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ScanAlt
Imperian Sciences
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Posted - 2016.12.14 20:05:59 -
[1] - Quote
Good evening, forum dwellers! I looked through a few of the different sections of the forums and dev blogs, but I didn't quite find what I was looking for. Essentially, I've been gone for about two years, and while some things never change, many things apparently do! Some of this questions may be very obvious to those of you who have lived through it, and some may be easily answered by linking me to more information (which I would greatly appreciate!), but at the moment I'm still trying to get up to speed.
The big one first, obviously: Citadels! Or these "Structures", it appears that there are many flavors of them. I don't have much experience with Outposts, but these to me appear to be a type of station replacement with services and minor bonuses dependent on the variant of Structure, with more possible bonuses available via what are essentially rigs for the Structures. Is that about right? Is there an easy way to see which types of Structures have which bonuses, based on which "rigs" they have installed? I know you can see the base structures bonuses via market/etc, but I'm struggling to get all the numbers in one place to do a proper comparison. Any information or resources you can provide would be greatly appreciated.
What fees are associated with using someone else's structure? I know they're not letting me use it out of the kindness of their heart, so I'm assuming they can set some tax rate or fee for use of services. Is that about right? Where can I check what these values are for a given structure? Is there any danger of getting locked out of a Structure and my assets made irretrievable?
Also, it appears some POS structures have some modest (2%) material efficiency bonuses that I don't recall them having before. In light of the fact that jobs don't have slots/lines/queues/whatever anymore, and both POS and Citadel setups can offer at least modest bonuses, is there any real reason to manufacture or research anything in NPC stations anymore? The only advantage I can see at a glance is that your jobs in stations can't be interrupted or cancelled by wars (which isn't anything to scoff at, but is nothing from a pure efficiency standpoint).
And finally, a bit of an oddball question that I don't think I can test at the moment. I used to be a small-time T2 producer, rigs and modules, that sort of thing. As best I can tell Invention is more or less the same as it was before: BPC and datacore goes in, T2 BPC comes out, runs on T2 dependent on type of item, decrypter, and runs on the T1 BPC (max runs on T1 required for max runs on T2). Apparently, while I was out, the max runs for some sorts of items changed: it looks like I have a handful of T1 BPC with 300 runs while the new max is 40 runs. Am I correct in assuming that these will be considered as 40-run BPCs for the purposes of Invention?
I'm out of questions for the moment, but thank you for reading! Please feel free to point me at the relevant resources that I'm certain I overlooked, or even just give your thoughts on how things have changed. |

ScanAlt
Imperian Sciences
0
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Posted - 2016.12.14 20:25:21 -
[2] - Quote
Lady Ayeipsia wrote:invention changed little. It use to be you would use a max copy for mods to ensure you received a T2 with max runs. Now... One run of a copy is used each invention attempt and the max runs is only determined by the decrypter. Read up here: http://wiki.eveuniversity.org/Invention
An interesting change, thank you! Did Copy times change as well? I was looking at how long some of them were and was wondering how on earth I was going to keep enough BPCs in stock to keep the invention lines running. Since they only take 1 run per attempt now, it's a whole lot easier!
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ScanAlt
Imperian Sciences
0
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Posted - 2016.12.15 06:03:56 -
[3] - Quote
Thank you all, the links to those particular dev blogs was very helpful!
I think I know all that I need to know for now, but I'm not one to turn down good advice and information either if you've something else to contribute. |

ScanAlt
Imperian Sciences
0
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Posted - 2016.12.15 23:10:58 -
[4] - Quote
Am I going nuts? I think I'm seeing POS towers anchored not next to moons, but either that can't be right or the grid distance went way up where I'm seeing them now where I couldn't before. |

ScanAlt
Imperian Sciences
0
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Posted - 2016.12.16 16:50:27 -
[5] - Quote
Thank you!
(And I'm amazed you could follow that post, there was more than a little vodka involved) |

ScanAlt
Imperian Sciences
0
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Posted - 2016.12.17 06:57:30 -
[6] - Quote
Another question, if you'll indulge me.
Back when I played last, you could manufacture/research/whatever at a POS as long as the blueprint was in a corporate hangar in the same system (and thus safe even in event of war). Has this changed? I can't seem to get it work, and the information I find appears to be outdated. |

ScanAlt
Imperian Sciences
0
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Posted - 2016.12.17 15:39:02 -
[7] - Quote
Makes perfect sense, I just couldn't find the announcement confirming it. Thank you! |
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