|  Bongo0
 The Collective
 DARKNESS.
 
 0
 
 
       | Posted - 2016.12.15 11:40:51 -
          [1] - Quote 
 
 Rexxen Darkbrew wrote:CCP are you nuts .. 32% nerf?? Have you seen the KB and the amount of Rorq losses..You said you wanted to add more risk/reward to mining. Right now were are at that...It is very high/risk reward currently. 
 Screw a 1/3 cut in possible income with a 10-15b ship that is stuck for 5 minutes in siege...
 
 Rorq cannot safely mine 24/7 they have to strategically pick there window and sometimes sit out of siege quite a lot waiting on intel etc.. /watching movement of adversaries before resieging.
 
 Might as well put them back to a off grid booster I'd rather have that then a 1/3 nerf in income...Risk no longer equals the reward,..
 
 What a sad waste of people's time and isk, that trained for the Rorqual based on your own post of the new risk/reward and yield output system...
 
 
 Rorq for sale!
 
 
 
 
 I Couldn't agree more.
 
 With the amount of risk involved in activating the industrial core, it needs to be worth it. With such a large reduction, for me it no longer feels like the risk vs reward is balanced. To introduce such a significant reduction after lots of people have spent considerable isk on the ships, fitting, drones, skills and injectors to try your new self proclaimed risk vs reward game play, feels like a slap in the face.
 
 Prior to release you proclaimed maxed skilled and fit rorqual is the equivalent of 5 hulks. How can their mining yield come as a surprise to you? If a reduction is required do it in a measured and considered way, not in a knee jerk reaction. The killboards tell you all that is needed about Rorquals. There have never been so many deaths, content created.
 
 I guess going back to carrier ratting to provide much need ISK maybe the answer. Anyone paying attention is unlikely to ever get caught, making similar isk now with much less ISK investment and risk, with no need to siege for 5 mins, stay aligned and hit warp at the first sniff of danger. Congratulation for making a ship the many people were excited about irrelevant, unexciting and consigned back to moth balls, or at the very least sat way off the belt applying boosts not in siege able to warp out at the first sniff of danger.
 
 Since you like making changes, please consider reducing the siege time to 2 or 3 minutes (or introduce a skill to reduce it) to combat the negative effects on Risk vs Reward you have implemented, in what feels to be an over zealous manner.
 
 Mining is boring as ****, it previously had low returns per hour compared to ratting, it needs to be worth doing. Please reevaluate. Thanks. o/
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