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Carnedo
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Posted - 2007.04.11 20:49:00 -
[1]
I have played Eve off and on for about 2.5 years. Recent frustrations with the game and the criminal element in EVE have brought me to the conclusion that in EVE the player criminal element (ore thieves, pirates, and players with nothing better to do but to gank people in low sec space) is dealt with far to lightly in higher sector space. I can't tell you the number of times I have come back to EVE only to have a nice ship lost and pod killed by a player for no reason. Before when EVE was a smaller game the criminal element was also a much smaller percentage of the game. Now however it seems that the moment you enter low sec space there is some one there waiting to have fun at your expense. I understand that that is supposed to be a part of the game. However pirates have always been a problem throughout history, but whenever they have become a large problem like they have in EVE hey been hunted down till the problem was small again. It used to be that entering low sec space was a risk but not almost a guarantee to be attacked. Now players enter low sec space with pretty much a guarantee to be attacked unless they enter in groups or in space that is controlled by an alliance they are part of. I don't think CCP intended that every low sec space be haunted by players wishing others harm. Now maybe I am wrong and I am just putting my feelings on the matter out to be discussed and as perhaps a suggestion to CCP.
My suggestions on the criminal element of EVE is this:
1.Pirate corps should not be welcome in high sec space. Pirates have never been welcome in places where the authorities have control and EVE should be no different. Every NPC Police Corp in EVE should be at war with player run corps who support and play as pirates. The NPC pirate factions are at war and I see no reason why the powers at be would view player run pirate corps any different. NPC corps should also be take a stance on piracy and players and corps who have been marked as such will not be able to dock at those corps stations and may be fired on by their security forces.
2.Ore thieves need to also not be welcome in high sec space. Stealing in high sec space should carry some other penalty results such as in a fine, the fact that concord is going to destroy your ship, or a much larger security standing loss then currently. I was recently in a situation where an ore thief came and stole over an hours worth of work from me in .8 space and then sat and waited for me to fire on him while he was in a heavy assault cruiser. Players who live in high sec space are often there because they are not ready skill wise for low sec space, not financially ready, or many just do not want to deal with the problems in low sec space. Thefts in high sec space should be considered a major crime as not only are they using a loophole in the system but they are often preying upon new players who may leave EVE as a result. The last reason in my mind is the most prominent as to why these players need to be dealt with in a serious manner. Besides stealing in high sec space should be like stealing in front of a cop. We know those results.
3.I would suggest that alliances that claim sovereignty over a area be able to set rules and in essence change the security level of the system by hiring NPC security forces to enforce those settings. Of course rats and ore would stay the same in the systems and area's affected.
4.Bounties need to be reworked. I'm not sure how but in a game where one can just allow friends to ôkillö you and then split the bounty, has defeated the purpose of having them. Perhaps a bounty system where players can offer their services on the contract system would work.
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Carnedo
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Posted - 2007.04.11 20:49:00 -
[2]
5.My understanding of players with high security stats is that they for the most part do not perform acts of piracy and engage in PVP for wars or in defense. If this is the case killing players with these high standing should result in a large amount of security loss for the corp that the player has high standings in as they are well respected people to those corps.
6..4-.2 space should have random patrols by NPC security forces. Low sec space shouldn't be completely lawless just mostly.
Like I have said these are just my observations upon the matters I have put forth and I am placing them here for a DISCUSSION, not a flame war. This is a game and players of all types should be able to have fun. I just feel that the criminal type of play has begun to get out of hand and is threatening the balance of the game.
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Carnedo
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Posted - 2007.04.11 21:20:00 -
[3]
First of... Thank you Redfall for so vividly painting my point about the criminal element.
1.This is true if your security stading is low however I am talking about the player run pirate corps. They and any member should not be welcome in high sec space.
2.While I understand the concept high sec space is considered ôsafe spaceö. I should be a place for people to play safely and without worry. Concord is there and for a role play aspect of the game as well as a logical point I'm sure that Concord if a real life police force in space would deal with theft seriously. Try breaking in to someone car or house in front of the police and see if they do nothing.
3.I did not say CCP or Concord, I said hired NPC guns. It's a game not real life and people do need to sleep and go to work. Besides A big corp with sovereignty over a section of space should be able to hire NPC help. |

Carnedo
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Posted - 2007.04.11 22:02:00 -
[4]
Edited by: Carnedo on 11/04/2007 21:59:35 Edited by: Carnedo on 11/04/2007 21:59:04 wow...as usual the put up or shut up people are the fastest on the topic..anyways anyone for a discussion or have we lost the ability to do that here on the net? I asked for one and so far only two ppl have managed.
anyways as far as the flagging the corps as pirate corps I think that that would be left to the gm's and need to go off of their observations and the corps members sec statis as a whole. oh and corps that say they are pirate groups in their discriptions would also be a good way :) |

Carnedo
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Posted - 2007.04.11 22:07:00 -
[5]
now explain to my how .6+ space is not "safe space"... you can't pvp on the fly, you caint attack or be attacked without a reason, and somehow the only thing you can do is fly around run missions in that space...sounds like "safe space to me. |

Carnedo
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Posted - 2007.04.11 22:22:00 -
[6]
The moment any player adds in the shut up, or your a noob lingo it becomes a flame. people who want to have a discusion leave that out. I'm more then happy to respond to people who bring their point to this post in a frendly and serious way. All that I asked was to not start this into a flame war and I am trying to keep it a discution. please just bring your points in a respectable manner. |

Carnedo
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Posted - 2007.04.11 22:27:00 -
[7]
While I understand that point there is one major flaw in it.
while everybody in RL could just buy a gun, in EVE one can only have as much firepower as one is trained for and can afford. New players have no access to firepower and I would really wonder the number of new players that never stayed with EVE due to the players with the firepower deciding that instead of risking their ship, I'll just steal from the guy in the mining cruiser. As far as I'm concerned that breaks in to the player abuse area. |

Carnedo
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Posted - 2007.04.11 22:30:00 -
[8]
also you will notice that concord jumps in whenever any of the other laws are broken. .4-.0 is where players should ned the guns not .6+ |

Carnedo
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Posted - 2007.04.11 22:36:00 -
[9]
I just feel that players who abuse new players are doing eve a diservice. why would anyone stay with a game where in the 15 days they got to play they were just abused because they didnt have the firepower to fight players in a area of space that 3 year old char's have no reason to be there having fun at their expence. Remeber EVE didnt always have as many players and as time has gone on EVE has gotten the usual "ass" players who love to play mmorpg for a power rush. Now it's time to start dealing with those types of players. overall they are hurting the game and the game cammunity. |

Carnedo
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Posted - 2007.04.11 22:38:00 -
[10]
that area of space sounded nice but now that its been mentioned I'm sure people are allready on there way to wait for me. :) |

Carnedo
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Posted - 2007.04.11 22:46:00 -
[11]
ok I will rephrase the point about low sec and pvp...While CCP did intend that low sec be pvp ground. I am sure they did not intend for about every system to be a hunting ground for pirates. The real problem here is now the low sec space..its the fact that eve has to many pirates out there now. mostly what I am suggesting is that pirating needs to be slowed down and not as easy as it is now. I just feel that if low sec pirating is not dealt with some then Eve will suffer as a game. It is very hard for new players to get out to low sec space now due to the highly skilled pirates that are out there now. |

Carnedo
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Posted - 2007.04.12 01:46:00 -
[12]
It is a valid point to bring the in the gun argumant to this however there is a very keen point that everyone who has braght that up is missing:
In RL people own guns Guns=possable death for theaf/lawbreaker they think twice If both parties have guns then its a toss up to skill and thought put in to the crime
In eve: both players have guns one knows how to use his and the other dosn't it will take the the other player x amount of time to be able to compete with the player with the skills... skilled player wins
the point is that EVE is an mmorpg and like all mmorpg having the gun dosn't mean you can defend your self and even in groups they caint. so the argument has a ring of truth till you add in the numbers |

Carnedo
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Posted - 2007.04.12 01:57:00 -
[13]
Edited by: Carnedo on 12/04/2007 01:54:17 I never was any good at spelling or grammer btw the dog ate todyas post can I have an extension? |

Carnedo
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Posted - 2007.04.12 02:54:00 -
[14]
Nyabinghi, I do like your points very well stated
As far skill points and skill goes yes there is a deference between them..however even a skilled player could not deal with a player who is flying a decked out ship. skill alone only goes so far. |

Carnedo
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Posted - 2007.04.12 02:57:00 -
[15]
its over priced cause players all want it and people who gank miners themselves drive up the prices |
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