Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

THE PROG
WHAT THE HEK.
1
|
Posted - 2017.01.04 17:28:37 -
[1] - Quote
Disclaimer: This is just for fun and not very practical! (unless you are in fact planning to train every skill on one remap ) Though it could provide some insight
Hi all, I was curious so I did some math to see how certain remaps would fair for training EVERY skill in EVE.
Time (years) to train every EVE skill per remap (+5 implants)
PRI SEC SP/Hour Time (years) per int 2,343 24.01 per mem 2,324 24.21 per wil 2,297 24.50 int per 2,293 24.54 per cha 2,263 24.86 mem per 2,262 24.86 int wil 2,236 25.16 wil per 2,233 25.19 wil int 2,223 25.30 int mem 2,220 25.35 mem wil 2,210 25.45 wil mem 2,209 25.46 mem int 2,206 25.50 int cha 2,181 25.80 mem cha 2,155 26.11 wil cha 2,153 26.13 cha per 2,135 26.35 cha int 2,102 26.77 cha mem 2,088 26.95 cha wil 2,087 26.96 nul nul 1,980 28.41
PRI = 27 + 5 = 32 with implants SEC = 21 + 5 = 26 with implants Other = 17 + 5 = 22 with implants
Yes, I know there are other combinations of attributes but I only calculated the format of PRIMARY | SECONDARY, and PER/INT is provably the fastest when training EVERY skill.
I obtained these numbers by grouping all skills into their "attribute groups" based on PRI and SEC attributes, totaling the SP from these groups, applying the math for implants and remaps to each of them, and summing their totals.
The equations are simply as follows:
Training(minutes) = SP / ( (PRIMARY) + (SECONDARY/2) ) so... SP/Hour = ( (PRIMARY) + (SECONDARY/2) ) * 60
Example: Perfect INT/MEM remap = ( (32) + (26/2) ) * 60 = 2700 SP/Hour (with +5 implants)
In fact, you can calculate any combination of implants and remaps by using the above formulas with the below data.
'Attribute Group' SP Share:
Every Skill in EVE falls into one of the below attribute pairs
PRI SEC Group SP cha int 7,168,000 cha mem 7,168,000 cha per 18,432,000 cha wil 3,072,000 int mem 143,616,000 int per 11,008,000 mem cha 9,472,000 mem int 24,320,000 mem per 33,024,000 mem wil 2,048,000 per wil 196,352,000 wil cha 1,280,000 wil int 7,168,000 wil per 28,672,000 TOTAL 492,800,000
Note how perception only has one combination where it's a primary attribute, and it still wins! (spaceship command OP)
This next chart shows the total SP each attribute can affect as both PRI and SEC
SP 'involved' per Attribute
PRIMARY SECONDARY cha 35,840,000 10,752,000 int 154,624,000 38,656,000 mem 68,864,000 150,784,000 per 196,352,000 91,136,000 wil 37,120,000 201,472,000
So yeah, most of this information isn't particularly useful, but I hope you've had some fun viewing it! PLEASE actually USE your remaps :)
If you have any questions or want me to calculate something with other combinations let me know, I couldn't upload anything as I've done this at work, but I may be able to create a spreadsheet at home later if anyone is interested. And please let me know if you find any errors as this was all done manually
-THE PROG |

THE PROG
WHAT THE HEK.
1
|
Posted - 2017.01.04 17:28:54 -
[2] - Quote
reserved |

Frostys Virpio
Yet another corpdot.
3041
|
Posted - 2017.01.04 17:32:50 -
[3] - Quote
The only "useful" conclusion I get from that is that charisma sucks. |

THE PROG
WHAT THE HEK.
1
|
Posted - 2017.01.04 17:35:04 -
[4] - Quote
Frostys Virpio wrote:The only "useful" conclusion I get from that is that charisma sucks.
well... PER/CHA at #5! But yeah the worst by FAR as it's used in the least skills and the (mostly) least useful |

Frostys Virpio
Yet another corpdot.
3041
|
Posted - 2017.01.04 17:51:57 -
[5] - Quote
THE PROG wrote:Frostys Virpio wrote:The only "useful" conclusion I get from that is that charisma sucks. well... PER/CHA at #5! But yeah the worst by FAR as it's used in the least skills and the (mostly) least useful
Worst primary and even worse secondary. It's in its very own class of bad. |

Kamala Sakar
Federal Navy Academy Gallente Federation
17
|
Posted - 2017.01.04 17:58:22 -
[6] - Quote
I like to start of with Int 23/Per 21/Mem21 myself. Most early core skills are Int/Mem and for the others it still provide a decent SP/Hour score.
Diplomatic envoy on the Forum
|

Memphis Baas
2659
|
Posted - 2017.01.04 18:01:37 -
[7] - Quote
Yeah we know.
But here's a thought exercise: Assume you want to use as few of the bonus remaps as possible, and compare the speed of training the skills a newbie would typically need to train at first, including some basic Social and Trade, and compare the speed gain from Per/Int vs. the default (no remap), and tell us if you think it's worth wasting a remap to go Per/Int.
As opposed to leaving your attributes as they are for the first month as you train basic skills to about 3, and THEN remapping Int/Mem for a year to get the support skills trained enough for prerequisites for T2 ships. |

Othran
Route One
761
|
Posted - 2017.01.04 18:36:25 -
[8] - Quote
After the first couple of years (bonus/holiday remaps were more of a thing then) I went on a 3 year per/will; will/per plan and am now at the end of my last ever 2 year int/mem plan.
Its all bollox now anyway as you can do it all in minutes with SP injectors.
Drones/Leadership stuff are the only outliers to deal with if you're not using injectors. |

DeMichael Crimson
Republic University Minmatar Republic
58183
|
Posted - 2017.01.04 19:11:23 -
[9] - Quote
+1 to the OP, that's definitely some good work.
I don't do Neural Remaps since I basically do a lot of jumping around training different skills. I have my attributes set up like a 'Jack Of All Skill Groups'. Also I'm not sure where my Attributes would be rated in your list.
Attributes & Augmentations : Intelligence 22 +5 Improved Perception 20 +5 Improved Willpower 20 +5 Improved Memory 20 +5 Improved Charisma 17 +5 Improved
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|

THE PROG
WHAT THE HEK.
4
|
Posted - 2017.01.04 19:29:05 -
[10] - Quote
DeMichael Crimson wrote:+1 to the OP, that's definitely some good work.
I don't do Neural Remaps since I basically do a lot of jumping around training different skills. Because of that I've set my attributes up like a 'Jack Of All Skill Groups'.
Attributes / Augmentations :
Intelligence 22 / +5 Improved = 27 Perception 20 / +5 Improved = 25 Willpower 20 / +5 Improved = 25 Memory 20 / +5 Improved = 25 Charisma 17 / +5 Improved = 22
Anyway, I'm not sure where my Attribute set up would rate on your list.
DMC
Your mapping does pretty well for training all skills:
SP/Hour Time (years) custom 2,274 24.73
|
|

Shae Tadaruwa
Science and Trade Institute Caldari State
1365
|
Posted - 2017.01.04 20:30:06 -
[11] - Quote
No need to wait 24-28 years, it can be done in just a couple of hours:
http://eveboard.com/pilot/IronBank
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1176
|
Posted - 2017.01.04 20:42:35 -
[12] - Quote
What would Per 5 Intel 4 and Will 1 work out too?
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|

THE PROG
WHAT THE HEK.
5
|
Posted - 2017.01.04 20:51:38 -
[13] - Quote
Eternus8lux8lucis wrote:What would Per 5 Intel 4 and Will 1 work out too?
Not sure what you mean, you get 14 remap points if everything is reset to lowest
|

Akali Mid
Aliastra Gallente Federation
7
|
Posted - 2017.01.04 21:06:50 -
[14] - Quote
There were MANY skills removed and added to the game in 10 years, you have no guarantee that this is how it's gonna be for 20 years, and probably it will not.
CCP can change skills, can change training, can change attributes, hell they can even remove training.
And lastly if you wanna train 100 mil sp, all you gotta do is buy 200 injectors for $300 .
Or even become a GM and have your skills simply maxed out through a click of an enter key. |

Linus Gorp
Ministry of Propaganda and Morale Black Marker
635
|
Posted - 2017.01.04 21:51:37 -
[15] - Quote
Akali Mid wrote:There were MANY skills removed and added to the game in 10 years, you have no guarantee that this is how it's gonna be for 20 years, and probably it will not.
CCP can change skills, can change training, can change attributes, hell they can even remove training.
And lastly if you wanna train 100 mil sp, all you gotta do is buy 200 injectors for $300 .
Or even become a GM and have your skills simply maxed out through a click of an enter key. Your math is terribly, terribly wrong.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
|

Memphis Baas
2660
|
Posted - 2017.01.04 22:06:08 -
[16] - Quote
Extremely terribly wrong, heh.
1 injector = 630m ISK.
First 5 million SP = 9 injectors = 5.7 B ISK. 5m - 50 m SP = 113 injectors = 71 B ISK. 50m - 80m SP = 100 injectors = 63 B ISK. 80m - 100m SP = 134 injectors = 84 B ISK.
Total 100m SP = 224 B ISK = 224 PLEX = $4,000 |

Akis Talanas
School of Applied Knowledge Caldari State
10
|
Posted - 2017.01.04 22:40:54 -
[17] - Quote
Aren't you people have other hobbies than to post strange mathematics that no one cares about? :-)
This is a game and no math class......
Man i hate this theory craft thing in all its forms like hell......
And everybody else should think the same..... :-) |

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1177
|
Posted - 2017.01.04 23:29:57 -
[18] - Quote
THE PROG wrote:Eternus8lux8lucis wrote:What would Per 5 Intel 4 and Will 1 work out too? Not sure what you mean, you get 14 remap points if everything is reset to lowest Yes my bad Im thinking the ten points and forgot the other 4. So would be Per 6 Intel 6 and Will 2.
/me goes outside behind the barn with a gun 
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|

DeMichael Crimson
Republic University Minmatar Republic
58191
|
Posted - 2017.01.04 23:30:50 -
[19] - Quote
THE PROG wrote:DeMichael Crimson wrote:+1 to the OP, that's definitely some good work.
I don't do Neural Remaps since I basically do a lot of jumping around training different skills. Because of that I've set my attributes up like a 'Jack Of All Skill Groups'.
Attributes / Augmentations :
Intelligence 22 / +5 Improved = 27 Perception 20 / +5 Improved = 25 Willpower 20 / +5 Improved = 25 Memory 20 / +5 Improved = 25 Charisma 17 / +5 Improved = 22
Anyway, I'm not sure where my Attribute set up would rate on your list.
DMC Your mapping does pretty well for training all skills: SP/Hour Time (years) custom 2,274 24.73
Thank you for figuring that out.
I also wanted to add that I don't use Skill Injectors either. Course I did use half a dozen of the Blood Raider Cerebral Accelerators gained from The Crimson Harvest event a couple months ago. Was nice having +10 added to my attributes, each one lasting for 48 hrs. I will definitely take advantage of that option again whenever it becomes available in the future.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|

Black Locust
Black Flag CommonWealth Fidelas Constans
12
|
Posted - 2017.01.05 09:58:40 -
[20] - Quote
Thank goodness I found this thread, I was only just this morning contemplating what to do for the next 20 years of my life 
I am useless at managing remaps, too focused on Gunnery / Spaceship Command, so support skills normally suck to train ( Damn you fighters 5 )
 |
|

Sequester Risalo
Semiki Minerals and Missiles Company Ltd.
267
|
Posted - 2017.01.05 13:23:11 -
[21] - Quote
Akis Talanas wrote:Aren't you people have other hobbies than to post strange mathematics that no one cares about? :-)
This is a game and no math class......
Man i hate this theory craft thing in all its forms like hell......
And everybody else should think the same..... :-)
It seems you hated your english classes as well. |

THE PROG
WHAT THE HEK.
12
|
Posted - 2017.01.05 19:16:59 -
[22] - Quote
Eternus8lux8lucis wrote:THE PROG wrote:Eternus8lux8lucis wrote:What would Per 5 Intel 4 and Will 1 work out too? Not sure what you mean, you get 14 remap points if everything is reset to lowest Yes my bad Im thinking the ten points and forgot the other 4. So would be Per 6 Intel 6 and Will 2. /me goes outside behind the barn with a gun  
It would be at #3 on my current list:
SP/Hour Years custom 2,311 24.34
Keep in mind you can't beat PER/INT overall, but yours would be more flexible. |

morion
Lighting Build
174
|
Posted - 2017.01.05 20:26:08 -
[23] - Quote
The autism is strong . |

u3pog
Caldari Provisions Caldari State
814
|
Posted - 2017.01.05 21:00:59 -
[24] - Quote
Nice info. I think it would be much more useful back in 2003 when people had no clue what to do with attributes.
For example Chribba once told me he had a bad start with his attributes, I am guessing they did not have remap back then. |
|

Chribba
Otherworld Enterprises Otherworld Empire
15802
|
Posted - 2017.01.05 21:14:46 -
[25] - Quote
We did not have remaps back then no, took what like 5-6 years before remaps got into play
All hail Dr Caymus for picking the right **** back then!
/c
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
|
|

u3pog
Caldari Provisions Caldari State
814
|
Posted - 2017.01.05 22:21:49 -
[26] - Quote
Chribba wrote:We did not have remaps back then no, took what like 5-6 years before remaps got into play
All hail Dr Caymus for picking the right **** back then!
/c
Haha, that was my 2nd thought. If Dr. Caymus was first, he must have picked the correct attributes. Well, it mattered until last February.
Glad to see the "Eagle eye" is watching the Internet, Chribba.  |

THE PROG
WHAT THE HEK.
16
|
Posted - 2017.01.08 17:28:00 -
[27] - Quote
u3pog wrote:Chribba wrote:We did not have remaps back then no, took what like 5-6 years before remaps got into play
All hail Dr Caymus for picking the right **** back then!
/c Haha, that was my 2nd thought. If Dr. Caymus was first, he must have picked the correct attributes. Well, it mattered until last February. Glad to see the "Eagle eye" is watching the Internet, Chribba. 
Couldn't he have just trained whatever "fit" his attributes?
|

u3pog
Caldari Provisions Caldari State
816
|
Posted - 2017.01.09 02:34:38 -
[28] - Quote
THE PROG wrote:u3pog wrote:Chribba wrote:We did not have remaps back then no, took what like 5-6 years before remaps got into play
All hail Dr Caymus for picking the right **** back then!
/c Haha, that was my 2nd thought. If Dr. Caymus was first, he must have picked the correct attributes. Well, it mattered until last February. Glad to see the "Eagle eye" is watching the Internet, Chribba.  Couldn't he have just trained whatever "fit" his attributes?
I think we're talking about Charisma here and now that he mentioned 5 years, not so much to train with it. He just chose the worst of 'em all.  |
|

Chribba
Otherworld Enterprises Otherworld Empire
15804
|
Posted - 2017.01.09 10:05:34 -
[29] - Quote
u3pog wrote:THE PROG wrote:u3pog wrote:Chribba wrote:We did not have remaps back then no, took what like 5-6 years before remaps got into play
All hail Dr Caymus for picking the right **** back then!
/c Haha, that was my 2nd thought. If Dr. Caymus was first, he must have picked the correct attributes. Well, it mattered until last February. Glad to see the "Eagle eye" is watching the Internet, Chribba.  Couldn't he have just trained whatever "fit" his attributes? I think we're talking about Charisma here and now that he mentioned 5 years, not so much to train with it. He just chose the worst of 'em all.  Yep, I went with max Charisma in the start because that sounded like a good choice, and it was only like the Leadership skills that used Charisma which was only a few million SP in total at the time
/c
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
|
|

Major Trant
Mass Collapse It Must Be Jelly Cause Jam Don't Shake
1567
|
Posted - 2017.01.09 10:35:54 -
[30] - Quote
OP - have you accounted for the fact that many of the T2 ships in Spaceship Command are mapped Primary=Willpower, Secondary=Perception. In particular:
Assault Frigates x 4 Black Ops x 10 Command Destroyers x 6 Command Ships x 8 Electronic Attack Ships x 4 HAC x 6 HIC x 6 Interceptors x 4 Interdictors x 6 JF x 14 Logistics x 6 Logistics Frigates x 4 Marauders x 10 Recons x 6 Transports x 6 |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |