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Thread Statistics | Show CCP posts - 1 post(s) |

Mrissa Easeah
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Posted - 2003.12.23 21:56:00 -
[1]
Please, new ship, the tug, that you can link a ship in dock to, launch with the linked ship connected, then haul, at very slow speeds, to another station. Can also be used to haul abandoned vehicles away.
Unlinking could be automatic at docking, or could require the same skill that allows you to link.
This allows
a)transport of ships without creating dozens of shuttlecraft.
b) risk of either ship being ambushed. ie, don't try this in O.O space without heavy escort. The towed ship should be able to be targeted seperately from the tug itself.
c) With a good reputation, a business for the tuggers, so more specialization if most people don't want to buy the skills.
d) Grand theft starship! In cases of abandoned ships, the tugger could take a security hit in empire space when he links to it without permission (pop-up window for the person's vehical being tugged, asking permission).
Just a thought that would make the dynamics of space travel in eve a little more ... dynamic. :>
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Ris Dnalor
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Posted - 2003.12.23 22:14:00 -
[2]
nice idea... how about being able to haul a 'train' of ship-sized cargo containers behind ye, eh? I suppose they should travel slower than normal ships somehow... perhaps the accell/decel takes considerably longer? -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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Asharee Intrefer
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Posted - 2003.12.23 23:18:00 -
[3]
Perhaps if speeds for tugs were really low, so it would take at least 30 minutes to travel 10 AU's, or something like that.
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Gilgamoth
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Posted - 2003.12.24 08:30:00 -
[4]
I like the idea of larger cans. I can fit 4x giant secure cans in my Mammoths hold.
-oOo- Captain Gilgamoth Head of Research & Development - Hadean Drive Yards
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Darsk'hul
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Posted - 2003.12.24 08:53:00 -
[5]
Tug ship idea sounds very good to me. I vote for it ! __________
No more CEO of Placid Partners Inc. Contact for this corp is now Yilo.
Freelancer at Lost Order |

Don Rumata
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Posted - 2003.12.24 09:37:00 -
[6]
Sounds like a great idea!! I especially like the idea of being able to daisy chain containers and pull them out to an ore field!
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Darsk'hul
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Posted - 2003.12.24 09:40:00 -
[7]
I think that you can only haul a given number of ships/container (up to 10 - same as for drones, this number should be determined by skills, so one more specialisation for players) in order to avoid ship train spamming. __________
No more CEO of Placid Partners Inc. Contact for this corp is now Yilo.
Freelancer at Lost Order |

Don Rumata
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Posted - 2003.12.24 09:48:00 -
[8]
even 5 is cool with me.. Saves me time in making coutless trips with my bestower to bring the ore back to the station!! 
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Asharee Intrefer
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Posted - 2003.12.24 11:30:00 -
[9]
The mention of drones made me think of another thing that would make tugs "useful but limited in gameplay": How about a piece of hardware that has to be fitted in the ship to be able to tug it?
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Kyndoku
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Posted - 2003.12.27 20:40:00 -
[10]
Great idea this one. Bumped
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Darsk'hul
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Posted - 2003.12.28 12:59:00 -
[11]
re-bump  __________
No more CEO of Placid Partners Inc. Contact for this corp is now Yilo.
Freelancer at Lost Order |

Darsk'hul
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Posted - 2004.01.21 09:02:00 -
[12]
BUMP ! __________
No more CEO of Placid Partners Inc. Contact for this corp is now Yilo.
Freelancer at Lost Order |

AnjinSan
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Posted - 2004.01.23 11:56:00 -
[13]
I like the Idea but it shouldnĘt want it be so effective that it eliminates the role of the hauler.

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Alexis Machine
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Posted - 2004.01.24 03:59:00 -
[14]
Wasn't there actually offical talk of them letting you "tug" ships? I remember it from beta, but forgot about it.. heh.
Anywho, I support it man!
BTW, how's it goin' Mrissa! Haven't seen you or spooky since shortly after launch.
----------------sig---------------------------- Dtai'kai'-dte sa-de nau'gkon dtain'aun bpi-de.
if you don't wake up, i'll have to stop kissing you. all that flailing has made you sleepy. you rest while i untie you. stay here until they find you. My hand made mannequin. i won't let them get you. they'll know you're mine by the fingerprints on your throat. isn't she lovely? isn't she wonderful? like the *****s that we are, swatting flies from the wounds we design. |

Infection
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Posted - 2004.01.24 07:52:00 -
[15]
Edited by: Infection on 24/01/2004 07:59:54 This sounds like what I posted a few days ago about tow'able cargospace. Only with ships and cargo instead of just cargo.
Linkage
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Me Loonn
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Posted - 2004.02.24 04:27:00 -
[16]
I have been thinking about some way to build ships and move them to 1.0 space for sale awhile.
These tugs could be the long wanted solution to the 10k isk cost per ship moved.
(BTW, why arent there any carriers in EVE ? - 20 interceptors / frigs in the launchbay .. yikes )
--------------------------- Reality is merely an illusion, albeit a very persistent one.
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Haratu
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Posted - 2004.02.24 08:54:00 -
[17]
I like this idea alot... plus everyone is adding even more to this which sounds great.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |

Synex
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Posted - 2004.02.24 21:53:00 -
[18]
Yes, the devs were talking about this in beta, and *apparently* had it all coded etc. etc. and ready for launch!
/me listens for "Boom boom boom Another one bites the dust!"
Yes, people, it's another great idea that obviously never made it through to us...
Synex eveDB
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vf142rex
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Posted - 2004.02.24 22:20:00 -
[19]
I suggested this months ago, but was written off as just another person to come up with the same idea ;) Apparently, it has been suggested a lot.
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Hanns
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Posted - 2004.02.25 05:38:00 -
[20]
I posted this a few eons back 
linkywinky
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Darsk'hul
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Posted - 2004.02.25 09:20:00 -
[21]
So, it was lost under 400 pages of ideas 'cause unbumped  __________
No more CEO of Placid Partners Inc. Contact for this corp is now Yilo.
Freelancer at Lost Order |

Moonracer
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Posted - 2004.02.25 15:49:00 -
[22]
ah yes a great idea. shuttling ships across space is a tedious task so this sounds great. One thing though. You'd have to be able to tug more than one ship at a time. Otherwise using this to transport your ships from point A to B would be pointless (especially since the tug would be slower (much slower) than a shuttle.
Maybe (if and when) they implement Titan class ships, there will be a carrier class that can transport multiple ships. As it says they can carry whole fleets in the story article.
Also, what if this was two seperate things?:
A. Ships that have cargo holds large enough to cary multiple smaller ships.
B. A "Tug Operation" skill which would be used to operate a special high slot tool for linking ships. Use the "tugger(?)" on a targeted ship to link to it. if successfull, you can tug it away. The tool could be used on any ship with enough power/CPU to use it (which would both limit it's use to say cruisers and up as well as drain enough resources to limit other functions). The tool would also dramatically decrease the max ship speed while activated.
Just thinking also, there could be two versions. A commercial version, which only allows you to link permited or abandoned ships and a black market version that doesn't limit who you can link. Just thinking that it could be used to link to and slow down an enemy ship (with extreem risk to the tug). But that would probably bring about too many problems :)
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Sushanta Mog
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Posted - 2004.03.03 13:03:00 -
[23]
Maybe a bumb will help -------------- When you have exhausted all possibilities, remember this - you haven't. ------------------ (Thomas Edison) |

The Chef
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Posted - 2004.03.03 13:12:00 -
[24]
Sorry, but this strikes me as a really bad idea... I mean honestly, who is going to want to sit around doing nothing while someone else carries thier ship along at incredibly slow speeds... As for moving empty ships, whats the point? You could do it quicker using shuttles. ====================================
EVEkill Visit our homepage |

Master Joe
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Posted - 2004.03.03 13:37:00 -
[25]
Edited by: Master Joe on 03/03/2004 13:40:32 Edited by: Master Joe on 03/03/2004 13:38:15 How about using this "tuging" skill with the HAULERS! so no new ships would be needed only a few effects ;) and they are already slow so their speed would be low enough btw... you could warp with an other ship attached to yours and they could drag the mobile refinerys too... |

Sushanta Mog
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Posted - 2004.03.06 09:41:00 -
[26]
Quote: Sorry, but this strikes me as a really bad idea... I mean honestly, who is going to want to sit around doing nothing while someone else carries thier ship along at incredibly slow speeds... As for moving empty ships, whats the point? You could do it quicker using shuttles.
Uuu, Ive got more than one ship, and it would be nice to be able to tug 'em along when I move.
What is a bad idea, are industrial ships, which basically are tugs with a big balloon of empty cargo attached to it, compared to tuggin cc's the indy is a bad idea, and frankly I don't understand why the indy ship idea was even implemented as it is. Personally I think all ore transport should involve moving cc's, secure or otherwise, fit em on a rig which in turn is tugged(by a tug) to the refinery. -------------- When you have exhausted all possibilities, remember this - you haven't. ------------------ (Thomas Edison) |

Bsport
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Posted - 2004.03.26 13:14:00 -
[27]
Edited by: Bsport on 26/03/2004 14:49:10 Edited by: Bsport on 26/03/2004 13:22:20 Hows this
but being able to fit tow laser modules would be very cool on any ship.
but u could also have a speial ship for this aswell,and that gave a bounce ie 5% increase in speed per lvl, and say an extra ship per lvl
but u need nav lvl5 warp cord operation lvl4 and another 1 say indy lvl5?
you could also have a special tow skill for this aswell ( 1 extra ship on tow per lvl, so lvl5 u can tow 10 ships)
but that would need tow ship lvl5
towing a cans around would be very nice indeed
what u think on that?
--------
|~~~| I run out of money, so bunny has been | OIL | grounded down to make grease for my |____| rifter- poor bunny
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Atansa
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Posted - 2004.03.30 22:17:00 -
[28]
Quote: Please, new ship, the tug, that you can link a ship in dock to, launch with the linked ship connected, then haul, at very slow speeds, to another station. Can also be used to haul abandoned vehicles away.
Unlinking could be automatic at docking, or could require the same skill that allows you to link.
This allows
a)transport of ships without creating dozens of shuttlecraft.
b) risk of either ship being ambushed. ie, don't try this in O.O space without heavy escort. The towed ship should be able to be targeted seperately from the tug itself.
c) With a good reputation, a business for the tuggers, so more specialization if most people don't want to buy the skills.
d) Grand theft starship! In cases of abandoned ships, the tugger could take a security hit in empire space when he links to it without permission (pop-up window for the person's vehical being tugged, asking permission).
Just a thought that would make the dynamics of space travel in eve a little more ... dynamic. :>
the reason why I love this idea is simple On missions I have about 50 or so shuttles......now.....I do not want to move them with my horder 2 at a time I would love to set up a train of them and just move them to a station with a reprocessing plant.
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Alberto
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Posted - 2004.03.30 23:55:00 -
[29]
good idea ****ing off society one dumba$$ at a time |

Dastur
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Posted - 2004.12.28 19:36:00 -
[30]
Edited by: Dastur on 28/12/2004 19:36:29 This one got lost in the black hole of forgotten posts.
I do think it is a good idea to have a tug type ship (small and slow) that could pull *packaged* ships in chainlike fashion with tug skills for the amount of ships that could be towed.
The more ships being towed, the slower that whole process becomes. Minimal (to none) modules on the tug.
That way, it would permit a better distribution of factories which mean that one could build at fairly low costs and take chances in dragging the results in hot spaces where one could stand to make a good profit.
Das. -- It's easy to fly, It's easy to land. The hard part is to land the thing in one piece! --
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