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Thread Statistics | Show CCP posts - 1 post(s) |

Kosomot
Imperial Shipment Amarr Empire
3
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Posted - 2016.11.25 02:14:42 -
[1] - Quote
Hi Everyone;
So i'm returning to the game after a 3 year break.
one of the items i did a lot of is BPO research efficiency for both time and materials, and BPO copying.
Does the Engineering Complex have facilities for those activities? and are the speed bonuses comparable to what the POS Research Labs provided?
Or are those services available at citadels now...
Also anything changed in NPC stations for research availability, always a nightmare if i remember correctly .
cheers and fly safe.
I am a miner, mission runner, and explorer...
or as EVE Online would have it...
A Carebear!!
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Do Little
Virgin Plc Evictus.
572
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Posted - 2016.11.25 11:13:47 -
[2] - Quote
Engineering complexes are bonused for research, copying, invention and manufacturing. The bonuses will depend on which rigs are installed and where the structure is anchored (high, low or nullsec)
You can install labs in a Citadel but you don't get any bonus and the fuel cost is much higher.
Your BPO's will go to asset safety if the structure is destroyed.
POS are still available, much cheaper to operate and have pretty good TE bonus for research and copying - but no asset safety! |

Kosomot
Imperial Shipment Amarr Empire
3
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Posted - 2016.11.25 17:42:39 -
[3] - Quote
Ok, so then i'm to assume, then that if i have a medium pos, it's more cost effective than building the smallest Engineering complex.
and just add a couple research labs.
I have alts that make fuel blocks.
I am a miner, mission runner, and explorer...
or as EVE Online would have it...
A Carebear!!
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Klara Lenanshee
Stoli Holdings
1
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Posted - 2016.11.25 18:28:46 -
[4] - Quote
You just need 1 lab nowadays. Its not like 3 years ago that you needed a lot more to get a few jobs in. |

Bromo Bronopol
Kissy Kissy With Your Pants Off
0
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Posted - 2016.11.25 21:19:27 -
[5] - Quote
I have a Azbel set up in Singularity, It has a Blueprint copy Rig (copy time -20%), and combined with skills - 36.6% & complex bonus - 20% I compared it to the POS I have set up....below is the example I compared them with...
Mammoth BPO 10ME / 20 TE Set for 100 copies of 1 run
Copy time for the Azbel 4 days 12 hours 48 seconds
Copy time for the POS 4 days 6 hours even.
THIS IS GOT TO BE A BLOODY JOKE RIGHT!!!???
To spend Billions of ISK on a Structure that is less efficient than the current, fairly cheap to maintain & setup POS.
CCP it must be true that you want to force small corps into submission and join larger Alliances...dirty tactics.. |

Do Little
Virgin Plc Evictus.
573
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Posted - 2016.11.25 21:44:15 -
[6] - Quote
For research you only need a small POS in highsec. For copy jobs in a design lab I'm getting 40% facility TE bonus and 39.4% for skills and implants. The total cost of the POS for tower, labs arrays and shield hardeners was less than 250 million and it consumes a paltry 10 fuel blocks per hour.
I'll keep it as long as I can! |

Bromo Bronopol
Kissy Kissy With Your Pants Off
0
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Posted - 2016.11.25 22:32:38 -
[7] - Quote
Exactly....10 blocks an hour, for as much as you can online....the Azbel that I have set up in Singularity, as it stands, just for the Research Module 9 blocks an hour, that's OK...BUT...if I online the rest of the modules fitted...to do some Manufacturing (9 p/day) /Invention (9 p/day), a Market Hub (40 p/day), and a Reprocessing Facility (5 p/day)....1728 blocks a day...not to mention the online cost of over 5000 (for all 5)....LOL...and realistically..to make the structure a viable and a better alternative for yourself and other pilots that want to use it, these need to be on.....again..only something a large corp/alliance could maintain.......I think CCP are hugely underestimating how many small corps and individule players they are putting at risk of losing. |

SurrenderMonkey
Space Llama Industries
2743
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Posted - 2016.11.25 23:04:21 -
[8] - Quote
TBH I rather hope this drives some people out of manufacturing. Market's oversupplied, anyway, and I won't have any trouble adapting to the changes, so that can really only be good for me.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Careby
317
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Posted - 2016.11.26 11:57:30 -
[9] - Quote
Bromo Bronopol wrote:Exactly....10 blocks an hour, for as much as you can online....the Azbel that I have set up in Singularity, as it stands, just for the Research Module 9 blocks an hour, that's OK...BUT...if I online the rest of the modules fitted...to do some Manufacturing (9 p/day) /Invention (9 p/day), a Market Hub (40 p/day), and a Reprocessing Facility (5 p/day)....1728 blocks a day...not to mention the online cost of over 5000 (for all 5)....LOL...and realistically..to make the structure a viable and a better alternative for yourself and other pilots that want to use it, these need to be on.....again..only something a large corp/alliance could maintain.......I think CCP are hugely underestimating how many small corps and individule players they are putting at risk of losing.
I am not too happy with the current state of ECs, but then I don't much like industry in a POS either. But to be open-minded about it, there are some advantages:
Compare highsec EC with all engineering service modules to a highsec station with factory and research: EC costs fuel and requires defense, BUT provides time and material bonuses, so you can produce faster and cheaper.
Compare highsec EC with all engineering service modules to a highsec POS with assembly arrays and labs: EC fuel costs fall between a medium and large tower. EC bonuses fall a little short of POS in highsec, BUT you don't have to continually move blueprints, materials, and products between labs and arrays. You can remotely manage research, invention, and production without worrying about which materials are in which array. EC defense is far inferior to a POS, but only for x hours per week.
ECs offer the convenience of manufacturing in NPC stations - especially if you add a market. If the difference in bonuses between EC and POS are important to you, then it might be time to look at the difference in bonuses between highsec and nullsec.
I'm not saying CCP got ECs "right" - as I said, I'm not happy with them as they are. Particularly in highsec they aren't what they could have been. The whole concept of public industry facilities in the shadow of system cost index defies logic. But they do have some interesting features.
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Do Little
Virgin Plc Evictus.
574
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Posted - 2016.11.26 14:16:32 -
[10] - Quote
EC works great for a large organization with a lot of people using it. Station-like convenience, much improved manageability, unlimited offices and personal hangars - there is a lot to like. POS is a hassle with a lot of people using because you only have corp hangars in the labs and assembly arrays - not a problem for small operations, every player in my highsec corp has their own division. Works perfectly.
The biggest issue I have with EC's is that a small organization has no reasonable counter to a wardec, a POS can be taken down during a war.
Maybe CCP intends that small organizations should be tenants rather than owners - basically saying we should give up on the idea of owning our own business and go work for Walmart.
I'll adapt, I'm excited about EC's for the Nullsec side of my business, but will probably move my highsec crew back to an NPC station when POS are removed - we'll see, a lot can change between now and then. |
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