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RubyPorto
Profoundly Disturbed RED.Legion
206
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Posted - 2011.12.26 06:43:00 -
[1] - Quote
Passive Alignment. |

RubyPorto
Profoundly Disturbed RED.Legion
208
|
Posted - 2011.12.26 10:13:00 -
[2] - Quote
Shalia Ripper wrote:Dibs on Karri Byron's corpse.
I'd hit that. Afterall, she's hot, she'll get cold, then warm back up when decomp sets in  |

RubyPorto
Profoundly Disturbed RED.Legion
211
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Posted - 2011.12.26 20:25:00 -
[3] - Quote
Avensys wrote:by far the most popular myth in EVE seems to be "passive align".
as most freighter pilots know model orientation does not effect your ability to warp (plug in nomads to make this really obvious).
the common explanation is "a (velocity) vector of length 0 has no direction, stupid"
However, if you bring a ship to a full stop and then accelerate again (by clicking on the arrow right of the speed dial) it continues into the direction the model is aligned to - so ship orientation seems to be stored somewhere independently of ship velocity.
So even if "passive align" does not exist (and it doesn't), the stock explanation for why it doesn't exist appears to be off.
The Physics engine on the server sees your ship as a Vector. When it has length 0, it has no direction. Your Graphics/UI engine on your computer will determine what direction you want to accelerate to and tell the Physics engine that direction. Hitting the max speed button just has the graphics/UI engine tell the Physics engine that that's the way you want to go. Physics engine doesn't know where your ship model is pointing, Physics engine doesn't care. That's why Titans come out of warp sideways so often; the graphics engine hasn't finished aligning, but the Physics engine decided it was time to warp then time to land, and screw the graphics engine.
And it's possible that stopping your ship doesn't set your vector to 0, I don't know, but I've left ships idling in small POSes long enough that they would have idled right out of the shields if they had any vector (assuming Eve doesn't keep track of speed to an absurdly high number of significant figures). I would guess that ships landing from a jump (gate or otherwise) would have a 0 vector. |

RubyPorto
Profoundly Disturbed RED.Legion
212
|
Posted - 2011.12.27 02:30:00 -
[4] - Quote
Michael Turate wrote:They would probably test out wooden dowel man first, I think the cheer geekiness would appeal to them and they would probably try to design a legal multi-boxing system that could perform even better. Somebody email em, I'd love to see that on the show and I don't think they'll be doing any more explosions for a while.............! Dowel man
CCP ended up whitelisting software keyboard mouse broadcasting methods, so as far as I know he's currently doing HQ incursion sites with ISBoxer. |

RubyPorto
Profoundly Disturbed RED.Legion
212
|
Posted - 2011.12.27 17:18:00 -
[5] - Quote
Nyla Skin wrote:RubyPorto wrote:
And it's possible that stopping your ship doesn't set your vector to 0, I don't know, but I've left ships idling in small POSes long enough that they would have idled right out of the shields if they had any vector (assuming Eve doesn't keep track of speed to an absurdly high number of significant figures). I would guess that ships landing from a jump (gate or otherwise) would have a 0 vector.
If you are moving vertically up (such as approaching a station from underneath), and stop your ship, your ship will lose its current heading 'up' and fall more or less level. So yes, the vectors direction changes when you set speed to zero.
What you see on your screen != What the Physics engine is doing with your ship. (See: Warping sideways, etc.)
And that would actually be evidence to suggest that setting your speed to 0 sets your vector length to 0 as well. |

RubyPorto
Profoundly Disturbed RED.Legion
212
|
Posted - 2011.12.27 17:59:00 -
[6] - Quote
Morganta wrote:I can't believe nobody mentioning goonswarm fed owning the CSM and doing RMT
oh wait, you don't think they're myths do you?
It's like Lawyer jokes. Lawyers don't think they're funny, and nobody else thinks they're jokes. |
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