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Beyonder Herald II
Science and Trade Institute Caldari State
1
|
Posted - 2016.11.25 06:02:01 -
[31] - Quote
Anyone YouCan wrote:Any one else sick of just being a glorified drone of the FC in large fleet fights?
I guess I don't get it. I don't like the activity you describe either, which is why I am not part of a large corp or alliance. Your issue is easy to fix - leave and either find some much smaller corp, or fly solo. |

Remiel Pollard
Shock Treatment Ministries
8059
|
Posted - 2016.11.25 06:12:16 -
[32] - Quote
Anyone YouCan wrote:Any one else sick of just being a glorified drone of the FC in large fleet fights? Follow the leader, "shoot target blehbleh". "Secondary BlehBleh". "Don't go off anchor BLEH BLEH BLEH". "WHAT THE HELL ARE YOU DOING IN MY FLEET WITH THAT SHIP"
And my favorite "BROADCAST FOR REPS FASTER YOUR NOT PAYING ATTENTION ENOUGH" When the enemy are locking and alpha'ing our ships off field in under 3 server ticks.
Fix this crap CCP before all these new alphas realize just how crap fleet fights above 10v10 are. EVE is nothing like it's trailers.
Player corps and alliances, and what they expect from their members, are not under CCP's control. If you don't like the corp you're in, then find another one.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
|

Remiel Pollard
Shock Treatment Ministries
8059
|
Posted - 2016.11.25 06:17:06 -
[33] - Quote
Anyone YouCan wrote:It's entirely CCP that needs to solve it. Because sooner or later people get sick of this being the END game.. When everything else is stripped away and you've got all your empire and ships and you've built you fortress in the stars it's this game play style that it all comes down to. And it needs to change. Because if you go ask people who played Eve for months, years even a decade and left i would wager that you can with exception of Real life reasons it's this crap tastic way of playing that they have got sick of. And it's down to CCP to sort it the hell out. Eve pvp is fantastic in solo or small groups. It is amazing in brawl engagements. But as soon as it becomes a big fight between two doctrines (the most efficient way to win) it is boring as crap. Often in tidi that compounds the issue and just makes you wish you never came along. You go into ANY big alliance and see if they dont constantly struggle to get people in fleets in the right ships doing as their FC tells them. Why? BECAUSE NO ONE LIKES THOSE FLEETS. Yes they are the most efficient. Yes that is the current mechanic.
NO that does not mean it is right or FUN. Until CCP fix it no matter the gimmick the game will be in decline. Because only fun games grow.
Lots of people find this game very fun. Lots of people love these fleets, or they wouldn't exist. At the end of the day, this game is designed for players to create the content, and this is what it looks like. If you want a themepark ride, there are many out there to choose from.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
|

Zappity
Horde Vanguard. Pandemic Horde
3070
|
Posted - 2016.11.25 06:32:37 -
[34] - Quote
You can choose to fill roles other than the F1 'drone', as you call it, in large fleets. Many simply prefer the damage role but you should look at these:
1. Logistics. For some reason this is what the healing class is called in EVE. (Confusingly, actual logistics (moving stuff about) is also very important.) Fleet logi is very important and can be very challenging to do well.
2. Scouting. Be one of the people who scouts ahead of the fleet either looking for targets or making sure there is nothing nasty waiting for the main fleet.
3. Interdiction. Fly interdictors in nullsec to bubble enemy fleets and strategically bubble gates, warp-ins etc.
4. Fast tackle. Self explanatory.
5. Utility. Fly a long-range webbing ship, or long-range tackle.
6. Boosting. Fly a Command Destroyer with the links your fleet needs. This is now an active role.
It is your choice. If you don't have the flexibility to fly these sorts of roles in your corp then leave it and find a better one.
Zappity's Adventures for a taste of lowsec and nullsec.
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mkint
1248
|
Posted - 2016.11.25 06:44:08 -
[35] - Quote
Puss 1n Boots wrote:Anyone YouCan wrote:It's entirely CCP that needs to solve it. Because sooner or later people get sick of this being the END game.. When everything else is stripped away and you've got all your empire and ships and you've built you fortress in the stars it's this game play style that it all comes down to. And it needs to change. Because if you go ask people who played Eve for months, years even a decade and left i would wager that you can with exception of Real life reasons it's this crap tastic way of playing that they have got sick of. And it's down to CCP to sort it the hell out. Eve pvp is fantastic in solo or small groups. It is amazing in brawl engagements. But as soon as it becomes a big fight between two doctrines (the most efficient way to win) it is boring as crap. Often in tidi that compounds the issue and just makes you wish you never came along. You go into ANY big alliance and see if they dont constantly struggle to get people in fleets in the right ships doing as their FC tells them. Why? BECAUSE NO ONE LIKES THOSE FLEETS. Yes they are the most efficient. Yes that is the current mechanic.
NO that does not mean it is right or FUN. Until CCP fix it no matter the gimmick the game will be in decline. Because only fun games grow. You are wrong. It is not a mechanic. Fitting your ship is a mechanic, but not doctrines. They are player made. And your complain about tidi, it is your right to create a new kind of quantum super server and better transmitter than fiber-optic communications. I guess than we will be able to fight big battles without tidi. Go ahead and do it. I would appreciate your efforts. First rule of economics is people respond to incentives. CCP makes the incentives. CCP makes the $ and risks losing it. So, yes, it's CCP's responsibility to make the game feel rewarding. Assuming they want to keep being a company.
My opinion is that sov needs to be on the corp level (if not removed entirely) instead of the alliance level, that alliances should NOT be the primary social entity in EVE. Imagine breaking down an alliance 1 corp at a time. Imagine absorbing an enemy alliance. Imagine splinter groups and infighting. Imagine alliances having incentives to field fleets where initiative and innovation matter.
But this is EVE... where the players would defend something they hate (fozziesov) if it means an excuse to be bastards to someone who agrees with them.
Maxim 34: If you're leaving scorch-marks, you need a bigger gun.
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March rabbit
Mosquito Squadron The-Culture
1952
|
Posted - 2016.11.25 06:57:38 -
[36] - Quote
hm.... The problem: OP does not like big fleets AND/OR has bad FC. OPs solution: "CCP should fix". What do they should fix? Unclear.
I like to be in big fleet mindlessly pressing F1 and paying more attention to my family I have enough of stuff to care about in my RL to not solve problems in the game too. 15 years late to prove anything to anyone (seriously what all these 'solo' and 'small gang' are about if not for bragging rights?).
To each their own i guess.
Even if CCP must "fix it" i see nothing they can actually do. Players will always choose the most effective way. Until we have proper RL-like mechanics fleets only get better with size.
The Mittani: "the inappropriate drunked joke"
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Mark Marconi
Ministry of War Amarr Empire
119
|
Posted - 2016.11.25 07:27:00 -
[37] - Quote
Being a Null sec Drone is as end game as a minimum wage dead end job is in real life.
If that is all you aim for that is all you are going to get.
And that is about as much a problem for your boss in Real Life as this is CCPs.
If you don't like it find something better, more exciting even if you have to read up how to do it and then just try. |

Dracvlad
Taishi Combine Second-Dawn
2461
|
Posted - 2016.11.25 07:47:17 -
[38] - Quote
I tend to prefer small fleet fights, however I have been in some stonking large fights too, some as a drone and others as one of the strategic thinkers which I can tell you really adds to the fun of the battle.
I have to say one of my favourite F1 monkey battles was when a certain excellent Black Legion FC known to many FC'd a fleet of Intrepid Crossing Maalstroms against the Goons in a CSAA defence., to say that it was an epic fight for me was an understatement.
Also you can make a decision to save your ass, one fail FC in Intrepid Crossing lead us into a meat grinder against Razor. Me and a corp mate both looked at the situation and made a break for the bubble edge so that when the FC said bail we could, not the others of course, I did actually die a bit later because I had that bug where my client refused to accept any commands and had to re-log, as I had the aggression timer and they had probers I logged and restarted and warped back to the gate as they jumped through having cleared the field, my friend got away...
You can play as an F1 monkey with brains if you have a clue what the hell is going on and that can add to your enjoyment, I hope this suggestion helps.
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
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Salvos Rhoska
1603
|
Posted - 2016.11.25 15:07:44 -
[39] - Quote
Neuntausend wrote:Salvos Rhoska wrote:3) I know nothing about large battles in Null. Its just an area of EVE ive not yet gotten around to, but I find it hard to beleive that even the largest battle would not benefit from more granular commands, command structure and specialisation han simply calling F1 targets and broacasting for reps. A 1000 man fleet operation (that's 4 full fleets) would just get too convoluted with more fleet commanders. One fleet with 250 pilots and one commander is usually more effective than 5 fleets with 50 ships each and one commander each. The reason for this is that with the number of logistics and FAXes on field in such a situation, it is prudent to shoot a target with everything you have, so you can kill it before the logistics can respond. If you split up your damage, you may not be able to break the target against the reps, end up killing slower than the enemy fleet does and lose the fight. The FC will therefore have his mainline DPS ships anchor on him, so he knows if everyone is in range, and then call a target to be murdered as quickly as possible. Rinse, repeat. Of course, even in those big fleet engagements (that are as has been stated completely avoidable and certainly not "the end game") this only applies to mainline DPS ships. Logistics, Tackle, Electronic Warfare, Command Ships and Command Destroyers all have more demanding tasks on their hands. So, even if OP believes that he needs to take part in the null blob, he could just opt to not be a braindead F1 monkey and fly something interesting.
Ill take your word for it. Thanks for your insight.
So, OP, follow his advice (and mine). Specialize and involve yourself in a fleet function other than F1. Or stay out of it, and try running in smaller engagements or in different settings of space.
We are still waiting on your suggestions of how to fix the problem you address.
PvE v PvP
Selling CODE licenses! 9.99mil isk!
Bid for unique CODE neon edition special agent certificate!
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Sonya Corvinus
Grant Village
813
|
Posted - 2016.11.25 15:30:41 -
[40] - Quote
Anyone YouCan wrote:Any one else sick of just being a glorified drone of the FC in large fleet fights? Follow the leader, "shoot target blehbleh". "Secondary BlehBleh". "Don't go off anchor BLEH BLEH BLEH". "WHAT THE HELL ARE YOU DOING IN MY FLEET WITH THAT SHIP"
And my favorite "BROADCAST FOR REPS FASTER YOUR NOT PAYING ATTENTION ENOUGH" When the enemy are locking and alpha'ing our ships off field in under 3 server ticks.
Fix this crap CCP before all these new alphas realize just how crap fleet fights above 10v10 are. EVE is nothing like it's trailers.
You are a month old character with no kills or losses. Until you post with a main character, I will continue assuming you have never actually been in a fight, meaning I can ignore anything you say. |

Frostys Virpio
Yet another corpdot.
2989
|
Posted - 2016.11.25 15:43:41 -
[41] - Quote
Zappity wrote:You can choose to fill roles other than the F1 'drone', as you call it, in large fleets. Many simply prefer the damage role but you should look at these:
1. Logistics. For some reason this is what the healing class is called in EVE. (Confusingly, actual logistics (moving stuff about) is also very important.) Fleet logi is very important and can be very challenging to do well.
2. Scouting. Be one of the people who scouts ahead of the fleet either looking for targets or making sure there is nothing nasty waiting for the main fleet.
3. Interdiction. Fly interdictors in nullsec to bubble enemy fleets and strategically bubble gates, warp-ins etc.
4. Fast tackle. Self explanatory.
5. Utility. Fly a long-range webbing ship, or long-range tackle.
6. Boosting. Fly a Command Destroyer with the links your fleet needs. This is now an active role.
It is your choice. If you don't have the flexibility to fly these sorts of roles in your corp then leave it and find a better one.
The fact that people forget there are a lot of roles beside "mainline DPS" in large fleet is quite fun. |

Dracvlad
Taishi Combine Second-Dawn
2464
|
Posted - 2016.11.25 15:55:12 -
[42] - Quote
Frostys Virpio wrote:Zappity wrote:You can choose to fill roles other than the F1 'drone', as you call it, in large fleets. Many simply prefer the damage role but you should look at these:
1. Logistics. For some reason this is what the healing class is called in EVE. (Confusingly, actual logistics (moving stuff about) is also very important.) Fleet logi is very important and can be very challenging to do well.
2. Scouting. Be one of the people who scouts ahead of the fleet either looking for targets or making sure there is nothing nasty waiting for the main fleet.
3. Interdiction. Fly interdictors in nullsec to bubble enemy fleets and strategically bubble gates, warp-ins etc.
4. Fast tackle. Self explanatory.
5. Utility. Fly a long-range webbing ship, or long-range tackle.
6. Boosting. Fly a Command Destroyer with the links your fleet needs. This is now an active role.
It is your choice. If you don't have the flexibility to fly these sorts of roles in your corp then leave it and find a better one. The fact that people forget there are a lot of roles beside "mainline DPS" in large fleet is quite fun.
I often use to fly my second account as a scout for the FC's too while being DPS, that can really help to get a better understanding of what was going on as often you end up in a scout channel so you see the reports from them too.
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
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VCBee 2fast2furious
Aliastra Gallente Federation
28
|
Posted - 2016.11.25 16:27:28 -
[43] - Quote
Alliances full of special snowflakes who wanted to do their own thing were wiped out by alliances of players who listened to directions.
You're welcome to try and repeat the experiment if you wish. |

Katrina Harkonnen
Sisters of Steel Moist.
11
|
Posted - 2016.11.25 17:18:57 -
[44] - Quote
Anyone YouCan wrote:Any one else sick of just being a glorified drone of the FC in large fleet fights? Follow the leader, "shoot target blehbleh". "Secondary BlehBleh". "Don't go off anchor BLEH BLEH BLEH". "WHAT THE HELL ARE YOU DOING IN MY FLEET WITH THAT SHIP"
And my favorite "BROADCAST FOR REPS FASTER YOUR NOT PAYING ATTENTION ENOUGH" When the enemy are locking and alpha'ing our ships off field in under 3 server ticks.
Fix this crap CCP before all these new alphas realize just how crap fleet fights above 10v10 are. EVE is nothing like it's trailers.
It is not CCPs fault, only your own. Who is the fool? The fool, or the fool who follows him? If you don't like to take orders, why do you CHOOSE to join these corps / fleets / alliances?
I do not like to take orders, that is why I set up my own corp. It is your choice, to do the same.
Sisters of Steel - we are recruiting now!
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Cruxov
Deep Core Mining Inc. Caldari State
0
|
Posted - 2016.11.25 20:42:15 -
[45] - Quote
Let me play Devils advocate here, OP Is it possible what you are saying is that there is not enough wiggle room or variance in how large battles play out, and on top of that that once a large battle starts after the time it takes to get ready, its over in a blink instead of being an "epic" battle? If so agreed.
Bear in mind I'm no pvper, though I have been in a couple battles and there is definitely a formula to follow. Though That is the nature of this game, I do wish 'for the enjoyment of everyone' that battles would last quite a bit longer and be a bit more epic. |

Alavaria Fera
GoonWaffe
6953
|
Posted - 2016.11.26 16:36:57 -
[46] - Quote
That's the fun, remember in b-r where you pressed F1 (your doomsday) and returned after 1 hour?
We had the doomsday primary just posted in jabber at some point I think.
Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?
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Valkyrie Harkonnen
Republic Military School Minmatar Republic
29
|
Posted - 2016.11.26 16:43:01 -
[47] - Quote
Can't you see what everyone is telling you???
You are in an alliance with a poor skilled FC and the result will be as bad as him. Either you change your alliance or play solo because staying with the guys you play with isn't going to change anything!
Start your EVE Online experience with 250.000 extra skill points!
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Marcus Binchiette
Pyrotech Creations
15
|
Posted - 2016.11.26 17:20:41 -
[48] - Quote
OP. Perhaps you should consider trying to develop different command tactics. As was pointed out there are many other ways of playing the game. But the reason why your fleet battles are so dull is because you fall into the trap of DPS/tank warfare and focus fire. It is entirely possible for you to create a different warfare doctrine. One which is more imaginative.
Why don't you try working on a skirmish and manoeuvre doctrine? Divide your fleet into separate mobility elements and try skirmish warfare. If you move away from the blob warfare, and actually cultivate the ability in your fleet elements, and the ability of your pilots to synchronise their own manoeuvre with the fleet perhaps you can find a different metagame which is more enjoyable and fun?
Another possibility is to combine this with information warfare. ECM, Damps, and ECM Bursts. Circle the enemy blob with multiple squadrons.. Try operating as that 10 man fleet which you so enjoy, and then try coordinating that with 3 or 4 equally capable 10 man fleets and you might be able to create something fun and interesting.
If you can create an effective fleet which allows individual initiative you will have a much more enjoyable experience... Who knows? You might even be more effective. It's up to you. |

Bjorn Tyrson
EVE University Ivy League
5
|
Posted - 2016.11.26 18:18:24 -
[49] - Quote
Marcus Binchiette wrote:OP. Perhaps you should consider trying to develop different command tactics. As was pointed out there are many other ways of playing the game. But the reason why your fleet battles are so dull is because you fall into the trap of DPS/tank warfare and focus fire. It is entirely possible for you to create a different warfare doctrine. One which is more imaginative.
Why don't you try working on a skirmish and manoeuvre doctrine? Divide your fleet into separate mobility elements and try skirmish warfare. If you move away from the blob warfare, and actually cultivate the ability in your fleet elements, and the ability of your pilots to synchronise their own manoeuvre with the fleet perhaps you can find a different metagame which is more enjoyable and fun?
Another possibility is to combine this with information warfare. ECM, Damps, and ECM Bursts. Circle the enemy blob with multiple squadrons.. Try operating as that 10 man fleet which you so enjoy, and then try coordinating that with 3 or 4 equally capable 10 man fleets and you might be able to create something fun and interesting.
If you can create an effective fleet which allows individual initiative you will have a much more enjoyable experience... Who knows? You might even be more effective. It's up to you.
This sounds like an amazingly fun idea. And it would probably be effective as hell if you could pull it together. I think the only reason why it doesn't get used more is because it's a lot harder to pull together 40 half competent people than it is to find 40 people who are capable of pressing 2 buttons in a specific order.
I think the problem is that too many groups have given up even trying to find those competent pilots and just shove everyone into the f1 monkey role because it is the lowest common denominator. Which means it will take a solid push by individual pilots to find those groups and put them together. Large alliance fleet fcs have much more on their plate and aren't going to do it for you.
Aka. This is eve. Make your own damn fun |

Chopper Rollins
Brutor Tribe Minmatar Republic
1669
|
Posted - 2016.11.27 02:13:41 -
[50] - Quote
Puss 1n Boots wrote:Soldiers win battles in wars yet generals are the one that get remembered..
Your culturally embedded scripts are showing. Up until WWII the idea of the nameless citizen soldier risking his life for his country was considered worthy and admirable. Generals and leadership were esteemed because of the massive responsibility involved. WWI officers shooting themselves in the head after watching previously unheard-of numbers of young men get minced by new weapons. Towards the end of WWII came the idea of the celebrity soldier, they chose Audie Murphy, who with his Garand was supposedly responsible for a higher number of enemy deaths than any other combat soldier. He played cowboys in movies for years after. Less reported is that he woke up crying and screaming after going to bed with a pistol under his pillow, would drink, beat his wife and roam the streets picking fights with adolescents. In his memoir he describes encountering a blackened, red-eyed, hostile looking thing in a burned-out building during the war. A moment of confusion before he realised he was looking at a mirror. Soldiers are remembered as a group, individuals remember individual soldiers.
TLDR If you want to play an important part in a giant battle without direction or organisation hindering you, i wish you the very best of luck.
Goggles. Making me look good. Making you look good.
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Anyone YouCan
Center for Advanced Studies Gallente Federation
5
|
Posted - 2016.11.27 02:35:29 -
[51] - Quote
basically for some unknown reasons there are people who will defend poor mechanics until their dying breath. Even though everyone else disagrees with them. They come from every angle saying either it's a sandbox it's not CCPs fault through to totally bias opinions. Even when you can go into the mass public outside of their box and get a specific testament telling them otherwise. they will then say well go find a different game.
The fact is Eve is a Spaceship game. It should not be playing like a WORLD OF WARCRAFT CLONE with Healer, tanks and ranger class. There was a time when Eve did not have Logistics ships or big fleet of thousands and no doctrines. It was better. It was more fun. And it felt more like spaceships. Eve will suffer as long as the current large fleet mechanics remain the same. CCP like it or not can force this to change and should. Large fleet fights should be chaotic and Crazy and fun. Not dancing around each others blop picking off one at a time. |

Nat Silverguard
Aideron Robotics
546
|
Posted - 2016.11.27 04:00:44 -
[52] - Quote
Anyone YouCan wrote:basically for some unknown reasons there are people who will defend poor mechanics until their dying breath. Even though everyone else disagrees with them. They come from every angle saying either it's a sandbox it's not CCPs fault through to totally bias opinions. Even when you can go into the mass public outside of their box and get a specific testament telling them otherwise. they will then say well go find a different game.
The fact is Eve is a Spaceship game. It should not be playing like a WORLD OF WARCRAFT CLONE with Healer, tanks and ranger class. There was a time when Eve did not have Logistics ships or big fleet of thousands and no doctrines. It was better. It was more fun. And it felt more like spaceships. Eve will suffer as long as the current large fleet mechanics remain the same. CCP like it or not can force this to change and should. Large fleet fights should be chaotic and Crazy and fun. Not dancing around each others blop picking off one at a time.
again how?
Just Add Water
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Mark Marconi
Ministry of War Amarr Empire
125
|
Posted - 2016.11.27 04:20:26 -
[53] - Quote
Anyone YouCan wrote:Because sooner or later people get sick of this being the END game.. I think your biggest problem is the fact that you consider this the end game.
Being a grunt in a blob is as far from the end game as the newbie currently running the NPE.
While EvE has no real end game as it has so many parts, there will always be winners and losers. Being a member of the Blob gives you bragging rights for the real actions of those above you and sticks you in the loser pile.
The only way CCP could alter the blobs would be to completely remove sovereignty. Which I personally like as they have spent to long listening to the Null sec lobby group called the CSM and given to much to Null sec, even though the majority of people live in Hi-sec.
Other than that you have to take responsibility for your own actions, you have refused to take the training wheels off EvE, so you have the kiddies version. |

Gogela
Caldari Provisions Caldari State
3367
|
Posted - 2016.11.27 07:28:56 -
[54] - Quote
Pfft. I got sick of that too. Now I just gank people in high sec. The pay is better and you don't need permission to do a damn thing. Break your chains and free yourself would be my humble advice. You are doing this to yourself. If you don't want to be treated like a slave, you simply need to stop acting like a slave. Unscrew it yourself.
Signatures should be used responsibly...
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Chopper Rollins
Brutor Tribe Minmatar Republic
1671
|
Posted - 2016.11.27 11:12:33 -
[55] - Quote
Anyone YouCan wrote:basically for some unknown reasons there are people who will defend poor mechanics until their dying breath. Even though everyone else disagrees with them. They come from every angle saying either it's a sandbox it's not CCPs fault through to totally bias opinions. Even when you can go into the mass public outside of their box and get a specific testament telling them otherwise. they will then say well go find a different game.
The fact is Eve is a Spaceship game. It should not be playing like a WORLD OF WARCRAFT CLONE with Healer, tanks and ranger class. There was a time when Eve did not have Logistics ships or big fleet of thousands and no doctrines. It was better. It was more fun. And it felt more like spaceships. Eve will suffer as long as the current large fleet mechanics remain the same. CCP like it or not can force this to change and should. Large fleet fights should be chaotic and Crazy and fun. Not dancing around each others blop picking off one at a time.
Goggles. Making me look good. Making you look good.
|

Keno Skir
1016
|
Posted - 2016.11.27 12:56:18 -
[56] - Quote
Anyone YouCan wrote:basically for some unknown reasons there are people who will defend poor mechanics until their dying breath. Even though everyone else disagrees with them. They come from every angle saying either it's a sandbox it's not CCPs fault through to totally bias opinions. Even when you can go into the mass public outside of their box and get a specific testament telling them otherwise. they will then say well go find a different game.
The fact is Eve is a Spaceship game. It should not be playing like a WORLD OF WARCRAFT CLONE with Healer, tanks and ranger class. There was a time when Eve did not have Logistics ships or big fleet of thousands and no doctrines. It was better. It was more fun. And it felt more like spaceships. Eve will suffer as long as the current large fleet mechanics remain the same. CCP like it or not can force this to change and should. Large fleet fights should be chaotic and Crazy and fun. Not dancing around each others blop picking off one at a time.
1) Post with your main, or stop whining about things you don't know about. 2) HTFU 3) People fight like that because in large groups it's the most efficient least stupid tactic.
4) If a part of the game is not interesting to you (but clearly is for thousands of other people) either find a part that is, or find a game that is. DO NOT come to the player forums whining how it's all CCP's fault you're not having fun, it's your fault for not bothering to find something fun to do.
5) Profit.
<Gùï> 250,000 Bonus SP when you start an Alpha Clone HERE <Gùï>
Including ISK Bonus & In Game Assistance - Piracy / Wormhole Space / Covops PvP
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