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Surge Roth
Center for Advanced Studies Gallente Federation
26
|
Posted - 2012.01.01 22:23:00 -
[61] - Quote
Roscojameson wrote:Fedimart wrote:To me this sounds like people complaining because they spent months training something they didn't research and now they're not happy. If you want to cry about how you spent all this time training Caldari and now you feel left out of PVP I don't feel sorry for you. Those are the same people who refuse to do the tutorials but complain about they don't know how to undock their ship. Eve isn't a game for people who don't want to or are incapable of thinking. If doing a little research before you set out on months or even years of training is a bit too challenging they're many console games that only require you to push buttons rapidly without causing any mental strain. I don't think anybody complained about their race sucking at PvP. It's just bad design in a PvP game.
Calling for nerfs and "fixes" for how they/you want things to be is a form of complaining.
So, stop trying to justify complaining. |

Tanya Powers
Science and Trade Institute Caldari State
751
|
Posted - 2012.01.02 12:17:00 -
[62] - Quote
Roscojameson wrote:Arty is used for alpha, that's it. Its DPS sucks compaired to everything, and it is the shortest range "sniping" weapon. If you kill its alpha, you might as well delete it from the database. Also, stop being dense. If every person that has replied to this thread is telling you you're wrong, you're probably wrong.
You good boy, are a complete ignorant.
Let me put it in something you can understand, I mean I hope, but I already believe it's some lost hope.
8x1400 T2 arty, with faction ammo puts 14K+ shots, I use no implants/boosters, and by shots I mean the number showing in you screen, hope you understand now.
A shield Navy Megathron, the best Megathron other than Vindi, full faction MFS's/TE's with implants whenever I can put a 4.5K shot on something with about 5sec Rof (+/-) I'm happy with.
Let me make it simple, train your skills after lvl1 spec arty and rails up to at least 4, support to 5 then come back here and say the same crap. |

Roscojameson
The Scope Gallente Federation
27
|
Posted - 2012.01.02 17:27:00 -
[63] - Quote
Tanya Powers wrote:Roscojameson wrote:Arty is used for alpha, that's it. Its DPS sucks compaired to everything, and it is the shortest range "sniping" weapon. If you kill its alpha, you might as well delete it from the database. Also, stop being dense. If every person that has replied to this thread is telling you you're wrong, you're probably wrong. You good boy, are a complete ignorant. Let me put it in something you can understand, I mean I hope, but I already believe it's some lost hope. 8x1400 T2 arty, with faction ammo puts 14K+ shots, I use no implants/boosters, and by shots I mean the number showing in you screen, hope you understand now. A shield Navy Megathron, the best Megathron other than Vindi, full faction MFS's/TE's with implants whenever I can put a 4.5K shot on something with about 5sec Rof (+/-) I'm happy with. Let me make it simple, train your skills after lvl1 spec arty and rails up to at least 4, support to 5 then come back here and say the same crap.
Did you just call me ignorant and then tell me that I was right?
The reason people are using these arties that are hitting for 14k alphas(before resists), is that your FC can pretty much point at a guy and say, "**** him and every logistic pilot that thought they'd be useful."
Comparing an 8x1400mm arty ship with a megathron, navy or not, show's nothing. I think you were just trying to find an insulting way to tell me that you disagree. |

Brotha Umad
Republic Military School Minmatar Republic
24
|
Posted - 2012.01.02 17:57:00 -
[64] - Quote
Hi,
I think this post was total crap from start, but I post in it anyway to rant about how stupid posts spout so often and stay so long on top of the forums. |

Naomi Knight
Imperial Academy Amarr Empire
171
|
Posted - 2012.01.02 18:11:00 -
[65] - Quote
Brotha Umad wrote:Hi,
I think this post was total crap from start, but I post in it anyway to rant about how stupid posts spout so often and stay so long on top of the forums. ****** minmatard noobs bump them? |

heisme
School of Applied Knowledge Caldari State
0
|
Posted - 2012.01.02 19:30:00 -
[66] - Quote
Fade Azura wrote:The Fix ....
decrease artillery Alpha by 50% and increase artillery ROF by 50% ... they will do the same dps as before but lose the huge alpha strike advantage. making hybrid and laser long range turret systems more appealing then they are now.(arties probably still be better or at worst equal)
Give hybrids and lasers selectable damage type ammo like projectiles .... there is no reason not to do this ... it would bring balance as everyone could use whatever type ammo they wanted.
Gallente ships have to be the fastest and speed increased on caldari turret boats ... no other solution for blasters ... Minmatar can keep the best agility. but gallente(and caldari hybrid boats) need to be the fastest because of how blasters work. otherwise the whole system fails like it is now.
Remove all penalties from all t2 ammo for everyone .... these penalties are stupid and cause people to not use it in favor of faction ammo more often then not .... the best ammo needs to be the best ammo period.
these 4 simple fixes would bring the game into balance IMO
Suggestions and feedback are welcome DISCUSS
Point 1 of you post.. hehehe.. and NO.. Learn the mechanics of the game (40 lifetime kills means you need a lot more practice)
Point 2 - again, NO. there's a reason behind why each gun type does certain things.. look it up if you don't know.
Point 3 - There is a reason why Minny are the fastest & most agile. Again, look it up.
Point 4 - this is one I will actually agree one. T2 ammo should be better than faction, but that's my own opinion.
The point is, you cannot ask for changes without looking at the whole picture & what it'll do to everything else in game. You know why minmatar have speed & agility? Have you thought what would happen if you removed one & gave it to another race? What would the implications be?
I could go on & on.. but I wont.
Oh, and post #2 just made me laugh.. quoting Kill Mail stats just makes the user look stupid as you've not got the whole picture. 
|

Nian Banks
Berserkers of Aesir
1
|
Posted - 2012.01.02 20:45:00 -
[67] - Quote
Ignoring all the whiny little 12yo "Nerf X because I use Y and X hurt me, Z is fine because they may be better but they left me alone." comments, could I make a simple suggestion.
The fundamental issue with minmatar is that minmatar ships can field slightly larger turrets before diminishing their tanks.
Why don't we just reduce the fitting requirements of hybrids so that they too can fit larger turrets? Mostly in the CPU req. I'm damned sure that would solve any problems.
P.s. Nerfing is for selfish unimaginative little sods who are only interested in their own little BOX. Are you only happy if you dominate others, why can't you learn to play with your own skill and stop blaming the tools you have. This game is somewhat balanced and will reward those who play better, perhaps the main issue is that initially, to be a successful minmatar pilot, you had to be well above the norm in player skill. So when minmatar got a buff, guess what, those above average players start to own you. Not because their ships are better, but because before, their ships were worse and they still managed to kill people regularly. |

Goose99
Republic Military School Minmatar Republic
612
|
Posted - 2012.01.02 21:01:00 -
[68] - Quote
Nian Banks wrote:Ignoring all the whiny little 12yo "Nerf X because I use Y and X hurt me, Z is fine because they may be better but they left me alone." comments, could I make a simple suggestion.
The fundamental issue with minmatar is that minmatar ships can field slightly larger turrets before diminishing their tanks.
Why don't we just reduce the fitting requirements of hybrids so that they too can fit larger turrets? Mostly in the CPU req. I'm damned sure that would solve any problems.
P.s. Nerfing is for selfish unimaginative little sods who are only interested in their own little BOX. Are you only happy if you dominate others, why can't you learn to play with your own skill and stop blaming the tools you have. This game is somewhat balanced and will reward those who play better, perhaps the main issue is that initially, to be a successful minmatar pilot, you had to be well above the norm in player skill. So when minmatar got a buff, guess what, those above average players start to own you. Not because their ships are better, but because before, their ships were worse and they still managed to kill people regularly.
Guess what? I'll use 220mms kite fit with lots of unused grid, and you fit neutrons. How about it? Hey, bigger turrets.
Turrets: if they're Winmatar, they win. |

Cambarus
Baros Reloaded
106
|
Posted - 2012.01.02 22:53:00 -
[69] - Quote
Goose99 wrote:Guess what? I'll use 220mms kite fit with lots of unused grid, and you fit neutrons. How about it? Hey, bigger turrets.  Turrets: if they're Winmatar, they win.  Try that same argument against heavy pulses 
The only matari ship that really needs a nerf is the cane, but then that's a tier 2 BC problem, not a minmatar problem. Kick the cane and the drake in the teeth, and call it a day. |

Goose99
Republic Military School Minmatar Republic
613
|
Posted - 2012.01.02 23:05:00 -
[70] - Quote
Cambarus wrote:Goose99 wrote:Guess what? I'll use 220mms kite fit with lots of unused grid, and you fit neutrons. How about it? Hey, bigger turrets.  Turrets: if they're Winmatar, they win.  Try that same argument against heavy pulses  The only matari ship that really needs a nerf is the cane, but then that's a tier 2 BC problem, not a minmatar problem. Kick the cane and the drake in the teeth, and call it a day.
Oh please! There is far more win to Winmatar than the cane, unlike with drake and Caldari.
Btw, it's not a tier 2 BC problem, it's a Winmatar and drake problem. Harby has no problem. Myrm has problems, but for itself, not for others. |
|

Cambarus
Baros Reloaded
106
|
Posted - 2012.01.02 23:30:00 -
[71] - Quote
Goose99 wrote:Cambarus wrote:Goose99 wrote:Guess what? I'll use 220mms kite fit with lots of unused grid, and you fit neutrons. How about it? Hey, bigger turrets.  Turrets: if they're Winmatar, they win.  Try that same argument against heavy pulses  The only matari ship that really needs a nerf is the cane, but then that's a tier 2 BC problem, not a minmatar problem. Kick the cane and the drake in the teeth, and call it a day. Oh please! There is far more win to Winmatar than the cane, unlike with drake and Caldari.  Btw, it's not a tier 2 BC problem, it's a Winmatar and drake problem. Harby has no problem. Myrm has problems, but for itself, not for others.  There really isn't, at least not from a balance perspective. The reason minmatar are so popular is the same reason that they will ALWAYS be the most popular: People like not dying more than they like winning. I did the comparison between a vaga and a zealot a while back, and the gist of it was that it takes a vaga twice as long to kill a zealot as it takes a zealot to kill a vaga (this includes resists, and assumes both are in optimal no less). The vaga, in exchange for having less than half the EHP, gets to move faster. This is perfectly balanced, and the vaga is one of the most popular matari ships.
And no, the cane being OP is not proof that minmatar are OP, no more than the drake proves that caldari are OP. Tier 2 BCs are poorly balanced, with each other as well as with the rest of the game. The whole "winmatar" campaign is nothing more than a bunch of amarrian pvpers who want minmatar to be worse than every other race in every aspect of the game except speed, because they look at k/d ratios and go ZOMG KB STATS PROVE MINMATAR IS OP!!!
I'm actually somewhat interested in seeing how this AF buff plays out, because if they become more prominent in pvp you may see the number of minmatar ships being fielded drop. |

Mahadiva
School of Applied Knowledge Caldari State
8
|
Posted - 2012.01.03 08:29:00 -
[72] - Quote
When one race/gun type is the best for pvp and pve you know something's out of whack. Arty rocks fleet warfare, and AC Macha rocks missions - any mission. Not asking for nerfs, but make the other races/ships/guns equally useful. Just as well, T3 cruisers that are not named Tengu need to be brought up to par, and the Drake needs a look at as well. |

Mina Sebiestar
Mactabilis Simplex Cursus
45
|
Posted - 2012.01.03 09:33:00 -
[73] - Quote
^^Macha=Angel ship as in pirate faction ship with Falloff bonus.
Now you may continue to whine. |

Pinaculus
Insanely Twisted
128
|
Posted - 2012.01.03 10:56:00 -
[74] - Quote
I used to think Minmatar was the best for PVP. Then I tried a little PVP.
Minmatar ships are great for two things. 1) Shooting stuff. 2) Running away.
They are bad at 3) Tanking. Meaning, if they get tackled they generally DIAF.
I think KB stats will always be slanted toward Minmatar and Caldari because at this point almost every PVPer has a truckload of skillpoints in Minmatar (Hurricane) and Caldari (Drake) skills. Add to that, Abbadon fleets have been pretty awesome for a very long time.
Gallente does lack a decent fleet BS, but who cares. Dominix and Mega are great for smaller engagements, which seems like what lots of people want anyway. I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs. |

Tanya Powers
Science and Trade Institute Caldari State
755
|
Posted - 2012.01.03 11:59:00 -
[75] - Quote
Mina Sebiestar wrote:^^Macha=Angel ship as in pirate faction ship with Falloff bonus.
Now you may continue to whine.
Faction ok but it's still Tech 1, and you need about same minerals than any T1 ship to build them... When you need many more millions SP a lot more skills to build/produce and to fly T2 or T3 all you have to do is fly those to see everything else is close to crap, yes crap because it's what they are as concept and result after pirate stuff in particular when you take a close look at Angel line.
This being said, I'm not complaining because when I fly my Cyna I can put shots on you at over 35km with hail and 60km+ with barrage before fleet bonus, boosts or implants (I never use implants for PVP)
I'm not complaining neither because I can gtfo at over 3000m/s OH while shooting with 0 tracking issues and with a bit of chance you'll be jammed by my drones just for the fun of imagining you yelling and breaking your keyboard 
I'm not complaining they're too good, I'd just like the choice of using something else being that good and atm, it's just impossible. So i'll keep giving noobs the same advice someone gave me when I got back with new account: pve go caldari, pvp go matar and loss mails go gallente.
|

Rel'k Bloodlor
Mecha Enterprises Fleet
49
|
Posted - 2012.01.03 12:41:00 -
[76] - Quote
honestly do not care for the math, I just wish the "feel" of the turrets was different. Projectiles and lazors are so different and the Hybrids of them are not like either. Arty= alpha, auto's=lowest fitting, pulses=range, beams=consistant/Rof, blasters=tracking, rails=range. Would rather it be arty's=alpha/range,blasters=alpha/close, pulses=rof/reach, rails=rof/reach, auto's=all-around balace/fitting ez pow, beams=all-around balace/fitting ez cpu. but that's just the 6 types of guns I would want if I had to have just 6 guns. As it is now I think half the problem is that some are so "like" each other that every one dwells on there comparison, not just trying to use the gun that best fills the role. |

Tanya Powers
Science and Trade Institute Caldari State
756
|
Posted - 2012.01.03 13:02:00 -
[77] - Quote
Cambarus wrote:There really isn't, at least not from a balance perspective. The reason minmatar are so popular is the same reason that they will ALWAYS be the most popular: People like not dying more than they like winning.
Ergh or woot or whatever, I don't know maybe I'm still drunk but right here I read:
-that people don't like to die, therefore use the best tool to kill rather than die -Minmatar are balanced -Minmatar are popular because people don't like to die
I think I'm not drunk enough. 
<3 Cambarus 
|

Tippia
Sunshine and Lollipops
4264
|
Posted - 2012.01.03 14:09:00 -
[78] - Quote
Surge Roth wrote:If they ever did something like this they would have to compensate larger ships by giving them more high slots for more guns and what have you so they can fit smaller guns without sacrificing effectiveness against same sized ships. No, they wouldn't. In fact, that would go against the whole point.
Larger ships already have means of dealing with smaller ships, but their main weaponry is never it, nor is it supposed to. Bigger isn't better GÇö it's just bigger, which comes with its own set of advantages and disadvantages. Smaller stuff being able to evade it is just one of the disadvantages, and it is counterbalanced by a number of advantages such as doing more damage to larger targets than those smaller ships can.
Quote:It's also dumb that smaller targets can indefinitely out run larger guns. No, it's balance. It means smaller ship still have a role and can still mix in with the bigger ships. If you want to hit a smaller target, you can, but you're going to pay the price for it (or you can use a smaller ship yourself).
The reason other games do it differently is because other games fall in the trap of GÇ£bigger is betterGÇ¥ logic GÇö EVE, fortunately, does not, and that will never change. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Goose99
Republic Military School Minmatar Republic
615
|
Posted - 2012.01.03 16:16:00 -
[79] - Quote
Tanya Powers wrote:Cambarus wrote:There really isn't, at least not from a balance perspective. The reason minmatar are so popular is the same reason that they will ALWAYS be the most popular: People like not dying more than they like winning. Ergh or woot or whatever, I don't know maybe I'm still drunk but right here I read: -that people don't like to die, therefore use the best tool to kill rather than die -Minmatar are balanced -Minmatar are popular because people don't like to die  I think I'm not drunk enough.  <3 Cambarus 
Swap speeds of Winmatar and Gallante. Risk aversion solved. The fastest boat, if it had to commit to the fight, unlike Winmatar atm, is no longer the gtfo boat. |

Naomi Knight
Imperial Academy Amarr Empire
172
|
Posted - 2012.01.03 16:21:00 -
[80] - Quote
Tippia wrote: The reason other games do it differently is because other games fall in the trap of GÇ£bigger is betterGÇ¥ logic GÇö EVE, fortunately, does not, and that will never change.
in eve we have "matar is better" logic |
|

Onictus
Silver Snake Enterprise Against ALL Authorities
83
|
Posted - 2012.01.03 16:48:00 -
[81] - Quote
Naomi Knight wrote:Tippia wrote: The reason other games do it differently is because other games fall in the trap of GÇ£bigger is betterGÇ¥ logic GÇö EVE, fortunately, does not, and that will never change.
in eve we have "matar is better" logic
Again its more an issue if pulse lasers and ACs crowding out the long range turrets....
...and I'll tell you now, pulses are better weapons than ACs just ratter my crappy geddon with meta four guns does WAY more damage for better range then my meal with T2 ACs.
For all of your crying, Amarr are better hands down at fleet warfare, beucase once you get 400 people on a side alpha is no longer a boon, ROF actually lets you switch targets, and instant ammo swaps are better than 24 with artillery. |

Cambarus
Baros Reloaded
106
|
Posted - 2012.01.03 19:16:00 -
[82] - Quote
Tanya Powers wrote:Cambarus wrote:There really isn't, at least not from a balance perspective. The reason minmatar are so popular is the same reason that they will ALWAYS be the most popular: People like not dying more than they like winning. Ergh or woot or whatever, I don't know maybe I'm still drunk but right here I read: -that people don't like to die, therefore use the best tool to kill rather than die -Minmatar are balanced -Minmatar are popular because people don't like to die  I think I'm not drunk enough.  <3 Cambarus  No. Minmatar are not the best at killing, in fact they tend to be the worst at it. What they're best at is running away when a fight goes south. Because given the choice, most people would rather not die while not getting kills than die while getting them, because you need quite a few kills for every death you make your killboard look pretty. It's not so much a problem with game balance as it is with the way people think. A guy with 1000 kills and 800 deaths is seen as a much worse pvper than one with 300 kills and 20 deaths, regardless of how well either of them pvp. It's all about the k/d ratio, which is a pity because it's a highly misleading stat on killboards that's easily padded and encourages hit and run tactics much more than brawling setups (fleet fights aside), which is the area in which minmatar excel, which is why they're so damn popular. |

Naomi Knight
Imperial Academy Amarr Empire
172
|
Posted - 2012.01.03 19:35:00 -
[83] - Quote
Onictus wrote:Naomi Knight wrote:Tippia wrote: The reason other games do it differently is because other games fall in the trap of GÇ£bigger is betterGÇ¥ logic GÇö EVE, fortunately, does not, and that will never change.
in eve we have "matar is better" logic Again its more an issue if pulse lasers and ACs crowding out the long range turrets.... ...and I'll tell you now, pulses are better weapons than ACs just ratter my crappy geddon with meta four guns does WAY more damage for better range then my meal with T2 ACs. For all of your crying, Amarr are better hands down at fleet warfare, beucase once you get 400 people on a side alpha is no longer a boon, ROF actually lets you switch targets, and instant ammo swaps are better than 24 with artillery.
maybe it does way more paper dps , but it cant change dmg type and uses cap also projectile ships tends to be the best ones by far
400 ppl in the same ship oh yeah everyday pvp ftw why not just split it to two then so arties can alpha 2 at a time i cant see how amarr is better in fleet warfare when they basically fit arties all the time , it just doesnt add up
Cambarus not best at killing? they can dictate when fight should happen that is the most important thing in pvp paper dps doesnt make anything good at killing thats for sure
btw before unneeded projectile buffs they werent any less good at running away still wasnt the fotm race like now so your idea about best runner is the most favoured is false |

A Lunchbox
Basgerin Pirate
13
|
Posted - 2012.01.03 19:44:00 -
[84] - Quote
From now on, whenever someone makes moronic assumptions based upon EFT numbers about ships that they obviously don't fly, I will kill someone with an artillery maelstrom. |

Onictus
Silver Snake Enterprise Against ALL Authorities
83
|
Posted - 2012.01.03 19:48:00 -
[85] - Quote
Naomi Knight wrote:
400 ppl in the same ship oh yeah everyday pvp ftw why not just split it to two then so arties can alpha 2 at a time i cant see how amarr is better in fleet warfare when they basically fit arties all the time , it just doesnt add up
Cambarus not best at killing? they can dictate when fight should happen that is the most important thing in pvp paper dps doesnt make anything good at killing thats for sure
btw before unneeded projectile buffs they werent any less good at running away still wasnt the fotm race like now so your idea about best runner is the most favoured is false
You are full of it.
Maelstroms can't run away from a wet fart ...and once you are fielding real numbers alpha only matters in lag, which requires 800 people in system.
Not to mention I'm not talking about EFT I'm talking bounty ticks when I have a Gheddon with BS III and and large energy 3 compared to a Mael with BS V and Large projectile spec IV
...actual real in game stuff. |

Naomi Knight
Imperial Academy Amarr Empire
172
|
Posted - 2012.01.03 21:28:00 -
[86] - Quote
Onictus wrote:Naomi Knight wrote:
400 ppl in the same ship oh yeah everyday pvp ftw why not just split it to two then so arties can alpha 2 at a time i cant see how amarr is better in fleet warfare when they basically fit arties all the time , it just doesnt add up
Cambarus not best at killing? they can dictate when fight should happen that is the most important thing in pvp paper dps doesnt make anything good at killing thats for sure
btw before unneeded projectile buffs they werent any less good at running away still wasnt the fotm race like now so your idea about best runner is the most favoured is false
You are full of it. Maelstroms can't run away from a wet fart ...and once you are fielding real numbers alpha only matters in lag, which requires 800 people in system. Not to mention I'm not talking about EFT I'm talking bounty ticks when I have a Gheddon with BS III and and large energy 3 compared to a Mael with BS V and Large projectile spec IV ...actual real in game stuff. I cant remember what spawns where aaa is I quess sansha or something, no wonder if an amarr bs kills them faster |

thoth rothschild
First Aid Emergency Service
61
|
Posted - 2012.01.03 22:02:00 -
[87] - Quote
A Lunchbox wrote:From now on, whenever someone makes moronic assumptions based upon EFT numbers about ships that they obviously don't fly, I will kill someone with an artillery maelstrom.
May i come with you with my new precious thrasher? My precious *giggle*
Alpha is mainly used because it is the only way to overcome a flock of Logis. 2500 ++++ DPS can be healed with enougth logis. A hughe Alpha strike can not. |

Jack Miton
Lapse Of Sanity Narwhals Ate My Duck
81
|
Posted - 2012.01.04 02:00:00 -
[88] - Quote
Quote:Give hybrids and lasers selectable damage type ammo like projectiles .... there is no reason not to do this ... it would bring balance as everyone could use whatever type ammo they wanted.
WTB EXPLOSIVE LASES!!!! Good work genius.... |

Onictus
Silver Snake Enterprise Against ALL Authorities
84
|
Posted - 2012.01.04 08:39:00 -
[89] - Quote
Naomi Knight wrote:Onictus wrote:Naomi Knight wrote:
400 ppl in the same ship oh yeah everyday pvp ftw why not just split it to two then so arties can alpha 2 at a time i cant see how amarr is better in fleet warfare when they basically fit arties all the time , it just doesnt add up
Cambarus not best at killing? they can dictate when fight should happen that is the most important thing in pvp paper dps doesnt make anything good at killing thats for sure
btw before unneeded projectile buffs they werent any less good at running away still wasnt the fotm race like now so your idea about best runner is the most favoured is false
You are full of it. Maelstroms can't run away from a wet fart ...and once you are fielding real numbers alpha only matters in lag, which requires 800 people in system. Not to mention I'm not talking about EFT I'm talking bounty ticks when I have a Gheddon with BS III and and large energy 3 compared to a Mael with BS V and Large projectile spec IV ...actual real in game stuff. I cant remember what spawns where aaa is I quess sansha or something, no wonder if an amarr bs kills them faster
Confirming Maelstrom can't load EMP.
|

Fade Azura
Chemikals Ministry of Inappropriate Footwork
64
|
Posted - 2012.01.04 20:06:00 -
[90] - Quote
Jack Miton wrote:Quote:Give hybrids and lasers selectable damage type ammo like projectiles .... there is no reason not to do this ... it would bring balance as everyone could use whatever type ammo they wanted. WTB EXPLOSIVE LASES!!!! Good work genius....
DUDE! .... are you trying to roleplay with lasers?
ya and archaic artillery from 19th century warfare using gunpowder in space(lol) does more damage then a electromagnetic railgun firing antimatter rounds ......
dude dont even go there =)
but because you did go there i am going to tell you about Nanoparticle production followed by laser-induced plasma chemistry.
http://www.dtic.mil/dtic/tr/fulltext/u2/a550368.pdf
there is your explosive lasers ..... besides havent you ever watched star trek? you can make a deflector dish do all kinds of crap!
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