
PopeUrban
El Expedicion Flames of Exile
261
|
Posted - 2016.12.13 22:30:22 -
[1] - Quote
Okay so here's the thing.
Interdictors have one job. That job is to bubble all the things ever.
They're generally weaker in combat than similarly sized ships because of this (thought not useless by any means)
Now, you're flying through gates in null. It is a very real possibility that there could be a sabre behind the next gate, or 20 dudes in smart bombing battleships and a deployable bubble. Bubbles are, for non-residents, the primary difference between losec and null.
You DO have the tools to avoid them though!
Firstly, your starmap. It has filters. One of which is "pilots in space in the last 30 minutes" Once you plot a course to wherever you want to be, turn that on and look LOOK at the systems it is directing you through. If somebody is gatecamping (like your sabre) thay're going to add +1 to that count. If someone is patrolling up and down a chain of systems, they're going to add a lot to a lot of systems.
Since you're invading null for whatever reason (I'm assuming exploration) you're looking for "dark" systems, or systems with no pilots in space in the last 30 minutes. If you can reroute your travel path through nothing but dark systems, great. if you can't, at least attempt to avoid the most obvious choke points. If there's only one way in to or out of an area of space, and it has anyone in it, assume it is camped at all times. It's probably not camped at all times, but in most cases it is at least gate bubbled at all times.
However, if you ARE exploring one wonders why you're taking gates in to null in the first place. You have a probe scanner. Scan down wormholes. You'll find more signatures and its easier to avoid hostiles.
Finally, if you're trying to run away from people and warp off you may want to consider an afterburner in stead of a MWD. You can use the AB even when scrambled to try and break range, and unlike the MWD it doesn't bloom your sig size. I'm not sure if anyone explained this to you, but microwarp drives increase your signature radius significantly when you use them. Bigger sig makes it easier to get a lock on you, and easier to hit you with weapons, meaning your MWD is generally only useful if you can use it to get out of targeting or effective weapons range of the other guy without getting melted by his guns in the process.
An Afterburner may be slower, but it also makes you actually harder to hit (assuming you don't pilot away in a straight line) by increasing your transversal velocity (or just your velocity in the case of missiles) and in many cases on a frig is quite fast, often fast enough to get you out of a bubble before the guy in it can shoot you up. |