you've fired a wave of 6 torpedos.
My god...you fire them all at once? o.o Constant stream of death and destruction ftw! One torp every 2.6 seconds or something...mmm, now that's something to see. A massive riple in space-time caused by those things, once ever 2.6 seconds is a thing of beauty. Boom..boom..boom..boom..boom...
I notice cruise missiles do a slightly bigger explosion at the target than other missiles (except torps), but you need to be looking at the target to see it. -J --------------------------------- "He who 'hah hahs' last, 'hah hahs' best." - Nelson
Balanced != Nerfed |
hereward rowland
Macrocosm Advanced Industries
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Posted - 2007.03.29 19:54:00 -
[15]
ooooh i say that all the time when im in my tempest and in a gang even set the guns off at intervals.... or broadsided all at the same time... keep try to get a screen shot of it but miss everytime grrr
but it looks great when your ship is in front of a sun hmmmmmm
i wubs 14's
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Admiral Annihilation
Life. Universe. Everything. Astral Wolves
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Posted - 2007.03.29 20:03:00 -
[16]
Originally by: Idara
Originally by: madaluap Well doesnt matter anyway. Personally i dont have torps effect showing nor sound on.
Pray tell, how did you turn off the missile explosions?
As far as I know, the big torp exlosion-wave and other missile explosions are hard-coded to the game and cannot be disabled.
Doesn't CTRL+ALT+SHIFT E and CRTl+ALT+SHIFT T work?
When I first started playing I'd thought the missiles would zip arround and zig-zag tward thier target also :( Then I found out about FoF missiles and got my hopes up that they would spray out of my ship in all directions hunting down any random targets.
But atleast gunnery looks cool: Tempest PEW PEW PEW
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Dahak2150
Chaos Monkeys
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Posted - 2007.03.29 20:38:00 -
[17]
Originally by: Admiral Annihilation
Originally by: Idara
Originally by: madaluap Well doesnt matter anyway. Personally i dont have torps effect showing nor sound on.
Pray tell, how did you turn off the missile explosions?
As far as I know, the big torp exlosion-wave and other missile explosions are hard-coded to the game and cannot be disabled.
Doesn't CTRL+ALT+SHIFT E and CRTl+ALT+SHIFT T work?
Negative. ----------------
If you're on IE, pretend this is transparent while you get a browser that supports .png. |
Darqion Zenix
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Posted - 2007.03.29 22:22:00 -
[18]
Originally by: Admiral Annihilation
Originally by: Idara
Originally by: madaluap Well doesnt matter anyway. Personally i dont have torps effect showing nor sound on.
Pray tell, how did you turn off the missile explosions?
As far as I know, the big torp exlosion-wave and other missile explosions are hard-coded to the game and cannot be disabled.
Doesn't CTRL+ALT+SHIFT E and CRTl+ALT+SHIFT T work?
When I first started playing I'd thought the missiles would zip arround and zig-zag tward thier target also :( Then I found out about FoF missiles and got my hopes up that they would spray out of my ship in all directions hunting down any random targets.
But atleast gunnery looks cool: Tempest PEW PEW PEW
im a noob.. but isnt your "tempest" a maelstrom ?
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Terianna Eri
Amarr STK Scientific Rule of Three
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Posted - 2007.03.29 22:41:00 -
[19]
Originally by: Darqion Zenix
Originally by: Admiral Annihilation
Originally by: Idara
Originally by: madaluap Well doesnt matter anyway. Personally i dont have torps effect showing nor sound on.
Pray tell, how did you turn off the missile explosions?
As far as I know, the big torp exlosion-wave and other missile explosions are hard-coded to the game and cannot be disabled.
Doesn't CTRL+ALT+SHIFT E and CRTl+ALT+SHIFT T work?
When I first started playing I'd thought the missiles would zip arround and zig-zag tward thier target also :( Then I found out about FoF missiles and got my hopes up that they would spray out of my ship in all directions hunting down any random targets.
But atleast gunnery looks cool: Tempest PEW PEW PEW
im a noob.. but isnt your "tempest" a maelstrom ?
and are those lasers on the mael? o.O
on the plus side the turrets on the geddon look GIGANTIC __________________________________
Originally by: smallgreenblur Wierdly enough, smaller and less powerful ships tend to need greater numbers to defeat larger, more powerful ships.
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William Hamilton
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Posted - 2007.03.30 00:50:00 -
[20]
Yeah missiles are currently lacking in the graphics department, most guns are near perfect, the only exception being blasters wich should have their "projectile" sped up at close ranges (right now it goes realy slow when fired close in)
Additionaly it would be nice to see missed shots with guns actualy miss....
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Mr Mozzie
Caldari
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Posted - 2007.03.30 04:48:00 -
[21]
Originally by: J'Mkarr Soban My god...you fire them all at once? o.o Constant stream of death and destruction ftw! One torp every 2.6 seconds or something...mmm, now that's something to see. A massive riple in space-time caused by those things, once ever 2.6 seconds is a thing of beauty. Boom..boom..boom..boom..boom...
When I flew level 4 missions back in the old days, I used to seperate them out out of boredom.
Try doing it manually and getting all of the spaces equal so they are evenly spaced in flight..... it is damn hard
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.03.30 05:24:00 -
[22]
Originally by: Christopher Dalran Lets also get each different type of ammo to have different sounds (ie. antimater sounds different than iron) so that we can play little tunes with our guns while we fight.
Really, we are definitly lagging behind LORTO in the "useless things to do" race. ---------------------------------------- Thou Shalt "Pew Pew" |
James Lyrus
Lyrus Associates
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Posted - 2007.03.30 06:42:00 -
[23]
Originally by: J'Mkarr Soban
Originally by: James Lyrus Or hell, even just have them 'separate out' in flight, so you can actually _see_ you've fired a wave of 6 torpedos.
My god...you fire them all at once? o.o Constant stream of death and destruction ftw! One torp every 2.6 seconds or something...mmm, now that's something to see. A massive riple in space-time caused by those things, once ever 2.6 seconds is a thing of beauty. Boom..boom..boom..boom..boom...
I notice cruise missiles do a slightly bigger explosion at the target than other missiles (except torps), but you need to be looking at the target to see it.
It is, but technically I believe you're better off firing them in one volley (think in terms of repper cycle times, and alpha strikes). And yes, I do tend to sequence fire, just for this reason, but I still think it should look _more_ impressive.
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Pan Crastus
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Posted - 2007.03.30 06:54:00 -
[24]
Originally by: James Lyrus
And proper launching. I mean, at the moment, you fire 'all your launchers at once' and you get a coloured blob, that flies towards them. Just no, I mean, whilst it's pretty colours and all, it's just not awesome enough.
OMG you noob, you mean you're not making nice patterns while launching?
Quote:
"Bomb patterns? A bomb pattern is a term I dreamed up just several weeks ago. It means nothing, but you'd be surprised at how rapidly it's caught on. Why, I've got all sorts of people convinced I think it's important for the bombs to explode close together and make a neat aerial photograph. There's one colonel in Pianosa who's hardly concerned any more with whether he hits the target or not." -- Catch-22
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AKULA UrQuan
Caldari STK Scientific Rule of Three
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Posted - 2007.03.30 07:54:00 -
[25]
heh. I'm closer to a gallente dread than a caldari one.
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Zalathar
Minmatar Biometaloid INC
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Posted - 2007.03.30 08:41:00 -
[26]
Edited by: Zalathar on 30/03/2007 08:38:16 Edited by: Zalathar on 30/03/2007 08:37:54 I do think that missiles should be launched from designated areas, curve in flight, zig-zag, swoop, and if the frig speeds of, chase on behind them like seeker missiles in all good action movies (will prbably never happen, but it would be good if they spiraled round eachother if they are launched in waves of two, like in all good action films)
i do also believ that turrets should be bigger, and that AC should leave a trail, similar to artillery, but fainter and of course have recoil.
hybrid beams should be more coherent, and not so whispy.
btw, is therer a fire all weapon command, so as to synch the weapons firing?
~~~~~~ sig currently being remastered (it was too large) ~~~~~~ |
Leandro Salazar
Bravehearts Xelas Alliance
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Posted - 2007.03.30 09:56:00 -
[27]
Normally I am vehemently against fluff that has no functionality other than slow down the game for old comps, but this fluff would mean a lot even for me.
A Raven that actually has missile bays on its hull, each of which shoots a missle, and the salvo then flies towards the target, congregating on the way much like turret beams do, now that would be so sweet... --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel There is no 'e' in Caldari
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.30 10:04:00 -
[28]
Edited by: Aramendel on 30/03/2007 10:02:04
Originally by: James Lyrus Actually, I think BS guns need to be larger. They need to look like the beefy, scary things that you would fire cars out of. (1400mm artillery = a mini, quad 3500 = buses).
Oh yes. OH YES.
Guns on frigates are just the right size, but redicuously small on battleships and cruisers. On Dreadnaughts they are again ok.
I want guns on a battleship look like this. Not like peashooters you have to go into max zoom to see.
Also signed for the missle changes. And the gun sounds - amarr could actually play songs with the fast crystalswap
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Sanzorz
Amarr EVEfan.dk
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Posted - 2007.03.30 10:07:00 -
[29]
It would be nice with all this fluff, but we have to think of extra things.
if missiles had to curve around your ship to hit something behind you, then you'll have to calculate the extra "flight time". Missiles already have different launch and explosion animations, so I don't know what to change on that matter.
Heavy missiles look nice and the sound is awesome. EM heavies got an awesome cloud of EM scattering from the target upon impact.
Cruise missiles look even better with the shockwave.
I haven't seen Torps yet, so can't comment on those.
Lasers are a bit dodgy. As someone mentioned it should be a beam for 3s on a target. Heavy medium lasers already do this, but mostly because they have a slow RoF. So this would be silly on smaller or quad lasers ofcourse. --- Currently flying a PvE geared Crusader and Prophecy |
Zalathar
Minmatar Biometaloid INC
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Posted - 2007.03.30 16:20:00 -
[30]
would be nice if we could see dmage on ships (ripped armour and such, not just the occaisonal plasma flame)
btw, is there a fire all weapons command?
~~~~~~ sig currently being remastered (it was too large) ~~~~~~ |
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