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Toobo
Project Fruit House Solyaris Chtonium
338
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Posted - 2016.12.07 08:26:17 -
[121] - Quote
Yeah I started a bit earlier than that on a different toon, but Toobo's my main now and from 2009. I remember the Empryan Age trailer and there was also a lot of lore things going back then with faction wars and Jamyl's inaugration, later Templar One and so on. Couple that with the awesome Apocrypha expansion and it was just awesome times. I was playing EVE, reading the fictions, chronicles, and just loved the total concept of the whole thing.
Sure lots of things have 'improved' and I won't complain about those or say CCP didn't do well to keep EVE going and such, but there were many 'little things' that kinda died out. Even Jamyl (ahtough I hated her) getting killed in drifter attacks out of no where was a bit meh for me after having built up the character and lore for so long with series of published fictions and chronicles and such.
So I can't really say 'this ruined eve' or I never said the usual 'eve is dying' stuff, because I still enjoyed the game very much over the years. But small things kept on getting put aside, and players have become very cynical too and many things are now frankly focused on the core mechanic balances. I'm sure that's a good thing in a way, to address the core issues of space ship pew pew and fleet fights and conflicts over resources and sovs, but I don't know. I want my 'little things'. Not so much in the way of UI improvements and stuff like that CCP now calls 'little things'. But these 'little things' that made EVE richer from many different angles.
FW introduction, for example, was coincided with the whole lore development and publications to go with it, Empress Jamyl, rise of Titus in Caldari, although many people may not have cared so much for those, I think I'm not the only one who found such things really cool. Now when CCP does 'events' it's pretty much grinds to get the special/limited loots. They still do make some 'lore' behind it, but no where as elaborate as they used to be.
It's a difficult issue because on one hand yes, 'player driven narrative' of EVE is awesome, and there are still a lot of things you can dig up and appreciate and many player driven contents, and I love having a chat with someone who's been around and did things I haven't tried, or have their own story to tell and such. But I also do miss some of the CCP driven/produced stories and world fabric they were building in many layers. WIS, although incarna obviously failed, would have pushed things further into that direction. As Nana said, that would 'EXPAND' the game in so many fronts - maybe not in a way that space ship pew pew crowd would care, but I think there are still plenty of people who would wait for such an expansion patiently, even if it took long time to get it right.
Cheers Love! The cavalry's here!
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Zimmy Zeta
Lisa Needs Braces.
59810
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Posted - 2016.12.07 08:59:19 -
[122] - Quote
DeMichael Crimson wrote:.... Some players not only wanted the ability to kill other Avatars, they also wanted the ability to steal and or destroy personal assets as well, including jump clones.
...
DMC
Ah...that player happened to be me. Brings up warm and fuzzy memories. How all the wannabe spaceship tough guys were yelling at you even if you said something remotely positive about the potential of ambulation, all those "Hello Kitty online is this way" or "Get back to Wow" remarks. And then you said that one magic word that made them all fall silent, and you could basically feel how they were paralyzed with terror: PERMADEATH. While I admit I was only half serious with my proposals, I still think the idea had some merit (iirc if you assemble various strike teams to infiltrate various cloning facilities and simultaneously kill all of a character's jumpclones within a narrow time frame and then podkill him in the same time frame, there would be permanent death). The living and breathing player created narratives of EVE can only be of consequence if there is such a thing as permadeath, no matter how difficult to achieve.
Nice writeup, DMC.
I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it.
Yes, I do feel bad about it.
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Nana Skalski
Taisaanat Kotei
21812
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Posted - 2016.12.07 09:53:20 -
[123] - Quote
I think people grew bored of the same spaceship stuff, that is why the other games about spaceships with more personal interactions direction are so hyped up.
They said: NEXT level gameplay please.
Every part of a game helps to tell a story =ƒôò =ƒÜÇ
Where is Angry CONCORD guy when you need him
GëíGïüGëí GÖÑ Osprey
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March rabbit
Mosquito Squadron The-Culture
1974
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Posted - 2016.12.07 14:22:47 -
[124] - Quote
Prince Kobol wrote:... I think CCP have some of the most talented and dedicated game developers in the business and importantly they are passionate about Eve. ... First thing i wander about: where did you get that opinion? Lots of known developers already left CCP and how many unknown ones left is unknown. Common opinion is that CCP cannot provide developers with enough bonuses to keep them in Iceland.
Usually this means that 'the most talented' are not there. Dedicated? Maybe. Even then - look at next quote.
Prince Kobol wrote:... CCP's record of not finishing what they started goes back even further.
When they introduce Dominion they only implemented part of it. Many aspects were left unfinished.
It is something which CCP has become infamous for and is something which hangs around their neck like a ball and chain. Some people might say that over the last 18 months it is something which they have improved upon, I am not in a position to really comment but it is something they do need to work on.
What I would say is that Incarna knocked them for six and I can understand why they are very wary about trying new bold things. For me it would be really painful to make buggy and unfinished code. Bugs happen but when they are found and known then there is no real reason not to fix them. The same can be said about unfinished features.
Really, i don't see myself being 'dedicated' and 'passionate' about my product if i can leave it buggy and unfinished for whatever reason. Even if it is ok for corporation i'm asking myself 'is it ok to me to have long history of unfinished things?'. It can lead to bad habits.....
The Mittani: "the inappropriate drunked joke"
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Prince Kobol
2531
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Posted - 2016.12.07 15:03:46 -
[125] - Quote
March rabbit wrote:Prince Kobol wrote:... I think CCP have some of the most talented and dedicated game developers in the business and importantly they are passionate about Eve. ... First thing i wander about: where did you get that opinion? Lots of known developers already left CCP and how many unknown ones left is unknown. Common opinion is that CCP cannot provide developers with enough bonuses to keep them in Iceland. Usually this means that 'the most talented' are not there. Dedicated? Maybe. Even then - look at next quote. Prince Kobol wrote:... CCP's record of not finishing what they started goes back even further.
When they introduce Dominion they only implemented part of it. Many aspects were left unfinished.
It is something which CCP has become infamous for and is something which hangs around their neck like a ball and chain. Some people might say that over the last 18 months it is something which they have improved upon, I am not in a position to really comment but it is something they do need to work on.
What I would say is that Incarna knocked them for six and I can understand why they are very wary about trying new bold things. For me it would be really painful to make buggy and unfinished code. Bugs happen but when they are found and known then there is no real reason not to fix them. The same can be said about unfinished features. Really, i don't see myself being 'dedicated' and 'passionate' about my product if i can leave it buggy and unfinished for whatever reason. Even if it is ok for corporation i'm asking myself 'is it ok to me to have long history of unfinished things?'. It can lead to bad habits.....
I believe they are talented simply by playing Eve, a game in which nothing like it has existed before or been copied since and part of that is because it is bloody difficult to do.
You can not create a game which has lasted what, 13 years, has a single shard and one of the most vocal communities without having talented developers.
As for people leaving, guess what, people leave companies all time for a variety of different reasons. Some may leave because they want more money, others because they want a new challenge, others because they find it difficult to adapt to living in Iceland.
To even imply that their are not any talented and dedicated developers at CCP just because people have left over the 13 years is pretty damn weak to say the least.
As for your last point, your mixing developers with management.
You can have 'dedicated' and 'passionate' developers and still have a product which is buggy or unfinished if management make the decision to rollout.
In most games, hell in most software companies the developers rarely have the final say on whether a product is rollout out. The decision to rollout / deploy is usually made by Management driven by cost.
By your argument there must be about 10 'dedicated' and 'passionate' developers in the world as 99.9% of software is released with at least one bug, even the software that costs multi millions of pound to develop or is class as Safety Critical.
I have yet to play a MMO, MMORPG, Online FPS or MOBA where there was not a bug released with a patch / update. |
March rabbit
Mosquito Squadron The-Culture
1974
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Posted - 2016.12.07 15:58:52 -
[126] - Quote
Prince Kobol wrote:[quote=March rabbit] I believe they are talented simply by playing Eve, a game in which nothing like it has existed before or been copied since and part of that is because it is bloody difficult to do.
You can not create / maintain / expand a very complex game as Eve, which has lasted what, 13 years, which has a single shard and one of the most vocal communities without having talented and dedicated developers.
Well... if you see it this way then OK.
I just thought that you have something real in mind when you were talking about "the most talented" and not 'just because'.
The Mittani: "the inappropriate drunked joke"
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4653
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Posted - 2016.12.07 16:16:32 -
[127] - Quote
Mephiztopheleze wrote:The main objection to WiS is that CCP spent an awful lot of time and development money on it and it never really got rolled out beyond the captains quarters.
Expanding WiS would require a non-trivial amount of developer time and effort. Meanwhile, there's a mountain of Little Things(tm) that need some attention (such as: the entire Planetary Interaction user interface for a start).
This all happened before I started playing.
More importantly their implementation of it was utter ****.
Incarna contained one out of the intended four captains quarters environments and the performance was so bad that it caused some peoples GPUs to run so hot that it physically damaged them. It was also completely mandatory, the captains quarters was a replacement for the traditional station interiors, so whenever you were in a station you were met with an ugly minmatar station interior coupled with a dramatic increased in resource use for something that does nothing and has no kind of gameplay associated with it.
This was also coupled with the introduction of "microstransactions" and I use quotations because the pricing points for cosmetic items with no in-game functionality were so ridiculously high that you could buy real life approximations for cheaper.
The release was also as buggy as all hell and contained nothing to do with spaceships, either in terms of new content or in fixes or in balance, despite players having been asking for these kinds of things explicitly or the last 12 months.
Basically players logged in to what can only be described as a total shitshow and it became apparent that CCP had totally lost touch with the playerbase and was just living in its own fantasy world totally detached from reality where whatever they did was infinitely amazing, where listening to input from actual paying customers was irrelevant to their success and where whatever groupthink was objective reality. This was also coupled with a bunch of incredibly rude, condescending and dismissive communications from CCP staff to the community about their problems with the whole issue.
Subsequently the entire userbase lost their ****, people mass unsubbed and PCU dropped through the god damned floor. The CEO of CCP eventually issued a public apology over the whole thing and decided to actually fix the ******* game and do things to improve gameplay instead of produce zero-value pseudo-features in the future.
So while the idea of avatar based things isn't inherently bad, whenever you bring it up you dredge up the baggage of what was probably the single worst mistake CCP ever made. |
Nana Skalski
Taisaanat Kotei
21824
|
Posted - 2016.12.07 16:25:59 -
[128] - Quote
Its time to correct that mistake with style, by making WIS the best ever expansion to EVE! \o/
Every part of a game helps to tell a story =ƒôò =ƒÜÇ
Where is Angry CONCORD guy when you need him
GëíGïüGëí GÖÑ Osprey
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Zimmy Zeta
Lisa Needs Braces.
59812
|
Posted - 2016.12.07 16:44:55 -
[129] - Quote
Vimsy Vortis wrote: ...
The release was also as buggy as all hell and contained nothing to do with spaceships, either in terms of new content or in fixes or in balance, despite players having been asking for these kinds of things explicitly or the last 12 months. ... .
While I agree with the rest of your post, this part here is incorrect. Incarna gave us the new turret models and turret animations that were actually pretty great. It's about the best thing that came from this expansion, though.
I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it.
Yes, I do feel bad about it.
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Sansh Leko
The Scope Gallente Federation
62
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Posted - 2016.12.07 17:36:40 -
[130] - Quote
These WIS threads are poping quite regularly and I understand there is desire in EVE, but considering that we just recently received news on plans for new parts of space in next year, 2 years at max then I can't see WIS squezed in that timeline but I could be wrong.
On the other hand me, and I am sure alot of people are eager for more news on Project Nova.
EVE Forever
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Nana Skalski
Taisaanat Kotei
21828
|
Posted - 2016.12.07 17:50:46 -
[131] - Quote
Zimmy Zeta wrote:Vimsy Vortis wrote: ...
The release was also as buggy as all hell and contained nothing to do with spaceships, either in terms of new content or in fixes or in balance, despite players having been asking for these kinds of things explicitly or the last 12 months. ... .
While I agree with the rest of your post, this part here is incorrect. Incarna gave us the new turret models and turret animations that were actually pretty great. It's about the best thing that came from this expansion, though. Here is the video, with fittting music.
Every part of a game helps to tell a story =ƒôò =ƒÜÇ
Where is Angry CONCORD guy when you need him
GëíGïüGëí GÖÑ Osprey
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Prince Kobol
2531
|
Posted - 2016.12.07 17:54:37 -
[132] - Quote
March rabbit wrote:Prince Kobol wrote:[quote=March rabbit] I believe they are talented simply by playing Eve, a game in which nothing like it has existed before or been copied since and part of that is because it is bloody difficult to do.
You can not create / maintain / expand a very complex game as Eve, which has lasted what, 13 years, which has a single shard and one of the most vocal communities without having talented and dedicated developers.
Well... if you see it this way then OK. I just thought that you have something real in mind when you were talking about " the most talented" and not 'just because'.
Sorry your right, the game Eve Online and the past 13 years worth of development along with all the hardware infrastructure that we all here play is not real at all and is just a figment of our imagination. |
Zimmy Zeta
Lisa Needs Braces.
59813
|
Posted - 2016.12.07 17:55:12 -
[133] - Quote
Nana Skalski wrote:Zimmy Zeta wrote:Vimsy Vortis wrote: ...
The release was also as buggy as all hell and contained nothing to do with spaceships, either in terms of new content or in fixes or in balance, despite players having been asking for these kinds of things explicitly or the last 12 months. ... .
While I agree with the rest of your post, this part here is incorrect. Incarna gave us the new turret models and turret animations that were actually pretty great. It's about the best thing that came from this expansion, though. Here is the video, with fittting music.
\o/
Please tell me I'm not the only one who fits dual or quad lasers occasionally- even though they are terrible, they just look so incredibly beautiful...
I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it.
Yes, I do feel bad about it.
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Nana Skalski
Taisaanat Kotei
21831
|
Posted - 2016.12.07 18:09:41 -
[134] - Quote
Zimmy Zeta wrote:Nana Skalski wrote:Zimmy Zeta wrote:Vimsy Vortis wrote: ...
The release was also as buggy as all hell and contained nothing to do with spaceships, either in terms of new content or in fixes or in balance, despite players having been asking for these kinds of things explicitly or the last 12 months. ... .
While I agree with the rest of your post, this part here is incorrect. Incarna gave us the new turret models and turret animations that were actually pretty great. It's about the best thing that came from this expansion, though. Here is the video, with fittting music. \o/ Please tell me I'm not the only one who fits dual or quad lasers occasionally- even though they are terrible, they just look so incredibly beautiful... I fit quads to Stratios. :)
Every part of a game helps to tell a story =ƒôò =ƒÜÇ
Where is Angry CONCORD guy when you need him
GëíGïüGëí GÖÑ Osprey
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4654
|
Posted - 2016.12.07 18:23:21 -
[135] - Quote
Zimmy Zeta wrote:While I agree with the rest of your post, this part here is incorrect. Incarna gave us the new turret models and turret animations that were actually pretty great. It's about the best thing that came from this expansion, though.
It's pretty much the only good thing (I think this was also the patch with the updated maller model too, which incidentally was super bugged and let things happen like devoters being able to light cynos in highsec under certain conditions).
Anything positive about the expansion is massively overshadowed by the questionable direction and awful quality of the thing overall. Turret models were a drop of water in an ocean of urine. |
Nana Skalski
Taisaanat Kotei
21832
|
Posted - 2016.12.07 18:26:43 -
[136] - Quote
But Monocle Nation grows strong, despite what has been said initially about them high tech bottlecaps.
Every part of a game helps to tell a story =ƒôò =ƒÜÇ
Where is Angry CONCORD guy when you need him
GëíGïüGëí GÖÑ Osprey
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Zimmy Zeta
Lisa Needs Braces.
59815
|
Posted - 2016.12.07 18:33:41 -
[137] - Quote
Vimsy Vortis wrote:Zimmy Zeta wrote:While I agree with the rest of your post, this part here is incorrect. Incarna gave us the new turret models and turret animations that were actually pretty great. It's about the best thing that came from this expansion, though.
It's pretty much the only good thing (I think this was also the patch with the updated maller model too, which incidentally was super bugged and let things happen like devoters being able to light cynos in highsec under certain conditions). Anything positive about the expansion is massively overshadowed by the questionable direction and awful quality of the thing overall. Turret models were a drop of water in an ocean of urine.
Whoa..I almost forgot about the Maller....here's a picture for our newbros, who don't know how crappy the old model looked.
I'll just try to remember Incarna as the expansion that gave us awesome turret effects and the Maller and try to kill via selective drinking those brain cells that hold memory of all the rest. Wish me luck!
I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it.
Yes, I do feel bad about it.
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Nana Skalski
Taisaanat Kotei
21835
|
Posted - 2016.12.07 18:43:51 -
[138] - Quote
But I like minmatar CQ, its very detailed and full of nice accents like those repurposed shell hassocks, and food, and even door button is looking tempting, i have been pushing it many, many times. =ƒæî
Every part of a game helps to tell a story =ƒôò =ƒÜÇ
Where is Angry CONCORD guy when you need him
GëíGïüGëí GÖÑ Osprey
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DeMichael Crimson
Republic University Minmatar Republic
57730
|
Posted - 2016.12.07 19:52:27 -
[139] - Quote
Zimmy Zeta wrote:DeMichael Crimson wrote:.... Some players not only wanted the ability to kill other Avatars, they also wanted the ability to steal and or destroy personal assets as well, including jump clones.
...
DMC Ah...that player happened to be me. Brings up warm and fuzzy memories. How all the wannabe spaceship tough guys were yelling at you even if you said something remotely positive about the potential of ambulation, all those "Hello Kitty online is this way" or "Get back to Wow" remarks. And then you said that one magic word that made them all fall silent, and you could basically feel how they were paralyzed with terror: PERMADEATH. While I admit I was only half serious with my proposals, I still think the idea had some merit (iirc if you assemble various strike teams to infiltrate various cloning facilities and simultaneously kill all of a character's jumpclones within a narrow time frame and then podkill him in space before he can dock, there would be permanent death). The living and breathing player created narratives of EVE can only be of consequence if there is such a thing as permadeath, no matter how difficult to achieve. Without death, there's no life and everything our characters do will ultimately be meaningless. Nice writeup, DMC. Hehe, your idea definitely has some merit. Permadeath would really shake things up, especially for those who like to do suicide attacks. I remember one player saying he wanted to have his Avatar wear a Terrorist bomb vest and blow it up when he was next to a bunch of other Avatars just for the fun of it.
Anyway, thanks for the compliment about my write up. It's always good to walk down memory lane every once in a while.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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March rabbit
Mosquito Squadron The-Culture
1977
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Posted - 2016.12.07 20:43:22 -
[140] - Quote
Prince Kobol wrote:March rabbit wrote:Prince Kobol wrote:[quote=March rabbit] I believe they are talented simply by playing Eve, a game in which nothing like it has existed before or been copied since and part of that is because it is bloody difficult to do.
You can not create / maintain / expand a very complex game as Eve, which has lasted what, 13 years, which has a single shard and one of the most vocal communities without having talented and dedicated developers.
Well... if you see it this way then OK. I just thought that you have something real in mind when you were talking about " the most talented" and not 'just because'. Sorry your right, the game Eve Online and the past 13 years worth of development along with all the hardware infrastructure that we all here play is not real at all and is just a figment of our imagination. Hm...... Google is older (Wiki says that the project started in 1996). According to your logic Google developers are 'the most talented'! - they have 20? years of development - their hardware is as least comparable to CCPs if not bigger - we all use google - Google is not 'figment of our imagination'
What of your criteria i have missed here?
The Mittani: "the inappropriate drunked joke"
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March rabbit
Mosquito Squadron The-Culture
1978
|
Posted - 2016.12.07 20:46:34 -
[141] - Quote
Zimmy Zeta wrote:Vimsy Vortis wrote: ...
The release was also as buggy as all hell and contained nothing to do with spaceships, either in terms of new content or in fixes or in balance, despite players having been asking for these kinds of things explicitly or the last 12 months. ... .
While I agree with the rest of your post, this part here is incorrect. Incarna gave us the new turret models and turret animations that were actually pretty great. It's about the best thing that came from this expansion, though. I still remember posts like 'laser turrets should not have recoil'! Anyone remembers having actual 3D pictures of turrets in icons for high-slots too? If i'm not mistaken CCP reversed icon change pretty fast unlike these years....
The Mittani: "the inappropriate drunked joke"
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Zimmy Zeta
Lisa Needs Braces.
59824
|
Posted - 2016.12.07 20:58:41 -
[142] - Quote
March rabbit wrote:I still remember posts like 'laser turrets should not have recoil'! Anyone remembers having actual 3D pictures of turrets in icons for high-slots too? If i'm not mistaken CCP reversed icon change pretty fast unlike these years....
Hmm..I only remember people constantly complaining about the sound of laser turrets being *toc toc toc* instead of *pew pew pew* or *swooosh*. Actually, now that I'm thinking of it...it still annoys me today. CCP PLZ CHANGE
I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it.
Yes, I do feel bad about it.
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March rabbit
Mosquito Squadron The-Culture
1978
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Posted - 2016.12.07 21:52:14 -
[143] - Quote
Zimmy Zeta wrote:March rabbit wrote:I still remember posts like 'laser turrets should not have recoil'! Anyone remembers having actual 3D pictures of turrets in icons for high-slots too? If i'm not mistaken CCP reversed icon change pretty fast unlike these years.... Hmm..I only remember people constantly complaining about the sound of laser turrets being * toc toc toc* instead of * pew pew pew* or *swooosh*. Actually, now that I'm thinking of it...it still annoys me today. CCP PLZ CHANGE There was discussion about recoil and why guns have it. People tried to make up something like 'lasers need to be cooled down so this is an effect of cooling system of some kind"....
Well... i cannot say that this was really needed for Eve but when i look close to my ship I LIKE to see my guns
The Mittani: "the inappropriate drunked joke"
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Zimmy Zeta
Lisa Needs Braces.
59826
|
Posted - 2016.12.07 22:03:49 -
[144] - Quote
March rabbit wrote:There was discussion about recoil and why guns have it. People tried to make up something like 'lasers need to be cooled down so this is an effect of cooling system of some kind".... Well... i cannot say that this was really needed for Eve but when i look close to my ship I LIKE to see my guns
Ever seen a Maelstrom broadside with 1400mms up close? That's some mighty fine eye candy CCP gave us here...
I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it.
Yes, I do feel bad about it.
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Logan Revelore
Symbiotic Systems
87
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Posted - 2016.12.07 23:22:41 -
[145] - Quote
Snyzer Erata wrote:I'm new here. I have talked about "walking in stations" with some people in the game and the old players seem to be against it. Could someone explain to me exactly why this is such a bad idea? It seems simple to implement and would increase the immersion of the game.
Personally I'm for it. I know that the fear among the players that are against it, is that they fear it will detract from the spaceship game, and move too much focus over on the avatar gameplay, hurting development resources in the spaceship department. Also, I guess a lot of gankers want people to kinda have to be in space so they can shoot at them. |
DeMichael Crimson
Republic University Minmatar Republic
57735
|
Posted - 2016.12.08 01:58:44 -
[146] - Quote
This was an idea I had for WiS interior layout of stations. Basically the door in the Captains Quarters opens to an elevator giving access to other levels inside the station.
Station Elevator Buttons: 5
Button 1 = Captains Quarters This is your own personal area where you can access the Docking Bay and conduct all operations pertaining to your ship, personal assets, Contracts, etc. This is where you can change your clothes and appearance. The Captains Quarters could be customized by adding 'Collectible Items' such as 'Head in a Jar', interactive Holoreel's, Books, Medals, etc. Even add some sort of 'Pet' like a Fedo or Slaver Hound.
This is the main spawn location (1of 3) within the station for your character. When logging into the game, your character is lying on the bed asleep, wakes up and gets ready for action. When logging out of the game in your Captains Quarters, your character lays down on the bed and goes to sleep. If you get disconnected while in WiS mode, this is the usual spawn location for your character.
Button 2 = Promenade Deck This is the top deck of the station consisting of 1 large split level room. It would have large viewing ports showcasing the Nebula's as well as all ships outside the station so you can check if you're being station camped. In the center (Lower level) of this deck would be a Concord Sanctioned PvP Arena for doing FPS Avatar combat. There would also be Bookie's available to place bet's on the Arena fights.
The Arena fights could be conducted sorta like the Alliance Tournaments for both 1v1 and Team battles. Could split it up into scheduled stages at various stations starting with Constellation Tryouts, Regional Preliminary's, Factional Qualifying and ending with Inter-Factional Competitions.
Button 3 = Command Deck This deck would contain various private Conference Rooms for Corporate meetings, reserved for and accessed by Corporations renting an Office in that specific station as well as Offices for NPC Agents. This deck would also include War Room's with access to Planetary, System, Constellation and Regional 3D maps for SOV and Factional Warfare. There would also be a Station Command Center (usually off-limits) and a Medical Bay.
The Medical Bay is the 2nd spawn location for your character within the station when using Jump Clones or when waking up in your Medical Clone after being podded.
Button 4 = Retail Deck This deck contains various player run Custom Shops, Bars, Casinos, etc. This is also where Players can access the Regional Market. The stations Security Office with holding cells (Brig) is also located here. Get drunk, punch someone in the face and you'll spend a couple of hours in the Brig along with paying a fine. Maybe have personal security status dictate the amount of ISK needed to post bail (Get out of Jail card). Could also have Bounty Agents offering special missions located here.
The Security Office is the 3rd spawn location for your character within the station when incarcerated. Logging in and out would be like the Captains Quarters, having your character lying on the bunk in the cell.
Button 5 = Storage Deck This is the bottom deck of the station containg various storage compartments and small dimly lit rooms equipped with a cot, small table and a couple of chairs for black market deals. This is where you can acquire and trade Contraband items. This deck would also have special Agents hidden away in various locations that offer missions classified as Contraband Retrieval.
Could make this deck tough to navigate causing players to become lost. Make a wrong turn along the way and find yourself stumbling around in the shadows for hours. Probably should have bought that 'Basement Map' from the NPC Sleaze Bag hanging out at the entrance to the 'Retail Deck'.
Skills would affect all activity's. If someone wasn't skilled in Smuggling tries to take Contraband down to the lower deck of the station, they have a random chance of getting caught, their Contraband confiscated and find themselves in the Brig having to pay an ISK fine. Or if engaged in Arena fights, the level of Logistic skills trained and Medic equipment fitted could mean the difference between life and death, er um, I meant winning and losing.
Another idea for Avatar game content is 'Station Lockdown'.
You log into the game with the sound of alarms going off in your Captains Quarters. The main viewscreen informs you that the station is under Security Lockdown (no docking or undocking) due to an Invasion Force (Sansha and or Mercs). You and other players trapped inside the station must Hack into various Medical and Security Lockers for weapons, munitions and 1st Aid equipment. Players then go deck by deck, seeking out and killing all NPC invaders encountered, Salvaging their corpses for more weapons, munitions, body armor, etc..
Players must make their way to the Station Command Center and deactivate the Security Lockdown allowing players access to the docking bay. Only problem is that all other station areas must be cleared first before accessing the Command Deck. Question is: What will you do? Do you attempt this solo? Create a gang with other players for tactical combat and medical support? Stay inside your Captains Quarters and hope somebody else deactivates the Security Lockdown?
This could implement some new skills being seeded into the game, such as Medic and Commando skills. Maybe even have another skill added to the Leadership group like - Infiltration - ability to lead a small team of Commando's and infiltrate a station that's under 'Security Lockdown'.
Hacking sites can also be based on the 'Station Lockdown' scenario. Could just be 1or 2 decks with various rooms filled with broken equipment scattered around that can be hacked and or salvaged.
These are just basic ideas that can be expanded on.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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DeMichael Crimson
Republic University Minmatar Republic
57735
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Posted - 2016.12.08 02:08:59 -
[147] - Quote
Since I'm already on the subject, I might as well post my other idea for Avatar game content.
First of all, I believe being able to run amuck and kill anyone anywhere at anytime in WiS high security stations should not be allowed to happen unless you jump into a Concord Sanctioned FPS PvP Arena. I think having the ability to actually kill another player in high security stations should be a specialized career path that includes training specific skills with special Implants to help increase the chance of success.
To successfully gank someone in a high sec station, it should be a percent chance based on level of skills trained, implants installed and the level of the high security system. There should also be a limit on the amount of attempts made per target within a set time frame.
Assassin Skill - Chance for successful assassination attempt on non-bounty target in high security stations. Allows one attempt per non-bounty target every 24 hours. Each level trained increases chance of success by +15%. Level 1 = +15% Level 5 = +75%
An increase per level of high security system reduces chance of success by -5%. 0.5 system security level = -5% 1.0 system security level = -25%
Executioner Skill - Works in conjunction with Assassin Skill. Allows one attempt per non-bounty target every 24 hours. Each level trained increases chance of success by +5%. Prerequisite = Assassin Level 5 Level 1 = +5% Level 5 = +25%
Vigilante Skill - Chance for successful assassination attempt on bounty target in high security stations. Allows one attempt per bounty target every 24 hours. Each level trained increases chance of success by 15%. Level 1 = +15% Level 5 = +75%
An increase per level of high security system reduces chance of success by -5%. 0.5 system security level = -5% 1.0 system security level = -25%
Enforcer Skill - Works in conjunction with Vigilante Skill. Allows one attempt per bounty target every 24 hours. Each level trained increases chance of success by +5%. Prerequisite = Vigilante Level 5 Level 1 = +5% Level 5 = +25%
'Gallows' Attribute Implants - 5 piece set - Slots 1 to 5 = Each implant has +3 attribute modifier and +3% chance increase for successful assassination attempt on target.
Bonus 'Gallows' Hardwiring Implant - Slot 6 = Allows one assassination attempt per target every 24 hours. Prerequisite = Cybernetics Level 5 and Assassin Level 5 or Vigilante Level 5 Full Set = +15% chance of success.
With a full set of implants installed and level 5 trained in both skills of either skill group, the player would have ability to do 3 attempts per target every 24 hours with a 90% chance of success per attempt in a 1.0 high security station.
There should also be some sort of penalty for a failed attempt, probably like a security status reduction.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Brokk Witgenstein
Extreme Agony Mordus Angels
900
|
Posted - 2016.12.08 02:27:21 -
[148] - Quote
Cool. Can we use the BrutalDoom engine for this? |
Ravnik
Caldari Provisions Caldari State
13353
|
Posted - 2016.12.08 13:13:12 -
[149] - Quote
If you want walking in Stations then wait for Star Citizen to come out
The light that burns twice as bright burns half as long - and you have burned so very, very brightly..........
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Prince Kobol
2540
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Posted - 2016.12.08 14:25:53 -
[150] - Quote
March rabbit wrote:Prince Kobol wrote:March rabbit wrote:Prince Kobol wrote:[quote=March rabbit] I believe they are talented simply by playing Eve, a game in which nothing like it has existed before or been copied since and part of that is because it is bloody difficult to do.
You can not create / maintain / expand a very complex game as Eve, which has lasted what, 13 years, which has a single shard and one of the most vocal communities without having talented and dedicated developers.
Well... if you see it this way then OK. I just thought that you have something real in mind when you were talking about " the most talented" and not 'just because'. Sorry your right, the game Eve Online and the past 13 years worth of development along with all the hardware infrastructure that we all here play is not real at all and is just a figment of our imagination. Hm...... Google is older (Wiki says that the project started in 1996). According to your logic Google developers are 'the most talented'! - they have 20? years of development - their hardware is as least comparable to CCPs if not bigger - we all use google - Google is not 'figment of our imagination' What of your criteria i have missed here?
Most people would say that Google, along with the likes of Apple, Microsoft, Oracle, Adobe and all the oither powerhouse software companies do have some of the most talented in Developers / Engineers in the world.
Are you real trying to say Google as a company do not have any talented Developers /Engineers at their company?
Here, take a look at this, https://en.wikipedia.org/wiki/Category:Google_employees
Most people would class these guys as talented, well except you that is.
I guess it depends on what you define as talented. if they are not very good why don't you apply for a job at CCP and show them how it is done, after all if they are as bad as you are making out it shouldn't be difficult to show them a thing or two |
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