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Linkette
School of Applied Knowledge Caldari State
4
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Posted - 2016.12.26 21:14:00 -
[1] - Quote
Is there a simple way to roughly calculate what your shield recharge rate is when at certain shield percentages? For example let's say my shield hp/sec is 50
When at 50% shield with 50/hp sec listed in fitting window, what is my hp/sec now?
When at 25% shield with 50/hp sec listed in fitting window, what is my hp/sec now?
I know that the rate is faster than listed when your shields drop and peaks at about 25% shield before getting worse again as you approach 0%. Is there some simple way to calculate it? For example at 50 hp/sec with 25% shield, can you just say it's 50 or 100% faster than listed in the fitting window? (there must be a way to calculate it like this). |

Zhilia Mann
Tide Way Out Productions
2847
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Posted - 2016.12.27 01:22:18 -
[2] - Quote
I have no idea how the in-game fitting tool calculates recharge, but here's the curve:
https://docs.google.com/spreadsheets/d/1PemUwsAfNHcK5qOW1n5cxmWpkp9nNzxF-LLX5rmAHIs/edit?usp=sharing
Peak recharge is at 25%. At 50% shield you're at about 83% of peak (which is also true at 8.6% shields).
I may hop on and see how the in-game fitting tool handles the numbers at some point but for now there's the math. |

Linkette
School of Applied Knowledge Caldari State
4
|
Posted - 2016.12.27 14:14:07 -
[3] - Quote
Thanks, i've seen the graph before. It doesn't give you any way to check what your actual recharge rate is in game though. All I know is my fitting window says my MAX shield HP is 18k and my recharge rate is 50 hp/sec.
What I'd like to know is with that same fitting, if my shield drops to 25% and therefore hits peak recharge rate, what is my actual recharge rate? I'm sure it must be more than the 50/sec listed in window fitting.
I thought perhaps someone knew it as a percentage. For example when at 25% shields, your recharge rate is 50% faster than the number listed in the fitting window. It would be easy to calculate your recharge rate at 25% shields if someone knew the figure. |

Soel Reit
Dambusters 617 Sq
329
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Posted - 2016.12.27 17:16:39 -
[4] - Quote
example:
max recharge 50 hp/s you get 50hp/s at 25%~ shield
as stated above: At 50% shield you're at about 83% of peak (which is also true at 8.6% shields).
aka
at 50% shield you have 41.5 HP/s ~ as well as at 8.6%
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Linkette
School of Applied Knowledge Caldari State
4
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Posted - 2016.12.27 18:42:15 -
[5] - Quote
Soel Reit wrote:example:
max recharge 50 hp/s you get 50hp/s at 25%~ shield
as stated above: At 50% shield you're at about 83% of peak (which is also true at 8.6% shields).
aka
at 50% shield you have 41.5 HP/s ~ as well as at 8.6%
Not saying my max recharge is 50/sec. 50/sec is what is shown on eve fitting window. But I heard that only shows the average and not the peak. |

Soel Reit
Dambusters 617 Sq
329
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Posted - 2016.12.28 06:41:37 -
[6] - Quote
dunno man
check if pyfa gives you the same value: in that case both give you the max peak. and i think it's pretty logical that what the ingame tool shows you is the peak.
https://forums.eveonline.com/default.aspx?g=posts&t=466425
^ pyfa |

Linkette
School of Applied Knowledge Caldari State
4
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Posted - 2016.12.28 15:36:56 -
[7] - Quote
EFT says 88/sec. Apparently that's when at 33% shield. So peak is probably a little over 90. (when the ingame window says 50) |

Tatanka Startamer
Rio Nova
26
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Posted - 2016.12.28 16:56:14 -
[8] - Quote
Linkette wrote:EFT says 88/sec. Apparently that's when at 33% shield. So peak is probably a little over 90. (when the ingame window says 50)
The tools are showing the max. Both in-game and EFT (well, Pyfa). That's the regen you get at 25% shields. The difference you're seeing is, EFT is likely showing you the EFFECTIVE HP/sec (takes your resists and assumed damage distribution by type into account), while the in-game tool is showing you the actual HP/sec.
For how the tools derive the max shield regen, it's a very simple calc, and I've been able to duplicate it. Max regen is always 2.5 times the average regen. So look at the total shields value (actual, not effective), and then divide by the shield regen time (listed in the fitting window somewhere). That # is average regen. Now multiply by 2.5, and that's the actual regen at 25%. Using the graph mentioned above, you could work out how much regen you would have at various spots on the curve.
Once you take resists and damage type into account, you can see effective shield regen.
Tat |

Linkette
School of Applied Knowledge Caldari State
4
|
Posted - 2016.12.28 17:11:08 -
[9] - Quote
Tatanka Startamer wrote:Linkette wrote:EFT says 88/sec. Apparently that's when at 33% shield. So peak is probably a little over 90. (when the ingame window says 50) The tools are showing the max. Both in-game and EFT (well, Pyfa). That's the regen you get at 25% shields. The difference you're seeing is, EFT is likely showing you the EFFECTIVE HP/sec (takes your resists and assumed damage distribution by type into account), while the in-game tool is showing you the actual HP/sec. For how the tools derive the max shield regen, it's a very simple calc, and I've been able to duplicate it. Max regen is always 2.5 times the average regen. So look at the total shields value (actual, not effective), and then divide by the shield regen time (listed in the fitting window somewhere). That # is average regen. Now multiply by 2.5, and that's the actual regen at 25%. Using the graph mentioned above, you could work out how much regen you would have at various spots on the curve. Once you take resists and damage type into account, you can see effective shield regen. Tat
Doesn't seem right. My cruiser has 17500 shields and in game fitting window shows a regen of 50 hp/sec. By your calcuation that would mean i have an average of 350hp/sec, which is way off.
Other people have said EFT shows what your hp/sec will be at 33% shields, near peak. Still have no actual calculation to check your hp/sec at 25%.
I am guessing if 50hp/sec as shown in fitting window in game becomes 88/sec in EFT then it's safe to assume that you should take your in game fitting windoe hp/sec and multiply it by about 1.8 to see roughly your hp/sec when at 25% shield.
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Tatanka Startamer
Rio Nova
26
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Posted - 2016.12.28 19:03:23 -
[10] - Quote
Linkette wrote:Other people have said EFT shows what your hp/sec will be at 33% shields, near peak. Still have no actual calculation to check your hp/sec at 25%.
I am guessing if 50hp/sec as shown in fitting window in game becomes 88/sec in EFT then it's safe to assume that you should take your in game fitting windoe hp/sec and multiply it by about 1.8 to see roughly your hp/sec when at 25% shield.
Everything I've ever seen says max regen is at 25% of capacity: http://wiki.eveuniversity.org/Shields:_How_They_Work
The "safe to assume" is not so safe. The factor will be determined by how much benefit you get from your resists, and how they match up with the damage profile. In Pyfa, there is a button to switch between seeing the actual shield value and HP/sec regen, and the effective values of each. For my current ship, this value is around 5 (really good resists for the expected damage types). I haven't used EFT since I played a few years ago, so I don't know if it has a similar button.
Tat |
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Zhilia Mann
Tide Way Out Productions
2849
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Posted - 2016.12.29 06:21:01 -
[11] - Quote
Alright, fine, testing. I'm using a Providence because why the hell not.
EFT gives peak recharge as 5.21 hp/sec with the relevant character. Pyfa agrees at 5.21 hp/sec when HP is selected or 7.18 when EHP is selected with a uniform damage profile. (Yes, this all acts to remind me that I need to train my Providence pilot on defense a bit. My bad.)
In-game gives 5 hp/sec. This leads me to believe that we're looking at rounding.
So we'll test again.
Different character is in a Confessor. In-game gives 3 hp/sec passive recharge. Pyfa gives 3.13 hp/sec with hp selected or 5 hp/sec with EHP selected. Again, looks like a rounding thing.
So here's my guess: in-game fitting is giving you peak rounded to units but ignoring resists.
Tada. |
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