|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
A8ina
Cyber Naval Command Research and Development
31
|
Posted - 2016.12.16 23:59:08 -
[1] - Quote
What I suggest is for Destroyer or a Cruiser with signature radius around 80 or 100 being able to use fixed on frame Capital size weapons
|
A8ina
Cyber Naval Command Research and Development
31
|
Posted - 2016.12.17 00:33:29 -
[2] - Quote
Rock-paper-scissors
I think you enjoy it for to long that Nyx Danika is about time to let go
If ships came in to play like this in to capital fleets then you will need light support from medium great weapons |
A8ina
Cyber Naval Command Research and Development
31
|
Posted - 2016.12.17 16:38:20 -
[3] - Quote
Most likely twin guns mainly you build the Ship on the guns and have special equipment when is active to provide 400%DPS and ship stability when firing weapons and speed reduction to X% since power is diverted to stabilizing thrusters.
The DPS it should be almost similar to Dreadnought so it gets the attention of Capitol only fleets
Something close to this Ship |
A8ina
Cyber Naval Command Research and Development
31
|
Posted - 2016.12.17 19:15:43 -
[4] - Quote
The goal is to force fleets to diversify and welcome use of smaller ships and not only Capitals , this ships will be very slow when is using its weapon and very susceptible to attack by medium grade fire and it will have the targeting range of a Cruiser or Destroyer the ship's agility will take the place of tracking speed And it will not be a replacement for Capital Ships sense is so easily destroyed by sub Capital ships
Mainly it will be a little thorn for Capital fleet Commanders. |
A8ina
Cyber Naval Command Research and Development
31
|
Posted - 2016.12.17 19:18:21 -
[5] - Quote
Julanna Egnald wrote:So a capital weapon on a ship that cannot be hit by a capital ship? Yeah, that sounds real balanced. And where would this tiny ship get the power? Have you seen the cap requirements for a capital weapon? I haven't, but I'd wager it's a fair bit more than a cruiser can provide
Look at T3 Battlecruiser |
A8ina
Cyber Naval Command Research and Development
31
|
Posted - 2016.12.17 23:24:16 -
[6] - Quote
Danika Princip wrote:A8ina wrote:The goal is to force fleets to diversify and welcome use of smaller ships and not only Capitals , this ships will be very slow when is using its weapon and very susceptible to attack by medium grade fire and it will have the targeting range of a Cruiser or Destroyer the ship's agility will take the place of tracking speed And it will not be a replacement for Capital Ships sense is so easily destroyed by sub Capital ships
Mainly it will be a little thorn for Capital fleet Commanders. They. Already. Require. Support. Fleets. Show me a BR of a fight involving more than ten people won by nothing but capital ships without support since the rebalance. If it can move at all with the guns on, it's better than a dread. It's cheaper, faster, does almost the DPS, much easier to train into, isn't immobile in siege, can use wormholes, bridges and even SMAs to move fleets around... The tracking speed = align time thing makes them utterly useless for anything other than structure bashes though, I'll give you that. (Other than smashing sieged dreads/triaged FAX/transformed rorquals I suppose.) But still leaves them much better than dreads for said structure bashes. The 'cruiser EHP means they don't obsolete caps at all!' thing is nonsense. If I can field six of them for every one dread, and this assumes they're T3 prices, not T1 or even T2, and they're so much easier to move, fly, and replace when they die, why do I even care if I lose five out of my six to take one dread? I still come out ISK positive.
There is a compromise in how you going to use your available pilots, am I going to go Cap-Destroyer heavily what happens if my opponent have Cruisers escorting his capitals then I lose all the pilots I invest in the fleet.
Have you seen the trailer I was there |
A8ina
Cyber Naval Command Research and Development
32
|
Posted - 2016.12.18 17:05:28 -
[7] - Quote
I've been around some big and small fleet fights, I can say the small fleet attacks in foreign territory is the most fun , Big fleet operations with Battle ships and Capital ships is to slow and many times you get stood up when the other fleet decides not to take you on . +æ+++++++¦
If they get around 2000 to 3000 maX in DPS will not be that extreme , and this ship can be the poor man's Capital ship defense |
A8ina
Cyber Naval Command Research and Development
32
|
Posted - 2016.12.18 17:15:37 -
[8] - Quote
powdemonic Ellecon wrote:how about a capital ship that can field 8 anti sub cap guns, but no siege mod, and can use capital mods and rigs but have about 200,000 hit points with maxed out tank? it is an idea that may or may not make sense but the idea from this post is a bit more of a on paper idea
This idea is completely the opposite of what I'm trying to express here the goal is to diversify and give purpose to all ships in the fleet , if you are able to control the battlefield with only Capital ships then it won't be use for the rest and have no purpose in the game |
A8ina
Cyber Naval Command Research and Development
32
|
Posted - 2016.12.18 20:27:03 -
[9] - Quote
Danika you're talking about a million + HP on a Dread of course and it's worth every ISK it can take a lots of punishment.
The ship I am talking about when it has to use it's weapons it will be a sitting duck a flimsy Cruiser with targeting range around the 30k at optimal range
Is more like strategic weapon , for example you have to knock out the Raider infrastructure and SAM to bring in the air force |
A8ina
Cyber Naval Command Research and Development
32
|
Posted - 2016.12.18 21:58:26 -
[10] - Quote
the ship it won't be able to move when the special module is active and with signature resolution of around 2000 will not do much damage to sub capitals .
I avoided involving battleships due to their signature radius sense fighters can counter them more effectively
|
|
A8ina
Cyber Naval Command Research and Development
32
|
Posted - 2016.12.19 21:19:52 -
[11] - Quote
Reaver Glitterstim wrote:This is less a rock-paper-scissors game and more a game in which the slightly larger ship wins. If your ship is a bit smaller than your opponent's ship, you will usually lose that fight. But if you're a lot smaller, you can skate by and give them a pressed fruit bowl as you pass.
Your destroyer has little to fear from Danica's Nyx, so why are you so bent on taking it down with a destroyer? Give the poor girl a break.
Here's the way it works: Titan beats Supercarrier Supercapital beats Capital Dreadnought beats Carrier Dreadnought and Carrier beats Battleship Battleship beats Battlecruiser Battlecruiser beats Cruiser Cruiser beats Destroyer Strategic Cruiser beats Destroyer Strategic Cruiser beats Cruiser Strategic Cruiser beats Battlecruiser Strategic Cruiser beats Battleship Strategic Cruiser beats Pirate Faction Battleship Strategic Cruiser beats two Pirate Faction Battleships at once Destroyer beats Frigate Interceptor beats Frigate Caldari and Amarr beat Gallente Minmatar beats Everybody Nobody beats Interceptor Claw is the only invincible ship in the game.
If you want to beat a ship with stuff the same size or smaller, you have to gang up in superior numbers. Two titans beats one titan. A thousand frigates beats Marlona Sky's Moros. A few hundred Pandemic Legion strategic cruisers beats ten thousand frigates. A dozen TEST capitals beats a hundred IT capitals. It's all a game of numbers.
OK OK you convinced me |
|
|
|