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Mrissa Easeah
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Posted - 2003.12.23 21:56:00 -
[1]
Please, new ship, the tug, that you can link a ship in dock to, launch with the linked ship connected, then haul, at very slow speeds, to another station. Can also be used to haul abandoned vehicles away.
Unlinking could be automatic at docking, or could require the same skill that allows you to link.
This allows
a)transport of ships without creating dozens of shuttlecraft.
b) risk of either ship being ambushed. ie, don't try this in O.O space without heavy escort. The towed ship should be able to be targeted seperately from the tug itself.
c) With a good reputation, a business for the tuggers, so more specialization if most people don't want to buy the skills.
d) Grand theft starship! In cases of abandoned ships, the tugger could take a security hit in empire space when he links to it without permission (pop-up window for the person's vehical being tugged, asking permission).
Just a thought that would make the dynamics of space travel in eve a little more ... dynamic. :>
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Ris Dnalor
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Posted - 2003.12.23 22:14:00 -
[2]
nice idea... how about being able to haul a 'train' of ship-sized cargo containers behind ye, eh? I suppose they should travel slower than normal ships somehow... perhaps the accell/decel takes considerably longer? -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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Asharee Intrefer
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Posted - 2003.12.23 23:18:00 -
[3]
Perhaps if speeds for tugs were really low, so it would take at least 30 minutes to travel 10 AU's, or something like that.
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Gilgamoth
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Posted - 2003.12.24 08:30:00 -
[4]
I like the idea of larger cans. I can fit 4x giant secure cans in my Mammoths hold.
-oOo- Captain Gilgamoth Head of Research & Development - Hadean Drive Yards
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Darsk'hul
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Posted - 2003.12.24 08:53:00 -
[5]
Tug ship idea sounds very good to me. I vote for it ! __________
No more CEO of Placid Partners Inc. Contact for this corp is now Yilo.
Freelancer at Lost Order |

Don Rumata
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Posted - 2003.12.24 09:37:00 -
[6]
Sounds like a great idea!! I especially like the idea of being able to daisy chain containers and pull them out to an ore field!
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Darsk'hul
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Posted - 2003.12.24 09:40:00 -
[7]
I think that you can only haul a given number of ships/container (up to 10 - same as for drones, this number should be determined by skills, so one more specialisation for players) in order to avoid ship train spamming. __________
No more CEO of Placid Partners Inc. Contact for this corp is now Yilo.
Freelancer at Lost Order |

Don Rumata
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Posted - 2003.12.24 09:48:00 -
[8]
even 5 is cool with me.. Saves me time in making coutless trips with my bestower to bring the ore back to the station!! 
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Asharee Intrefer
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Posted - 2003.12.24 11:30:00 -
[9]
The mention of drones made me think of another thing that would make tugs "useful but limited in gameplay": How about a piece of hardware that has to be fitted in the ship to be able to tug it?
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Kyndoku
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Posted - 2003.12.27 20:40:00 -
[10]
Great idea this one. Bumped
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Darsk'hul
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Posted - 2003.12.28 12:59:00 -
[11]
re-bump  __________
No more CEO of Placid Partners Inc. Contact for this corp is now Yilo.
Freelancer at Lost Order |

Darsk'hul
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Posted - 2004.01.21 09:02:00 -
[12]
BUMP ! __________
No more CEO of Placid Partners Inc. Contact for this corp is now Yilo.
Freelancer at Lost Order |

AnjinSan
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Posted - 2004.01.23 11:56:00 -
[13]
I like the Idea but it shouldnĘt want it be so effective that it eliminates the role of the hauler.

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Alexis Machine
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Posted - 2004.01.24 03:59:00 -
[14]
Wasn't there actually offical talk of them letting you "tug" ships? I remember it from beta, but forgot about it.. heh.
Anywho, I support it man!
BTW, how's it goin' Mrissa! Haven't seen you or spooky since shortly after launch.
----------------sig---------------------------- Dtai'kai'-dte sa-de nau'gkon dtain'aun bpi-de.
if you don't wake up, i'll have to stop kissing you. all that flailing has made you sleepy. you rest while i untie you. stay here until they find you. My hand made mannequin. i won't let them get you. they'll know you're mine by the fingerprints on your throat. isn't she lovely? isn't she wonderful? like the *****s that we are, swatting flies from the wounds we design. |

Infection
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Posted - 2004.01.24 07:52:00 -
[15]
Edited by: Infection on 24/01/2004 07:59:54 This sounds like what I posted a few days ago about tow'able cargospace. Only with ships and cargo instead of just cargo.
Linkage
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Me Loonn
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Posted - 2004.02.24 04:27:00 -
[16]
I have been thinking about some way to build ships and move them to 1.0 space for sale awhile.
These tugs could be the long wanted solution to the 10k isk cost per ship moved.
(BTW, why arent there any carriers in EVE ? - 20 interceptors / frigs in the launchbay .. yikes )
--------------------------- Reality is merely an illusion, albeit a very persistent one.
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Haratu
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Posted - 2004.02.24 08:54:00 -
[17]
I like this idea alot... plus everyone is adding even more to this which sounds great.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |

Synex
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Posted - 2004.02.24 21:53:00 -
[18]
Yes, the devs were talking about this in beta, and *apparently* had it all coded etc. etc. and ready for launch!
/me listens for "Boom boom boom Another one bites the dust!"
Yes, people, it's another great idea that obviously never made it through to us...
Synex eveDB
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vf142rex
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Posted - 2004.02.24 22:20:00 -
[19]
I suggested this months ago, but was written off as just another person to come up with the same idea ;) Apparently, it has been suggested a lot.
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Hanns
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Posted - 2004.02.25 05:38:00 -
[20]
I posted this a few eons back 
linkywinky
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Darsk'hul
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Posted - 2004.02.25 09:20:00 -
[21]
So, it was lost under 400 pages of ideas 'cause unbumped  __________
No more CEO of Placid Partners Inc. Contact for this corp is now Yilo.
Freelancer at Lost Order |

Moonracer
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Posted - 2004.02.25 15:49:00 -
[22]
ah yes a great idea. shuttling ships across space is a tedious task so this sounds great. One thing though. You'd have to be able to tug more than one ship at a time. Otherwise using this to transport your ships from point A to B would be pointless (especially since the tug would be slower (much slower) than a shuttle.
Maybe (if and when) they implement Titan class ships, there will be a carrier class that can transport multiple ships. As it says they can carry whole fleets in the story article.
Also, what if this was two seperate things?:
A. Ships that have cargo holds large enough to cary multiple smaller ships.
B. A "Tug Operation" skill which would be used to operate a special high slot tool for linking ships. Use the "tugger(?)" on a targeted ship to link to it. if successfull, you can tug it away. The tool could be used on any ship with enough power/CPU to use it (which would both limit it's use to say cruisers and up as well as drain enough resources to limit other functions). The tool would also dramatically decrease the max ship speed while activated.
Just thinking also, there could be two versions. A commercial version, which only allows you to link permited or abandoned ships and a black market version that doesn't limit who you can link. Just thinking that it could be used to link to and slow down an enemy ship (with extreem risk to the tug). But that would probably bring about too many problems :)
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Sushanta Mog
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Posted - 2004.03.03 13:03:00 -
[23]
Maybe a bumb will help -------------- When you have exhausted all possibilities, remember this - you haven't. ------------------ (Thomas Edison) |

The Chef
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Posted - 2004.03.03 13:12:00 -
[24]
Sorry, but this strikes me as a really bad idea... I mean honestly, who is going to want to sit around doing nothing while someone else carries thier ship along at incredibly slow speeds... As for moving empty ships, whats the point? You could do it quicker using shuttles. ====================================
EVEkill Visit our homepage |

Master Joe
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Posted - 2004.03.03 13:37:00 -
[25]
Edited by: Master Joe on 03/03/2004 13:40:32 Edited by: Master Joe on 03/03/2004 13:38:15 How about using this "tuging" skill with the HAULERS! so no new ships would be needed only a few effects ;) and they are already slow so their speed would be low enough btw... you could warp with an other ship attached to yours and they could drag the mobile refinerys too... |

Sushanta Mog
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Posted - 2004.03.06 09:41:00 -
[26]
Quote: Sorry, but this strikes me as a really bad idea... I mean honestly, who is going to want to sit around doing nothing while someone else carries thier ship along at incredibly slow speeds... As for moving empty ships, whats the point? You could do it quicker using shuttles.
Uuu, Ive got more than one ship, and it would be nice to be able to tug 'em along when I move.
What is a bad idea, are industrial ships, which basically are tugs with a big balloon of empty cargo attached to it, compared to tuggin cc's the indy is a bad idea, and frankly I don't understand why the indy ship idea was even implemented as it is. Personally I think all ore transport should involve moving cc's, secure or otherwise, fit em on a rig which in turn is tugged(by a tug) to the refinery. -------------- When you have exhausted all possibilities, remember this - you haven't. ------------------ (Thomas Edison) |

Bsport
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Posted - 2004.03.26 13:14:00 -
[27]
Edited by: Bsport on 26/03/2004 14:49:10 Edited by: Bsport on 26/03/2004 13:22:20 Hows this
but being able to fit tow laser modules would be very cool on any ship.
but u could also have a speial ship for this aswell,and that gave a bounce ie 5% increase in speed per lvl, and say an extra ship per lvl
but u need nav lvl5 warp cord operation lvl4 and another 1 say indy lvl5?
you could also have a special tow skill for this aswell ( 1 extra ship on tow per lvl, so lvl5 u can tow 10 ships)
but that would need tow ship lvl5
towing a cans around would be very nice indeed
what u think on that?
--------
|~~~| I run out of money, so bunny has been | OIL | grounded down to make grease for my |____| rifter- poor bunny
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Atansa
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Posted - 2004.03.30 22:17:00 -
[28]
Quote: Please, new ship, the tug, that you can link a ship in dock to, launch with the linked ship connected, then haul, at very slow speeds, to another station. Can also be used to haul abandoned vehicles away.
Unlinking could be automatic at docking, or could require the same skill that allows you to link.
This allows
a)transport of ships without creating dozens of shuttlecraft.
b) risk of either ship being ambushed. ie, don't try this in O.O space without heavy escort. The towed ship should be able to be targeted seperately from the tug itself.
c) With a good reputation, a business for the tuggers, so more specialization if most people don't want to buy the skills.
d) Grand theft starship! In cases of abandoned ships, the tugger could take a security hit in empire space when he links to it without permission (pop-up window for the person's vehical being tugged, asking permission).
Just a thought that would make the dynamics of space travel in eve a little more ... dynamic. :>
the reason why I love this idea is simple On missions I have about 50 or so shuttles......now.....I do not want to move them with my horder 2 at a time I would love to set up a train of them and just move them to a station with a reprocessing plant.
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Alberto
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Posted - 2004.03.30 23:55:00 -
[29]
good idea ****ing off society one dumba$$ at a time |

Dastur
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Posted - 2004.12.28 19:36:00 -
[30]
Edited by: Dastur on 28/12/2004 19:36:29 This one got lost in the black hole of forgotten posts.
I do think it is a good idea to have a tug type ship (small and slow) that could pull *packaged* ships in chainlike fashion with tug skills for the amount of ships that could be towed.
The more ships being towed, the slower that whole process becomes. Minimal (to none) modules on the tug.
That way, it would permit a better distribution of factories which mean that one could build at fairly low costs and take chances in dragging the results in hot spaces where one could stand to make a good profit.
Das. -- It's easy to fly, It's easy to land. The hard part is to land the thing in one piece! --
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Dastur
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Posted - 2004.12.28 19:36:00 -
[31]
Edited by: Dastur on 28/12/2004 19:36:29 This one got lost in the black hole of forgotten posts.
I do think it is a good idea to have a tug type ship (small and slow) that could pull *packaged* ships in chainlike fashion with tug skills for the amount of ships that could be towed.
The more ships being towed, the slower that whole process becomes. Minimal (to none) modules on the tug.
That way, it would permit a better distribution of factories which mean that one could build at fairly low costs and take chances in dragging the results in hot spaces where one could stand to make a good profit.
Das. -- It's easy to fly, It's easy to land. The hard part is to land the thing in one piece! --
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Elton
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Posted - 2004.12.28 21:53:00 -
[32]
Edited by: Elton on 28/12/2004 21:57:50 would having to buy a new ship that is Mega Slow, needs special skills and some skills already around on level5, outweight the cost of having to use a shuttle for the return trip
if you can't build them closer to where you want to sell them is it worth using such a slow ship from many more jumps away
alot of ship builders have a Alternative Pilot Character that can fly all kinds of ships around, or people in the corp from different races that can do that when they get online and find the ship transport request in the mail
if you really need to transport alot of ships why not just do it the usual way with a little Shuttle hauling every now and then to get the shuttles back to the station you need them for the return trip
whole new Ship type Tug specialised heavy skill super slow, or the usualy way with shuttle for return trip and a hauling trip to get the shuttles back there again for next use either way it's going to take alot of time just to move a couple of ships
almost forgot the abandoned ship thing i think it would cost less time for a ship thief to just train for the ship types they hope to run into abandoned in space at "safe spots" and make a fast gettaway then trying to steal a ship with something that moves like 10Au per 30 minutes
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Elton
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Posted - 2004.12.28 21:53:00 -
[33]
Edited by: Elton on 28/12/2004 21:57:50 would having to buy a new ship that is Mega Slow, needs special skills and some skills already around on level5, outweight the cost of having to use a shuttle for the return trip
if you can't build them closer to where you want to sell them is it worth using such a slow ship from many more jumps away
alot of ship builders have a Alternative Pilot Character that can fly all kinds of ships around, or people in the corp from different races that can do that when they get online and find the ship transport request in the mail
if you really need to transport alot of ships why not just do it the usual way with a little Shuttle hauling every now and then to get the shuttles back to the station you need them for the return trip
whole new Ship type Tug specialised heavy skill super slow, or the usualy way with shuttle for return trip and a hauling trip to get the shuttles back there again for next use either way it's going to take alot of time just to move a couple of ships
almost forgot the abandoned ship thing i think it would cost less time for a ship thief to just train for the ship types they hope to run into abandoned in space at "safe spots" and make a fast gettaway then trying to steal a ship with something that moves like 10Au per 30 minutes
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Dastur
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Posted - 2004.12.29 04:21:00 -
[34]
Originally by: Elton Edited by: Elton on 28/12/2004 21:57:50 would having to buy a new ship that is Mega Slow, needs special skills and some skills already around on level5, outweight the cost of having to use a shuttle for the return trip
Oh, I don't know. You tell me. Let see, some of the manufacture slots are now costing upward of a million a week, especially in hot spots. 3 to 10 jumps away in safe space those same slots are only costing 50K or so.
Then, get a number of return shutles shuttles (or same with Alts) to drive those ships (ships type skills needed) to where one can get a good price for same, ie in the hot spot(s) in question.... time lost, expenses lost, etc...)
On the other hand with a tug you would be able to pull (for ex up to 5) ships at once, getting them to market without added overheads of shuttles, extra crews or skills. This means that more ship types could be build and sold by the same indiv/corp at a lower cost = more profits.
Of course, the drawbacks would be the risk of moving those same ships, but then either a good escort or remaining in safe space could do.
Yes, some in the "now" crowd might choke on something like this as it introduce time sink items, but I say too bad.
Whether any one individual likes an option like this or not is irrelevant. If it is added to the system some will use it.
Das.
-- It's easy to fly, It's easy to land. The hard part is to land the thing in one piece! --
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Dastur
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Posted - 2004.12.29 04:21:00 -
[35]
Originally by: Elton Edited by: Elton on 28/12/2004 21:57:50 would having to buy a new ship that is Mega Slow, needs special skills and some skills already around on level5, outweight the cost of having to use a shuttle for the return trip
Oh, I don't know. You tell me. Let see, some of the manufacture slots are now costing upward of a million a week, especially in hot spots. 3 to 10 jumps away in safe space those same slots are only costing 50K or so.
Then, get a number of return shutles shuttles (or same with Alts) to drive those ships (ships type skills needed) to where one can get a good price for same, ie in the hot spot(s) in question.... time lost, expenses lost, etc...)
On the other hand with a tug you would be able to pull (for ex up to 5) ships at once, getting them to market without added overheads of shuttles, extra crews or skills. This means that more ship types could be build and sold by the same indiv/corp at a lower cost = more profits.
Of course, the drawbacks would be the risk of moving those same ships, but then either a good escort or remaining in safe space could do.
Yes, some in the "now" crowd might choke on something like this as it introduce time sink items, but I say too bad.
Whether any one individual likes an option like this or not is irrelevant. If it is added to the system some will use it.
Das.
-- It's easy to fly, It's easy to land. The hard part is to land the thing in one piece! --
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ArcticFox
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Posted - 2004.12.29 07:11:00 -
[36]
This could be adapted in all sorts of interesting ways to NPCs, especially customs. Say that with consent someone can tug even a piloted ship, so customs scan you for contraband, web/scramble you, and then a tug comes and arrests you and impounds your ship or something of the like. :)
Ok, so that's a fairly pointless excercise in tug use, but it adds a degree of realism. Cops don't always just blow up all offenders. ----------------------------------
"There's no +6 Sword of WTFPWN in Eve." - Er... Some person on the forum... |

ArcticFox
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Posted - 2004.12.29 07:11:00 -
[37]
This could be adapted in all sorts of interesting ways to NPCs, especially customs. Say that with consent someone can tug even a piloted ship, so customs scan you for contraband, web/scramble you, and then a tug comes and arrests you and impounds your ship or something of the like. :)
Ok, so that's a fairly pointless excercise in tug use, but it adds a degree of realism. Cops don't always just blow up all offenders. ----------------------------------
"There's no +6 Sword of WTFPWN in Eve." - Er... Some person on the forum... |

Elton
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Posted - 2004.12.29 14:58:00 -
[38]
Edited by: Elton on 29/12/2004 15:05:37 "Oh, I don't know. You tell me. Let see, some of the manufacture slots are now costing upward of a million a week, especially in hot spots. 3 to 10 jumps away in safe space those same slots are only costing 50K or so."
those slots cost so much cause everybody wants to build there but i've seen plenty of Systems where the price of a factory slot on one station is insane and on the other cause of lack of research facilities the price is like 40K and half of it is always available
problem is people don't want to be mobile and flexible they are Homebased, tied to a location cause the corp hanger is there where they keep all the stuff right at the fingertips for production/research
that's why the price can be so high on one station and so low on the next station in the same system
and if you're already in a place where the prices are that high cause it's a hotspot then why not sell the ship there cause you want to sell them at hotspots right
what i would like to see a Tug boat do is push or pull Large Badger like Cargoholds the size of Station Warehouses at half the speed of Large mining barges
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Elton
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Posted - 2004.12.29 14:58:00 -
[39]
Edited by: Elton on 29/12/2004 15:05:37 "Oh, I don't know. You tell me. Let see, some of the manufacture slots are now costing upward of a million a week, especially in hot spots. 3 to 10 jumps away in safe space those same slots are only costing 50K or so."
those slots cost so much cause everybody wants to build there but i've seen plenty of Systems where the price of a factory slot on one station is insane and on the other cause of lack of research facilities the price is like 40K and half of it is always available
problem is people don't want to be mobile and flexible they are Homebased, tied to a location cause the corp hanger is there where they keep all the stuff right at the fingertips for production/research
that's why the price can be so high on one station and so low on the next station in the same system
and if you're already in a place where the prices are that high cause it's a hotspot then why not sell the ship there cause you want to sell them at hotspots right
what i would like to see a Tug boat do is push or pull Large Badger like Cargoholds the size of Station Warehouses at half the speed of Large mining barges
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Jerrod Syn
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Posted - 2004.12.29 19:08:00 -
[40]
Edited by: Jerrod Syn on 29/12/2004 19:12:36
Originally by: AnjinSan I like the Idea but it shouldnĘt want it be so effective that it eliminates the role of the hauler.

I would liken the difference thus:
Industrial Ship = Semi-Trailer truck
Space Tug = Train/Railway
I don't know if they should have the ability to "tug" a station container/vault (though it would be nice!), but Maximum warp speed of 1.5 au/s and normal space speed base of 50-75. 1 to 5 high slots depending on the level of tug(for the tractor beams) NO TURRET/LAUNCHER SLOTS, so add the module Tractor Beam (and make it like a Strip Miner/Ice Miner), no Mid or low slots, no cargo hold, no drone space. A VERY specialized ship.
Just my .02 ISK to a very good idea.
{edit} to correct spelling
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Jerrod Syn
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Posted - 2004.12.29 19:08:00 -
[41]
Edited by: Jerrod Syn on 29/12/2004 19:12:36
Originally by: AnjinSan I like the Idea but it shouldnĘt want it be so effective that it eliminates the role of the hauler.

I would liken the difference thus:
Industrial Ship = Semi-Trailer truck
Space Tug = Train/Railway
I don't know if they should have the ability to "tug" a station container/vault (though it would be nice!), but Maximum warp speed of 1.5 au/s and normal space speed base of 50-75. 1 to 5 high slots depending on the level of tug(for the tractor beams) NO TURRET/LAUNCHER SLOTS, so add the module Tractor Beam (and make it like a Strip Miner/Ice Miner), no Mid or low slots, no cargo hold, no drone space. A VERY specialized ship.
Just my .02 ISK to a very good idea.
{edit} to correct spelling
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