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Gindar
Privateers Privateer Alliance
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Posted - 2007.04.02 14:12:00 -
[1]
when i first heard about wrecks about half a year ago, they described it as having the ship loot (modules fitted and cargo) as well as remnants of the ship. unfortunately, the salvaged goods are only usable for making rigs.
however, on some ships a small amount of scrap metal is dropped. when refined it merely drops tritanium.
what if the wrecks dropped HEAPS of scrap metal, and when refined provided tritanium, pyerite, mexallon, nocxium, zydrine, even megacyte depending on the refiner's skills. this could reduce the need for hauler alts and promote the group hunter mentality of piracy that many find appealing. Sig removed does not contain your name, email [email protected] if you have any questions - Xorus |

Caol
The Nest Interstellar Alcohol Conglomerate
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Posted - 2007.04.02 14:35:00 -
[2]
But wouldn't you use a hauler alt to pick up said scrap metal?
Therefore increasing not decreasing the number of hauler alts?
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Lucky Lynn
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Posted - 2007.04.02 14:41:00 -
[3]
Originally by: Caol But wouldn't you use a hauler alt to pick up said scrap metal?
Therefore increasing not decreasing the number of hauler alts?
Don't you worry. Gindar will catch up enventually.
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Demonique
Minmatar WOLFPACK DELTA
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Posted - 2007.04.02 15:03:00 -
[4]
Would be nice if wrecks had a chance to drop other things than rig components though.... minerals is one idea,
And i cant think of any others...
/me Walks away slowly 
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Puritalas Frame
Space Salvage Ltd.
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Posted - 2007.04.02 16:21:00 -
[5]
Edited by: Puritalas Frame on 02/04/2007 16:20:35 Had some thoughts on Salvage a while back. Posted a long topic on it in the features & ideas forum. Have a look if you are curious (see link below).
Oh, I ain't kidding when I say it's a long topic, had to split it into about a dozen posts......
Salvage Upgrade Idea |

Demonique
Minmatar WOLFPACK DELTA
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Posted - 2007.04.02 16:27:00 -
[6]
wow... must have taken a while to get that together ... ill have a read now
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Dead Smurf
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Posted - 2007.04.03 02:16:00 -
[7]
I know of loads of ships that drop loads of minerals that you can build loads of new ships from. I make about 50M ISK in refined scrapmetal minerals an hour....
....All i say is new regions and drones
Oops that would mean Privateers would have to leave empire and go deep into 0.0 and i spose that would be too dangerous. Some real pirates could pwn them on the way back home 
PS: Yes this is my alt posting, seeing i dont need everyone knocking on our doorstep asking for the way
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Blind Man
Kemono. Anarchy Empire
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Posted - 2007.04.03 03:26:00 -
[8]
it's an ok idea but it definitely doesn't help inflation
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Benglada
Infinitus Odium
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Posted - 2007.04.03 04:00:00 -
[9]
Originally by: Blind Man it's an ok idea but it definitely doesn't help inflation
dropping minerals would do nothing to influnce inflation  ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
Sig nerfz0r - maximum allowed siz0r is 24000 bytz0r. - Devil ([email protected]) Sig By Ortos |

Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.04.03 06:06:00 -
[10]
Originally by: Blind Man it's an ok idea but it definitely doesn't help inflation
Would actually help to combat inflation. More mineral supply=ISKs are worth more.
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Surfin's PlunderBunny
Minmatar Sicarri Covenant Privateer Alliance
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Posted - 2007.04.03 07:33:00 -
[11]
I don't care too much for wrecks, I just wish salvaging someone else's gave you killrights like if someone looted your can 
"Tic Toc Tic Toc , time is ticking..." ~Liz Kali
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murder one
Gallente Death of Virtue
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Posted - 2007.04.03 08:26:00 -
[12]
What if player wrecks (and only player wrecks) gave you all the loot that was damaged/destroyed on the killmail if it's salvaged? But here's the kicker: while 100% of the destroyed loot is available for salvaging, getting a successful salvaging cycle on the wreck won't salvage 100% of the loot every time. Maybe you only get one or two items salvaged per successful cycle.
This would make salvaging player wrecks very profitable, and much more dangerous to do in a combat situation. And it would take long enough to salvage each wreck completely that it might provide enough time for the enemy to return with reinforcements to counter attack, or to try and salvage their own wrecks back.
Because I said so...
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Ovno ConSyquence
The Plebians
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Posted - 2007.04.03 09:15:00 -
[13]
Quote: What if player wrecks (and only player wrecks) gave you all the loot that was damaged/destroyed on the killmail if it's salvaged? But here's the kicker: while 100% of the destroyed loot is available for salvaging, getting a successful salvaging cycle on the wreck won't salvage 100% of the loot every time. Maybe you only get one or two items salvaged per successful cycle.
Oh god, please never ever do this, salvaging takes far too long as it is.... |

Surfin's PlunderBunny
Minmatar Sicarri Covenant Privateer Alliance
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Posted - 2007.04.03 09:16:00 -
[14]
More ships loaded up with all salvagers that can't fight back for the ganking... 
"Tic Toc Tic Toc , time is ticking..." ~Liz Kali
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Sorted
Privateers Privateer Alliance
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Posted - 2007.04.03 11:42:00 -
[15]
Would it not lead to a widespread epidemic of "insurance jobs".
Buy, Insure, undock - fly to safe - Self Destruct, fly back with hauler/salvager and get your minerals back....
Learn More: Privateers Recruitment
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Sorted
Privateers Privateer Alliance
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Posted - 2007.04.03 11:42:00 -
[16]
Would it not lead to a widespread epidemic of "insurance jobs".
Buy, Insure, undock - fly to safe - Self Destruct, fly back with hauler/salvager and get your minerals back....
Learn More: Privateers Recruitment
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Soporo
Caldari
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Posted - 2007.04.03 21:40:00 -
[17]
Edited by: Soporo on 03/04/2007 21:39:44
Quote: what if the wrecks dropped HEAPS of scrap metal, and when refined provided tritanium, pyerite, mexallon, nocxium, zydrine, even megacyte depending on the refiner's skills. this could reduce the need for hauler alts and promote the group hunter mentality of piracy that many find appealing.
It would also reduce the need for Miners. Which would reduce the targets, both miner and hauler. Bad idea, tbh.
Because theres already too much "mining minerals with guns" as it is. The Drone regions alone caused Zyde to crash, arguably. Missioners and ratters refine a LOT of low end minerals EVE-wide daily.
Quote: the salvaged goods are only usable for making rigs.
A lot of people make great money selling rig parts. Particularly parts gotten from player ships.
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Chia Mulholland
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Posted - 2007.04.03 23:05:00 -
[18]
Since ships can be insured, whatever is left after the ship is blown up can't be worth much. Because if it was worth a lot, then people would insure their ships and get a mate to blow them up and they'd then get the loot from the wreck and make money.
This is also why modules can't be insured. Because if they were insurable, people could end up with the module as well as an insurance payment after their ship blew up.
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Thread Winner
Federal Navy Academy
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Posted - 2007.04.03 23:32:00 -
[19]
Originally by: Chia Mulholland Since ships can be insured, whatever is left after the ship is blown up can't be worth much. Because if it was worth a lot, then people would insure their ships and get a mate to blow them up and they'd then get the loot from the wreck and make money.
This is also why modules can't be insured. Because if they were insurable, people could end up with the module as well as an insurance payment after their ship blew up.
Why not just reprocess the ship if its being sold for less than mineral cost?
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