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DubanFP
Caldari Four Rings Myriad Alliance
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Posted - 2007.04.13 23:55:00 -
[1]
Edited by: DubanFP on 13/04/2007 23:53:22 Framerate is based on YOUR computers ability to process the ships. Lag "which is server based" increases the time between when you issue an order to say activate a module or enter warp to when the server gets that message, processes it, and accepts your message. If you're having frame stutter it's because your computer can't handle it, NOT because of the node.
That and reinforcing a node requires the reboot of all of EVE, and that will usually occur either automatically or if the devs know future battles will be faught there. ______________________
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DubanFP
Caldari Four Rings Myriad Alliance
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Posted - 2007.04.14 00:26:00 -
[2]
2 things 1) Are your members using Ctrl+Alt+Shift+E and Ctrl+Alt+Shift+T to turn off most major effects. --and-- 2) If you're having issues with lag time activating modules it should have no bearing on framerate. If you're using it to show how many people were around then there's not point in saying it as example for server lag since it shouldn't be related. and is pretty much irrellevent to reinforcing the node.
You should know that every day during downtime EVE dymanically allocates systems to nodes. If a system was busy yesterday, today the nodes will be better reinforced. If you have a major fight in a normally barron server, the server will be less capible to handle it. If you have a battle in a major station system that usually has 50 people in it the fight will be better. ______________________
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DubanFP
Caldari Four Rings Myriad Alliance
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Posted - 2007.04.14 02:03:00 -
[3]
Edited by: DubanFP on 14/04/2007 02:00:22
Originally by: Kaar
Originally by: Flaming sambuka
Originally by: Kaar
Ok now i know this is not the same in eve but in some First Person Shooters network latency is tied into FPS. I remember reading a rather indepth article about it, but that was years ago so I wont even try to throw around technical terms and such.
I think the game in question was the original UT.
And that relates to this thread... how?
It relates to the discussion we were having, stop trolling.
Actually it doesn't relate to this thread. UT and EVE are built from the ground up completely differently. Like comparing the foundation of a bridge to the foundation of a wooden shack. EVE was built from the ground up for network performance. UT... not so much. ______________________
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DubanFP
Caldari Four Rings Myriad Alliance
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Posted - 2007.04.14 02:13:00 -
[4]
Edited by: DubanFP on 14/04/2007 02:11:17
Originally by: Patch86
Originally by: Patch86
Originally by: DubanFP EVE was built from the ground up for network performance. UT... not so much.
How certain are you of that statement. I mean, you know CCP, right? 
Compared to most games.... CCP does an excellent job. Cause i've seen some REALLY crappy work from certain game developers "won't name names", and as a whole i'm impressed with CCP's devs. ______________________
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