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zereke
Minmatar
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Posted - 2007.04.08 22:12:00 -
[1]
Im kinda new in Eve, but anyhow, should i try get implants even when i know ill loose a lot of ships in pvp (using friggs)?
or would it be to risky to get podkilled ----------------------------------- MMO powahgamer, ;D
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Savesti Kyrsst
Minmatar White-Noise
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Posted - 2007.04.08 22:18:00 -
[2]
Not at first in frigs, later +1s or +2s in your combat clone, plus maybe some other utility implants (-3% turret cpu use, + 3% small projectile damage etc). Not a big difference from no implants, but helps keep the heart racing when you pew-pew. Once you're experienced at getting your pod out you'll not lose it often and mostly to lag.
Or it's a good excuse when you get podded anyway  
Some people manage to avoid ever getting podded without logging. Either I'm not that good or my comp/connection isn't as good.
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Major Stormer
Caldari Celestial Apocalypse Insurgency
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Posted - 2007.04.08 22:53:00 -
[3]
I tend to use +2s. I pvp a lot and therefore get blown up a lot, but dont often die in the pod. However when I do its a easy replacement rather then a painful one.
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Heiwa
Black Sun Mercenaries
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Posted - 2007.04.08 23:02:00 -
[4]
The Golden Rule of EVE: Don't fly (or fit, or slot) anything you can't afford to lose. PvP for a couple of weeks (if you haven't already) and count how many times you get blown up and podded.
A full set of +3 implants goes for 50-70mil depending on the market (assuming that's what you'd be slotting).
Do the math to figure out how much you money you would have lost had you slotted implants.
If you wouldn't mind losing that much money, then slot away!
I'd just like to point out though that I've known some "hard core" PvPers that turned into frightened little carebears once they slotted up. So if you think you'd be too "nervous" with implants, I'd pass on them for a while.
Just my 0.02 ISK. 
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Major Stormer
Caldari Celestial Apocalypse Insurgency
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Posted - 2007.04.08 23:10:00 -
[5]
Quote: I'd just like to point out though that I've known some "hard core" PvPers that turned into frightened little carebears once they slotted up. So if you think you'd be too "nervous" with implants, I'd pass on them for a while.
I know more then enough. Serously ****es me off when I see a pvper turn down a op "because hes in the wrong clone".
Serously ^^
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Flaming sambuka
Infinitus Odium
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Posted - 2007.04.08 23:47:00 -
[6]
If your pvping you want the best you can afford to lose, be a cheapskate and you wont get far in pvp. Get a bunch of hardwirings that give bonuses to the ship you fly most.
My 2billion.
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zereke
Minmatar
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Posted - 2007.04.08 23:47:00 -
[7]
um.. so basicly just do some simple implants then. at least, guess ill run a few weeks without implants to start with.,
----------------------------------- MMO powahgamer, ;D
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Karlemgne
The Black Fleet Rule of Three
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Posted - 2007.04.09 02:16:00 -
[8]
With my dying breath, were it to be wasted on this question, I would say use implants. Use attribute implants, use skill implants, use em' all.
As long as you aren't in 0.0 there is a very small chance (if you know what you are doing) that you'll lose your pod. And even a few weeks of having attribute enhancing implants will eaily pay for itself.
Also, jump clones, if you cam get them.
-Karl
Edited by: Ginger Magician on 16/03/2007 14:07:36 whereas those who constantly and deilberately exploit every possible aspect of the game mechanics get away scott free. |

ry ry
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Posted - 2007.04.09 02:32:00 -
[9]
if you've got the cash, why not grab a set of implants? exactly the same deal with rigs. They might not be great value if you want TEH ULTIMATE IMPLANTZ LOL but
a +1 costs about 50 pence and if you die a lot just stick in ones relevant to whatever skill you're training at the moment rather than buying a full set. 30 perception is pretty ******* useless if you're training Social V, innit.
the people that tell you not to use implants for whatever reason are usually the same people that try to tell you its somehow cheating to put stabs on an unarmed indy. they probably never knew their fathers either.
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doctorstupid2
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.04.09 18:11:00 -
[10]
Edited by: doctorstupid2 on 09/04/2007 18:09:01 It depends really. As was said, if you can afford the cost and it gives you the edge you need, go for it. Personally I don't undock without a full set of +3's and 4 speed hardwirings. I've got 3 or 4 back-up sets in my hangar and scattered around in jumpclones, so a podding (doesn't happen often) doesn't bother me at all.
A set of +2's is pretty freaking cheap as I recall, even +3's have gone way down in price, and +1's are a drop in the bucket. Whenever I'm fighting in a bubble or omgwtf fleet lag (frequently both at the same time), of course, I set a very long skill, just in case i can't maneuver out of the bubble before going squish.
Quote: How's that saying go? something about a pot calling a kettle black.... but the kettle getting the last laugh because it was banging the pot's sister? Yeah, that sounds right.
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Ayumu Kosuga
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Posted - 2007.04.09 18:24:00 -
[11]
Originally by: Major Stormer
Quote: I'd just like to point out though that I've known some "hard core" PvPers that turned into frightened little carebears once they slotted up. So if you think you'd be too "nervous" with implants, I'd pass on them for a while.
I know more then enough. Serously ****es me off when I see a pvper turn down a op "because hes in the wrong clone".
Serously ^^
tbh - in this case i'd vote for "getting podded by the own gang" to avoid the next time such a behavior  
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DarkElf
Veto. Veto Corp
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Posted - 2007.04.09 18:25:00 -
[12]
if ur gonna be pvp'ing in 0.0 then i'd say don't bother with implants. if ur gonna be in low sec only then hell yeah go for em. if u know the very easy trick to getting ur pod out then nothing except a huge blob can get ur pod and then it's only via lag. go all the way and have 3 seperate low grade implant sets in 3 different clones 
DE
courtesy of Raggii |

Zaethiel
Murder-Death-Kill Blood Raiders Alliance
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Posted - 2007.04.09 18:37:00 -
[13]
The only way one should ever be podded is a computer crash while flagged and get probed and getting caught in a bubble or smartbombs. otherwise its really easy to warp away. _________________________________________
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Xori Ruscuv
Takin' a break
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Posted - 2007.04.09 21:48:00 -
[14]
Edited by: Xori Ruscuv on 09/04/2007 21:47:59 Getting your pod out in lowsec is easy. However, allow me to relate a story.
It was near the beginning of my time in Sniggwaffe, I was with a small roaming gang. We got blobbed and got our butts whupped bigtime. When I realized that my Celestis was dual webbed, scrammed, and I was completely surrounded, I turned my attention toward getting my pod out.
I selected a planet. Then I thought better of it... the planet I selected was rather close. Second guessing myself, I selected planet 1, because by this time it was time to GTFO.
And now, allow me to direct your attention to the following, which is a lossmail for my pod: http://www.snigg.com/killboard/view_kill.php?id=66262
Yes, that's right: I warped in DIRECTLY on top of a smartbombing Raven who just happened to be sitting at zero on planet 1 with his smart bombs on. 
I had just installed those +3 implants, thinking that I would be in low sec and it was easy to get my pod out. Well, I was right about it being easy to get my pod out. But WTZ on planet one isn't smart, as you can see.
Lessons learned that day: - Planet one = not a good idea - WTZ = not a good idea
Hence: Try to warp to arbitrary objects at arbitrary distances. Warping to a random asteroid belt at 100km is a good idea, for instance. My pod hasn't been caught since (except when facing bubbles).
EDIT: FWIW, if you aren't comfortable with implants+low sec yet, get a jump clone, and play around in low sec for a month without implants.
Passive shield tank is the new WCS! |

Coran Ordus
Jericho Fraction The Star Fraction
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Posted - 2007.04.09 23:49:00 -
[15]
You're new, so skip the implants. (Except in a jumpclone, if you have standings for that.)
Get used to flying around, getting blown up, and getting your pod out safely.
Eventually you will reach the point that the 1-2mil for some basic learning and +3% shield/rof/whatever is a negligible amount of money. Fit the cheap ones then.
I'd never fly out with +3s or better though, just a waste to lose them. |

Kehmor
Caldari The Movement
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Posted - 2007.04.10 00:02:00 -
[16]
Originally by: Heiwa The Golden Rule of EVE: Don't fly (or fit, or slot) anything you can't afford to lose. PvP for a couple of weeks (if you haven't already) and count how many times you get blown up and podded.
A full set of +3 implants goes for 50-70mil depending on the market (assuming that's what you'd be slotting).
Do the math to figure out how much you money you would have lost had you slotted implants.
If you wouldn't mind losing that much money, then slot away!
I'd just like to point out though that I've known some "hard core" PvPers that turned into frightened little carebears once they slotted up. So if you think you'd be too "nervous" with implants, I'd pass on them for a while.
Just my 0.02 ISK. 
i find there isnt a lot i cant afford to lose, just stuff i can't afford to replace, but thats fine. I use lg slave implants and i certainly couldnt replace them but who cares? just dont get podded
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Arbenowskee
Constructive Influence
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Posted - 2007.04.10 10:32:00 -
[17]
no risk no fun. i alwas pvp with my +4 set :)
damn bubbles tough :/ ---------------------------------------------------------------------------------------- Sig too large. Maximum size 400x120 and 24000 bytes. -Oiri Yusko |

warpod
Amarr Pact Of Honour United Legion
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Posted - 2007.04.10 16:51:00 -
[18]
I have one clone with +4 int/mem implant and +2 per/wil and another clone with +4 per/wil and +2 int/mem
the loss of pod is not big deal (worth 30% of ship and fittings)
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