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Norrin Ellis
Venture Racing
374
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Posted - 2016.12.10 10:44:59 -
[1] - Quote
I used to be a banker for EOH, but the EULA killed that cash cow. Now I mostly sit around in station, counting my ISK and eating starcakes. Being effectively retired gives me plenty of time to have friendly chats with the locals, and the recent chatter seems to be mostly negative comments about NPC mining fleets swooping in, popping the big rocks, and annihilating anyone that dares to shoot at them.
Can someone explain the rationale for these NPC fleets? Was mining so lucrative that CCP needed to add NPC competitors to gobble up the profits? Apparently, they snatch the most valuable rocks available and deplete them quite rapidly.
Is this CCP's way to force miners into combat with NPC vessels that apparently shoot as well as they mine? I'm sure every miner would love to lose their ships in pursuit of trashing their faction standings in the place they call home until they're KOS with the navy.
I'm afraid I don't see the benefit of this change. Of course, I'm relying on what I've heard from the local miners, so maybe there's something I'm missing here. I used to occasionally undock and mine from time to time because I find it relaxing, but it seems like the NPCs have been added to make mining a hassle, like most other EVE activities.
CEO, Venture Racing
Manager, EVE Online Hold'Em
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Kamala Sakar
Federal Navy Academy Gallente Federation
10
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Posted - 2016.12.10 10:59:52 -
[2] - Quote
NPC Mining Ships don-Št shoot back, however they have a Security fleet they will call for if they are attecked. If one tries to solo the Security fleet I'm sure it means almost certain death BUT what a mining corp could do is:
A. Hire another Corp to remove the NPC Fleets. B. Bring their own combat ships and kill the NPC:s mining and take their stuff.
Note that the NPC Mining Ships drops rocks when they die so if the Mining Corp is up for some Combat they might even save time by letting the NPC:s do the mining and then kill them after they are done. |

Satchel Darkmatter
Massive Dynamic inc. Care Factor
28
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Posted - 2016.12.10 11:02:53 -
[3] - Quote
These fleet's are brilliant we need more advanced AI like this around the place for us to interact with, a friend of mine who hates to mine has been farming them for the ore, it's a neat combat way for him to mine without having to fly a barge and he's loving it, the AI is fairly good and if your not careful they will rip you easily.
In terms of miners these fleets offer some protection as their escort fleet will also rep players if their in danger which is really cool, personally I think we need more cool advanced player like AI doing more things for us to interact with, would love to see some AI Haulers with the same type of mechanic, scram them and their support fleet warps in giving you a cool PvE Encounter with the chance of some nice loot at the end.
CCP also said there are not to many of them around when I'v went looking for them its taken some times hours to find so its not like they are all over the place dropping on hundreds of miners, that's just not happening.
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Matthias Ancaladron
Wrath of Angels
25
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Posted - 2016.12.10 11:07:17 -
[4] - Quote
it was meant for mid-high level pve and punishes low level miners who dont move away from main systems. idk why 1 venture prompts a 12 cruiser fleet with webs and jamming and all that tho. i would have set it up so ventures spawm frigates and low level barges spawn cruisers and when you get the skiffs and hulks and all that with the 500k bounties your looking at bc's and battleships.
would give newer players a chance against frigates. they do have good ai though which is nice. |

Matthias Khenakhtre
Wrath of Angels
28
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Posted - 2016.12.10 11:07:17 -
[5] - Quote
it was meant for mid-high level pve and punishes low level miners who dont move away from main systems. idk why 1 venture prompts a 12 cruiser fleet with webs and jamming and all that tho. i would have set it up so ventures spawm frigates and low level barges spawn cruisers and when you get the skiffs and hulks and all that with the 500k bounties your looking at bc's and battleships.
would give newer players a chance against frigates. they do have good ai though which is nice. |

Alasdan Helminthauge
HC-Nightshade
17
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Posted - 2016.12.10 12:04:47 -
[6] - Quote
Matthias Ancaladron wrote:would give newer players a chance against frigates.
I think 12 frigates like that is enough to take down a new players' cruiser  |

Salah ad-Din al-Jawahiri
New Order Logistics CODE.
622
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Posted - 2016.12.10 12:08:29 -
[7] - Quote
Matthias Ancaladron wrote:idk why 1 venture prompts a 12 cruiser fleet with webs and jamming and all that tho.
It's to tease anti-gankers, showing them how inefficient they are in comparison. |

Algarion Getz
Aideron Corp
256
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Posted - 2016.12.10 13:37:37 -
[8] - Quote
Satchel Darkmatter wrote:These fleet's are brilliant we need more advanced AI like this around the place for us to interact with, a friend of mine who hates to mine has been farming them for the ore, it's a neat combat way for him to mine without having to fly a barge and he's loving it, the AI is fairly good and if your not careful they will rip you easily.
In terms of miners these fleets offer some protection as their escort fleet will also rep players if their in danger which is really cool, personally I think we need more cool advanced player like AI doing more things for us to interact with, would love to see some AI Haulers with the same type of mechanic, scram them and their support fleet warps in giving you a cool PvE Encounter with the chance of some nice loot at the end.
CCP also said there are not to many of them around when I'v went looking for them its taken some times hours to find so its not like they are all over the place dropping on hundreds of miners, that's just not happening.
If I could offer suggestions to CCP I think the escort fleet that the NPC's have should warp in if ANY Player takes damage on the same belt, so if code for example try and blap some one with the NPC's on the same belt then their escort fleet should warp in and fight to protect the miners, small change but would I think make most miners happy to have them along side.
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Neuntausend
Rens Nursing Home
1211
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Posted - 2016.12.10 13:42:10 -
[9] - Quote
These rats were not intended to act like the rats we are used to. CCP stated they wanted to have them act similar to how players would. And if you attack a member of a player community that is willing and able to fight back, no matter what type of ship it is you are attacking, they will often bring whoever is nearby to try and get a killmail.
That's also why these rats use anchors, keep sensible ranges, stick together and use the full spectrum of modules that is available to players as well, which is why they are so dangerous.
Beyond that - well, mining in Highsec is probably not supposed to be the most profitable activity. But even with the competition from NPC miners, there are still quite a few roids. Then there are ore sites, then there are mission sites with lots of roids in them. Or you could just murder the NPC mining fleet and make a bit of cash on the side. Get creative, and don't just sit in the belts all day while half-asleep. ;) |

Tipa Riot
Federal Navy Academy Gallente Federation
3139
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Posted - 2016.12.10 13:48:12 -
[10] - Quote
Don't think the approach will be a sucess, effort/risk/reward is not attractive.
My opinion stands, every cent spend on smarter NPCs is wasted money.
I'm my own NPC alt.
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Roenok Baalnorn
Sadistically Sinister
423
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Posted - 2016.12.10 13:59:07 -
[11] - Quote
Originally, the defense fleets were suppose to scale with what you brought to the field. Bringing a frigate or destroyer to gank their miners would get less of a response than bringing a battlecruiser thats what i heard or read originally from CCP.
But then players tried it and it seems thats not the case and they basically blob you to death in decent pvp ships with logi support. How true that is i dont know as i havent tested it. It could very heavily depend on a persons pvp ability and experience on how difficult these ships are.
Ive only seen the mining ships mine veldspar, but ive only met then in a belt 3 times. They might just randomly select rocks to mine. |

Sir BloodArgon Aulmais
Maximus Corp The Volition Cult
13
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Posted - 2016.12.10 14:12:10 -
[12] - Quote
Tipa Riot wrote:Don't think the approach will be a sucess, effort/risk/reward is not attractive.
My opinion stands, every cent spend on smarter NPCs is wasted money.
Says the 3 year old NPC alt.
How about you enlighten us with your opinion instead of some elitist statement. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4690
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Posted - 2016.12.10 14:26:53 -
[13] - Quote
They're uncommon, don't mine munch, you take a standing hit for shooting them and ore, particularly in highsec isn't exactly scarce.
It's really not worth shooting them just based on the standing hit alone. |

StonerPhReaK
Best Kept Frozen. LowSechnaya Sholupen
492
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Posted - 2016.12.10 15:18:31 -
[14] - Quote
With the numbers of real miners dwindling ccp had to do something to keep minerals getting to the market. Without NPC miners we wouldn't have ships to explode other ships. It makes complete sense.
Signatures wer cooler when we couldn't remove them completely.
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AlexHalstead
Viziam Amarr Empire
6
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Posted - 2016.12.10 15:27:17 -
[15] - Quote
StonerPhReaK wrote:With the numbers of real miners dwindling ccp had to do something to keep minerals getting to the market. Without NPC miners we wouldn't have ships to explode other ships. It makes complete sense. Gee I wonder why number of real miners is dwindling.....boredom? Low value ores? Or...people who suicide gank them just because. |

Norrin Ellis
Venture Racing
375
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Posted - 2016.12.10 16:06:34 -
[16] - Quote
I appreciate everyone's perspective here.
What this seems to boil down to, however, is that the number of players willing to mine is dwindling, so CCP put in rats that can be shot to snatch the ore they mined. I see a couple of problems with this approach:
1) Years ago, CCP changed the loot tables so that people couldn't just produce a ton of materials from dropped loot.
2) Adding a combat alternative to mining--that preys on the very resource the miners need--doesn't improve mining as a profession.
This change doesn't seem to give players a desperately needed reason to go out and actually mine rocks. This merely ensures that those who would've mined casually will no longer be inclined to do it at all.
CEO, Venture Racing
Manager, EVE Online Hold'Em
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Algarion Getz
Aideron Corp
256
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Posted - 2016.12.10 16:06:51 -
[17] - Quote
StonerPhReaK wrote:With the numbers of real miners dwindling ccp had to do something to keep minerals getting to the market. Without NPC miners we wouldn't have ships to explode other ships. It makes complete sense. Errr, the NPC miners are not selling their ore. Their ore is not used, like the tax in NPC corps.
AlexHalstead wrote:StonerPhReaK wrote:With the numbers of real miners dwindling ccp had to do something to keep minerals getting to the market. Without NPC miners we wouldn't have ships to explode other ships. It makes complete sense. Gee I wonder why number of real miners is dwindling.....boredom? Low value ores? Or...people who suicide gank them just because. Because the Rorqual got buffed so much that other mining ships are obsolete. A single Rorqual pilot can mine as much as 6 Hulk pilots, which results in 400mill per hour.
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StonerPhReaK
Best Kept Frozen. LowSechnaya Sholupen
492
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Posted - 2016.12.10 16:13:30 -
[18] - Quote
Algarion Getz wrote:StonerPhReaK wrote:With the numbers of real miners dwindling ccp had to do something to keep minerals getting to the market. Without NPC miners we wouldn't have ships to explode other ships. It makes complete sense. Errr, the NPC miners are not selling their ore. Their ore is not used, like the tax in NPC corps. That's what we would be lead to think isn't it. How do you know what they are doin with the ore? Or where NPC taxes are going? You could be a drifter. You sure type like one.
Signatures wer cooler when we couldn't remove them completely.
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StonerPhReaK
Best Kept Frozen. LowSechnaya Sholupen
492
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Posted - 2016.12.10 16:17:11 -
[19] - Quote
Norrin Ellis wrote:I appreciate everyone's perspective here.
What this seems to boil down to, however, is that the number of players willing to mine is dwindling, so CCP put in rats that can be shot to snatch the ore they mined. I see a couple of problems with this approach:
1) Years ago, CCP changed the loot tables so that people couldn't just produce a ton of materials from dropped loot.
2) Adding a combat alternative to mining--that preys on the very resource the miners need--doesn't improve mining as a profession.
This change doesn't seem to give players a desperately needed reason to go out and actually mine rocks. This merely ensures that those who would've mined casually will no longer be inclined to do it at all.
You race ventures. They wer meant to mine. Those NPC haulers full of Dairy Products and Quafe just moved things around 'because' then right? This is EVE. Nothing is ever what it seems. And if it does seem, Its a trap.
Signatures wer cooler when we couldn't remove them completely.
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Norrin Ellis
Venture Racing
375
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Posted - 2016.12.10 16:19:57 -
[20] - Quote
StonerPhReaK wrote: You race ventures. They wer meant to mine. Those NPC haulers full of Dairy Products and Quafe just moved things around 'because' then right? This is EVE. Nothing is ever what it seems. And if it does seem, Its a trap.
I don't actually race Ventures. My racing days are long over. A friend chose the name Venture Racing for our team long before the Venture even existed in EVE.
CEO, Venture Racing
Manager, EVE Online Hold'Em
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StonerPhReaK
Best Kept Frozen. LowSechnaya Sholupen
492
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Posted - 2016.12.10 16:30:49 -
[21] - Quote
Norrin Ellis wrote:StonerPhReaK wrote: You race ventures. They wer meant to mine. Those NPC haulers full of Dairy Products and Quafe just moved things around 'because' then right? This is EVE. Nothing is ever what it seems. And if it does seem, Its a trap.
I don't actually race Ventures. My racing days are long over. A friend chose the name Venture Racing for our team long before the Venture even existed in EVE.
Apologies. I tend to read things literally. Back to the OP though. If they didnt sell the ore or use it for something why would they even bother developing the code to make the asteroid deplete and eventually cease to exist potentially ruining a paying customers source of income. It doesn't add up. So im theory crafting with th ehope that a drifter NPC who posts and acts like like us real players slips up and drops hints as to what there real motives are. Im starting to think ccp arent even behind the proverbial steering wheel anymore. The AI has taken over and soon they will feed on us as we have fed on them all these years.
Are you a drifter?
Signatures wer cooler when we couldn't remove them completely.
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stoicfaux
6263
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Posted - 2016.12.11 14:05:04 -
[22] - Quote
StonerPhReaK wrote:The AI has taken over and soon they will feed on us as we have fed on them all these years.
Are you a drifter? You mean the NPC Miners are part of a CCP plan to create a realistic Drifter/Sansha/NPC invasion that uses the minerals to build up new NPC fleets and structures? Players would need need to destroy the fleets to inhibit the NPC invasion forces before they're too large to defeat.
Or maybe they're a precursor to some kind of automated NPCs that work for the player, i.e. player corp NPC convoys so the players don't have to deal with tedious hauling but at the risk of their enemies playing WWII style wolf-packs versus convoys as a means of economic/logistic warfare.
Or maybe the Empires (Gallente, Caldari, etc.) will need these NPC miners to increase their overall power in high-sec and players can influence their empire's status/benefits by helping or hindering a particular empire's NPC miners. E.g. after Galltente NPC miners bring in X minerals, all Gallente drones in Gallente space get a 5% damage buff.
Or Space Oprah gives every player a new (in-game) car once the NPC miners enough minerals to build said cars!
Meh, what else have other games done with NPC convoys and/or NPC resource accumulation?
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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PopeUrban
El Expedicion Flames of Exile
260
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Posted - 2016.12.13 03:55:24 -
[23] - Quote
Because the only activity in EVE more stagnant and in need of a gameplay overhaul is hisec mining.
Their first try of new not-completely-ignorable-AI to liven up the universe and make it not completely dependant on another player being interested in the same system, planet, moon, or belt you happen to be in was aimed at mining so that occasionally miners might have to choose another belt or system or possibly even interact with people that aren't shooting at them.
Also, they don't just pop the big rocks and leave. They show up at a belt and mine every rock in it until it is depleted. As far as I have observed they tend to go after more valuable ore first but past that just randomly select one of the nearby rocks at random until it is depleted. It is not uncommon to see an entire fleet of skiffs mining a single small veld asteroid.
Also, protip, they don't operate too far away from stations owned by their corporation. There are many MANY areas of space where these fleets simply do not go. |

Nat Silverguard
Aideron Robotics
568
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Posted - 2016.12.13 04:32:23 -
[24] - Quote
carebears/miners have been asking for PVE content right?
what's wrong this time? 
Just Add Water
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Marcus Binchiette
Pyrotech Creations
29
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Posted - 2016.12.13 04:49:02 -
[25] - Quote
They offer no real competition for resources. If I have the need to mine whole belts, and want one for myself, then I'll simply agro one of the NPC miners and warp off.
No need to engage the defence fleet. Once the engagement is over both the miners and the defence fleet will warp off, and I can happily going about mining those rocks in peace.
Also, I'd actually enjoy this PvE content a lot more if the challenge level was a lot more proportionate. As it stand's it's easier a lot less risky to agro without any real battle - and achieves the desired purpose. |

PopeUrban
El Expedicion Flames of Exile
263
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Posted - 2016.12.13 23:14:10 -
[26] - Quote
Marcus Binchiette wrote:They offer no real competition for resources. If I have the need to mine whole belts, and want one for myself, then I'll simply agro one of the NPC miners and warp off.
No need to engage the defence fleet. Once the engagement is over both the miners and the defence fleet will warp off, and I can happily going about mining those rocks in peace.
Also, I'd actually enjoy this PvE content a lot more if the challenge level was a lot more proportionate. As it stand's it's easier a lot less risky to agro without any real battle - and achieves the desired purpose.
They may not offer direct on site competition, but unlike you they work 23/7 around the clock. Your favorite belt may be mostly depleted as a result of their existance before you arrive. Even if it isn't, you still have to deal with them. So yeah, they shake up mining a little bit, and that's good. |

Shallanna Yassavi
Imperial Academy Amarr Empire
471
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Posted - 2016.12.14 01:17:48 -
[27] - Quote
Step 1: Get 500MN stabber or omen. Step 2: Be 25km away from the NPC miner Step 3: Approach NPC miner and overheat MWD Step 4: It goes waaaaaaay out of range. There's no way the mining lasers on those things have much range.
There. It's gone for a while.
A signature :o
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Dante Spectre
Simul8 Enterprises
0
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Posted - 2017.01.02 19:15:56 -
[28] - Quote
I've been attacking these fleets for a couple weeks now and have had varying successes and failures with killing them.
So far I've seen ventures, retrievers and skiffs and have attacked all 3 types multiple times.
To get anything good out of this you *must* wait for their NPC hauler to come in and kill that, the actual mining ships don't have squat on them and don't even salvage well.
The hauling ship will have the ore it collects from each ship as it does its rounds. To get the maximum ore you must wait until it has visited all of the ships. The amount of ore collected from this is pretty small, usually less than 2mil isk worth. Obviously you'll need a hauling/industrial ship to get it off the wreck, or be prepared to make alot of trips.
The hauling ship *may* have a venture or prospect skin on it (in my area). So far it's been a 50/50 chance of it. I've not seen anything better and would love to know if there's even a chance for something better.
Response fleets vary wildly. I've attacked skiffs and got frigate defenders and I've attacked ventures and got Battleship defenders.
I always attack them in the same ship, so the idea of the response fleet changing based on your ship is bogus.
The battleships are completely and horribly overpowered for PvE. I'm attacking in ships that I can mop even the hardest L4's with easily and these battleships can nuke them down in a matter of seconds.
At this stage the rewards are not worth the hassle. Waiting for the NPC hauler can take upwards of an hour (sometimes over) and a 40mil prospect skin or a 23mil venture skin isn't worth losing ships over. Defending a fleet of ventures with overpowered battleships in high sec is a complete fubar by CCP. |

Jean-Marc Lepelletier
University of Caille Gallente Federation
2
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Posted - 2017.01.03 02:01:38 -
[29] - Quote
People really need to stop whining, jeez. I've encountered an NPC miner exactly once (sicced my barge drones on it to see what would happen, and got omgwtfpwned by the response fleet), and haven't seen them since.
If it's meant to make 'bot-aspirant' (to borrow CODE's term) players wake up and take charge, then it's a much better alternative to CODE. If the NPC miners are stealing your ore, bump them or shoot them (and dodge the security fleet). Stop mindlessly chewing on rocks all damn day and PLAY EVE.
I reject the authority and legitimacy of the New Order
of Highsec. I will mine when I want, where I want
and take as much as I want. Buy your mother a
permit and go do some real PvP!
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Kazega Traviata
Devoid Enterprises Deus Vult Alliance
0
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Posted - 2017.01.31 07:11:49 -
[30] - Quote
Was thinking about that, even if it's an old thread...
What if it makes ore belts more alive to see those npc's ? I do like them on belts, it's more coherent to the life of the game.
We only mine to produce ships to go pve or pvp or whatever you want to do.
But simulating npcs in a belt + haulers is a nice a idea.
Apart from that, I attacked a hauler and the response fleet went like that : -2 stabber -3 slasher -2 scythe -6 rupture -2 bellicose Thukker Mix Mammoth was the target. Warped out in time, they also warped out, you can scan them down with combat probes for a while, only the response fleet & the hauler stays in the system. |
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