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Proxay
Gallente Fallen Angel's Xelas Alliance
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Posted - 2007.04.02 03:50:00 -
[1]
Originally by: MitchellSW Good Fight AXE and After , lost my t2 fitted drake but it was worth it. BTW nice Motherships MC 
No mothers were there..
12 hostile carriers, 2+ dreadnaughts.
We had about 40+ battleships, lots of support, and we just kept comming, I personally lost 2x T2 Sniperthrons + a stabber :P
Good fight everyone.
PS. HOLY **** THAT WAS LAGGY.
God I hope this is under 24kb It is :) Kreul Intentions |

Proxay
Gallente Fallen Angel's Xelas Alliance
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Posted - 2007.04.02 05:05:00 -
[2]
Funniest moment for us was when we had to call primary and secondarys in local :P
God I hope this is under 24kb It is :) Kreul Intentions |

Proxay
Gallente Fallen Angel's Xelas Alliance
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Posted - 2007.04.02 05:18:00 -
[3]
Originally by: prathe basically it was 300
just re-enacted in eve
Pfffffffft :P
PS. Booked Tickets to see 300 @ midnight on IMAX melbourne, looking forward to it :D
God I hope this is under 24kb It is :) Kreul Intentions |

Proxay
Gallente Fallen Angel's Xelas Alliance
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Posted - 2007.04.04 03:43:00 -
[4]
^ Above Post, he really is in xelas ^
**edit** Grrrr... silly killboard not adding corp and alliance tags.
Algorithm 5 Hakata Industries Xelas Alliance **edit**
Frankly, all the isk-calculators are ****. Anyone with a math background would be horrified.
1. Many items have wildly innacurate values. Lots of faction gear is still priced at 0 isk.
2. The same price is used over time. A 80m cov ops 2 loss at the height of the cartel is reduced to 20m isk in a few months when invention drops the prices.
2. Mods not destroyed are ignored in the loss data. This SHOULD be somewhat evenly balanced, given ship to fitting cost rations are at least vaguely the same access all ship classes.
3. All damage is counted but not all loss.
This is the biggie. Send one frigate with a sensor damp with another alliance, have it target, damp one cycle, unlock, move targets, repeat.
All of a sudden you're on all 6 carrier kills and you've done 5 billion isk in "damage" with a tech 1 frigate. Riiiiiight...
At the very least, the isk damage calculator should divide the ship isk loss by the ratio of ships you had on the killmail. If you have 5 out of 10 ships, you get half the damage assigned to your alliance.
A slightly less naive method would assume all ships (on average across all battles) were involved from the start, and then split up the damage based on average DPS rates from the various classes of ships.
If you have a battleship, and a friend with a tackle ship, the battleship gets 90% of the damage assigned. Then again, that underrepresents the importance of non-damage-dealing ships.
So maybe the naive approach is best.
Regardless, I wouldn't be surprised if EVERY 0.0 alliance had efficiency rates above 50%. Which is quite clearly impossible. You can't all be winning all the time.
God I hope this is under 24kb It is :) Kreul Intentions |
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