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1. Sentry Gun positioning in low sec space. - in Player Features and Ideas Discussion [original thread]
well shows how often i'm in the low security zones eh don't know where i got the Destructable part from the Sentries could be Further from the Gate but since in the low security zones there aren't always enough of them to form a Square of them ...
- by Elton - at 2005.05.23 14:28:00
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2. Getting out of our ships - in Player Features and Ideas Discussion [original thread]
Edited by: Elton on 23/05/2005 14:16:27 sight seeing on planets nice....the first couple of times was fun in the beginning with all the Lights and cities on the planets, now hardly notice them anymore cause i've got things to do or offline Fo...
- by Elton - at 2005.05.23 14:16:00
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3. Getting out of our ships - in Player Features and Ideas Discussion [original thread]
Edited by: Elton on 23/05/2005 14:16:27 sight seeing on planets nice....the first couple of times was fun in the beginning with all the Lights and cities on the planets, now hardly notice them anymore cause i've got things to do or offline Fo...
- by Elton - at 2005.05.23 14:16:00
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4. Sentry Gun positioning in low sec space. - in Player Features and Ideas Discussion [original thread]
thought the Sentry guns in 0.4 and below were few in numbers and weaker, even destructable or atleast be able to "tank" the damage they do for the people that know how from experience
- by Elton - at 2005.05.22 22:15:00
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5. Skill Training time, how about a bonus? - in Player Features and Ideas Discussion [original thread]
"WoW got this idea in rested character. If character is rested it gains exp faster in the game. Eve should allow for a similar bonus to the players who stay offline." you need to be offline for a hour or 8 and if you go back online to kill some b...
- by Elton - at 2005.03.16 14:07:00
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6. Skill completion should show EVE game time - in Player Features and Ideas Discussion [original thread]
how about just adding a line on when the skill is estimated to be completed in EVE Time
- by Elton - at 2005.01.08 18:07:00
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7. Skill completion should show EVE game time - in Player Features and Ideas Discussion [original thread]
3pm afternoon 17 hours later 3pm + 12 hours = 3am 3am + 5 hours = 8 o'clock in the morning the next day don't know what the time will be by then on Eve though
- by Elton - at 2005.01.08 18:01:00
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8. Anti-Missile Turret - in Player Features and Ideas Discussion [original thread]
if they work automaticly how will the multiple turrets know which turret is trying to blow up which missile they would probably all try to shoot the first missile that comes within the 5km range and you'de have say 3 Gattling turrets out of acti...
- by Elton - at 2005.01.08 17:17:00
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9. a suggestion to stop the lab crisis - in Player Features and Ideas Discussion [original thread]
putting a higher cost on Research will only result in the End product being more expensive and using Trade Goods and Minerals for the research will make their prices go up as well making it harder for Trade Goods Trading between stations for so...
- by Elton - at 2005.01.08 17:11:00
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10. Mine to another ships hold. - in Player Features and Ideas Discussion [original thread]
Linking ships to transfer cargo?
- by Elton - at 2005.01.08 14:46:00
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11. Rescue Ships - in Player Features and Ideas Discussion [original thread]
carrying people with you like a Taxi might explain why people now have a 1m¦ volume in the Atributes tab when you do Show info on someone
- by Elton - at 2005.01.07 14:03:00
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12. paint and add decales to ships - in Player Features and Ideas Discussion [original thread]
oh Please CCP Pimp my Atron
- by Elton - at 2005.01.07 13:54:00
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13. Real new content for 2005? - in Player Features and Ideas Discussion [original thread]
wonder how this Experimenting would work cause whatever you get out of it would have to already be thought of for it to work ingame
- by Elton - at 2005.01.07 13:18:00
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14. Ore thief solution idea - tags to help everyone - in Player Features and Ideas Discussion [original thread]
well jettison Containers aren't Garbage really cause it has a owner (show info - picture) so it does belong to someone and they have their own reasons why he/she has launched it out of the cargobay and when i can't do much with the stuff inside...
- by Elton - at 2005.01.07 13:15:00
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15. cov ops frigs - in Player Features and Ideas Discussion [original thread]
when you jump and are still cloaked you now have to move first to decloak then you can Cloak again you decloak when you get near Anything that's 2500 meters from you and you need to be 2000 meters from anything before you can cloak don't know i...
- by Elton - at 2005.01.07 12:51:00
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16. Tech 2 "named" modules - in Player Features and Ideas Discussion [original thread]
Tech 1 Named modules and regular ones will always be wanted cause not everybody has the skills or the money for Tech 2 anyway
- by Elton - at 2005.01.07 12:47:00
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17. EVE-Bank - in Player Features and Ideas Discussion [original thread]
could be done through npc's and that you can't delete the character cause it has outstanding loans that need to be paid in full before the termination
- by Elton - at 2005.01.06 15:15:00
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18. EVE-Bank - in Player Features and Ideas Discussion [original thread]
and the Anti-Alternative character exploit? create a alternative, lend money, transfer money, delete character
- by Elton - at 2005.01.06 15:11:00
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19. Possible Ore Thief Solution - in Player Features and Ideas Discussion [original thread]
too bad that what they can hold in Cargo is also their Volume station warehouse 100.000.000m¦
- by Elton - at 2005.01.06 14:38:00
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20. 'Pirate' ship module - in Player Features and Ideas Discussion [original thread]
well that kind of cargo hijacking was done by npc's that just shouted you needed to jettison your cargo or be shot and you'de get a message with a yes or a no option to do it if you clicked no they would spawn and start shooting
- by Elton - at 2005.01.06 14:29:00
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