
ShahFluffers
Ice Fire Warriors Escalating Entropy
10892
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Posted - 2016.11.20 18:59:34 -
[1] - Quote
Durncan Vance wrote:1.: How is the structure of an average coalition? Does it have coorperations for each job? e.g. one for military, one for mining etc, or does every coorperation has its own segments of military, mining etc Structure of corporations / alliances / coalitions vary.
Generally speaking... the larger they are, the more organized (and anal retentive) they are.
In terms of "jobs" or "specialities"... that is set by the players themselves. Mechanically, there is no difference between a corporation / alliance that is dedicated to PvP or one that is dedicated to PvE / industry / logistics.
Players can choose what they wish to do in a corporation / alliance as long as it ties in to what the overall corporation / alliance wants to do. This means that even if you choose an industry / logistics path, you can contribute to a PvP-centric organization (and vice versa). You simply have to convince others that you are worth their time and/or won't be a burden (note: this takes time and trust building).
A better question is; what kind of attitude / mentality are you looking for in a corporation alliance? If you can find people that operate in a manner that you are comfortable with or even like... then it doesn't really matter what the particulars of the corporation are.
After all... even the most hardened PvP player has to PvE and/or do industry / logistics. And even the most carebearish player needs to understand some of the basics of PvP and have a few combat vessels on standby.
Durncan Vance wrote:2.: Are there typical types of Coalitions? e.g. Headhunters, Miners, Explorers or do all coalitions just plan to gain influence on the Universe?
Since I plan to include B-r5rb into my thesis I am also interested in the history of the Halloween War ( i wasnt able to find more information about the reason for this war) and the involved coorperations. See above for the answer.
Durncan Vance wrote:3.: How does the metagaming of War work? I read something about propaganda, but wasn't able to identify it. is there an good example for propaganda (maybe from the halloween war)? Meta-gaming is... well... let us put it this way:
As in any war, moral of your own people and the moral of one's opponents does matter. If moral is high and people are excited and energized... they will log in to the game more and perform better during operations. If people are pessimistic, they will log in less and do stuff that may be less than helpful for the war effort (like moving their stuff to a "safer location" when they should be out in the field patrolling or guarding chokepoints).
Here is a good example of "propaganda" from Goonswarm crica 2011: https://youtu.be/fVX6xaMr-YU
And an article that takes about propaganda in EVE: http://www.zam.com/article/343/how-propaganda-is-part-of-eve-onlines-latest-big-war
Spying is another meta-game tactic. Roll an alternate character that is unaffiliated with your main character and organization, join the enemy's organization, infiltrate their intel channels and/or industrial/logistics groups, and then relay information back to your guys and/or sabotage it (ex: feed bad information and rumors, identify potential targets "behind the lines," steal stuff, etc).
Sometimes, mere rumors of a spy being in an organization (even when there isn't one) is enough to make people lose their minds and cause a collapse in the internal cohesion of a group. For example: "ARE YOU A SPY?!?!" "No." "I DON'T BELIEVE YOU!" "I am telling you, I am not-"
*player is kicked from the corporation* *player turned out to be the guy who supplied the group with ships and equipment*
Some other things that affect morale include, but are not limited to:
- keeping a player in the HQ system of your enemies to make them think someone is always watching (even when they aren't) - smacktalking in local chat - "hit and run" surprise attacks to keep one's enemies "off balance" and weary - "suicide squads" of players in cheap ships that attack an expensive structure and/or ship - "blue balling" an enemy fleet (see: pretending that you are going to attack, then avoiding direct engagement and leaving after the enemy has spend time, energy, and resources to organize and counter you).
The list goes on.
How did you Veterans start?
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