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Thread Statistics | Show CCP posts - 1 post(s) |

Steppa
Gallente Incognito Inc
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Posted - 2007.04.10 16:59:00 -
[1]
To the OP:
I don't know how long you've actually played, but we've been *****ing about other players' EW effects on your ships since the beginning. The best idea has always been an array of icons indicating what's being done to your ship with the ability to click on said icon and lock the source. Simple. Effective.
Never been addressed, really, and probably never going to happen. If you want to make small to medium engagements more fun, this is something that HAS to be addressed.
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Steppa
Gallente Incognito Inc
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Posted - 2007.04.11 15:05:00 -
[2]
Originally by: Adrian Kerensky Don't know about you but in PvP I just assume I'm scrambled and fight to the death. Makes it more fun if your fully concentrating on the fight and increases your survival chances rather than worrying about whether you'll get away or not.
Depends on the situation. I've been in many small to medium engagements in an Arazu. It's VERY important to know if you've been locked (which the overview tells you) so you can cloak and get away if things go hinky.
This would apply across the board. Depending on what happens in a fight, you need to be able to pick your next target quickly and/or un-ass the situation if it starts turning against you. In that case, you have to get clear of the scrams first.
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Steppa
Gallente Incognito Inc
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Posted - 2007.04.11 18:54:00 -
[3]
Originally by: ARGH69 we don't need another tiny indicator we need a client-side adjusted audio alert. something configurable for the player that acts as an EW alert and that it is seperate from music and sound audio while being adjustable...you know, when a real life battleship goes into red alert / battlestations that classic red alert siren sounds.
First, Eve audio is, in a word, lame. Just look at the control panel for audio and compare that to any contemporary game. Second, most hardcore Eve'rs will tell you that they play the game with audio completely off, especially in combat situations. Audio in Eve has the curious (AND UNFIXED AFTER YEARS) side-effect of producing frame rate problems.
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