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ergherhdfgh
Imperial Academy Amarr Empire
1730
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Posted - 2016.11.28 20:10:06 -
[1] - Quote
Tracking matters a lot. One example would be try to run missions in a ship with 1400 mm artillery. Unless you are shooting at a structure you will be dealing **** poor damage. |

ergherhdfgh
Imperial Academy Amarr Empire
1730
|
Posted - 2016.11.28 23:13:11 -
[2] - Quote
mkint wrote: Yeah, but you didn't choose whether or not to fit that based on tracking. You chose that based on range and DPS, and because you fly minmatar. Tracking is the consequence, and you'll fly in a way to make use of the tracking you have. You'll fit your TC's and TE's and webs and kite and MJD. Not that tracking isn't important, it's just rarely the deciding factor in what guns to use, especially when like the OP, you're deciding between arty and rails.
That would not be the smart way to go about it. You just choose the 1200's as they are a far better choice. If you are choosing your weapon's system based purely on paper dps then I think you are being overly simplistic.
Granted most of my experience on the topic comes from large weapons in PvE situations so I can't speak from experience in PvP. However when I was new and had very low support skills I had a very hard time landing any hits in my rifter. Once I skilled up motion prediction and Mini frig it got a lot better for me. I also learned a lot about the game in that time frame as well so it is difficult for me to say how much was learning the game and how much was character skill points.
Either way I think that a new player with very low experience and low skills might have issues with actually landing good damage on his / her target if they just choose the largest, slowest, highest paper dps turret that they can fit.
The only effective way that I know of to quantify actual landed damage ( as opposed to theoretical DPS ) is by using bounty ticks. Again most of the testing that I have done with tracking and bounty ticks has been with large weapons however it has proven tracking to be far more important that paper dps.
Everything in Eve is situational and if you are in a fleet that has the primary constantly sig bloomed with a TP and slowed to nothing with multiple webs then tracking won't matter much.
There are times that I wish I had some type of damage logger to quantify this better in more diverse situations. Then I think about how damage meters ruined other games and I'm glad we don't have them here. |

ergherhdfgh
Imperial Academy Amarr Empire
1730
|
Posted - 2016.11.28 23:26:26 -
[3] - Quote
mkint wrote: because it's not anything sensible. There was a thread about it recently, and it's far more arbitrary and hard to evaluate than rad/s. It tries to incorporate sig radius into the picture too, which is impossible if you don't know what you're shooting at, which makes the number far more vague. I think the rad/s should still be there in the show info window.
You hit the nail on the head on this one. Sadly it seems part of a bigger trend not only in this game but internet wide to dumb things down and pretty them up.
IMHO most of the changes that I've seen CCP roll out in recent years have been in the direction of better aesthetics at the cost of function. This particular one has been to remove the subtleties of turret tracking and try to reduce it to one number so that even new players can understand. The down side is that players with deeper knowledge of the game are punished by having information taken away. |
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