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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.04.11 19:25:00 -
[1]
Didn't see this in the frequently suggested topic, so:
I'm sick and tired of switching ammo types by changing each gun or launcher individually. This is especially annoying when using Lasers as you change crystals often because of bad falloff. In the heat of battle its too easy to load the wrong ammo type and thus cost you a fight.
My suggestion is to have a submenu when you rightclick to change your ammo which says "Reload all with:" and then a list of all available ammo types that will fit that kind of turret or launcher (this way you can reload all small guns or all medium for example). If you don't have enough ammo to fill all your turrets or launchers then your ship should fill as many as it can until there is no more ammo.
Ingame implications would be that once you have made the tactical choice to change ammotypes, you don't then spend the rest of the fight actually performing the reload because of a mis-click. Missile users would be able to quickly select a damage type based on their target, projectiles and hybrids would be able to switch between long and close ranges, and lasers would be able to pick a crystal for their narrow optimal range.
I could ramble on...
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.04.12 18:11:00 -
[2]
Originally by: Virger I remember a time when guns didn't auto reload and you had to reload each of em individually.
It would be nice if we had a change ammo type for all though.
Yeah I did originally suggest this in the "Reload all" thread many moons ago. But it probably got lost in amongst all the other posts.
I'm sure everyone has thought of the above idea, its pretty common sense.
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.06.22 13:46:00 -
[3]
I still think this would be a brilliant thing to have in the game. Changing ammotype individually feels so clunky and unpolished.
Can we ever expect to see something like this implemented?
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.06.22 16:14:00 -
[4]
Edited by: N1fty on 22/06/2007 16:20:57
Picking up on what you just said I made a new thread for Module Grouping
Which I think is different from reload all with <ammotype> ============================================
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N1fty
Amarr Dead Reckoning Corp
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Posted - 2007.06.25 10:07:00 -
[5]
Originally by: DRMALIKIA /signed
I also came up with a good representation in my opinion of what it should look like. I think the menu system needs an upgrade to make it less words and more visual by using icons and colors. I also think the expanding/retracting of the menus could be refined to better represent information. Check it out and let me know what you think. 
DR's Reloading Diagram
Were digressing from the simple reload all with x command, but a complete overhaul is badly needed to the cluttered reloading menu.
Your idea be a little too complicated in the middle of battle, although introducing icons and colours would help a lot of players I think.
Damage type for example could just be indicated by the icons for the damage types, no need to have it written. You could have the symbols for EMP EXP and KIN for projectile EMP ammo for example. or just EMP and THERM for crystals. But I think this would mostly benefit new players who dont know the damage types of their charges yet.
I think it would be useful to see what the range modifier on your ammunition is, or even what your optimal would be if you loaded it.
So for example:
Reload all with: Multifrequency L [10k] Standard L [20k]
But this would produce more server load as it would have to calculate the ranges. A simple reload all with ammotype is top of the list for me! ============================================
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N1fty
Amarr Dead Reckoning Corp
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Posted - 2007.06.25 17:09:00 -
[6]
Edited by: N1fty on 25/06/2007 17:09:20
Originally by: Dr Shameless maybe allow us to link turrets into groups, so we can shoot and reload groups at once with a single click
Ahh... See my module grouping thread :)
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.07.27 13:30:00 -
[7]
Is there any intention to implement something like this? Or are there issues preventing it from happening that we are unaware of?
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.07.30 12:10:00 -
[8]
Edited by: N1fty on 30/07/2007 12:10:02
Originally by: Daelin Blackleaf What we need is weapon grouping, allowing us to arrange a batch of weapons under one key and one right-click menu.
I suggested that in this thread.
Come on CCP, please end the frantic clickfest!
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