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ShahFluffers
Ice Fire Warriors Escalating Entropy
11317
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Posted - 2017.01.03 20:26:49 -
[1] - Quote
I don't think you understand what n+1 means.
How did you Veterans start?
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ShahFluffers
Ice Fire Warriors Escalating Entropy
11317
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Posted - 2017.01.03 20:32:06 -
[2] - Quote
I also do not think you understand that when in a fleet fight, function is ALWAYS more important that form.
Unless fleet formations offer an actual tactical advantage over anchoring on a single point, people will anchor up.
If you penalize anchoring on a single point, you will have to go back and revise quite a few other mechanics that pretty much require "anchoring" tactics. examples: Logi ships, warfare boosts
How did you Veterans start?
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ShahFluffers
Ice Fire Warriors Escalating Entropy
11318
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Posted - 2017.01.04 03:43:47 -
[3] - Quote
Okay... this looks like a case of lost in translation / ignorant of game mechanics / I don't care about the repercussions, I want what I want.
"N+1" is the concept that if you bring "N" people to a fight, your opponent will bring more people to counter you ("+1")
It has nothing to do with actual game mechanics. It is simply how players behave.
With regards to the rest of it...
Understand that the server does not see your ship as a "ship." It is a sphere with stats and trajectory lines. What you see on your end is nothing more than the client (which handles all the "pretty" parts of the game) attempting to make sense of what the server is reporting.
Ergo... no ship has "secondary shields." At all. When two ships "bump" it is because the spheres that represent the ships are too close to each other.
You could expand this sphere to do what you want it to do (prevent people from anchoring in one position)... but then you create a WHOLE BUNCH of other issues. Some of these issues include, but are not limited to:
- inability to maneuver around an asteroid belt (miners will HATE this idea). - getting caught and hung up on stargates and stations (traders will HATE this idea) - Inability for Logistics ships to stay close to each other (which is MANDATORY, otherwise the ships will easily die). - Inability for Logistics ships to reach as many people in the fleet as possible (you want people bunched up, no spread around... people that are spread around die easier).
Keep in mind that people in this game generally prefer "efficiency" over "pretty."
"Pretty" is nice and all... but if it prevents people from being "efficient," you will hear no end to the complaints.
Plus... your idea pretty much centers around the idea that "this situation does not look 'pretty'... so there should be a mechanic to force it to be more 'pretty.'" And that kinda rubs me the wrong way.
War is messy. "Lines" as you see them are a little dated and does not actually exist... at least it hasn't for awhile now in modern warfare (hint: those "lines" you see on TV about how much territory so-and-so has claimed or "own" is pretty much graphical garbage. It should be more like two separate colors blending into one another).
How did you Veterans start?
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