Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Vanadar
|
Posted - 2007.04.09 02:11:00 -
[1]
Abaddon
Citadel Torpedo Launcher I [15xRift Torpedo I] Turret Slot Turret Slot Turret Slot Turret Slot Turret Slot Turret Slot Turret Slot
Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II
Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II
Rigs : Ancillary Current Router II \ Ancillary Current Router II \ Ancillary Current Router I \
21875 shield, 29.17/s, E/T/K/Ex=0/19/39/59 10625 armor, E/T/K/Ex=69/51/43/39 7968.75 cap, +20.83/s, -0.0/s 138.0 m/s
|

Snikkt
Time Cube Syndicate
|
Posted - 2007.04.09 02:19:00 -
[2]
Are you serious?
------------------- My opinions (ie, all of my posting here) are not my corporations. Nor should it be taken as such. |

Ren Tales
Null Horizon Coalition of Carebear Killers
|
Posted - 2007.04.09 02:19:00 -
[3]
Edited by: Ren Tales on 09/04/2007 02:15:29 Funny as that is... thats only 1800-2100 alpha. A munnin can outdo that, much less a bs.
----
|

Caldari Online
|
Posted - 2007.04.09 02:20:00 -
[4]
Originally by: Vanadar Abaddon
Citadel Torpedo Launcher I [15xRift Torpedo I] Turret Slot Turret Slot Turret Slot Turret Slot Turret Slot Turret Slot Turret Slot
Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II
Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II
Rigs : Ancillary Current Router II \ Ancillary Current Router II \ Ancillary Current Router I \
21875 shield, 29.17/s, E/T/K/Ex=0/19/39/59 10625 armor, E/T/K/Ex=69/51/43/39 7968.75 cap, +20.83/s, -0.0/s 138.0 m/s
its worthless without a siege mod.
you would get more alpha from tachs
|

Snikkt
Time Cube Syndicate
|
Posted - 2007.04.09 02:21:00 -
[5]
Originally by: Ren Tales Edited by: Ren Tales on 09/04/2007 02:15:29 Funny as that is... thats only 1800-2100 alpha. A munnin can outdo that, much less a bs.
Still pretty damn impressive. I wonder if it's possible to squeeze a siege blaster onto an Hyperion, or a Mega. ------------------- My opinions (ie, all of my posting here) are not my corporations. Nor should it be taken as such. |

LeMoose
The Collective Against ALL Authorities
|
Posted - 2007.04.09 02:21:00 -
[6]
not to mention u cant hit ****
|

Ren Tales
Null Horizon Coalition of Carebear Killers
|
Posted - 2007.04.09 02:39:00 -
[7]
the capitol sized module can be any close range turret.
I personally want to see a 6x 2500mm repeating artilary autocannon sticking off the side of an abaddon hull. ----
|

Vincent Almasy
Gallente The Underground
|
Posted - 2007.04.09 03:33:00 -
[8]
can't you have a apoc do the same thing?
|

Acinonyx Jubatus
International Multi-Player Consortium Interstellar Alcohol Conglomerate
|
Posted - 2007.04.09 04:11:00 -
[9]
Not a great alpha/damage setup, but if it's done it can startle anyone that witnesses it.
|

Mogrin
|
Posted - 2007.04.09 04:33:00 -
[10]
yeah or normal torpedos on a raven _______________ Rokh vs. Hyperion |
|

Tista
|
Posted - 2007.04.09 04:35:00 -
[11]
Originally by: Mogrin yeah or normal torpedos on a raven
my torps on my raven have a base damage of 1500 :) x 6 = oh the love!
Originally by: inSpirAcy Don't worry, it's the bullying culture EVE attracts.
You don't actually have to make a point if you get enough people to laugh with you. 
|

Maeltstome
Minmatar Eve Defence Force Pure.
|
Posted - 2007.04.09 04:49:00 -
[12]
Against POS with 0% res to my damage type, 6mil in missiles and 3 T2 BCS's i can get around 770-800 damage on a torp raven.
This is the third thread i've seen you post about in 5 minutes, and none of them have been sensible yet 
|

Copine Callmeknau
The Splinter Syndicate SMASH Alliance
|
Posted - 2007.04.09 05:36:00 -
[13]
Maelstrom, as many damage rigs and gyro's you can fit, 5% damage implant, 5% Large proj implant, Quake L
-----
Originally by: Uncle Chop Chop Harden the **** up
|

Karma Coma
The Rising Stars
|
Posted - 2007.04.09 07:12:00 -
[14]
Edited by: Karma Coma on 09/04/2007 07:09:03 Im pretty sure a Machariel would be able to do more alpha due to its tracking bonus?
*edit* taking into account chance of hitting etc..
|

Arakidias
|
Posted - 2007.04.09 07:53:00 -
[15]
Even my Drake with 7x scourges can out-alpha that. 7x300 on 0% resists = 2100.
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.04.09 08:51:00 -
[16]
Hmm i think i know whos alt is that, and it wasnt nice mate.
Now to sort it, this is example setup of what u can do with rcu rigs + t2 rcu, let me post another setup to explain it (abaddon was only idea).
Maelstrom
Turret Slot Turret Slot Turret Slot Turret Slot Turret Slot Turret Slot / Launcher Slot Turret Slot / Launcher Slot Turret Slot / Launcher Slot
Capital Shield Booster I Shield Boost Amplifier II Heat Dissipation Field II Ballistic Deflection Field II Photon Scattering Field II Invulnerability Field II
Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II
Rigs : Ancillary Current Router II \ Ancillary Current Router II \ Ancillary Current Router I \
8000 shield, 8.0/s, E/T/K/Ex=66/73/80/71 9375 armor, E/T/K/Ex=69/35/25/10 7500.0 cap, +14.7/s, -225.2/s 144.0 m/s 0.0 DPS
11k hp every 10 seconds for 3 cycles, just an example. You find usefull setups. --- "You are receiving this notice in regard to the post below which appeared in our forum on 06/04/2007 22:16:31. Personal attacks (commonly referred to as flames) are not permitted on the forum." |

Atius Tirawa
Minmatar Ethereal Mercenary Services
|
Posted - 2007.04.09 09:21:00 -
[17]
Ok, maby this is a joke post - but since there are a few people who actually took it seriously - for the record: The Abbadon does have the highest Alpha in the game for a none cap ship (who don't have high alphas, but its a matter of experience).
The Tach Abbadon, with 3 damage mods, 2 sensor boosters and a tracking comp (the rest is up to you) will melt anything. . .I belive it hits for something upwards of 5500 or so alpha and 700 or so DPS. Its short, but it can but down the pain fast. . .reason? 8 guns, +5% damage per level. The Maelstorm would seem to have a higher alpha and dps because its minmatar (traditionally famous for high alpha and it fits 8 1400s without any difficulty - but the BB RoF bonus and the shield tanking bonus added with the craptastic DPS of projectile wepons means the alpha is quite low, closer to 4k and its dps is pathetic 350 or so. . .
If someone has the numbers I'm sure its easy to calculate - but I'm lazy.
|

Khan Soriano
Stercus Accidit.
|
Posted - 2007.04.09 11:06:00 -
[18]
Abaddon
Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L]
Tracking Computer II Heavy Capacitor Booster II Sensor Booster II Sensor Booster II
Reactor Control Unit II Reactor Control Unit II Heat Sink II Heat Sink II Heat Sink II Reactor Control Unit II Tracking Enhancer II
Rigs : Energy Collision Accelerator I \ Energy Collision Accelerator I \ Empty Slot \ Ogre II Ogre II Ogre II
3314 shield, 3.9/s, E/T/K/Ex=0/19/39/59 10625 armor, E/T/K/Ex=69/51/43/39 7650.0 cap, +19.99/s, -90.021/s 138.0 m/s
With 5% all dmg and 5% large energy dmg this baby does 4187 alpha on 0% res at 154km range when using Aurora but if you switch to Gleam it becomes a real monster dishing out 7328 alpha & 1251 dps on 0% res. Numbers are from QuickFit with my current skills so real values could be a little different but I didnt use any faction mods, so 8k is probably within reach
|

Sidster
Minmatar Brutor tribe
|
Posted - 2007.04.09 11:19:00 -
[19]
Edited by: Sidster on 09/04/2007 11:17:46 My Maelstrom gets an alpha of about 2150 with only 7 1400 IIs loaded with Tremor (about 4600 with Quake) and large arty spec 2. The Citadel Torps do - iirc - 1800 damage when they hit properly (i.e. on a painted-to-hell battleship or capital). Maelstrom wins, still with plenty of room for improvement :P
Still, a fun idea :) |

Hank Showbo
Neyi Industries
|
Posted - 2007.04.09 11:33:00 -
[20]
Originally by: Atius Tirawa Ok, maby this is a joke post - but since there are a few people who actually took it seriously - for the record: The Abbadon does have the highest Alpha in the game for a none cap ship (who don't have high alphas, but its a matter of experience).
The Tach Abbadon, with 3 damage mods, 2 sensor boosters and a tracking comp (the rest is up to you) will melt anything. . .I belive it hits for something upwards of 5500 or so alpha and 700 or so DPS. Its short, but it can but down the pain fast. . .reason? 8 guns, +5% damage per level. The Maelstorm would seem to have a higher alpha and dps because its minmatar (traditionally famous for high alpha and it fits 8 1400s without any difficulty - but the BB RoF bonus and the shield tanking bonus added with the craptastic DPS of projectile wepons means the alpha is quite low, closer to 4k and its dps is pathetic 350 or so. . .
If someone has the numbers I'm sure its easy to calculate - but I'm lazy.
Maelstrom = Biggest Alpha-Strike/Low DPS Abaddon = Good Alpha/Good DPS
|
|

Morreia
The Celestial Element
|
Posted - 2007.04.09 11:36:00 -
[21]
Edited by: Morreia on 09/04/2007 11:37:37 Edited by: Morreia on 09/04/2007 11:33:44
Originally by: Khan Soriano Abaddon
Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L]
Tracking Computer II Heavy Capacitor Booster II Sensor Booster II Sensor Booster II
Reactor Control Unit II Reactor Control Unit II Heat Sink II Heat Sink II Heat Sink II Reactor Control Unit II Tracking Enhancer II
Rigs : Energy Collision Accelerator I \ Energy Collision Accelerator I \ Empty Slot \ Ogre II Ogre II Ogre II
3314 shield, 3.9/s, E/T/K/Ex=0/19/39/59 10625 armor, E/T/K/Ex=69/51/43/39 7650.0 cap, +19.99/s, -90.021/s 138.0 m/s
With 5% all dmg and 5% large energy dmg this baby does 4187 alpha on 0% res at 154km range when using Aurora but if you switch to Gleam it becomes a real monster dishing out 7328 alpha & 1251 dps on 0% res. Numbers are from QuickFit with my current skills so real values could be a little different but I didnt use any faction mods, so 8k is probably within reach
With a Mael and similar setup (8 of the biggest guns, 3 damage mods, no faction and 2 5% implants) You can get a possible alpha of 8550 damage . Oh yea and thats with no wreckings so if you get lucky you have the power to do over 10k alpha.
You do unfourtunally only get half the dps and I think this is quite a big sacrafice considering the relativly small increase in alpha (boost arty alpha).
EDIT: on 0% resist you actually get 920 dps so many things are ok as they are .
|

Sedai Hara
Caldari The Forsakened Companions
|
Posted - 2007.04.09 12:36:00 -
[22]
FYI The "ye old torp/nano raven" has the highest alpha, if you do it right 
get a raven fit rage torps, get a MWD. get nanos/istabs/overdrives. fit as many BCU II and missile dmg roigs as possible.
Now start of att your maximum torp hit range, hit MWD. aproach the already tackled target, get the same speed as the torps. Fire while flying.
When you reach the target "BOOM!" you get a pretty nice alpha strike, heard stories of insta-popped BSes, but thats just stories i suppose.. STILL! some1 said he/she did 1500dmgx6. x that a few more times and you get THAT alpha strike :P
Still it requires some pilot skills and practise.
Originally by: Tuxford Speed is fun and all but this is getting silly, yes we are addressing it, yes I have a blog coming about it.
2007-02-05 end of the nano-era |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.04.09 15:22:00 -
[23]
Not stories... remember.. much lower base HP in the past.
If brute force doesn't solve your problem... you are not using enough |

Ral Ulgur
Helion Production Labs
|
Posted - 2007.04.09 15:36:00 -
[24]
I must admid I havenŠt checked, but IŠm pretty sure that cap shield booster doesnŠt repair your armor. YouŠd probably want your max shield exeed your boost amount in one cycle by at least a small margin.
Originally by: Valandril Hmm i think i know whos alt is that, and it wasnt nice mate.
Now to sort it, this is example setup of what u can do with rcu rigs + t2 rcu, let me post another setup to explain it (abaddon was only idea).
Maelstrom
Turret Slot Turret Slot Turret Slot Turret Slot Turret Slot Turret Slot / Launcher Slot Turret Slot / Launcher Slot Turret Slot / Launcher Slot
Capital Shield Booster I Shield Boost Amplifier II Heat Dissipation Field II Ballistic Deflection Field II Photon Scattering Field II Invulnerability Field II
Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II
Rigs : Ancillary Current Router II \ Ancillary Current Router II \ Ancillary Current Router I \
8000 shield, 8.0/s, E/T/K/Ex=66/73/80/71 9375 armor, E/T/K/Ex=69/35/25/10 7500.0 cap, +14.7/s, -225.2/s 144.0 m/s 0.0 DPS
11k hp every 10 seconds for 3 cycles, just an example. You find usefull setups.
|

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.04.09 15:50:00 -
[25]
Originally by: Ral Ulgur I must admid I havenŠt checked, but IŠm pretty sure that cap shield booster doesnŠt repair your armor. YouŠd probably want your max shield exeed your boost amount in one cycle by at least a small margin.
Originally by: Valandril Hmm i think i know whos alt is that, and it wasnt nice mate.
Now to sort it, this is example setup of what u can do with rcu rigs + t2 rcu, let me post another setup to explain it (abaddon was only idea).
Maelstrom
Turret Slot Turret Slot Turret Slot Turret Slot Turret Slot Turret Slot / Launcher Slot Turret Slot / Launcher Slot Turret Slot / Launcher Slot
Capital Shield Booster I Shield Boost Amplifier II Heat Dissipation Field II Ballistic Deflection Field II Photon Scattering Field II Invulnerability Field II
Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II
Rigs : Ancillary Current Router II \ Ancillary Current Router II \ Ancillary Current Router I \
8000 shield, 8.0/s, E/T/K/Ex=66/73/80/71 9375 armor, E/T/K/Ex=69/35/25/10 7500.0 cap, +14.7/s, -225.2/s 144.0 m/s 0.0 DPS
11k hp every 10 seconds for 3 cycles, just an example. You find usefull setups.
with max skills and shield Hp implant and in a gang you can reach the 11K.
And this is the most insane tank !@#*!#@#*!2
If brute force doesn't solve your problem... you are not using enough |

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.04.09 16:28:00 -
[26]
And its only example how u can margine game with rigs ^.^ --- "You are receiving this notice in regard to the post below which appeared in our forum on 06/04/2007 22:16:31. Personal attacks (commonly referred to as flames) are not permitted on the forum." |

lofty29
Athanasius Inc. SMASH Alliance
|
Posted - 2007.04.09 16:34:00 -
[27]
God damn. I would **** myself if I got rifted by an abaddon  ---
|

Vincent Almasy
Gallente The Underground
|
Posted - 2007.04.09 16:35:00 -
[28]
Originally by: Kagura Nikon
Originally by: Ral Ulgur I must admid I havenŠt checked, but IŠm pretty sure that cap shield booster doesnŠt repair your armor. YouŠd probably want your max shield exeed your boost amount in one cycle by at least a small margin.
Originally by: Valandril Hmm i think i know whos alt is that, and it wasnt nice mate.
Now to sort it, this is example setup of what u can do with rcu rigs + t2 rcu, let me post another setup to explain it (abaddon was only idea).
Maelstrom
Turret Slot Turret Slot Turret Slot Turret Slot Turret Slot Turret Slot / Launcher Slot Turret Slot / Launcher Slot Turret Slot / Launcher Slot
Capital Shield Booster I Shield Boost Amplifier II Heat Dissipation Field II Ballistic Deflection Field II Photon Scattering Field II Invulnerability Field II
Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II
Rigs : Ancillary Current Router II \ Ancillary Current Router II \ Ancillary Current Router I \
8000 shield, 8.0/s, E/T/K/Ex=66/73/80/71 9375 armor, E/T/K/Ex=69/35/25/10 7500.0 cap, +14.7/s, -225.2/s 144.0 m/s 0.0 DPS
11k hp every 10 seconds for 3 cycles, just an example. You find usefull setups.
with max skills and shield Hp implant and in a gang you can reach the 11K.
And this is the most insane tank !@#*!#@#*!2
Now remove a balistics's field and put in a heavy injector, best named and you can recover enough cap for another boost in a little over 3 injections. boosting yourself atleast one more boost.
|

Lord WarATron
Amarr Black Nova Corp Band of Brothers
|
Posted - 2007.04.09 16:47:00 -
[29]
Originally by: Khan Soriano Abaddon
Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L]
Tracking Computer II Heavy Capacitor Booster II Sensor Booster II Sensor Booster II
Reactor Control Unit II Reactor Control Unit II Heat Sink II Heat Sink II Heat Sink II Reactor Control Unit II Tracking Enhancer II
Rigs : Energy Collision Accelerator I \ Energy Collision Accelerator I \ Empty Slot \ Ogre II Ogre II Ogre II
3314 shield, 3.9/s, E/T/K/Ex=0/19/39/59 10625 armor, E/T/K/Ex=69/51/43/39 7650.0 cap, +19.99/s, -90.021/s 138.0 m/s
With 5% all dmg and 5% large energy dmg this baby does 4187 alpha on 0% res at 154km range when using Aurora but if you switch to Gleam it becomes a real monster dishing out 7328 alpha & 1251 dps on 0% res. Numbers are from QuickFit with my current skills so real values could be a little different but I didnt use any faction mods, so 8k is probably within reach
Holy crap - 3 x RCU II. Powergrid rigs are your freind, and you have 3 extra slots for relay/tracking enhancer etc --
Billion Isk Mission |

Khan Soriano
Stercus Accidit.
|
Posted - 2007.04.10 07:42:00 -
[30]
Originally by: Lord WarATron
Holy crap - 3 x RCU II. Powergrid rigs are your freind, and you have 3 extra slots for relay/tracking enhancer etc
Point of this exercise was to get high alpha while maintaining semi-usable fit. The way you want it would mean, less alpha/dps but more range. I figure 154km is enough for fleet, not every ship is a rokh you know
|
|

Lord WarATron
Amarr Black Nova Corp Band of Brothers
|
Posted - 2007.04.10 09:44:00 -
[31]
Edited by: Lord WarATron on 10/04/2007 09:45:05
Originally by: Khan Soriano
Originally by: Lord WarATron
Holy crap - 3 x RCU II. Powergrid rigs are your freind, and you have 3 extra slots for relay/tracking enhancer etc
Point of this exercise was to get high alpha while maintaining semi-usable fit. The way you want it would mean, less alpha/dps but more range. I figure 154km is enough for fleet, not every ship is a rokh you know
True. But with 3 powergrid rigs, you free up 3 lowslots. You could put a tracking enhancer II in a lowslot and drop the Tracking comp from the mid, leaving you with a net gain of 2 lows and 1 med. Perhaps a second capbooster and 2 heatsinks to further increase DPS (over the damage rigs you currently have)? Or you could have an extra 3 heatsinks though that would shorten your engagement time of course, though stacking penelty would certainly kick in to an extent. --
Billion Isk Mission |

Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
|
Posted - 2007.04.10 11:28:00 -
[32]
Besides laughing here, 75m^3 drones space gives more dmg in the 2x ogre II 2x hammerhead II 1x hobgoblin II setup. The 100m^3 is more difficult to predict but since smaller guns have a higher chance to do perfect shots I reckon 3x ogre II 2x hammerhead II..
Not completely sure if a Tribal issue tempest does more alpha then a tachadon (in the non cap section), but I reckon it does.. not really accessible of course but you could obtain it in game I suppose.. And I suppose we're not talking about having 5 fighters assigned to the person right?
PS: :P
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |

Ifni
Developmental Neogenics Amalgamated
|
Posted - 2007.04.10 14:46:00 -
[33]
Edited by: Ifni on 10/04/2007 14:42:55
Originally by: QuickFit Maelstrom
Dual 425mm AutoCannon II [100xHail L] Dual 425mm AutoCannon II [100xHail L] Dual 425mm AutoCannon II [100xHail L] Dual 425mm AutoCannon II [100xHail L] Dual 425mm AutoCannon II [100xHail L] Dual 425mm AutoCannon II [100xHail L] Dual 425mm AutoCannon II [100xHail L] Turret Slot / Launcher Slot
Capital Shield Booster I Estamel's Modified Ballistic Deflection Field Estamel's Modified Heat Dissipation Field Estamel's Modified Photon Scattering Field Estamel's Modified Shield Boost Amplifier Chelm's Modified Heavy Capacitor Booster [4xCap Booster 800]
Chelm's Modified Reactor Control Unit Chelm's Modified Reactor Control Unit Chelm's Modified Reactor Control Unit Chelm's Modified Reactor Control Unit Chelm's Modified Reactor Control Unit
Rigs : Ancillary Current Router II \ Ancillary Current Router II \ Ancillary Current Router I \
10000 shield, 13.33/s, E/T/K/Ex=64/71/78/59 9375 armor, E/T/K/Ex=69/35/25/10 7500.0 cap, +13.93/s, -199.4/s 144.0 m/s 304.8 DPS
lolol (1944 cap/cycle on teh booster, boosting for 12528 hp/cycle.)
You take what is offered. And that must sometimes be enough. |

Ifni
Developmental Neogenics Amalgamated
|
Posted - 2007.04.10 14:46:00 -
[34]
Edited by: Ifni on 10/04/2007 14:42:55
Originally by: QuickFit Maelstrom
Dual 425mm AutoCannon II [100xHail L] Dual 425mm AutoCannon II [100xHail L] Dual 425mm AutoCannon II [100xHail L] Dual 425mm AutoCannon II [100xHail L] Dual 425mm AutoCannon II [100xHail L] Dual 425mm AutoCannon II [100xHail L] Dual 425mm AutoCannon II [100xHail L] Turret Slot / Launcher Slot
Capital Shield Booster I Estamel's Modified Ballistic Deflection Field Estamel's Modified Heat Dissipation Field Estamel's Modified Photon Scattering Field Estamel's Modified Shield Boost Amplifier Chelm's Modified Heavy Capacitor Booster [4xCap Booster 800]
Chelm's Modified Reactor Control Unit Chelm's Modified Reactor Control Unit Chelm's Modified Reactor Control Unit Chelm's Modified Reactor Control Unit Chelm's Modified Reactor Control Unit
Rigs : Ancillary Current Router II \ Ancillary Current Router II \ Ancillary Current Router I \
10000 shield, 13.33/s, E/T/K/Ex=64/71/78/59 9375 armor, E/T/K/Ex=69/35/25/10 7500.0 cap, +13.93/s, -199.4/s 144.0 m/s 304.8 DPS
lolol (1944 cap/cycle on teh booster, boosting for 12528 hp/cycle.)
You take what is offered. And that must sometimes be enough. |

Phoenicia
Eidolon Exploration and Exploitation
|
Posted - 2007.04.10 14:55:00 -
[35]
Originally by: Tista
my torps on my raven have a base damage of 1500 :) x 6 = oh the love!
I've hit a stationary collidable structure, station-sized, with Fury torps for 800 damage each. Care to explain how you get 1500 base?
Anyway, does that actually fit? I know you can fit a cruise launcher on a Ferox, but can you fit a Citadel on BSes?
|

Ryysa
North Face Force Anarchy Empire
|
Posted - 2007.04.10 14:55:00 -
[36]
Originally by: Ifni lolol (1944 cap/cycle on teh booster, boosting for 12528 hp/cycle.)

N.F.F. Recruitment |

Phoenicia
Eidolon Exploration and Exploitation
|
Posted - 2007.04.10 14:55:00 -
[37]
Originally by: Tista
my torps on my raven have a base damage of 1500 :) x 6 = oh the love!
I've hit a stationary collidable structure, station-sized, with Fury torps for 800 damage each. Care to explain how you get 1500 base?
Anyway, does that actually fit? I know you can fit a cruise launcher on a Ferox, but can you fit a Citadel on BSes?
|

Ryysa
North Face Force Anarchy Empire
|
Posted - 2007.04.10 14:55:00 -
[38]
Originally by: Ifni lolol (1944 cap/cycle on teh booster, boosting for 12528 hp/cycle.)

N.F.F. Recruitment |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.04.10 15:06:00 -
[39]
Originally by: Ryysa
Originally by: Ifni lolol (1944 cap/cycle on teh booster, boosting for 12528 hp/cycle.)

the worse part is.. if you are stupdly rich.. this is a viable setup ( with guns etc.. ) and could possibly get into a capital fleet fight on par with the dreads! :P
Well Tux said the maesltrom would be the most powerfull tank bar the dreadnaughts... and he was right.
If brute force doesn't solve your problem... you are not using enough |

Ifni
Developmental Neogenics Amalgamated
|
Posted - 2007.04.10 15:40:00 -
[40]
Originally by: Kagura Nikon
Originally by: Ryysa
Originally by: Ifni lolol (1944 cap/cycle on teh booster, boosting for 12528 hp/cycle.)

the worse part is.. if you are stupdly rich.. this is a viable setup ( with guns etc.. ) and could possibly get into a capital fleet fight on par with the dreads! :P
Well Tux said the maesltrom would be the most powerfull tank bar the dreadnaughts... and he was right.
Well you only need to be stupidly rich to do the cap booster with guns. You can fit it with t2 mods only, obviously reducing the cost by an order of magnitude, but then you are only there to tank. Good bait ship though, "Come on guys his shields are almost gone... What the sh*t! Petition!"
You take what is offered. And that must sometimes be enough. |
|

Almarez
Setenta Corp Xelas Alliance
|
Posted - 2007.04.10 16:06:00 -
[41]
Originally by: Mogrin Edited by: Mogrin on 09/04/2007 04:40:09 Largest alpha strike is maelstrom with 8x artillery 3x target painter 2s 3x tracking computer 2s 5x gyrostabalizer 2s 3x projectile collision accelerator 2s
Really, you think so? Not being facetious because I have not used that ship but I figured an Abaddon with T2 pulse would be damn nice.
|

Arakidias
|
Posted - 2007.04.10 16:59:00 -
[42]
Originally by: Phoenicia
Originally by: Tista
my torps on my raven have a base damage of 1500 :) x 6 = oh the love!
I've hit a stationary collidable structure, station-sized, with Fury torps for 800 damage each. Care to explain how you get 1500 base?
Anyway, does that actually fit? I know you can fit a cruise launcher on a Ferox, but can you fit a Citadel on BSes?
I tested it on quickfit. With maxed damage skills and lowslots filled with estamels modified BCU's the damage from a rage torp was about 1350.
Still 6x1350 is a 8100 which i guess is a decent alpha. But oh so horribly expensive and non-tankable setup.
|

goodby4u
Logistic Technologies Incorporated Free Trade Coalition
|
Posted - 2007.04.10 18:02:00 -
[43]
Edited by: goodby4u on 10/04/2007 17:59:29
    
Oh and about those rage torps they cant hit anything point blank or beyond 20km,and cant move faster then 2km/sec....Ooh and if your fighting a bs you have to ask him nicely to keep his mwd on whilst sitting still. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Lord WarATron
Amarr Black Nova Corp Band of Brothers
|
Posted - 2007.04.11 08:11:00 -
[44]
Originally by: Arakidias
Originally by: Phoenicia
Originally by: Tista
my torps on my raven have a base damage of 1500 :) x 6 = oh the love!
I've hit a stationary collidable structure, station-sized, with Fury torps for 800 damage each. Care to explain how you get 1500 base?
Anyway, does that actually fit? I know you can fit a cruise launcher on a Ferox, but can you fit a Citadel on BSes?
I tested it on quickfit. With maxed damage skills and lowslots filled with estamels modified BCU's the damage from a rage torp was about 1350.
Still 6x1350 is a 8100 which i guess is a decent alpha. But oh so horribly expensive and non-tankable setup.
Well, if you are going to fit in all Estamel BCU's, then you are probebly going to be using a CNR, or more likely, CSR (Raven State Issue), which has 8 launchers. 8 x 1350 = 10,800 Alpha, assuming target has plenty of painters, webs etc --
Billion Isk Mission |

Ren Tales
Null Horizon Coalition of Carebear Killers
|
Posted - 2007.04.12 09:21:00 -
[45]
You people are missing the point... I really want to see how hte game handles a capitol gun turret mount on the side of a battleship 
----
|

Cruachan Argylle
The Scope
|
Posted - 2007.05.25 21:28:00 -
[46]
Originally by: Acinonyx Jubatus Not a great alpha/damage setup, but if it's done it can startle anyone that witnesses it.
Your deployment of the word 'startle' made me lose some beer through my nose.
terrible man
|

T'ni Iommi
|
Posted - 2007.05.25 21:38:00 -
[47]
http://goonfleet.com/open_letter_to_CCP.html |

Megadon
Caldari Deathshead Inc.
|
Posted - 2007.05.25 23:59:00 -
[48]
Originally by: Khan Soriano Abaddon
Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L] Tachyon Beam Laser II [1xGleam L]
Tracking Computer II Heavy Capacitor Booster II Sensor Booster II Sensor Booster II
Reactor Control Unit II Reactor Control Unit II Heat Sink II Heat Sink II Heat Sink II Reactor Control Unit II Tracking Enhancer II
Rigs : Energy Collision Accelerator I \ Energy Collision Accelerator I \ Empty Slot \ Ogre II Ogre II Ogre II
3314 shield, 3.9/s, E/T/K/Ex=0/19/39/59 10625 armor, E/T/K/Ex=69/51/43/39 7650.0 cap, +19.99/s, -90.021/s 138.0 m/s
With 5% all dmg and 5% large energy dmg this baby does 4187 alpha on 0% res at 154km range when using Aurora but if you switch to Gleam it becomes a real monster dishing out 7328 alpha & 1251 dps on 0% res. Numbers are from QuickFit with my current skills so real values could be a little different but I didnt use any faction mods, so 8k is probably within reach
The drones are crakin' me up becaues 154 km is a long ways for an Ogre to fly...  
but that setup is teh sex I'm going to have to that out.
|

Atius Tirawa
Minmatar Wreckless Abandon Triumvirate.
|
Posted - 2007.05.26 03:39:00 -
[49]
Originally by: Hank Showbo
Originally by: Atius Tirawa Ok, maby this is a joke post - but since there are a few people who actually took it seriously - for the record: The Abbadon does have the highest Alpha in the game for a none cap ship (who don't have high alphas, but its a matter of experience).
The Tach Abbadon, with 3 damage mods, 2 sensor boosters and a tracking comp (the rest is up to you) will melt anything. . .I belive it hits for something upwards of 5500 or so alpha and 700 or so DPS. Its short, but it can but down the pain fast. . .reason? 8 guns, +5% damage per level. The Maelstorm would seem to have a higher alpha and dps because its minmatar (traditionally famous for high alpha and it fits 8 1400s without any difficulty - but the BB RoF bonus and the shield tanking bonus added with the craptastic DPS of projectile wepons means the alpha is quite low, closer to 4k and its dps is pathetic 350 or so. . .
If someone has the numbers I'm sure its easy to calculate - but I'm lazy.
Maelstrom = Biggest Alpha-Strike/Low DPS Abaddon = Good Alpha/Good DPS
Actually, no.
The Abbadon has the highest alpha of any battleship if fitted with Tachs. Its a rare '+damage per level' ship and with 8 tachs it out alphas a maelstorm. The Maelstorm only does 7% more dps and negliable alpha due to the lack of a '+ damage' bonus which the Tempest has (another reason why people fly tempests in fleet over a maelstorm - ccost and the fact that its not tha big of an upgrade.)
Go crunch the numbers and see what you find.
Of course this is not a post about such minor things, I look forward to seeing a citadel torp fitted abby soon. . .I will laugh for sure.
|
|
|
|
Pages: 1 2 :: [one page] |