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Laboratus
Gallente BGG Alektorophobia
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Posted - 2007.04.11 08:03:00 -
[121]
Originally by: Syntosk stuff
They both take the game away from the "who has the bigger damage/tank epeen" -direction. They improve the game to all but nobs, so yea. ___ P.S. Post with your main. Mind control and tin hats |

Ashaz
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Posted - 2007.04.11 08:53:00 -
[122]
Originally by: Gridan Yeah but to zap a inty's cap in 1-2 cycles is absurd, puts them completely in the dust, having it scale you'll still leach their cap down eventually and they'll still have crap damage compared to a bs/bc tank. Besides you can always web and target paint them, sick some light scout drones on em if you have them etc...
I realy don't see the problem here since heavy nos is the one and only thing that can take an inty.
Sure a noobish intypilot like myself that only goes 6000m/s will get caught by warrior IIs if the droner has good skills. But the 10+km/s pilots won't get hit by missiles, drones, guns or anything. Nos is the only thing that gets them. web? what pilot is stupid enough to go into web range with an inty?
I may have misjudged you but the entire post sounded to me like "I want my crow to kick more ass."
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Lydia Browm
Gallente
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Posted - 2007.04.11 09:06:00 -
[123]
So whats your defense from a Gistii fitted crow orbiting at 24+km ???
No nos and all the inties will start orbiting you outside web range and no worries.
For now take the crow he is orbitting at 5km/s at say 24km using a T2 Disruptor or something, nos is not going to shut off his scrambler, you send out your light T2 drones he locks them and he shoots them, a crow can pop 5 Warrior II's ( The only things that can actually keep up with him, half the time ) in 2 volleys max, now with the current problem of drones not returning to bay properly consider yourself dead.
Now give intercepters some penalties to come inline with the nos nerf they can only shoot and scramble inside web range. Then a bs can fit 2 webs to slow it down enough for it to be able to shoot, this will not be doable by all people as some fill their meds with Cap Recharger II's and then run their tank forever.
One time I was in a raven a Crow scrambles me and is orbiiting at 28km and he gets a wee bit bigheaded and start doing divebombs across ect, I was about to test a setup out so I had 3 web drones 2 target painters and 6 cruise missiles with some ballistics, he came to his next divebomb I put on both my 2 Heavy Nos on him and everything else I had yet he was still able to scramble me and he had friends on the other side about 15 of them, the only reason I survived was because of the fact that my missiles hit him because of my web drones.
As you can see NOS makes a difference, you should make it the further away from the targe you are the less you drain from the enemy ship. If i have a 24km nos and i was orbitting at say 22km then i would only be absorbing 10% etc. ___________________________________________ Cookies if you hijack or sign my sig. There tasty... |

Pinky Denmark
The Cursed Navy
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Posted - 2007.04.11 09:07:00 -
[124]
1-2 Nosferatus has always seemed fine - But when people are using 4,6 or perhaps even 8 of them against an enemy cap-using ship they are pretty much 4TW...
Personally I think they should nerf the NOS to still be attractive but not as attractive as a neutralizer (which is using your own cap as well as being harder do fit and having half the "RoF") - I'm a nice guy!! and OMG I love Team Tuxford for the speedbalancing... |

William Hamilton
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Posted - 2007.04.11 09:10:00 -
[125]
Edited by: William Hamilton on 11/04/2007 09:23:02
The only defence against 'ceptors is heavy nos, and neuts.
The reason I make my suggestion (nos drain is based on target's current cap) is so that in order to shut down a target you need to fit a neutralizer. Totally shutting down somthing is an extremely powerful ability, and it should be expensive (cap-wise) to use, it shouldn't actually give you capacitor.
I suggest:
All nos gets an "optimal" and "falloff" amount, or somthing to that effect. This works in such a way that above optimal nos will drain normaly, at optimal-falloff cap will drain at 1/2 rate, and at optimal-twice falloff cap will drain very slow. Exactly like guns (except with cap amounts instead of range)
Neutralizers, on the other hand, stay exactly as they are.
This way a nos is still effective for boosting your own reserves, and still can cause problems for an enemy ship, but won't be absolutely crippling. If you want to tear them apart, use a neut.
I would suggest values for optimal and falloff that leave a ship of "equal size" to the nos at around 1/3 to 1/4 capacitor.....
EDIT: Totaly what Pinky said
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Jack Icegaard
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Posted - 2007.04.11 09:25:00 -
[126]
What CCP is going to do to deal with the "NOS issue" is that they are starting a new server called "Mutant ninja turtle -EVE" On that server there will be no modules that require any type outside the box thinking or tactics more than "approach and shoot".
Also, all factions will get the same ships, just in different skins and with different names. So nothing will be overpowered.
If you dont like NOS you gonna love it! 
oh, and this is not a flame bait btw 
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Pinky Denmark
The Cursed Navy
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Posted - 2007.04.11 09:41:00 -
[127]
Edited by: Pinky Denmark on 11/04/2007 09:37:32
Originally by: Jack Icegaard oh, and this is not a flame bait btw 
Yeah right - Go suck some NPC wrecks with your mystic behavior
Edit: Forgot this:  - I'm a nice guy!! and OMG I love Team Tuxford for the speedbalancing... |

Jack Icegaard
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Posted - 2007.04.11 09:50:00 -
[128]
Originally by: Piky Denmark 
Yeah right - Go suck some NPC wrecks with your mystic behavior
Edit: Forgot this: 
Um, did i just get pwnd? im not sure 
My mystic behavior??
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.04.11 10:15:00 -
[129]
A ship should not be able to defend form all other ships types alone. Wanna protectionagaisnt inties.. brign soem long range armed AF or a destroier as escort.
Several thing can hit an intie with MWD on at 24 km... vagabond, sleipnir, some hurricane setups, destroiers/interdictors a rifter with arties and tremor.
Anyway the problem is nos 1 or 2 NOS per ship. Ar ships with 4 5 or even 6 NOS.
If brute force doesn't solve your problem... you are not using enough |

Laboratus
Gallente BGG Alektorophobia
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Posted - 2007.04.11 10:34:00 -
[130]
Originally by: Kagura Nikon
Anyway the problem is nos 1 or 2 NOS per ship. Ar ships with 4 5 or even 6 NOS.
swarms of BS with 5-8 nos/neuts are the answer to swarming down cap ships with killing the tank by killing the cap or preventing mommies from jumping. Remove or limit those and there is nothing that can hurt the big uns.
The problem is ppl not fitting the countermodules they are given. Cap boosters. I've never run out of charges. Most combats don't last that long... ___ P.S. Post with your main. Mind control and tin hats |
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Cipher7
Sebiestor tribe
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Posted - 2007.04.11 10:38:00 -
[131]
IMO frigs should not be able to orbit BS with impunity, there should be consequences and counters.
An interceptor is basically a specialized tackler, it should not be a solo pwnmobile.
As it is now, inties have almost no counter, heavy nos is one of the few.
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ArtemisEntreri
Art of War Cult of War
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Posted - 2007.04.11 14:33:00 -
[132]
Nos beats all atm it needs to be fixed
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ArtemisEntreri
Art of War Cult of War
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Posted - 2007.04.11 14:33:00 -
[133]
Nos beats all atm it needs to be fixed
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Sieges
Gallente
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Posted - 2007.04.11 23:36:00 -
[134]
Edited by: Sieges on 11/04/2007 23:35:04 Nos doesn't beat all.
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Leana Naritoki
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Posted - 2007.04.11 23:59:00 -
[135]
Nos is fine. Learn to use cap boosters along with cap independent setups and stay out of range or damp or jam or etc.
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Bardi MecAuldnis
Amarr Pirates of Destruction Union Freelancer Alliance
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Posted - 2007.04.12 00:36:00 -
[136]
Originally by: Kagura Nikon A ship should not be able to defend form all other ships types alone. Wanna protectionagaisnt inties.. brign soem long range armed AF or a destroier as escort.
Several thing can hit an intie with MWD on at 24 km... vagabond, sleipnir, some hurricane setups, destroiers/interdictors a rifter with arties and tremor.
Anyway the problem is nos 1 or 2 NOS per ship. Ar ships with 4 5 or even 6 NOS.
Kagura, what are you talking about, you want people to bring multiple ships with different roles to counter different threats? That's absolutely absurd. One ship should counter all threats. You act as if multiple hulls and variations were designed for different things.
Silly
Escorts for large vessels; where do you get these crazy notions? --- Hey hey let's go kenka suru! Taisetsuna mono protect my balls! Boku ga warui so lets fighting! LET'S FIGHTING LOVE!!! |

WYLEE C0Y0TE
Caldari State War Academy
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Posted - 2007.04.12 00:41:00 -
[137]
Originally by: Leana Naritoki Nos is fine. Learn to use cap boosters along with cap independent setups and stay out of range or damp or jam or etc.
QFT and E
Originally by: Kaylee Zara Try it out yourself and see what you think rather than listening to what the sheep army thinks.
Originally by: Leikeze Mrotserif If it's personal, it's because of you.
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Nyxus
GALAXIAN Rule of Three
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Posted - 2007.04.12 00:46:00 -
[138]
Originally by: Leana Naritoki Nos is fine. Learn to use cap boosters along with cap independent setups and stay out of range or damp or jam or etc.
If you figure out how to do that with my Geddon let me know. I have been wanting to be non cap dependant for a while.  
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |

WYLEE C0Y0TE
Caldari State War Academy
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Posted - 2007.04.12 00:47:00 -
[139]
Originally by: Nyxus
Originally by: Leana Naritoki Nos is fine. Learn to use cap boosters along with cap independent setups and stay out of range or damp or jam or etc.
If you figure out how to do that with my Geddon let me know. I have been wanting to be non cap dependant for a while.  
Nyxus
There's more than one ship in the game.        
Originally by: Kaylee Zara Try it out yourself and see what you think rather than listening to what the sheep army thinks.
Originally by: Leikeze Mrotserif If it's personal, it's because of you.
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Altai Saker
Captain Morgan Society Privateer Alliance
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Posted - 2007.04.12 02:29:00 -
[140]
yeah just train for caldari like everyone else... http://www.omniscient-order.com/
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Laboratus
Gallente BGG Alektorophobia
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Posted - 2007.04.12 07:58:00 -
[141]
Your just gonna have to use projectile turrets on amarr ships, like the rest of us... ___ P.S. Post with your main. Mind control and tin hats |

JourneymanDave
devastation mining inc
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Posted - 2007.04.12 18:50:00 -
[142]
Originally by: Gragnor Edited by: Gragnor on 06/04/2007 03:12:27 The suggestion that a portion of cap is taken is similarly misleading as it enables the smaller ship to continue the fight as its cap is drained, consequently the smaller ship can continue to attack while the defending ship simply has to take it.
I can actually buy the idea that a Nos should draw a scaled amount of cap from smaller ships by comparing this to the idea that turrets and missiles tend to do scaled amounts of damage to smaller ships.
I don't know if it's totally unreasonable, but I could picture Nos being treated as a normal weapon, impacted by sig radius and tracking types of constraints.
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