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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Phantom
C C P C C P Alliance
7331

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Posted - 2016.12.13 10:31:16 -
[1] - Quote
The release 118.10 has been deployed on December 13. Please use this thread for general feedback.
The 118.10 release brings a number of features and fixes, including further station exterior renovations, a defender missile system overhaul, further iteration on Inception (the first stage of the New Player Experience), as well as improvements to the interface for in game flight academy videos and additional iteration on NPC mining operations.
The full details of all changes and improvements are available in the patch notes, for a high level overview head over to EVE Updates.
To report issues, please use the thread 118.10 - Issues (PC). For Mac users, there is, as always, a thread on the 118.10 - Mac forums for discussion of this expansion.
CCP Phantom - Senior Community Developer
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Rivr Luzade
Kenshin. DARKNESS.
2856
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Posted - 2016.12.13 11:42:12 -
[2] - Quote
I am not sure whether I like this creepy locust chirping when I move my mouse over lists (chat user lists, market entry lists, etc) ... actually, that chirping sounds up on every single UI item you can click on or interact with. That's a wee bit over the top...
Ok, after having done my daily trading trips I definitely do not appreciate the chirping at all. I move my mouse over so many interactable UI items that the chirping never ends and I feel like I am surrounded by a locust swarm. And I have not even started ratting where I have to lock stuff and have to move my mouse over even more Overview items.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Annexe
I N E X T R E M I S Tactical Narcotics Team
123
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Posted - 2016.12.13 12:02:02 -
[3] - Quote
UI clicks are way to sharp. And whats with the sound when closing windows? (sounds like an audio glitch) And jump clone sound? Almost like it's turning into a kids browser game.
CCP Antiquarian, i'm looking at you buddy ;)
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
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Rivr Luzade
Kenshin. DARKNESS.
2857
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Posted - 2016.12.13 12:10:39 -
[4] - Quote
What is the point of a sound for closing a window? oO Sounds should be reserved for important things, not every single, simple, mundane click or mouse movement you perform.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Amak Boma
Dragon Factory Peoples United Republic Empire
217
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Posted - 2016.12.13 12:14:36 -
[5] - Quote
that nerf done to bombers is stupid along defender missile improvements. that was waste of time. let defender launcher to be fitted to all ships .. ccp forgot that NOT ALL players use bombs when doing stealth bomber work. defender missiles were useful to counter missile spamming rapid launcher ravens , barghests and sush |

Antony Ottig
Fractal Industries Shadow of xXDEATHXx
3
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Posted - 2016.12.13 12:20:10 -
[6] - Quote
Quote: Increased the drop rates of the Elite Drone AI and Drone Coronary Unit rogue drone components. So what exactly have you done CCP?? |

Ares Splinter
Bank Of Zion The Volition Cult
5
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Posted - 2016.12.13 12:24:38 -
[7] - Quote
CCP has Nef RorQ too much from 200 mil per hour to 130 mil with the new drones I do not know what the CCP thinks up but I feel taken by the ass 9 trillion expensive vessels that are restricted by a core for 5 minutes plus it's worse to pull isk in relation to a Thanatos which costs 25% of the price which pulls 200 mil plus loot into an hour and can run off the grid immediately some enter .. CCP has destroyed the whole idea of GÇïGÇïha one RORQ on Grid now with a 32 at nef No. 2 if it is to be so bad then set it indrustri core down to 2.5 min so you can at least run away in time if some would approach ,,
PT. people I would not recommend you head to take a RORQ CCP scammer you for the price compared to revenue vs a Thanatos 130 vs 130 mil plus you can defende decently run immediately if you choose a Carrirer to 25% of the price ..
so CCP either fixer in this or do not come with the kind of into play if in anyway destroys the point of ha one Rorq afterwards ..
price it in saying vs risk
WHERE ????????
wake up ... CCP |

Ares Splinter
Bank Of Zion The Volition Cult
5
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Posted - 2016.12.13 12:26:01 -
[8] - Quote
Ares Splinter wrote:CCP has Nef RorQ too much from 200 mil per hour to 130 mil with the new drones I do not know what the CCP thinks up but I feel taken by the ass 9 trillion expensive vessels that are restricted by a core for 5 minutes plus it's worse to pull isk in relation to a Thanatos which costs 25% of the price which pulls 200 mil plus loot into an hour and can run off the grid immediately some enter .. CCP has destroyed the whole idea of GÇïGÇïha one RORQ on Grid now with a 32 at nef No. 2 if it is to be so bad then set it indrustri core down to 2.5 min so you can at least run away in time if some would approach ,,
PT. people I would not recommend you head to take a RORQ CCP scammer you for the price compared to revenue vs a Thanatos 130 vs 200 mil plus you can defende decently run immediately if you choose a Carrirer to 25% of the price ..
so CCP either fixer in this or do not come with stories of risk should follow reward into play if in anyway destroys the point of haveing one Rorq afterwards .. it is pure lie cost vs. reward
WHERE ????????
wake up ... CCP |

Captain Campion
Campion Corp.
32
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Posted - 2016.12.13 12:34:23 -
[9] - Quote
OMG the cricket is very annoying |

Sergey Hawk
The Sith Syndicate REFORD
150
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Posted - 2016.12.13 12:39:02 -
[10] - Quote
we still can't set Custom Tracking Position for new "Incarna" camera. my stratios still try to hide behind HUD. and we still can't disable stupid undocking animation without disabling other dynamic camera movements. when C-íP? when??
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Malachir
Imperial Academy Amarr Empire
30
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Posted - 2016.12.13 12:40:20 -
[11] - Quote
Ok, what did you do?
Now Aura chides me because I have the temerity to try and open a cargo from a wreck that is out of range. I already know this...it allows me to home in on it and open it when in range.
Also, I can't target anything out of range without Aura chipping in. I know it's out of range...I'm trying to target it quickly for when it is..
Is this now EVE for Dummies? I will have to turn Aura off now because that is properly annoying.
Is there anything else you have broken? |

Sergey Hawk
The Sith Syndicate REFORD
150
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Posted - 2016.12.13 12:55:45 -
[12] - Quote
CCP very like annoying things. DONG, Flashing kill confirmation, ads in hangar, undocking and dock animation, now Aura. Did i forgot something?
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Winter Archipelago
Autumn Industrial Enterprises
808
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Posted - 2016.12.13 13:21:23 -
[13] - Quote
"Aura" wrote:You need to be in range to execute this function. So far, I've been fine with the changes to Aura. I miss the degree of contempt she would occasionally put out, sure, but I can understand the need to redo the voices for the new tutorial.
This "need to be in range," however, has already become annoying and I've been dealing with it for all of 15 minutes.
"Aura" wrote:You you you you need you need you you you need to you nee you you need to be you you need you you you you need to be in range to execute this function. CCP, please, give us a way to turn off this particular voice sample. This is seriously annoying already.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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Listiker
Steel Eagle Heavy Industries Scanner Recalibrating
0
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Posted - 2016.12.13 13:31:51 -
[14] - Quote
The Blueprint-bug still isn't fixed.
somehow I knew it... |
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CCP Lebowski
C C P C C P Alliance
790

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Posted - 2016.12.13 13:39:05 -
[15] - Quote
Can you point me towards your bug report for the "blueprint-bug"? I'm not sure what issue you are referring to.
Thanks!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Rivr Luzade
Kenshin. DARKNESS.
2861
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Posted - 2016.12.13 13:39:43 -
[16] - Quote
Winter Archipelago wrote:"Aura" wrote:You need to be in range to execute this function. So far, I've been fine with the changes to Aura. I miss the degree of contempt she would occasionally put out, sure, but I can understand the need to redo the voices for the new tutorial. This "need to be in range," however, has already become annoying and I've been dealing with it for all of 15 minutes. "Aura" wrote:You you you you need you need you you you need to you nee you you need to be you you need you you you you need to be in range to execute this function. CCP, please, give us a way to turn off this particular voice sample. This is seriously annoying already. I just tried this and this is absolutely obnoxious. 
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Rivr Luzade
Kenshin. DARKNESS.
2861
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Posted - 2016.12.13 13:42:10 -
[17] - Quote
CCP Lebowski wrote:Can you point me towards your bug report for the "blueprint-bug"? I'm not sure what issue you are referring to. Maybe the one about BPCs being displayed as BPOs in the "Show Contents" window when they are in a container? That one has been around for ages ... again, because it was fixed in a past patch and then reappeared in a later patch and since then was never fixed.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Listiker
Steel Eagle Heavy Industries Scanner Recalibrating
0
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Posted - 2016.12.13 13:48:04 -
[18] - Quote
Rivr Luzade wrote:CCP Lebowski wrote:Can you point me towards your bug report for the "blueprint-bug"? I'm not sure what issue you are referring to. Maybe the one about BPCs being displayed as BPOs in the "Show Contents" window when they are in a container? That one has been around for ages ... again, because it was fixed in a past patch and then reappeared in a later patch and since then was never fixed.
yep, this one.
But not only while it is in a container. It doesnt matter where it is or what kind of BPC it is. When you post the BPC into the chat the BPC is shown as BPO (since the update for the carrier I guess). Even if you klick on "show info" while the BPC is somewhere (container, hangar, shipinventory,..)
Edit: the "show info" bug doesn't appear always. But sometimes. |
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CCP Lebowski
C C P C C P Alliance
790

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Posted - 2016.12.13 13:52:19 -
[19] - Quote
Thanks for the info, I'll take a look!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Winter Archipelago
Autumn Industrial Enterprises
808
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Posted - 2016.12.13 13:56:40 -
[20] - Quote
Quote:A weapon fitting issue in the Caldari mission 'Weapon of Choice (7 of 10)' has been fixed. I'm glad to see this was fixed. It was minor, sure, but getting some Civie Scourge Missiles thrown at them to use with the Civie Launcher is still better than them thinking they have to wait 1-2 hours.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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Lion Drome
Der Wehrmacht
5
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Posted - 2016.12.13 14:15:37 -
[21] - Quote
Patch seems mostly good but the new UI noise that is caused whenever the cursor moves over something to click on doesn't seem like a change in the right direction. Old one felt much better and fitted the overall theme of EVE much more smoothly. Better immersion, feedback on reddit also seems to agree with this.
Also bit offtopic but if one of the devs can poke one of the bug report guys then Garmur Skin names have few bugs. http://i.imgur.com/xgkMTVP.png |

Breaking Fast
Bordello E Scazzo
12
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Posted - 2016.12.13 14:16:42 -
[22] - Quote
The whole "You need to be in range to execute this function" voice is annoying as F$%^. I normally multi click on wrecks/cans/gates to approach them, having Aura tell me 4 or 5 times (depending how excited i get on clicking) is kind of not needed, its almost becoming EvE for dummies |
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CCP Turtlepower
C C P C C P Alliance
377

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Posted - 2016.12.13 14:23:41 -
[23] - Quote
Winter Archipelago wrote:"Aura" wrote:You need to be in range to execute this function. So far, I've been fine with the changes to Aura. I miss the degree of contempt she would occasionally put out, sure, but I can understand the need to redo the voices for the new tutorial. This "need to be in range," however, has already become annoying and I've been dealing with it for all of 15 minutes. "Aura" wrote:You you you you need you need you you you need to you nee you you need to be you you need you you you you need to be in range to execute this function. CCP, please, give us a way to turn off this particular voice sample. This is seriously annoying already.
Breaking Fast wrote:The whole "You need to be in range to execute this function" voice is annoying as F$%^. I normally multi click on wrecks/cans/gates to approach them, having Aura tell me 4 or 5 times (depending how excited i get on clicking) is kind of not needed, its almost becoming EvE for dummies
Thanks for the feedback, we will take this into consideration and discuss the matter. For now, please be aware that you can turn off aura voice in the ESC menu, Audio Tab, Advanced Audio Settings.
o7 CCP Turtlepower // Team Genesis |
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Sluht Hunter
Space Ballz
23
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Posted - 2016.12.13 14:36:21 -
[24] - Quote
Wow a 32% nerf to Rorq mining amount in the very next update.. That has to be one of the fastest nerfs in ccp history.
A well fit Rorq with excavator drones and the ore mining foreman implant is about 11 billion isk sitting out there as a huge come gank me target that is stuck in position for 5 min with the core on. Eve used to be a risk vs. reward game. But I guess CCP only wants to reward the QQ babies that cry because they have not put the skill time and isk into training for that ship, and cant mine as much.
I am seriously starting to remember why I unsubbed from this game last spring. |

Kronovestan
Wounded Asteroid Management and Protection Squad Dredd - The Purification Project
3
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Posted - 2016.12.13 14:38:06 -
[25] - Quote
CCP Turtlepower wrote:For now, please be aware that you can turn off aura voice in the ESC menu, Audio Tab, Advanced Audio Settings.
Please don't forget the UI click changes you guys added if you're going to put anything back to what it was.
Thanks! |

Andy Baer
Panzer Recycling Station
18
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Posted - 2016.12.13 14:56:00 -
[26] - Quote
Hello,
Before anything else please fix the crashing issues I have reported even before ascension. My client crashes up to 5 times a day. And do something about the voice. |

Marlene Dakenek
Devid Ventures
32
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Posted - 2016.12.13 15:45:48 -
[27] - Quote
For the love of god please roll back these new sound effects under "UI click". What was wrong with the old ones? I know I can disable "UI click" but that also disables sounds that I actually like to hear. |

Dominous Nolen
Powder and Ball Alchemist Industries
238
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Posted - 2016.12.13 16:12:25 -
[28] - Quote
CCP Turtlepower wrote:
Thanks for the feedback, we will take this into consideration and discuss the matter. For now, please be aware that you can turn off aura voice in the ESC menu, Audio Tab, Advanced Audio Settings.
o7 CCP Turtlepower // Team Genesis
Maybe we can have something like an interaction level set for aura such as basic functions like warping, docking etc for those who was a minimized aura experience and for newer players have a more interactive aura experience that they can scale down as they learn the basics.
Interacting with cans is something paid subs have been doing for a long time and just having the ship navigate to the can should be good enough.
@dominousnolen
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Dominous Nolen
Powder and Ball Alchemist Industries
238
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Posted - 2016.12.13 16:14:00 -
[29] - Quote
Andy Baer wrote:Hello,
Before anything else please fix the crashing issues I have reported even before ascension. My client crashes up to 5 times a day. And do something about the voice.
We've already asked in ascension to roll it back, its part of the new NPE that it had to change, sorry bud. old Aura is gone but not forgotten.
@dominousnolen
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Annexe
I N E X T R E M I S Tactical Narcotics Team
125
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Posted - 2016.12.13 16:38:22 -
[30] - Quote
did the sounds for wallet isk increase/decrease just get ripped from the sony playstation menu??
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
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Adolf Mekansm
Tardigrade
12
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Posted - 2016.12.13 16:52:45 -
[31] - Quote
Hello,
After deleting our lovely Aura voice, without any option to keep the old one, you keep going on with sound changes...
=> What is the point of making a small annoying noise each time you mouse pass on a cliquable UI element ? And no way to disable it without also disabling the life/capa alarms
also => The voice telling you you're "not in range" to open a cargo is also annoying because it's a function you use instead of "approach" when you wanna your ship go in range an loot. And it makes spawn the voice twice.
Quote: Please CCP, i think the community would love more UI personification about icone, voices, messages. It's really easy to make, and will warm a little hearts like mine around chrismas.
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Adolf Mekansm
Tardigrade
12
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Posted - 2016.12.13 16:55:12 -
[32] - Quote
Adolf Mekansm wrote:Hello, After deleting our lovely Aura voice, without any option to keep the old one, you keep going on with sound changes... => What is the point of making a small annoying noise each time you mouse pass on a cliquable UI element ? And no way to disable it without also disabling the life/capa alarms also => The voice telling you you're "not in range" to open a cargo is also annoying because it's a function you use instead of "approach" when you wanna your ship go in range an loot. And it makes spawn the voice twice. Quote: Please CCP, i think the community would love more UI personification about icone, voices, messages. It's really easy to make, and will warm a little hearts like mine around chrismas.
=> New VS old aura soundset => What sound we wanna hear or not => why not old vs new overview icone set
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SportBilly
GHOSTS OF THE FIRST AND ONLY
108
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Posted - 2016.12.13 17:13:39 -
[33] - Quote
Malachir wrote:Ok, what did you do?
Now Aura chides me because I have the temerity to try and open a cargo from a wreck that is out of range. I already know this...it allows me to home in on it and open it when in range.
Also, I can't target anything out of range without Aura chipping in. I know it's out of range...I'm trying to target it quickly for when it is..
Is this now EVE for Dummies? I will have to turn Aura off now because that is properly annoying.
Is there anything else you have broken?
I couldn't agree more, senseless bells whistles and flutes!
Why, we now have a sound bite selecting a character , another sound bite when the char appears in station, along with awful aura voice at different pitches at the same time. before we even do anything...why?
Please add useful additions to the game, like drone buttons etc, not ruin the great game this is by adding sub standard changes. including pop ups that appear as you scroll, covering the things we are scrolling through...add a delay to these pop ups please, or an option to remove them.
And by far still the biggest annoyance, resulting in another update turned off...wup drive acktiv.
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Juno Hataro
Center for Advanced Studies Gallente Federation
0
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Posted - 2016.12.13 18:13:59 -
[34] - Quote
OMG im new player but no so stupid after i hear one more time You need to be in range to execute this function i will kill myself Can you set this func but need to have some control maybe right click on buton and disable sound for this for trageting too please fix it i dont want to desable all sound for this |

Altrue
Exploration Frontier inc Tactical-Retreat
2107
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Posted - 2016.12.13 18:21:39 -
[35] - Quote
Hey CCP,
First, the new mouse sounds are horrible, and it's infuriating that the only way to turn them off is to disable ALL mouse sounds. Also, the sound setting is called "UI Click" but it should really be "Mouse Move", because last time I checked, the annoying sound for 99% of people is this aggressive and completely redundant noise when the mouse just... moves around.
It's not because it's mouse related that every response from the UI is equal. There is a world of difference between a click and a mouseover. Both in frequence, in utility, and in how it is uncomfortable to hear.
Please remember, when people are complaining about the mouse sounds, they aren't complaining about the entire mouse-related noises. That's why just turning off every mouse sound isn't an ideal solution for most people.
Second, the new aura notification is horrible too. Aside from the fact this voice line can stack and play in multiple instances simultaneously (I thought we were done with this kind of annoying behaviour), it is encountered way too frequently and this fact is actively contributing to how much it annoys people.
I personally think that this sound shouldn't be used in 99% of the cases it is used currently. So, for instance, for accessing containers and targeting stuff, we shouldn't have to hear this. I could see it being useful for things only accessible through a right click menu : Anchor, Unanchor, that kind of stuff. That kind of action is naturally more inclined to be exceptional in itself, which makes informing the player of a range constraint all the more useful, and the fact that it uses a right click option means it will never be spammed like it could with a button option.
Third, using the notification system for advertising Cash Shop related informations is highly annoying and a very bad signal to send to the community. Not only does it represent pure and simple advertisement -which nobody wants-, but it will diminish the impact nad usefulness of the notification system as a whole, as more and more people will simply turn it off.
I would also like to add that, since opening the fitting window for the ship you are flying, gives you a very easy access to the list of SKINs available for this ship, advertising it separately is pointless, since people who DO fly this ship will know anyway, and since people who DO NOT fly the ship, will not want to buy the skin anyway.
As a last point, still about the SKINs, I would like to point out that a reuse of the old SKIN technology is a move in the wrong direction, as people want more SKINs like the Star Captain, and less SKINs like the Fire Cell. To add insult to injury, this color scheme has already seen before for the gallente ships.
It would also be appreciated if you would release more bundles, and more SKINs of the same type. I'd totally love to buy a race-wide SKIN that covers the entire race, rather than buying some SKIN separately. Even with a big discount (like 75 to 50%), I'd still end up spending more money if I bought this racial bundle, rather than with the current situation. That'd be a win-win.
Signature Tanking Best Tanking
[Ex-F] CEO - Eve-guides.fr
Ultimate Citadel Guide - 2016 EVE Career Chart
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Zoey Lawson
ZERO T0LERANCE RAZOR Alliance
2
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Posted - 2016.12.13 18:23:02 -
[36] - Quote
"Increased the drop rates of the Elite Drone AI and Drone Coronary Unit rogue drone components."
I would love to know, what exactly CCP changed. I-¦ve looted several Sentient as well as Elite Drones. Still quiet the same amount of drone parts and, most importantly, just one single Elite Drone AI.
How are the odds off getting more than one Elite Drone AI? How excactly where the drop rates changed?
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William Hazard
Literally The Worst Community
6
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Posted - 2016.12.13 18:43:57 -
[37] - Quote
Bring the old aura voice, or at least let us chose which one we want !
these new mouse sound and new notification are horrible.
Make Eve sound great again ! |

Set Master
Pandemic Horde Inc. Pandemic Horde
1
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Posted - 2016.12.13 18:51:43 -
[38] - Quote
I liked the old UI sounds, I can't disable the new one without disabling the old one, separate them please, the new click sound is terrible. |

Soltys
Brutor Tribe Minmatar Republic
167
|
Posted - 2016.12.13 19:18:38 -
[39] - Quote
Can we get an option to disable mouseover clickety click click without disabling the ui sounds altogether ?
"UI interaction" doesn't seem to be doing much
"UI click" seems to apply to everything ui related
Jita Flipping Inc.: Kovl & Kuvl
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Miss Cata
Viratec - Satanic Sisters Inc.
0
|
Posted - 2016.12.13 19:47:27 -
[40] - Quote
Dear CCP,
Please make the "You need to be in range - text" an optional thingy in the sound settings. It is driving me mentally insane hearing it with every wreck I approach. 
It also overlaps itself when you press the button a couple of times, which is even more annoying. 
Still love you tho! 
Cata |

March rabbit
Mosquito squadron The-Culture
1986
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Posted - 2016.12.13 19:58:39 -
[41] - Quote
Sergey Hawk wrote:CCP very like annoying things. DONG, Flashing kill confirmation, ads in hangar, undocking and dock animation, now Aura. Did i forgot something? 'golden' borders and sign Omega on every thing
The Mittani: "the inappropriate drunked joke"
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DooDoo Gum
Center for Advanced Studies Gallente Federation
67
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Posted - 2016.12.13 20:11:52 -
[42] - Quote
Radial menu becomes REALLY laggy whenever there are a large number of rats on screen (20-30), but lag is not apparent when there are few.
This menu is also far too touchy in registering mouse movement.
Example: Using it for drone commands, the radial menu does not flyout with any minuscule (accidental) movement of the mouse, rendering it pretty useless a fair percentage of the time. (This latter issue is not a new thing though) pretty sure its just that the movement threshold needs some adjustment. |

Grookshank
Jump Drive Appreciation Society
127
|
Posted - 2016.12.13 20:37:56 -
[43] - Quote
CCP Turtlepower wrote: Thanks for the feedback, we will take this into consideration and discuss the matter. For now, please be aware that you can turn off aura voice in the ESC menu, Audio Tab, Advanced Audio Settings.
o7 CCP Turtlepower // Team Genesis
Please consider getting feedback for those kind of changes next time. I am baffled how this could make it into the game.
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Sergey Hawk
The Sith Syndicate REFORD
150
|
Posted - 2016.12.13 20:42:18 -
[44] - Quote
March rabbit wrote:Sergey Hawk wrote:CCP very like annoying things. DONG, Flashing kill confirmation, ads in hangar, undocking and dock animation, now Aura. Did i forgot something? 'golden' borders and sign Omega on every thing A controversial issue like many of my list. Golden border and +¬ does not bother me but this is why i always ask CCP make an switch option for such things. Not all people like me. CCP please make
- a switch for flash kill confirmation
- a switch for undocking animation
- a switch for omega state icons
- a switch for annoying aura voices
- a switch for mouseover sound
- a switch for all annoying things
But we all know that CCP are afraid to add more options in settings tabs.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Soltys
Brutor Tribe Minmatar Republic
167
|
Posted - 2016.12.13 21:42:13 -
[45] - Quote
Sergey Hawk wrote:CCP please make
- a switch for flash kill confirmation
- a switch for undocking animation
- a switch for omega state icons
- a switch for annoying aura voices
- a switch for mouseover sound
- a switch for all annoying things
But we all know that CCP are afraid to add more options in settings tabs.
Also
- keybind for silently removed tab window minimizing (to title bars)
- a slider for removed window snapping distance (including permanent off setting)
- a switch or a keybind for normal vertical projections and spheres on tactical overlay
- a slider for mouse sensitivity (separate X and Y)
- a slider for mouse inertia
- a slider for FoV (and switch to disable damn alt+mouse)
- sliders for removed RGB sliders
- a switch to disable ******* bubble grabbing
- a switch to disable ******* nonsensical forced merge of solar and galaxy map on new map
- a switch to disable ******* dimming on new map
- a combo box to select different color for dscan cone/sphere
And many more, just a few from top of my head in context of obviously missing or removed switches.
Jita Flipping Inc.: Kovl & Kuvl
|

Lord Haur
Star Frontiers Brotherhood of Spacers
122
|
Posted - 2016.12.13 23:08:19 -
[46] - Quote
CCP Turtlepower wrote:
Thanks for the feedback, we will take this into consideration and discuss the matter. For now, please be aware that you can turn off aura voice in the ESC menu, Audio Tab, Advanced Audio Settings.
o7 CCP Turtlepower // Team Genesis
It's really this one element that's the issue. It feels as though we're being chided for using functionality that was introduced to make our lives easier.
And turning Aura off isn't a solution. It's severely disconcerting not hearing the various Aura messages that have been in game for ever (such as Warp Drive Active) when you expect to, even if the new voice isn't as good as the old one. |

Dominous Nolen
Powder and Ball Alchemist Industries
239
|
Posted - 2016.12.13 23:58:49 -
[47] - Quote
a++ püñ Gùò_Gùò a++püñ Give back Custom tracking camera position a++a++ püñ Gùò_Gùò a++püñ
UI click sounds immediately went to 0. Sorry the clicking on every interaction including mouse over on ships, dscan and overview was too much
Please consider putting in a docking camera toggle but allowing us to keep the dynamic camera movement or changing the position of the ship center.
@dominousnolen
|

Bitani Iron
Science and Trade Institute Caldari State
0
|
Posted - 2016.12.14 00:02:43 -
[48] - Quote
I would like a little more reasoning behind the 32% mining drone "balancing" directed at the Rorqual. As it stands now using three T1 capital mining drone rigs on your Rorqual you can get the mining drones to 774 m3 every 90 seconds. A mining barge (singular) with boosts reaches a 74 (ish) second cycle time on the strip miners pulling in 1500m3 each. Was the intention to make the Rorqual just as valuable then two pilots one boosting and one mining? Or were you trying to as you said at Fan Fest, make it worth having in the belts for the reward it brings. |

Shaana Mistique
Native Freshfood Minmatar Republic
10
|
Posted - 2016.12.14 00:08:16 -
[49] - Quote
Please remove the cricket sounds!!!....... the old sound was waay more soothing <3 .. scrolling through the market allmost make it sound like theres bugs crawling through my room... (splats bug) Stop tinkering with things that dont need fixed ffs... And fix the things that do need fixed... At least give it a checkbox so i can turn that off too... |

Blueopal
Pator Tech School Minmatar Republic
0
|
Posted - 2016.12.14 01:04:05 -
[50] - Quote
Loss of defender missiles. I have just run pve missions , mission of mercy and mordus headhunters, both these have missile npc's and being dropped into the middle of a few of them made it difficult without defenders, how this would be for new players running these mission I would hate to think. Could you perhaps have a defender rocket, just a thought.
|

Bemo
Narcosis.
55
|
Posted - 2016.12.14 02:40:50 -
[51] - Quote
How bout you guys stop trying to annoy the **** out of everyone lately. They way you guys keep on forcing more crap thinking it is better when it is not and then when we say we don't like it all we get is the "nope not gonna change it back" crap. Its sad we have to toggle off so much of the sounds lately cause your sound person has never played EVE.
All i'm saying is its getting really old. |

E-2C Hawkeye
State War Academy Caldari State
705
|
Posted - 2016.12.14 05:51:19 -
[52] - Quote
Ok few questions:
- What exactly are the CSM doing? Are they not here to stop these sort of annoying things like UI/menu chirping and Aura statements " that item is not in range" from making it to patch day? If no then what is the csm function other than using the position to benefit themselves from the knowledge obtained via the dev's? Have yet to meet a broke CSM member.
- Do we not have a test server where these things can be tested before dropping them in game? If so did I just miss it? or is it not being used?
- Where is the transparency? Why weren't these changes not being discussed prior to being implemented? We should not be the frigging test server.
- Where is the value in some of these changes? I understand visual changes fixes and changes that add value to the game, but just because something can be changed doesn't mean it should be nor does it mean a change for the better. A change needs to add value to game play.
- Whats next walking in station (WIS)
ohhh wait NVM.
|

E-2C Hawkeye
State War Academy Caldari State
705
|
Posted - 2016.12.14 06:08:29 -
[53] - Quote
BTW
HOLLY : WHISKEY TANGO FOXTROT
The LAG when doing P.I. while in planet view.......OMG......needs fixed.
Thanks in advance. |

Eric de'Locke
Rapid Withdrawal Pen Is Out
28
|
Posted - 2016.12.14 08:49:42 -
[54] - Quote
I can live with most of the changes but the new sounds and Aura saying I'm not in range to do something. To quote a movie, "Stop telling me, put it on screen!" |

Rivr Luzade
Kenshin. DARKNESS.
2865
|
Posted - 2016.12.14 10:19:07 -
[55] - Quote
One thing regarding Citadel in-space sensor brackets: Inaccessible citadels should not lose their blue sensor overlay brackets. Scanned signatures and anomalies or landmarks do not either, therefore Citadels should also keep their blue bracket if they are not accessible. It is utterly annoying having to open the info window on every single citadel in Perimeter on the Jita gate or planet V, for instance, to see whether they are accessible or not. It is also completely illogical why you should have more information for a Citadel from several AU away than when you are directly on grid.
And another thing with inaccessible citadels (I count every new structure under this category): The radial menu does not allow to click on the Open Info window button when they are inaccessible and you are off grid (ie. see the blue overlay bracket). However, if you are on-grid with them, the radial menu does allow to click on the Open Info Window button.
These are 2 very irritating, unnecessary inconsistencies.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
|

CCP Lebowski
C C P C C P Alliance
790

|
Posted - 2016.12.14 10:42:10 -
[56] - Quote
Thanks as always for the feedback everyone, just going to reply to a couple of things that I can comment on.
Altrue wrote:Third, using the notification system for advertising Cash Shop related informations is highly annoying and a very bad signal to send to the community. Not only does it represent pure and simple advertisement -which nobody wants-, but it will diminish the impact and usefulness of the notification system as a whole, as more and more people will simply turn it off. This isn't a feature that Five 0 is working on so I don't want to comment on intention, but just for in case you didn't know you can customise which notifications you'd like to see. Useful if you don't care about Sovereignty notifications or what not 
Zoey Lawson wrote:"Increased the drop rates of the Elite Drone AI and Drone Coronary Unit rogue drone components."
I would love to know, what exactly CCP changed. I-¦ve looted several Sentient as well as Elite Drones. Still quiet the same amount of drone parts and, most importantly, just one single Elite Drone AI.
How are the odds off getting more than one Elite Drone AI? How excactly where the drop rates changed?
As a rule we don't discuss the exact percentages of loot drops. Rest assured, they have increased and we'll be reviewing the supply of these items and adjusting as necessary.
Rivr Luzade wrote:One thing regarding Citadel in-space sensor brackets: Inaccessible citadels should not lose their blue sensor overlay brackets. Scanned signatures and anomalies or landmarks do not either, therefore Citadels should also keep their blue bracket if they are not accessible. It is utterly annoying having to open the info window on every single citadel in Perimeter on the Jita gate or planet V, for instance, to see whether they are accessible or not. It is also completely illogical why you should have more information for a Citadel from several AU away than when you are directly on grid.
And another thing with inaccessible citadels (I count every new structure under this category): The radial menu does not allow to click on the Open Info window button when they are inaccessible and you are off grid (ie. see the blue overlay bracket). However, if you are on-grid with them, the radial menu does allow to click on the Open Info Window button.
These are 2 very irritating, unnecessary inconsistencies. I agree that some of this isn't very consistent, I'll run it past the team and see if there's space for improvement.
Thanks again all!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
|
|

Sati Ka'Yono
Republic Military School Minmatar Republic
0
|
Posted - 2016.12.14 11:04:55 -
[57] - Quote
How about fixing the bug that most meta Items are now Meta 1.. some dev must have realy had a bad Copy Paste day when doin this :D. I would say.. he is banned from the coffee Mashine for 1 week or until he fixed it *g* |

WarByrd MonsterCop
Mystic Legion
2
|
Posted - 2016.12.14 11:22:46 -
[58] - Quote
i want my mining skills back. these new skills for "bursts" is a joke... at 1366 m3 per 146 without boosts.. and now even fully boosted it's still 1366/96 seconds! this was to help what..? nothing. and now if you want to boost a big fleet you have to have a command ship in each belt! what a waste.. before this horrible "expansion" my yield was just shy of 5,000 m3/60 seconds..
than later followed by excavator drones -32% yield.. all of the mining skills and leaderships we industrialists have trained for.. are now a waste of points, and not even i bother to use my command ships any more.. the only benefit is a LITTLE less cycle time? super lame.
also.. the new eve voice.. blows.. bring back the original voice.. use your new voice for tutorials. |

Little Fawn
Garoun Investment Bank Gallente Federation
17
|
Posted - 2016.12.14 11:29:34 -
[59] - Quote
Dear CCP.
You are not in range to execute this function. You are not in range to execute this function. You are not in range to execute this function. You are not in range to execute this function. You are not in range to execute this function. You are not in range to execute this function.
Thanks. |
|

CCP Lebowski
C C P C C P Alliance
790

|
Posted - 2016.12.14 12:04:14 -
[60] - Quote
Sati Ka'Yono wrote:How about fixing the bug that most meta Items are now Meta 1.. some dev must have realy had a bad Copy Paste day when doin this :D. I would say.. he is banned from the coffee Mashine for 1 week or until he fixed it *g* This is actually intentional for all modules that have gone through the tiericide process. This is because named modules (Those between Tech I & II, not faction or storyline modules) no longer have a progression from worst to best, but instead all provide their own unique benefits. Some examples to explain what I mean by this:
- Compact - Used for named modules that specialize in reduced fitting cost
- Scoped - Used for named modules that specialize in longer range
- Ample - Used for named modules that specialize in extra capacity
Once this process is finally completed, we hope to be able to adjust the meta conventions to make this clearer (Tech II modules could be meta 2 for example)
I hope that clears up your concerns!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
|
|

Annexe
I N E X T R E M I S Tactical Narcotics Team
125
|
Posted - 2016.12.14 13:50:30 -
[61] - Quote
how do i turn-off the 80's synth-pop log on sound?
also, how much did CCP pay Sony to use their PlayStation menu sounds?
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
|

Sergey Hawk
The Sith Syndicate REFORD
152
|
Posted - 2016.12.14 14:14:05 -
[62] - Quote
Annexe wrote:also, how much did CCP pay Sony to use their PlayStation menu sounds? everything seems just the opposite. how much did Sony pay CCP to use PS menu sounds? only this can explain the fact that this sh-ùt is still in the game after patch.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
|

Shaana Mistique
Native Freshfood Minmatar Republic
11
|
Posted - 2016.12.14 14:27:11 -
[63] - Quote
REMOVE THIS FCKING CRICKET SOUND ITS ANOYING AS ****... I WANT THE NORMAL SOUND WHERE U CAN ACTUALLY HEAR I CLICKED SOMETHING FFS!!! CCPLZ... |

Ni Neith
Hedion University Amarr Empire
67
|
Posted - 2016.12.14 14:32:10 -
[64] - Quote
After reshipping in the citadel I have a "session change" and can't initiate undock for 3 to 5 seconds. Is it just me? Is it a bug? Or is it another 'improvement' to annoy me out of the game? |

yes Not
West East India Company
0
|
Posted - 2016.12.14 14:42:44 -
[65] - Quote
Instead of doing all these incremental changes. Why not introduce a couple of new ships instead from frigates to battleships. I love to see a new design, the old ones are getting a bit dusty. We need the smell of a new ship in dock, with some new features please. |
|

CCP Lebowski
C C P C C P Alliance
791

|
Posted - 2016.12.14 14:55:43 -
[66] - Quote
Ni Neith wrote:After reshipping in the citadel I have a "session change" and can't initiate undock for 3 to 5 seconds. Is it just me? Is it a bug? Or is it another 'improvement' to annoy me out of the game? From the patch notes
"After several unfortunate accidents, the docking and undocking procedures have been tightened to ease the life for 'Scotty' the docking manager and his clones. Session change timers are enforced more diligently at docking and undocking from stations and structures. "
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
|
|

Ni Neith
Hedion University Amarr Empire
67
|
Posted - 2016.12.14 15:40:52 -
[67] - Quote
CCP Lebowski wrote:Ni Neith wrote:After reshipping in the citadel I have a "session change" and can't initiate undock for 3 to 5 seconds. Is it just me? Is it a bug? Or is it another 'improvement' to annoy me out of the game? From the patch notes "After several unfortunate accidents, the docking and undocking procedures have been tightened to ease the life for 'Scotty' the docking manager and his clones. Session change timers are enforced more diligently at docking and undocking from stations and structures. "
What does it even mean? What accidents? |
|

CCP Lebowski
C C P C C P Alliance
791

|
Posted - 2016.12.14 15:57:31 -
[68] - Quote
There were some bugs relating to quickly switching ships and undocking. Session change timers for docking and undocking are now correctly enforced. This is what you are experiencing.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
|
|

Circumstantial Evidence
368
|
Posted - 2016.12.14 15:57:38 -
[69] - Quote
Rivr Luzade wrote:One thing regarding Citadel in-space sensor brackets: Inaccessible citadels should not lose their blue sensor overlay brackets. Scanned signatures and anomalies or landmarks do not either, therefore Citadels should also keep their blue bracket if they are not accessible.... To replicate the POS experience, inaccessible citadels should not display a blue bracket in space. A blue bracket in space is the first step making citadels "better" than control towers, for citadels that are friendly or public, but control towers could not broadcast their existence in this way. That fact was useful in situations where players may have wanted to "hide" their control towers in NPC space, requiring some basic effort like d-scan or scan probes to find them, if they were not anchored in d-scan range of gates, where most pilots enter and leave a system. (IF you have scanned a citadel's location with probes, then it could now display a blue bracket in space, or even appear in your overview list, since its now a thing you can warp to.) |

Don Pera Saissore
123
|
Posted - 2016.12.14 18:30:42 -
[70] - Quote
some ppl have deeeeeep space bookmarks |

Grookshank
Jump Drive Appreciation Society
127
|
Posted - 2016.12.14 19:37:16 -
[71] - Quote
Any news on the IGC Apocalypse Skin? |

March rabbit
Mosquito squadron The-Culture
1989
|
Posted - 2016.12.14 19:45:56 -
[72] - Quote
CCP Lebowski wrote:Ni Neith wrote:After reshipping in the citadel I have a "session change" and can't initiate undock for 3 to 5 seconds. Is it just me? Is it a bug? Or is it another 'improvement' to annoy me out of the game? From the patch notes "After several unfortunate accidents, the docking and undocking procedures have been tightened to ease the life for 'Scotty' the docking manager and his clones. Session change timers are enforced more diligently at docking and undocking from stations and structures. " I guess that war with session timer was lost.... I mean somewhere around 2012 CCP was talking about reducing it and maybe removing..... 2016 and session timers are back... 
The Mittani: "the inappropriate drunked joke"
|

Wallstreet J0urnal
Science and Trade Institute Caldari State
2
|
Posted - 2016.12.14 19:53:29 -
[73] - Quote
Rivr Luzade wrote:What is the point of a sound for closing a window? oO Sounds should be reserved for important things, not every single, simple, mundane click or mouse movement you perform.
Disagree.
I do however think the hover over sound should be limited to neocom and few things. Not every blooding thing my mouse touches =ƒìö=ƒìƒ=ƒî«=ƒî» |

Wallstreet J0urnal
Science and Trade Institute Caldari State
2
|
Posted - 2016.12.14 19:55:06 -
[74] - Quote
CCP Lebowski wrote:There were some bugs relating to quickly switching ships and undocking. Session change timers for docking and undocking are now correctly enforced. This is what you are experiencing.
What's the reasoning behind the long session change? Was there a performance issue from what we had before that prompted a change? |

Oraac Ensor
735
|
Posted - 2016.12.14 20:18:14 -
[75] - Quote
What are the "chirping", "cricket", mouse-over and window-closing sounds that people are complaining about?
I am not hearing any sounds that were not present pre-patch. |
|

CCP Habakuk
C C P C C P Alliance
1651

|
Posted - 2016.12.14 21:08:24 -
[76] - Quote
Wallstreet J0urnal wrote:CCP Lebowski wrote:There were some bugs relating to quickly switching ships and undocking. Session change timers for docking and undocking are now correctly enforced. This is what you are experiencing. What's the reasoning behind the long session change? Was there a performance issue from what we had before that prompted a change?
The bug was that a ship was ejected from the structure without a pilot, if you managed to change your ship at nearly the same time as pressing the undock button. The session change timer exists to prevent exactly such problems. We are trying to keep session change timers down where possible and maybe even remove them for more cases - but in some cases they are important to prevent bugs. It is for example still possible to switch between ships rapidly - but if you are switching ships, then you need to wait a moment, before you can undock. We will probably try to hide this session change timer in the duration of the undock process, as it is currently happening for stations - so you undock automatically as soon as the timer is over if you pressed the button too early.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
|
|

Sgt Ocker
Caldari Provisions Caldari State
1274
|
Posted - 2016.12.14 22:31:55 -
[77] - Quote
CCP Habakuk wrote:Wallstreet J0urnal wrote:CCP Lebowski wrote:There were some bugs relating to quickly switching ships and undocking. Session change timers for docking and undocking are now correctly enforced. This is what you are experiencing. What's the reasoning behind the long session change? Was there a performance issue from what we had before that prompted a change? The bug was that a ship was ejected from the structure without a pilot, if you managed to change your ship at nearly the same time as pressing the undock button. The session change timer exists to prevent exactly such problems. We are trying to keep session change timers down where possible and maybe even remove them for more cases - but in some cases they are important to prevent bugs. It is for example still possible to switch between ships rapidly - but if you are switching ships, then you need to wait a moment, before you can undock. We will probably try to hide this session change timer in the duration of the undock process, as it is currently happening for stations - so you undock automatically as soon as the timer is over if you pressed the button too early. That quite clearly shows valid reasoning for an undocking timer (adding safety for the impatient) - But why a docking timer, everything seems to be changing, to wait, then wait again, oh your undocking again, then wait again.
And seriously if someone is impatient enough to hit undock before they have boarded their ship, let them risk losing ship and pod by them undocking separately.
These new timers simply replace the docking, undocking, ship change in slow motion effects we fought so hard to get an off switch for not long ago. Eve is all about risk vs reward - CCP is rewarding the impatient by removing the risk of undocking before you have boarded your ship.
And about that annoying click every time my mouse passes over something - How do I turn that off?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

Sky Marshal
Core Industry. Circle-Of-Two
141
|
Posted - 2016.12.14 23:10:40 -
[78] - Quote
I don't understand something, does CCP have a problem with the concept of UI ?
I mean, two years ago we had a not-great but decent UI to do our stuff. Today, what do we have ?
- We have lost the possibility to choose the colors of the UI. The actual choice of themes can't contentate everybody as it is "color on dark" and nothing else, you can't change the background etc... And depending of the quality and the setting of our monitors, some themes don't seem to have ant difference, especialy between variant I and II of all racial ones. - The Neocom is now "separated" of the rest of the UI as it is transparent all the time even if you set the global transparency to zero. It don't feel right and sound amateurish as it seem to have forgot something... - The Neocom looked less "dead" with the previous icons. Not like they didn't need a revamp, they really needed one... But this iteration is not really great. The Chribba proposition at this time was better. - The overview icons was less numerous and so more efficient before. Now they are better looking but as they try to give us more precision by covering everything, it make it hard to distinguish anything without memorizing everyone of them. I rely only on the text of the overview now, the icons just give me the direction of the mass of reds on visual... - The automatic resizing of the icons of the "Show Info" window is annoying depending of the selected item, as they can become too small to be really distinguable and usable especially on a big monitor, unless you raise the size of the window to avoid this automatic resizing. Yes, it is something who was added in 2007, it was a bad idea at this time, and now it is a real annoyance. I relate that because it is at this time that CCP begin to break the UI. - The new map... Well, what can I say ? I use only the previous one... - Etc.
- And now the locust sound and this damn Aura repeating nightmare. Hopefully they added all this GREAT sound options and so I have disable UI & Aura sounds... But I wonder how long they will remain, as CCP hate options.
Well, we gained some good stuff too about the UI. More overview tabs, fighter control... but it don't compensate years of slow but systematic destruction. |

Ncc 1709
Fusion Enterprises Ltd Badfellas Inc.
325
|
Posted - 2016.12.15 00:16:23 -
[79] - Quote
CCP Habakuk wrote:Wallstreet J0urnal wrote:CCP Lebowski wrote:There were some bugs relating to quickly switching ships and undocking. Session change timers for docking and undocking are now correctly enforced. This is what you are experiencing. What's the reasoning behind the long session change? Was there a performance issue from what we had before that prompted a change? The bug was that a ship was ejected from the structure without a pilot, if you managed to change your ship at nearly the same time as pressing the undock button. The session change timer exists to prevent exactly such problems. We are trying to keep session change timers down where possible and maybe even remove them for more cases - but in some cases they are important to prevent bugs. It is for example still possible to switch between ships rapidly - but if you are switching ships, then you need to wait a moment, before you can undock. We will probably try to hide this session change timer in the duration of the undock process, as it is currently happening for stations - so you undock automatically as soon as the timer is over if you pressed the button too early.
Please set this to 2 or 3 seconds instead of 10 then. it was working pretty well before. now its doing my bloody head in when i click slightly too soon and get the doughnut message for the 200th time in a day. |

Dominous Nolen
Powder and Ball Alchemist Industries
241
|
Posted - 2016.12.15 00:51:09 -
[80] - Quote
Annexe wrote:how do i turn-off the 80's synth-pop log on sound?
also, how much did CCP pay Sony to use their PlayStation menu sounds?
Agreed, the first time i logged in with the UI sounds I wasn't sure what the hell was going on.
@dominousnolen
|

P3ps1 Max
Hedion University Amarr Empire
36
|
Posted - 2016.12.15 01:41:18 -
[81] - Quote
Ncc 1709 wrote: Please set this to 2 or 3 seconds instead of 10 then. it was working pretty well before. now its doing my bloody head in when i click slightly too soon and get the doughnut message for the 200th time in a day.
Agree, 5 seconds would be nice.
Reverting to the timer thing from a couple years back sucks.
|

March rabbit
Mosquito squadron The-Culture
1989
|
Posted - 2016.12.15 05:23:04 -
[82] - Quote
Sgt Ocker wrote:CCP Habakuk wrote:Wallstreet J0urnal wrote:CCP Lebowski wrote:There were some bugs relating to quickly switching ships and undocking. Session change timers for docking and undocking are now correctly enforced. This is what you are experiencing. What's the reasoning behind the long session change? Was there a performance issue from what we had before that prompted a change? The bug was that a ship was ejected from the structure without a pilot, if you managed to change your ship at nearly the same time as pressing the undock button. The session change timer exists to prevent exactly such problems. We are trying to keep session change timers down where possible and maybe even remove them for more cases - but in some cases they are important to prevent bugs. It is for example still possible to switch between ships rapidly - but if you are switching ships, then you need to wait a moment, before you can undock. We will probably try to hide this session change timer in the duration of the undock process, as it is currently happening for stations - so you undock automatically as soon as the timer is over if you pressed the button too early. That quite clearly shows valid reasoning for an undocking timer (adding safety for the impatient) - But why a docking timer, everything seems to be changing, to wait, then wait again, oh your undocking again, then wait again. And seriously if someone is impatient enough to hit undock before they have boarded their ship, let them risk losing ship and pod by them undocking separately. The real question here: why the game has no queue for such commands? Switch ship -> command added to queue and starts to execute Undock -> command added to queue and waits until previous commands are done. Then it starts to execute.
It is how UI is being built since Windows 95: events are processed in the same thread using FIFO order to make UI work consistently. 
The Mittani: "the inappropriate drunked joke"
|

Spc One
The Chodak Void Alliance
303
|
Posted - 2016.12.15 09:00:56 -
[83] - Quote
What happened to "mouse hover over UI" sounds ? They sound like crap now, i thought it was my headphones but then i saw it's new sound that are ****.
Every time i move my mouse over the weapon or use a menu it sounds like my headphones are dying and i have AKG headphones for like 500Gé¼.
Can you please revert sounds to old UI sounds.
 |

Silen Talker
Ts Tax Corp
8
|
Posted - 2016.12.15 10:46:40 -
[84] - Quote
Graphics improvements 10/10  but ... since when was clicking the "Open" (relic/data/other) canister to perform approach and open an "Error state" worthy of Aura reporting: "You need to be in range to execute this function" - so just get me there and open it like always.  Who thought this was a good addition. Actually, combined with the new voice & panicky docking messages ... Aura volume set to 0 - generally much better  |

Breaking Fast
Bordello E Scazzo
15
|
Posted - 2016.12.15 10:53:39 -
[85] - Quote
Patch notes for YC118.10 release 2016-12-15 10:38 Patch notes for YC118.10 Release 1.2 To be published on Thursday, December 15th, 2016
Audio:
Fixed issue that caused repeated audio playback from Aura distance warnings on open cargo and lock target when concurrently triggered.
Thankyou for listening CCP
|

GKFC
Quis Leget Haec
10
|
Posted - 2016.12.15 12:23:14 -
[86] - Quote
E-2C Hawkeye wrote:Ok few questions:
- What exactly are the CSM doing? Are they not here to stop these sort of annoying things like UI/menu chirping and Aura statements " that item is not in range" from making it to patch day? If no then what is the csm function other than using the position to benefit themselves from the knowledge obtained via the dev's? Have yet to meet a broke CSM member.
- Do we not have a test server where these things can be tested before dropping them in game? If so did I just miss it? or is it not being used?
- Where is the transparency? Why weren't these changes not being discussed prior to being implemented? We should not be the frigging test server.
- Where is the value in some of these changes? I understand visual changes fixes and changes that add value to the game, but just because something can be changed doesn't mean it should be nor does it mean a change for the better. A change needs to add value to game play.
Nice post, pretty much sums up some of the overarching issue(s) here.
A dev blog or two, or even just the odd "hey guys, here's what we're playing with in the UI atm" posts and a video showing progress to open up discussion would've been nice. Not everyone uses the Test server, especially if there's no real visibility that something like this is upcoming.
Rather than waiting for release to get a torrent of negative feedback. Seems like a step backwards from keeping the player base up-to-date (within reason) of what's coming tbh? Or did I miss those announcements... |

Ni Neith
Hedion University Amarr Empire
67
|
Posted - 2016.12.15 12:27:52 -
[87] - Quote
Quote:Fixed issue that caused repeated audio playback from Aura distance warnings on open cargo and lock target when concurrently triggered.
No. I and many others want it completely GONE! |

Breaking Fast
Bordello E Scazzo
16
|
Posted - 2016.12.15 12:50:14 -
[88] - Quote
Ni Neith wrote:Quote:Fixed issue that caused repeated audio playback from Aura distance warnings on open cargo and lock target when concurrently triggered. No. I and many others want it completely GONE!
Yeah i kind of got my hopes up that thats what they would do. Maybe it should be the for the 1st week of a characters life, until they learn that they need to be at a certain range to open cans/wrecks, then it switches off automatically. Having it there for experienced players is quite frankly just totalling annoying. And I don't want to switch of Auras voice, as there are some things i like to hear. |

Dominous Nolen
Powder and Ball Alchemist Industries
241
|
Posted - 2016.12.15 17:39:02 -
[89] - Quote
Breaking Fast wrote:
Audio:
Fixed issue that caused repeated audio playback from Aura distance warnings on open cargo and lock target when concurrently triggered.
Thankyou for listening CCP
I'd rather see it removed tbh.
What was the purpose to put this prompt in place? I get it from a newer player perspective, but could have been a visual prompt rather than an audio cue.
@dominousnolen
|

Dominous Nolen
Powder and Ball Alchemist Industries
241
|
Posted - 2016.12.15 17:46:25 -
[90] - Quote
Ni Neith wrote:Quote:Fixed issue that caused repeated audio playback from Aura distance warnings on open cargo and lock target when concurrently triggered. No. I and many others want it completely GONE! Agreed! This is the kill bong noise v 2.0
@dominousnolen
|

Dominous Nolen
Powder and Ball Alchemist Industries
241
|
Posted - 2016.12.15 18:43:24 -
[91] - Quote
Duplicate. Remove
@dominousnolen
|

Sgt Ocker
Caldari Provisions Caldari State
1274
|
Posted - 2016.12.15 21:41:48 -
[92] - Quote
Dominous Nolen wrote:Ni Neith wrote:Quote:Fixed issue that caused repeated audio playback from Aura distance warnings on open cargo and lock target when concurrently triggered. No. I and many others want it completely GONE! Agreed! Not sure why this was enabled, but it seems like it could have been done visually instead of an audio notification. It's annoying for players who have been playing years. It's not those who have been playing for years CCP is trying to appeal to, we've supported them through the tough times so they know most of us won't go anywhere. We will adapt to bad changes as well as good.
Unfortunately with Ascension - There is soooooo much bad to adapt to.
Personally, I wouldn't mind the unnecessary distance warnings (even rookies work out it can't be opened until in range quickly, they are told as much during the NPE) if they were in a voice that didn't grate on my nerves EVERY TIME it activated.
Adding 1970's keyboard click effects (to every mouse movement) and irritating voice overs to a game in 2016, is something only CCP would attempt - and fail at.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

Ni Neith
Hedion University Amarr Empire
69
|
Posted - 2016.12.15 23:05:14 -
[93] - Quote
Dominous Nolen wrote:
What was the purpose to put this prompt in place? I get it from a newer player perspective, but could have been a visual prompt rather than an audio cue.
I don't know about that. They could have done it in the tutorial. After all, how hard is it to understand this concept? On the other hand, if I am getting sensor damped in pvp and have to hear this stupid messege every 5 seconds it does make me want to smash my keyboard. |

Eric de'Locke
Rapid Withdrawal Pen Is Out
29
|
Posted - 2016.12.16 07:51:25 -
[94] - Quote
CCP Lebowski wrote:There were some bugs relating to quickly switching ships and undocking. Session change timers for docking and undocking are now correctly enforced. This is what you are experiencing.
There's also a session change when switching ships (an unwelcome feature) which prevents getting back into the fight quickly, which takes away the purpose of PvP. It's not nice when you have to wait to actually play the game as it was intended.
|
|

CCP Phantom
C C P C C P Alliance
7338

|
Posted - 2016.12.16 12:08:45 -
[95] - Quote
Altrue wrote:Third, using the notification system for advertising Cash Shop related informations is highly annoying and a very bad signal to send to the community. Not only does it represent pure and simple advertisement -which nobody wants-, but it will diminish the impact and usefulness of the notification system as a whole, as more and more people will simply turn it off. While not related to the 118.10 release, it is still important feedback.
The in-game notification system is highly customizable, it is very easy to turn off notifications for "Out of Game News". If you turn off the "Out of Game News" notifications, you still can receive notifications about in-game events, sever event and dev news.

You can even choose if you want to see a notification popup, or if you only want to see an entry in the notification history without a popup.
We believe that this strikes a good balance between informing interested players (not everyone wants to spend time browsing websites, but still appreciates being informed in a casual, easy-to-dismiss way) and letting everyone decide for their own what they want to get informed about.
CCP Phantom - Senior Community Developer
|
|

mkint
1318
|
Posted - 2016.12.16 14:01:05 -
[96] - Quote
CCP Phantom wrote:Altrue wrote:Third, using the notification system for advertising Cash Shop related informations is highly annoying and a very bad signal to send to the community. Not only does it represent pure and simple advertisement -which nobody wants-, but it will diminish the impact and usefulness of the notification system as a whole, as more and more people will simply turn it off. While not related to the 118.10 release, it is still important feedback. The in-game notification system is highly customizable, it is very easy to turn off notifications for "Out of Game News". If you turn off the "Out of Game News" notifications, you still can receive notifications about in-game events, sever event and dev news. [img]http://content.eveonline.com/www/newssystem/media/70792/1/NotificationSettings.png[/img] You can even choose if you want to see a notification popup, or if you only want to see an entry in the notification history without a popup. We believe that this strikes a good balance between informing interested players (not everyone wants to spend time browsing websites, but still appreciates being informed in a casual, easy-to-dismiss way) and letting everyone decide for their own what they want to get informed about. When the defaults are bad the UI is bad, period. Being customizable makes it slightly less bad, but bad is still bad.
Maxim 6. If violence wasnGÇÖt your last resort, you failed to resort to enough of it.
|

Malk Shahni
Whispers From The Void
0
|
Posted - 2016.12.16 14:53:05 -
[97] - Quote
CCP usability is good and you guys made awesome changes, but clean is an important aspect of usability.
These new sounds... I thought my audio card was broken!
Sound is a very important aspect, more important when playing with a lot of zoom, use it wisely. |

Quazided
Republic Military School Minmatar Republic
31
|
Posted - 2016.12.16 14:56:24 -
[98] - Quote
CCP Phantom wrote:Altrue wrote:Third, using the notification system for advertising Cash Shop related informations is highly annoying and a very bad signal to send to the community. Not only does it represent pure and simple advertisement -which nobody wants-, but it will diminish the impact and usefulness of the notification system as a whole, as more and more people will simply turn it off. While not related to the 118.10 release, it is still important feedback. The in-game notification system is highly customizable, it is very easy to turn off notifications for "Out of Game News". If you turn off the "Out of Game News" notifications, you still can receive notifications about in-game events, sever event and dev news. [img]http://content.eveonline.com/www/newssystem/media/70792/1/NotificationSettings.png[/img] You can even choose if you want to see a notification popup, or if you only want to see an entry in the notification history without a popup. We believe that this strikes a good balance between informing interested players (not everyone wants to spend time browsing websites, but still appreciates being informed in a casual, easy-to-dismiss way) and letting everyone decide for their own what they want to get informed about.
Now if you could just go right ahead and apply this same logic to all the rage inducing sounds you've just added that would be great.. 
|

Soltys
Brutor Tribe Minmatar Republic
167
|
Posted - 2016.12.16 21:53:20 -
[99] - Quote
Quazided wrote:Now if you could just go right ahead and apply this same logic to all the rage inducing sounds you've just added that would be great.. 
Same goes for near every new "feature" or interfeace regression they introduced past few years.
Jita Flipping Inc.: Kovl & Kuvl
|

Rivr Luzade
Kenshin. DARKNESS.
2869
|
Posted - 2016.12.17 14:52:23 -
[100] - Quote
I have to say the "enforcement of the session change timers" is utterly irritating. Timer after docking, timer after ship change ... 20 seconds of not being able to do anything.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Sluht Hunter
Space Ballz
23
|
Posted - 2016.12.17 22:07:15 -
[101] - Quote
Bitani Iron wrote:I would like a little more reasoning behind the 32% mining drone "balancing" directed at the Rorqual. As it stands now using three T1 capital mining drone rigs on your Rorqual you can get the mining drones to 774 m3 every 90 seconds. A mining barge (singular) with boosts reaches a 74 (ish) second cycle time on the strip miners pulling in 1500m3 each. Was the intention to make the Rorqual just as valuable then two pilots one boosting and one mining? Or were you trying to as you said at Fan Fest, make it worth having in the belts for the reward it brings.
I am getting 760 m3 per drone per turn with a t2 core and t2 mining boosts, also the ore foreman implant. turn times for the barges are 62.5 sec.
I am very displeased with a 32 % nerf less than a month after release of the very expensive drones, ship mods, implant, and extra skill books. Eve once upon a time was risk vs reward. Well we pilots that now have to have the rorq on grid to have mining boosts are risking massive amounts of isk. And CCP screws us on the reward part.
|

Rain6637
NulzSec
34578
|
Posted - 2016.12.18 00:40:09 -
[102] - Quote
mmm the Aura voice sounds aren't bad, and if players dislike it they can turn it off. But I'm all for the feedback. A lot of the client lacks any kind of responsiveness, and compared to other games that are orgies of visual and audio feedback, EVE has a way to go.
"You must be within range to perform this function" (or whatever she says when you open a container outside of 2500 m) is a bit wordy but I'd be okay with it if it was followed up by "Approaching."
I think other commands like Approach and Orbit and Align could all use Aura responses. I've lived with the aura voice clips every time I dock or do anything with 10 clients and it's fine. Helpful, even, to know my command is acknowledged.
There's a slight delay on the mouseover sounds that feels like lag, and I hope you reduce the delay to zero. I suspect you have the audio triggered with tooltip and other graphics, perhaps piggybacked onto their code?
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Dominous Nolen
Powder and Ball Alchemist Industries
243
|
Posted - 2016.12.18 04:38:55 -
[103] - Quote
Going to repost it again cause I feel the need.
Please link the Thera Ambient sound to one of the volume sliders for station exterience or the "Ambience" slider.
That noise and the noise of the tactical camera view (not the tactical overlay) both still drone on and I'm not seeing a way to turn it down at all.
@dominousnolen
|

Longdrinks
The Tuskers The Tuskers Co.
249
|
Posted - 2016.12.18 10:16:50 -
[104] - Quote
Youve somehow made the session timers on citadels worse then regular stations. When i press undock and its stipped by session timer, please keep the undock button blinking and activated so it undocks me when session timer is over, just like it works on regular stations. This way i wont have to click 2-3 extra times to undock. |

mkint
1320
|
Posted - 2016.12.18 23:09:43 -
[105] - Quote
Sluht Hunter wrote:Bitani Iron wrote:I would like a little more reasoning behind the 32% mining drone "balancing" directed at the Rorqual. As it stands now using three T1 capital mining drone rigs on your Rorqual you can get the mining drones to 774 m3 every 90 seconds. A mining barge (singular) with boosts reaches a 74 (ish) second cycle time on the strip miners pulling in 1500m3 each. Was the intention to make the Rorqual just as valuable then two pilots one boosting and one mining? Or were you trying to as you said at Fan Fest, make it worth having in the belts for the reward it brings. I am getting 760 m3 per drone per turn with a t2 core and t2 mining boosts, also the ore foreman implant. turn times for the barges are 62.5 sec. I am very displeased with a 32 % nerf less than a month after release of the very expensive drones, ship mods, implant, and extra skill books. Eve once upon a time was risk vs reward. Well we pilots that now have to have the rorq on grid to have mining boosts are risking massive amounts of isk. And CCP screws us on the reward part. perception of risk =/= actual risk. Sounds to me like too few rorqs are dying compared to the amount of ore they bring in. Otherwise it wouldn't need a nerf.
Maxim 6. If violence wasnGÇÖt your last resort, you failed to resort to enough of it.
|

Deniese DeFisk
Red Army Recon SiNTaX err0r
0
|
Posted - 2016.12.19 06:07:36 -
[106] - Quote
I have a question as to the time frame of control tower buy back and when it is no longer to our advantage to keep them in a worm hole and switch up to a citadel. Just a wonder i have had for some time now. No one seems to "KNOW" exactly when they will go off line for good. Also is it market price or do we get what we paid for things years ago when the market was better then it is now. I have a c4 that I live in with an Astrahus up and running with a faction tower and all the goodies to build in it. Do we get fair market value for what we have or is it going to be horrible exchange and we loose all that we had in the wormhole. Things that make us go "HMMMMMMM!!!... Let me know please one way or another as I have way to much to loose from the gaining of a engineering complex and a Fortizar. |

Oraac Ensor
737
|
Posted - 2016.12.20 00:30:02 -
[107] - Quote
Wot? Yoiul Festival gifts finished already? |

Fulgorth Dracour
Hochschule Exemplarischer Revolution
2
|
Posted - 2016.12.20 01:48:23 -
[108] - Quote
Oraac Ensor wrote:Wot? Yoiul Festival gifts finished already?
no, the gift for today is a 15% off in the EVE Store.
I really appreciate every little things you invent for us and love the details you give to the game CCP but indeed I am really disappointed for today's gift (I didn't want to but I am).
I really would buy some articles from the store. As I am one of those who invested into the first decade Special Edition and enjoy the game for now 8 1/2 years I would appreciate some Merch stuff. Not that I do not appreciate your efforts but as I live in Germany I would have to pay 23 $ minimum for mail and package for any article. On top of that there are just 25 articles I think this will not find many happy Receivers in Europe... what is the mailing costs to you in Iceland?
My idea for a next day's gift would be a female Fedo to finally start my Fedo-farm :-) - Happy Holidays to all of you and to your families! |

March rabbit
Mosquito Squadron The-Culture
1997
|
Posted - 2016.12.20 05:51:20 -
[109] - Quote
Deniese DeFisk wrote:I have a question as to the time frame of control tower buy back and when it is no longer to our advantage to keep them in a worm hole and switch up to a citadel. Just a wonder i have had for some time now. No one seems to "KNOW" exactly when they will go off line for good. Also is it market price or do we get what we paid for things years ago when the market was better then it is now. I have a c4 that I live in with an Astrahus up and running with a faction tower and all the goodies to build in it. Do we get fair market value for what we have or is it going to be horrible exchange and we loose all that we had in the wormhole. Things that make us go "HMMMMMMM!!!... Let me know please one way or another as I have way to much to loose from the gaining of a engineering complex and a Fortizar. Why buyback when you already use the tower? You paid for it, you got some usage out of it.
The Mittani: "the inappropriate drunked joke"
|

Annexe
I N E X T R E M I S Tactical Narcotics Team
128
|
Posted - 2016.12.20 07:50:18 -
[110] - Quote
ontop of the new UI sounds being overly annoying (do we need a 'glitchy' sound to let us know the window is closing?)
the added 'You need to be within range to execute this function" is getting about as frustrating as the old 'gong'.
If i am 4000m from a can and choose 'open container', I just want my ship to move closer and open it like it used to, not keep telling me that I need to be within range, while my ship is getting into range.
This added voice notification is unnecessary.
CCP Antiquarian, you explained at EDU that the sound dev team didn't think the 'gong' got properly evaluated for TQ, seems like these new sounds/voice notifications suffered the same neglect.
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
|

Sgt Ocker
Caldari Provisions Caldari State
1278
|
Posted - 2016.12.20 11:32:45 -
[111] - Quote
Annexe wrote:ontop of the new UI sounds being overly annoying (do we need a 'glitchy' sound to let us know the window is closing?)
the added 'You need to be within range to execute this function" is getting about as frustrating as the old 'gong'.
If i am 4000m from a can and choose 'open container', I just want my ship to move closer and open it like it used to, not keep telling me that I need to be within range, while my ship is getting into range.
This added voice notification is unnecessary.
CCP Antiquarian, you explained at EDU that the sound dev team didn't think the 'gong' got properly evaluated for TQ, seems like these new sounds/voice notifications suffered the same neglect. Evaluation is not really a priority. I mean really, Devs presuming everyone who plays eve is a moron that constantly needs to be reminded about basic, common sense things that can be repeated many many times in a single session.
Maybe their goal is to really test our dedication to the game - That horrible new voice, unnecessary mouse over click sounds, crammed up skill sheet with annoying popups, is certainly doing that.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

Rain6637
NulzSec
34580
|
Posted - 2016.12.20 13:27:22 -
[112] - Quote
It's a noise, just like when a demon drops gold in Diablo you hear some clinks, and when you pick it up there's a sound resembling a bag of gold sliding across a table. Potions are different colors, and there's a huge splash screen for practically anything you achieve (in Diablo). Or when you are on a kill streak in Counter-Strike you get the stadium announcer who says "Monster Kill" "Ultra Kill."
It's basic interaction and feedback. Audio, visual.
Perhaps live Bingo is more your speed?
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Rain6637
NulzSec
34580
|
Posted - 2016.12.20 13:28:40 -
[113] - Quote
You know I think Vegas needs to tone it down a little with those lights and all that audio. The Bellagio? Like I am not a moron I can totally see it is there without water shows every half hour.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Dominous Nolen
Powder and Ball Alchemist Industries
244
|
Posted - 2016.12.20 17:15:54 -
[114] - Quote
Sgt Ocker wrote:
Adding 1970's keyboard click effects (to every mouse movement) and irritating voice overs to a game in 2016, is something only CCP would attempt - and fail at.
This was immediately turned off. I'm not really fan of the removal of the advanced camera functions either and I'm not sure what the reason for the removal was (aside form code clean up?). It was handy for video production.
We're still missing parity on camera functions as a whole from the spring release, with no word as to when if every the tracking camera position customization will make a comeback.
CCP please consider revision of the camera system and add the above mentioned features back. You're actually losing content producers in the community because of your removal of the advanced functions.
https://www.youtube.com/watch?v=GjRExTIHK_E
@dominousnolen
|

Dominous Nolen
Powder and Ball Alchemist Industries
244
|
Posted - 2016.12.20 17:20:23 -
[115] - Quote
Ni Neith wrote:Dominous Nolen wrote:
What was the purpose to put this prompt in place? I get it from a newer player perspective, but could have been a visual prompt rather than an audio cue.
I don't know about that. They could have done it in the tutorial. After all, how hard is it to understand this concept? On the other hand, if I am getting sensor damped in pvp and have to hear this stupid messege every 5 seconds it does make me want to smash my keyboard.
Fair point. An honestly if the ship is approaching the Can anyways do I really need an auditory prompt? Nope.
As i stated above give us a adjustability of Aura's interaction perhaps from Low for more advanced players and a high setting for new bros. Maybe scale it over character age if possible.
This audio change wasn't needed and Much like the Gong we're not sure why the reason behind it was.
We're not dumb, CCP. We can remember things like you can't open a can unless you're with in a specific range.
@dominousnolen
|

Sgt Ocker
Caldari Provisions Caldari State
1279
|
Posted - 2016.12.21 00:29:43 -
[116] - Quote
Dominous Nolen wrote:Ni Neith wrote:Dominous Nolen wrote:
What was the purpose to put this prompt in place? I get it from a newer player perspective, but could have been a visual prompt rather than an audio cue.
I don't know about that. They could have done it in the tutorial. After all, how hard is it to understand this concept? On the other hand, if I am getting sensor damped in pvp and have to hear this stupid messege every 5 seconds it does make me want to smash my keyboard. Fair point. An honestly if the ship is approaching the Can anyways do I really need an auditory prompt? Nope. As i stated above give us a adjustability of Aura's interaction perhaps from Low for more advanced players and a high setting for new bros. Maybe scale it over character age if possible. This audio change wasn't needed and Much like the Gong we're not sure why the reason behind it was. We're not dumb, CCP. We can remember things like you can't open a can unless you're with in a specific range. While I agree with you totally on the unnecessary prompts, Rain gave a half reasonable explanation above - Games like Diablo have had this kind of thing forever. Maybe CCP is trying to catch up by adding useless cues to Eve. Being a game just like all the others seems to have become important to CCP - Why should Eve not have all the crap other games have. (sarcasm is hard to put into words)
Instead of an audio cue telling me I am out of range to collect the loot I want (I already know that and so does any new player that has completed the NPE), how about one telling me the can, wreck or whatever is open. This way I don't have to watch Dscan and the wreck (my cargo) at the same time. I mean really, if we're going to have audio cues, at least make them somewhat useful.
"I'm too far away" is more than obvious, when I click the wreck etc how far away it is shows quite clearly so being told I am too far away is redundant. Tell me with an audible sound when the can is open. That would be a small quality of life change and a useful one in some circumstances.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

Rain6637
NulzSec
34582
|
Posted - 2016.12.21 03:36:34 -
[117] - Quote
It's the kids these days. They want games that push their APM and reflexes, and in that regard EVE is just molasses. Adding more sounds and activity in the client is a very cheap way to sort of fix that problem. A resource-heavy way would be more twitch gameplay but it would also be harder on the hardware.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Sgt Ocker
Caldari Provisions Caldari State
1279
|
Posted - 2016.12.21 07:21:44 -
[118] - Quote
Rain6637 wrote:It's the kids these days. They want games that push their APM and reflexes, and in that regard EVE is just molasses. Adding more sounds and activity in the client is a very cheap way to sort of fix that problem. A resource-heavy way would be more twitch gameplay but it would also be harder on the hardware. I do understand what your saying, I just can't see how sounds such as this add anything at all to the game except to increase stress and irritation levels while having to repeatedly listen to them. Even more so with the grating voice chosen to present them
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

Little Fawn
Garoun Investment Bank Gallente Federation
22
|
Posted - 2016.12.24 09:12:36 -
[119] - Quote
Little Fawn wrote:Dear CCP.
You are not in range to execute this function. You are not in range to execute this function. You are not in range to execute this function. You are not in range to execute this function. You are not in range to execute this function. You are not in range to execute this function.
Thanks.
I get the impression from the patch notes that you believe you have fixed this problem. But you haven't. She no longer interrupts herself, but this error message still occurs for things which are not errors.
Such as looting. Or attempting to target.
These are not errors.
I am hearing this phrase over and over and over again.
I really did not mind the new Aura until this. Now I want to shoot her. |

Ni Neith
Hedion University Amarr Empire
70
|
Posted - 2016.12.25 02:46:48 -
[120] - Quote
And when you think sounds can't be messed up any longer CCP shows you how wrong you are! What is ffing wrong with you? Why the hell does the game need a sound for draging something in the inventory??? Which is by the way so disturbing that you think your computer has an electrical shortcut? Please fire your soundperson already! |

Dominous Nolen
Powder and Ball Alchemist Industries
244
|
Posted - 2016.12.25 03:25:05 -
[121] - Quote
... Removed
@dominousnolen
|

Don Pera Saissore
130
|
Posted - 2016.12.25 14:11:56 -
[122] - Quote
the "sound person" is ccp realx and hes cool, im sure if they asked him for his opinion he would say that its incredibly annoying to have sounds play on every mouseover |

Rain6637
NulzSec
34628
|
Posted - 2016.12.25 14:21:55 -
[123] - Quote
Sgt Ocker wrote:Rain6637 wrote:It's the kids these days. They want games that push their APM and reflexes, and in that regard EVE is just molasses. Adding more sounds and activity in the client is a very cheap way to sort of fix that problem. A resource-heavy way would be more twitch gameplay but it would also be harder on the hardware. I do understand what your saying, I just can't see how sounds such as this add anything at all to the game except to increase stress and irritation levels while having to repeatedly listen to them. Even more so with the grating voice chosen to present them KIDS THESE DAYS WITH THEIR LOUD MUSIC back in my day we
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Soltys
Brutor Tribe Minmatar Republic
171
|
Posted - 2016.12.25 15:42:10 -
[124] - Quote
Don Pera Saissore wrote:the "sound person" is ccp realx and hes cool, im sure if they asked him for his opinion he would say that its incredibly annoying to have sounds play on every mouseover
Whoever it is, there're people that at some point had to
- design (?) it - think it was good idea - make or take samples - add some code - test it (hearing this irritating chain of static-like sound clicks when you move your mouse over e.g. market orders) - someone above them had to approve it - whatever else as applicable
That's ******* scary.
Though after yet another misdesigned trainwreck (one of many past 2 years as far as UI goes) called "new character window" that makes nearly everything worse compared to the old version (not mentioning confusing desktop monitor with cellphone screen) I can't say I'm much surprised ... then again "sounds" that make everyone think at first "are my headphones / speakers breaking ?" ...
The worst thing is that we will likely have to tolerate it or disable it (along with few other sound effects one might not want to disable) for forseeable future - as CPP are (in most cases) too stubborn or too loaded with ego to ever admit to a mistake.
Actually, I think I'll start making a list of broken things, old nonfixed bugs and UI regressions and post it every time they ask for feedback they promptly ignore. Won't change a thing, but will feel good at least.
Jita Flipping Inc.: Kovl & Kuvl
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Rain6637
NulzSec
34628
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Posted - 2016.12.25 15:56:15 -
[125] - Quote
An idea can seem sound [haaah] but then break with repetition. There are extreme cases like how a cinematic camera looks okay as a cinematic camera... once... but then when you consider the frequency it's like, hell no.
This wasn't the most egregious lack of testing and I think the lower volume of complaints reflects that.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Sgt Ocker
Caldari Provisions Caldari State
1280
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Posted - 2016.12.25 21:35:13 -
[126] - Quote
Rain6637 wrote:Sgt Ocker wrote:Rain6637 wrote:It's the kids these days. They want games that push their APM and reflexes, and in that regard EVE is just molasses. Adding more sounds and activity in the client is a very cheap way to sort of fix that problem. A resource-heavy way would be more twitch gameplay but it would also be harder on the hardware. I do understand what your saying, I just can't see how sounds such as this add anything at all to the game except to increase stress and irritation levels while having to repeatedly listen to them. Even more so with the grating voice chosen to present them KIDS THESE DAYS WITH THEIR LOUD MUSIC back in my day we You don't think it a little odd that the music trends of my day (a 57 year old) are as popular today (40 years on) as they were then?
And all these extra click sounds and popups (took me an extra 10 minutes last night loading my JF due to the stupid popups not allowing me to drag and drop) add nothing to the game.
They aren't nice to listen to, they add nothing interesting or new (except to show someone at CCP really hates, or simply doesn't understand its player base).
Easy fix for the annoying new popups for EVERYTHING, set them on a delay - That way if you want to see the same information over and over and over, you just hold your mouse over whatever and you see it. If you don't want to have your game play adversely affected by annoying popups, you don't have to. Speeding up information gathering that slows down game play is not good and what happened to the "add to front of cue". Now you have to drag and drop, which is severely hindered by the "add to cue" popup.
The all new (and so fukin annoying) "You are not in range to carry out that action" really needs an off switch - Anyone who has played the game for more than 10 minutes has worked out, you need to be in range to loot wrecks etc (it tells you so in the NPE).
One step forward (more information / whether you want it or not) and 2 back (slowing down what and how things can be done), is not an improvement
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Rain6637
NulzSec
34631
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Posted - 2016.12.25 21:54:48 -
[127] - Quote
for real you're 57? I was just joking
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Dominous Nolen
Powder and Ball Alchemist Industries
245
|
Posted - 2016.12.28 15:41:42 -
[128] - Quote
CCP - That audio prompt for range to perform an action is getting to be a bit much
Why can't you have that as an optional prompt so we turn that off? I've been playing since 2012 and know what range i need to be at.
It happens on literally every action that is a function that most players do.
I had it happen while trying to board a ship, engage a target, Open a hanger container while warping to it.
It's gotten really annoying, please make it stop.
@dominousnolen
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Sergey Hawk
The Sith Syndicate REFORD
152
|
Posted - 2016.12.29 10:25:11 -
[129] - Quote
I killed my Aura. This year CCP has done so many silly actions and they do not want to admit their mistakes, so now I do not believe that one day will be an option to turn off those annoying "in range" announcements. Aura acts as intended. And CCP afraid to add options. So the only one solution is to set Aura voice to 0.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Dominous Nolen
Powder and Ball Alchemist Industries
247
|
Posted - 2016.12.30 00:17:23 -
[130] - Quote
Sergey Hawk wrote:I killed my Aura. This year CCP has done so many silly actions and they do not want to admit their mistakes, so now I do not believe that one day will be an option to turn off those annoying "in range" announcements. Aura acts as intended. And CCP afraid to add options. So the only one solution is to set Aura voice to 0.
It's absurd In my opinion... I get it we have new players... in all seriousness we had to learn this game just like the new bros coming in... why enable this constantly annoyance.
We're not dumb and we can retain basic information for interactions such as ranges to interact with something, Hell the onscreen prompt is more then adequate in my opinion.
@dominousnolen
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Soltys
Brutor Tribe Minmatar Republic
173
|
Posted - 2017.01.01 21:51:06 -
[131] - Quote
Also can you PLEASE separate "UI click" option from other sounds it covers (move them to UI interaction or add another one) ? So we can at least kill this "you headphones are breaking, please find warranty" sound without losing other useful ones.
Jita Flipping Inc.: Kovl & Kuvl
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Sergey Hawk
The Sith Syndicate REFORD
152
|
Posted - 2017.01.03 12:06:39 -
[132] - Quote
well... sh-ùt... asteroids mining without Aura voice not so good. CCP we need separated toggle for "You need to be within range" and cricket mouse over sound. And also we need separated toggles for your Incarna new camera.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Dominous Nolen
Powder and Ball Alchemist Industries
247
|
Posted - 2017.01.03 17:21:57 -
[133] - Quote
HAPPY NEW YEAR, CCP!
Now, time to fix this. Please
https://www.reddit.com/r/Eve/comments/5lmce9/you_need_to_be_within_range_to_execute_this/
@dominousnolen
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Rah McGee
R3d Fire Mouth Trumpet Cavalry
4
|
Posted - 2017.01.05 18:04:15 -
[134] - Quote
CCP needs to be in range of a computer to fix this problem. But they are never in range since there is no voice to tell them so. |

Dominous Nolen
Powder and Ball Alchemist Industries
251
|
Posted - 2017.01.16 04:18:12 -
[135] - Quote
So... wait.. Now i can turn aura down in two seperate places?
@dominousnolen
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