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Fade Azura
Chemikals Ministry of Inappropriate Footwork
4
|
Posted - 2011.12.26 13:01:00 -
[1] - Quote
The Fix ....
decrease artillery Alpha by 50% and increase artillery ROF by 50% ... they will do the same dps as before but lose the huge alpha strike advantage. making hybrid and laser long range turret systems more appealing then they are now.(arties probably still be better or at worst equal)
Give hybrids and lasers selectable damage type ammo like projectiles .... there is no reason not to do this ... it would bring balance as everyone could use whatever type ammo they wanted.
Gallente ships have to be the fastest and speed increased on caldari turret boats ... no other solution for blasters ... Minmatar can keep the best agility. but gallente(and caldari hybrid boats) need to be the fastest because of how blasters work. otherwise the whole system fails like it is now.
Remove all penalties from all t2 ammo for everyone .... these penalties are stupid and cause people to not use it in favor of faction ammo more often then not .... the best ammo needs to be the best ammo period.
these 4 simple fixes would bring the game into balance IMO
Suggestions and feedback are welcome DISCUSS |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
4
|
Posted - 2011.12.26 13:10:00 -
[2] - Quote
Rank by kills on Eve Kill for month of December
Rank
Ship
Kills
1
Drake
146484
2
Maelstrom
104528
3
Hurricane
95847
4
Abaddon
57580
5
Tengu
40461
6
Tornado
33809
7
Armageddon
28081
8
Tempest
26204
9
Scimitar
25815
10
Sabre
21159
11
Cynabal
18523
12
Huginn
18015
13
Hound
16332
14
Thrasher
16199
15
Vagabond
15963
16
Rapier
15059
17
Loki
14177
18
Rifter
14073
19
Zealot
13786
20
Rokh
13604
As you can see Gallente have actually got worse on the killboards after the buff.
NOT 1 SHIP IN THE TOP 20! i bet any of the ships in top 5 have more kills then all of the gallente ships combined. |

Liam Mirren
52
|
Posted - 2011.12.26 13:19:00 -
[3] - Quote
Yes, lets make everything the same... If it's worth doing, it's worth doing right. |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
4
|
Posted - 2011.12.26 13:23:00 -
[4] - Quote
all the races would still retain the benefits of their specific turret systems
Hybrids - most dps worst range for blasters and vice versa for rails
Projectiles - No cap useage
Lasers - dont have to reload as much and have more cargo space |

Large Collidable Object
morons.
712
|
Posted - 2011.12.26 13:26:00 -
[5] - Quote
No - whilst there is dire need for balancing, equalizing all turrets will take away flavour and render them undistinguishable from each other.
EMP, Fusion PP and Hail need to be nerfed by cutting their base DPS by ~ 10-15% and increasing their fitting requirements by 5-10 %. It remains to be seen if that's enough or not - after observing the effect for a few months and Minmatar dominance is not effectively hampered, TE fallof bonus needs to be nerfed. This way, arties and ACs would keep their flavour without being as OP as they're now.
Rather than buffing gallente ships, armor rig penalties need to be looked at. Caldari Hybrid boats are primarily rail boats - they may need a little speed boost to kite more effectively, but not much. morons- sting like a butterfly and-ápost like a bee. |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
4
|
Posted - 2011.12.26 13:29:00 -
[6] - Quote
[quote=Large Collidable Object]No - whilst there is dire need for balancing, equalizing all turrets will take away flavour and render them undistinguishable from each other.
EMP, Fusion PP and Hail need to be nerfed by cutting their base DPS by ~ 10-15% and increasing their fitting requirements by 5-10 %. It remains to be seen if that's enough or not - after observing the effect for a few months and Minmatar dominance is not effectively hampered, TE fallof bonus needs to be nerfed. This way, arties and ACs would keep their flavour without being as OP as they're now.
Rather than buffing gallente ships, armor rig penalties need to be looked at. Caldari Hybrid boats are primarily rail boats - they may need a little speed boost to kite more effectively, but not much.[/quote
your changes would have pretty much the same effect as mine man lol. your just changing diffrent modules and making it more complicated
and the turrets would be far from equalized with my changes ... they would be BALANCED not equalized
the flavors would remain the same the only thing that is being equalized is selectable damage types for ammo. which to be honest should have been done for everyone not just minmatar.... give me 1 good reason why minmatar should have it and noone else ...... that what i thought .... everyone pretty much omni tanks for pvp anyway ... so you would just change ammo to EM for fighting shield boats and explosive for armor boats and im sure the drake would still mostly use kinetic ect ect ...
if anything it would create MORE flavor ... in no way whatsoever would it lessen the flavor of each races turrets.
Besides if you call flavor everyone flying in minmatar ships then i think you need to get your taste buds checked bro |

Large Collidable Object
morons.
712
|
Posted - 2011.12.26 13:43:00 -
[7] - Quote
Except that high alpha for arties, selectable damage types, being capless and having high falloff whilst typically being fit on the best skirmish boats is what defines projectiles. Just as working on the extreme ranges of DPS whilst being limited to two decent damage types defines hybrids and scorch defines lasers.
Arties would keep their high alpha, but fall back in overall dps to make up for that advantage. Just as Amarr and Gallente should be stuck with their damage types but compenstae for that lack of flexibility by dealing higher overall dps compared to projectiles.
Also, just buffing Gallente speed wouldn't fix the imbalance between shield and armor tanking and render Amarr sub-bs even more useless than they are now compared fo the other races. morons- sting like a butterfly and-ápost like a bee. |

Alara IonStorm
730
|
Posted - 2011.12.26 13:48:00 -
[8] - Quote
The reson Artillery is so heavily used right now is that the DRF (Big Maelstrom Users) are in civil war. Those are not 100000 Kills but 100000 Maelstroms on kill Mails. Each kill that they get has 50+ Maels on it. Smaller Gang Ships that kill in small numbers don't appear because there are only 2-3 on each mail.
As for your fix do you really think Arty is the reason Beams and Rails see little fleet action. You think Selectable Dmg Types are the reason they are not used. It is Scorch... EM Dealing Scorch that hits to fleet range Scorch. It is a higher tracking DPS Pump that can hit as far as it needs to for great dmg and melt face at closer range. That Alpha you want to get rid of is what keeps Artillery in the game, not what keeps beams and rails out.
Finally it is not Artillery that is keeping Gallente out of large fleets and incidentally the Top 20. Abbadons have close range weapons that hit to fleet ranges and resists bonuses that help Logi Rep them. Maels have there Alpha and the High Resists of 4 Active Hardeners with Lows full of Gank and Range. What does Gallente have, Mega short on CPU as it is for Rails, the Hyperion has 6 Lows to manage Gank and Tank and the Domi is a sitting duck with Sentries and Heavies are too slow for fleets. Gallente dos not have a viable Fleet Battleship, buffing Scorch and Nerfing Artillery is not going to help that.
At most your suggestion will make the Rokh viable the Maelstrom useless and the Abbadon king of Fleet Warfare.
|

Fade Azura
Chemikals Ministry of Inappropriate Footwork
4
|
Posted - 2011.12.26 13:50:00 -
[9] - Quote
those are not the definitions of the races turrets .. here ill repost it for you like i did after i my first post so you can understand CORRECTLY how the races turrets are SUPPOSED to be defined
Hybrids - most dps worst range for blasters and vice versa for rails
Projectiles - No cap useage
Lasers - dont have to reload as much and have more cargo space
this is what defines the races diffrent turrets ... the rest is a balancing issue which is fixed by my suggestions.
BTW artillery even with my changes would still by far have the highest alpha .. 2x that of railguns ... and you call that equalizing? NOPE
ITS CALLED BALANCING! |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
4
|
Posted - 2011.12.26 13:54:00 -
[10] - Quote
Alara IonStorm wrote:The reson Artillery is so heavily used right now is that the DRF (Big Maelstrom Users) are in civil war. Those are not 100000 Kills but 100000 Maelstroms on kill Mails. Each kill that they get has 50+ Maels on it. Smaller Gang Ships that kill in small numbers don't appear because there are only 2-3 on each mail.
As for your fix do you really think Arty is the reason Beams and Rails see little fleet action. You think Selectable Dmg Types are the reason they are not used. It is Scorch... EM Dealing Scorch that hits to fleet range Scorch. It is a higher tracking DPS Pump that can hit as far as it needs to for great dmg and melt face at closer range. That Alpha you want to get rid of is what keeps Artillery in the game, not what keeps beams and rails out.
Finally it is not Artillery that is keeping Gallente out of large fleets and incidentally the Top 20. Abbadons have close range weapons that hit to fleet ranges and resists bonuses that help Logi Rep them. Maels have there Alpha and the High Resists of 4 Active Hardeners with Lows full of Gank and Range. What does Gallente have, Mega short on CPU as it is for Rails, the Hyperion has 6 Lows to manage Gank and Tank and the Domi is a sitting duck with Sentries and Heavies are too slow for fleets. Gallente dos not have a viable Fleet Battleship, buffing Scorch and Nerfing Artillery is not going to help that.
At most your suggestion will make the Rokh viable the Maelstrom useless and the Abbadon king of Fleet Warfare.
Ahh ok its just the biggest nullsec coaltion uses these ships as there mainstay and thats messing up the numbers ... ya mmhmm and what about the 15 other minmatar ships in the top 20?
WRONG AGAIN
even with changes arties will still be the most used and will be far from useless ... HOW WOULD THEY BE USELESS? they still got highest alpha in the game and same DPS ....
WRONG WRONG WRONG!
Artillery is the sniper fleet weapon of choice by far they got TWICE the kills of the Amarr lasers this month alone not to mention this whole year. to even try to justify them as being almost underpowered is ridiculously ignorant. LOOK AT THE STATS |
|

Large Collidable Object
morons.
713
|
Posted - 2011.12.26 13:58:00 -
[11] - Quote
Fade Azura wrote: ...so you can understand CORRECTLY how the races turrets are SUPPOSED to be defined ...
Interesting - and who is to define that? You?
Wrong.
morons- sting like a butterfly and-ápost like a bee. |

Grimpak
Midnight Elites Echelon Rising
173
|
Posted - 2011.12.26 14:08:00 -
[12] - Quote
Fade Azura wrote:Alara IonStorm wrote:The reson Artillery is so heavily used right now is that the DRF (Big Maelstrom Users) are in civil war. Those are not 100000 Kills but 100000 Maelstroms on kill Mails. Each kill that they get has 50+ Maels on it. Smaller Gang Ships that kill in small numbers don't appear because there are only 2-3 on each mail.
As for your fix do you really think Arty is the reason Beams and Rails see little fleet action. You think Selectable Dmg Types are the reason they are not used. It is Scorch... EM Dealing Scorch that hits to fleet range Scorch. It is a higher tracking DPS Pump that can hit as far as it needs to for great dmg and melt face at closer range. That Alpha you want to get rid of is what keeps Artillery in the game, not what keeps beams and rails out.
Finally it is not Artillery that is keeping Gallente out of large fleets and incidentally the Top 20. Abbadons have close range weapons that hit to fleet ranges and resists bonuses that help Logi Rep them. Maels have there Alpha and the High Resists of 4 Active Hardeners with Lows full of Gank and Range. What does Gallente have, Mega short on CPU as it is for Rails, the Hyperion has 6 Lows to manage Gank and Tank and the Domi is a sitting duck with Sentries and Heavies are too slow for fleets. Gallente dos not have a viable Fleet Battleship, buffing Scorch and Nerfing Artillery is not going to help that.
At most your suggestion will make the Rokh viable the Maelstrom useless and the Abbadon king of Fleet Warfare.
Ahh ok its just the biggest nullsec coaltion uses these ships as there mainstay and thats messing up the numbers ... ya mmhmm and what about the 15 other minmatar ships in the top 20? WRONG AGAIN even with changes arties will still be the most used and will be far from useless ... HOW WOULD THEY BE USELESS? they still got highest alpha in the game and same DPS .... WRONG WRONG WRONG! Artillery is the sniper fleet weapon of choice by far they got TWICE the kills of the Amarr lasers this month alone not to mention this whole year. to even try to justify them as being almost underpowered is ridiculously ignorant. LOOK AT THE STATS
here let me SCREAM parts of my POST so that it gets THROUGH. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Alara IonStorm
730
|
Posted - 2011.12.26 14:09:00 -
[13] - Quote
Fade Azura wrote: Ahh ok its just the biggest nullsec coaltion uses these ships as there mainstay and thats messing up the numbers ... ya mmhmm and what about the 15 other minmatar ships in the top 20?
WRONG AGAIN
Wow slow much...
Take a close look at that list.
9 Scimitar 25815 10 Sabre 21159 12 Huginn 18015 16 Rapier 15059
These Ships presense on the list are because they SUPPORT both Maelstroms, Hurricanes, Tempest and Drake gangs not because they are Minmatar.
As for the Vega, Loki and Cynabal they are up there because they are part of the few Cruisers that work. Outside the EWAR role Speed, Kiting and Sig are what keep Cruisers in the game as is why the Tengu and Loki are up there. Every other Cruiser has it's role swiped by the Nanocane and Nano Drake. The Thrasher is up there because of design flaws in the other Destroyers, 1 Low Cormie, 1 Mid Coecer, no web Caty.
The rest can be explained by Shield Tankings superiority over Armor in small gangs.
Fade Azura wrote: even with changes arties will still be the most used and will be far from useless ... HOW WOULD THEY BE USELESS? they still got highest alpha in the game and same DPS ....
WRONG WRONG WRONG!
Not enough Alpha to make an Alpha Fleet out of so people will revert to high tracking Scorch. 
Nerfing Arty will not bring Beams and Rails from the waste bin.
Fade Azura wrote: Artillery is the sniper fleet weapon of choice by far they got TWICE the kills of the Amarr lasers this month alone not to mention this whole year. to even try to justify them as being almost underpowered is ridiculously ignorant. LOOK AT THE STATS
They are not used as Sniper Weapons first of all. They are used in the same ranges as Scorch. Of Course they are more used this then Lasers because the power blocks that use them are in a huge War. As I said nerfing them won't bring back rails and beams because Scorch is better. Last month the Abbadon and Armageddon were ahead of the Meal and Tempest. |

Tippia
Sunshine and Lollipops
2156
|
Posted - 2011.12.26 14:13:00 -
[14] - Quote
What turrets need is a mitigation factor similar to the Damage Reduction Factor / Damage Reduction Sensitivity pair we have in missiles.
We need some mechanism that allows us to apply a non-linear effectiveness curve on, say, tracking to make some turrets immensely better at tracking targets of the right size without actually becoming any better at tracking smaller (or, for extra fun, larger) targets as a result of that tracking change.
This would allow for a different avenue of differentiation and effectiveness scaling which opens up for a lot more role separation between different turret types. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
4
|
Posted - 2011.12.26 14:17:00 -
[15] - Quote
i did not create that defination of the benefits of the different turrets CCP did. and yes i can define it like that because thats how they are defined ...
and the FLAVORS as you call them have changed MANY times since this game was released many years ago ... just because you define the last year or 2 doesnt define the how the flavors are supposed to be or orginally were ....or even mean that its the best way. its ok im sure you would rather contradict me with your own personal prefrences and you have every right to do so just as i have the right to contradict it right back and stick by my original proposition.
Im sticking by with what i said as i believe its the best course of action ... you can disagree if you like ... but i do think we can all agree that more changes need to be done.
hope you guys had a good christmas =) |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
4
|
Posted - 2011.12.26 14:23:00 -
[16] - Quote
Alara IonStorm wrote:Fade Azura wrote: Ahh ok its just the biggest nullsec coaltion uses these ships as there mainstay and thats messing up the numbers ... ya mmhmm and what about the 15 other minmatar ships in the top 20?
WRONG AGAIN
Wow slow much... Take a close look at that list. 9 Scimitar 25815 10 Sabre 21159 12 Huginn 18015 16 Rapier 15059 These Ships presense on the list are because they SUPPORT both Maelstroms, Hurricanes, Tempest and Drake gangs not because they are Minmatar. As for the Vega, Loki and Cynabal they are up there because they are part of the few Cruisers that work. Outside the EWAR role Speed, Kiting and Sig are what keep Cruisers in the game as is why the Tengu and Loki are up there. Every other Cruiser has it's role swiped by the Nanocane and Nano Drake. The Thrasher is up there because of design flaws in the other Destroyers, 1 Low Cormie, 1 Mid Coecer, no web Caty. The rest can be explained by Shield Tankings superiority over Armor in small gangs. Fade Azura wrote: even with changes arties will still be the most used and will be far from useless ... HOW WOULD THEY BE USELESS? they still got highest alpha in the game and same DPS ....
WRONG WRONG WRONG!
Not enough Alpha to make an Alpha Fleet out of so people will revert to high tracking Scorch.  Nerfing Arty will not bring Beams and Rails from the waste bin. Fade Azura wrote: Artillery is the sniper fleet weapon of choice by far they got TWICE the kills of the Amarr lasers this month alone not to mention this whole year. to even try to justify them as being almost underpowered is ridiculously ignorant. LOOK AT THE STATS
They are not used as Sniper Weapons first of all. They are used in the same ranges as Scorch. Of Course they are more used this then Lasers because the power blocks that use them are in a huge War. As I said nerfing them won't bring back rails and beams because Scorch is better. Last month the Abbadon and Armageddon were ahead of the Meal and Tempest.
well you just basically defined how gallente got no place in nullsec warfare and everyone is using minmatar ships cause they compliment each other so well and overshadow anything gallente can put out there .... am i right? ... thats needs to be changed ... all races ships should be equally viable .... more balance is needed.
|

Roscojameson
The Riot Formation
3
|
Posted - 2011.12.26 17:17:00 -
[17] - Quote
Arty is used for alpha, that's it. Its DPS sucks compaired to everything, and it is the shortest range "sniping" weapon. If you kill its alpha, you might as well delete it from the database.
Also, stop being dense. If every person that has replied to this thread is telling you you're wrong, you're probably wrong. |

V'oba
Cosmodynamics
4
|
Posted - 2011.12.26 17:27:00 -
[18] - Quote
Sounds to me like the problem lies in the individual ships, rather than their weapon systems.
Abaddons and maelstroms have been the mainstay for a while now, with rohks joining in only recently (but i hear to good effect). Gallente just lacks a good fleet ship, which is why hybrids are still under-represented. |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
312
|
Posted - 2011.12.26 17:33:00 -
[19] - Quote
Also, the CFC peoples are swinging their dicks in Branch. Our rapetrain is Maelstrom-based, and it has no brakes.
Also, Mahmoud Ahmadinejad in the rapetrain's conductor. |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
152
|
Posted - 2011.12.26 18:07:00 -
[20] - Quote
No. Arty sucks at ranges over 150km. Fix on grid probing. Arty dominance will diminish. |
|

Lili Lu
71
|
Posted - 2011.12.26 18:13:00 -
[21] - Quote
V'oba wrote:Sounds to me like the problem lies in the individual ships, rather than their weapon systems.
Abaddons and maelstroms have been the mainstay for a while now, with rohks joining in only recently (but i hear to good effect). Gallente just lacks a good fleet ship, which is why hybrids are still under-represented. Yes. This is the situation now after the hybrid buff. It also highlights the relative bad design that is the Hyperion.
If the active rep bonus were to be replaced by an hp per level bonus and the slots altered to 7 lows and 4 mids it would get used. Possibly even just altering the slots would be enough. Not sure what would be a good hp per level amount to approximate the resist bonuses on Rokh and Abaddon but CCP should be able to come up with a number. Six lows is simply not sufficient to fit plates, resists, and damage mods and be equivalent to the abaddons or geddons.
A dropping of the active armor bonus on the Hyperion would leave the Mael as the only one with an active tank bonus. But due to the desireability of the arty bonus it probably would be ok.
|

Julia Connor
Caldari Provisions Caldari State
14
|
Posted - 2011.12.26 18:31:00 -
[22] - Quote
Zarnak Wulf wrote:No. Arty sucks at ranges over 150km. Fix on grid probing. Arty dominance will diminish. Nobody wants this.
|

Roscojameson
The Riot Formation
4
|
Posted - 2011.12.26 18:35:00 -
[23] - Quote
Julia Connor wrote:Zarnak Wulf wrote:No. Arty sucks at ranges over 150km. Fix on grid probing. Arty dominance will diminish. Nobody wants this. Except anybody that wants to shoot further than 100km. |

Hungry Eyes
Ministry of War Amarr Empire
254
|
Posted - 2011.12.26 18:44:00 -
[24] - Quote
+1 like
anything is better than what CCP is doing currently (nothing), or what status quo vets (adapt or die) or scrubs (lern to play) suggest. |

Mina Sebiestar
Mactabilis Simplex Cursus
24
|
Posted - 2011.12.26 19:27:00 -
[25] - Quote
Came here expecting turret balancing discussion but got stealth nerf minmatar long range guns,short range guns,range,tracking,targeting range,targeting speed,sig rad,impulse speed,ab/mwd speed,agility,ammo types,nerf base dps,nerf all dps, nerf droines on mini ships,cpu,power grid,amount of guns and slots in general type of thread and left...
disappointed . |

Baron vonDoom
Scorn.
7
|
Posted - 2011.12.26 19:35:00 -
[26] - Quote
Mina Sebiestar wrote:Came here expecting turret balancing discussion but got stealth nerf minmatar long range guns,short range guns,range,tracking,targeting range,targeting speed,sig rad,impulse speed,ab/mwd speed,agility,ammo types,nerf base dps,nerf all dps, nerf droines on mini ships,cpu,power grid,amount of guns and slots in general type of thread and left...
disappointed .
Probably that's related to the fact that it's impossible to achieve balance without nerfing minmatar or buffing everything else. |

Noisrevbus
36
|
Posted - 2011.12.26 19:43:00 -
[27] - Quote
Alara IonStorm wrote:The reson Artillery is so heavily used right now is that the DRF (Big Maelstrom Users) are in civil war. Those are not 100000 Kills but 100000 Maelstroms on kill Mails.
I'm quoting Alara, and i'm doing it because it was the first post in the thread that had good substance.
Statistics: (quote)
This argument can be made for any aspect of the statistics, when people pull them out of context and don't realize that you can never fully measure quality with quantity alone. In other words, you can use statistics for reliability but never for validity. I've pointed it out a couple of times in the past and i try to refrain myself from arguing out of the statistics for that reason. It has always been about large-fleet popularity, nothing else. That's what you can derive from them, Alara is right.
The report say more about that Goons and their wagoneers use Maelstroms, PL and their copycats (yes, that's a pun) use Tengus, alot of groups still use Abaddons because it's still useful even if it's second generation and they use Hurricanes either as stepping stones (welp-fleets) or because it's popular in a smaller scale setting (nano Canes, similar as to why you see Vagas, Cynabals and to some degree Rapiers). Drakes are still used for all the reasons attributed to Abaddons and Hurricanes. Alara has also already pointed out how many Minmatar ships fit into support roles - but that's also where it starts getting interesting.
Gallente:
This bring us to why Gallente seem unpopular looking at the statistics. The point that undershooting (blasters) or overshooting (railguns) your opponents don't tend to stem popularity in large-fleet gameplay has also been made enough times that i don't think it warrants being repeated (feel free to click my name and revisit old posts if you want read about it). On top of that however you have other issues, such as how drone mechanics apply to laggy environments, how it's affected by AoE damage in a large scale environment or how Gallente support ships tend to provide points - which are replaced by bubbles in large scale environments.
There are so many things keeping them out of 200+ locals, yet they are - or at least were - quite interesting even up to a medium scale setting (let's define that as 50-man gangs and locals up to around 100). This is also where i belive Alara stop being entirely on key, and the latest issue i've begun bringing up in my posts. That Gallente has "become even less popular in the statistics" isn't surprising to me, and i've pointed it out with it's fair share of criticism in my recent posts.
Crucible:
The problem is that with Crucible CCP introduced a new line of ships that fill the gaps in the existing "doctrines". There were alot of interesting ways to deal with many popular concepts as long as scale was kept within full server-side stability. Many of those were Gallente, or at least contained alot of Gallente ships are they favoured mechanics and roles held by those ships. Tier two Battlecruisers all had shortcommings in either regard to reach, mobility or tank. The same goes for Battleships. They also relied on a small contingent of higher complexity and techy ships for performance (take the tech II support cruisers away from a Drakeblob and it's performance will falter).
Those were weaknesses you could exploit, and Gallente were often quite decent choices for the job. Not that many groups used them, but some did. Rush your opponents down with a well-composed high-power gang. Point your targets from afar, out-range them, control the grid, knock their support out of action, support yourself with EW and surprise with cloaks. You could do all of these counters at the risk of something else (and usually by risking higher tech assets), such as ISK, tank, reach or scalability.
The circle-jerk summary:
With tier three Battlecruisers though, most of these concepts either see mimic with better performance or are countered directly by the new ships (reach and damage with mobility and limited buffering) while all they have to give up is overall survivability - which is balanced against the other popular (fleet-) concepts, and simply overcome by having numbers (with low isk-risk) to throw away. The sad part is that it shows as narrow a scope from the designers, as it does for what works in a large-scale, performance-demanding environment. It's not like the game needed more profileration towards numbers, yet that's what it got.
Let me be pretentious and sum it up by qouting and older post of my own: "Old AHACs [Ishtars] beat Drakes just fine, they just didn't scale to blob".
Yet today, who would want to rush a faster concept that has high-damage, decent-tracking, high-reach and extreme alpha concept shooting through your resist holes? They do everything the Drakes do better, except tanking. Who would want to uncloak virtually tank-less ships relying on positional reach and control? Who would want to rely on static or piling drones, while they zip around the field? The Arazu, Proteus, Deimos, Ishtar, Domi and Mega will hurt far more than the Drake et al.
In order to shake up Drakes-Baddons-Alpha (with sig Tengus, and some AHAC remnants on the side), CCP reintroduced "more alpha" that have a much larger impact of everything else, that wasn't already flavour of choice. All they've done is reinforcing sig-reach with some mobility. So how do you counter tier three BC? Tengus, the same thing you already use to counter Drakes, Baddons, AB-Zealots and Maelstroms (before a "cultural victory" from Goons pop in, scaling and support-countering is yet again mostly the reason Maels do quite alright even versus Tengus; same as Drakes did alright versus the AHACs meant to counter them).
Want to promote balance, spectrum and ingenuity? Nerf the blob. |

Roscojameson
The Riot Formation
4
|
Posted - 2011.12.26 19:47:00 -
[28] - Quote
Baron vonDoom wrote:Mina Sebiestar wrote:Came here expecting turret balancing discussion but got stealth nerf minmatar long range guns,short range guns,range,tracking,targeting range,targeting speed,sig rad,impulse speed,ab/mwd speed,agility,ammo types,nerf base dps,nerf all dps, nerf droines on mini ships,cpu,power grid,amount of guns and slots in general type of thread and left...
disappointed . Probably that's related to the fact that it's impossible to achieve balance without nerfing minmatar or buffing everything else.
A lot of people seem to think that nerfing Minmatar directly is going to solve the issues. A few indirect nerfs will probably balance things a lot better. For instance, removing on grid warping would help make tachs and rails useful again. nerfing TE's a little would affect projectiles the most, while slightly affecting blasters, but most blasterboats don't bother with them anyway. Making armor tanking not affect your speed so severly could revitalize Gallente's stance in small gangs, which is dominated by Minmatar at the moment. All of these changes are effectively Minmatar nerfs while not hitting Minmatar directly. |

Fedimart
Imperial Academy Amarr Empire
13
|
Posted - 2011.12.26 19:52:00 -
[29] - Quote
We could just make all ships and turrets exactly the same and just have different graphics for them. For example an AC Hurricane would be exactly the same as a HAM Drake except look different... Would that make all the people crying for "balance" happy? How about just accept the fact that different ships will have different uses, tanks, range and DPS. Yes the CNR and Ferox aren't on the top of ships used for PVP but so what? Get yourself the correct ship for the job and quit crying about not being able to do it with some other ship. If all ships were "balanced" Eve would suck! |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
152
|
Posted - 2011.12.26 19:56:00 -
[30] - Quote
Julia Connor wrote:Zarnak Wulf wrote:No. Arty sucks at ranges over 150km. Fix on grid probing. Arty dominance will diminish. Nobody wants this. Spymaster
Read the second to last paragraph. "rapidity of probes negating sniper fleets". The Mittani and CSM chairman is nobody, eg? |
|

Roscojameson
The Riot Formation
4
|
Posted - 2011.12.26 19:58:00 -
[31] - Quote
Fedimart wrote:We could just make all ships and turrets exactly the same and just have different graphics for them. For example an AC Hurricane would be exactly the same as a HAM Drake except look different... Would that make all the people crying for "balance" happy? How about just accept the fact that different ships will have different uses, tanks, range and DPS. Yes the CNR and Ferox aren't on the top of ships used for PVP but so what? Get yourself the correct ship for the job and quit crying about not being able to do it with some other ship. If all ships were "balanced" Eve would suck!
People aren't crying for equality. They're crying for their SP to not be completely wasted. There are no fleets out there that want a Gallente Battleship. Really, Gallente and Caldari battlehips are only worth mentioning for their ability to do missions well in one way or another. That's kind of silly in a PvP oriented game. |

Fedimart
Imperial Academy Amarr Empire
13
|
Posted - 2011.12.26 20:42:00 -
[32] - Quote
Roscojameson wrote:Fedimart wrote:We could just make all ships and turrets exactly the same and just have different graphics for them. For example an AC Hurricane would be exactly the same as a HAM Drake except look different... Would that make all the people crying for "balance" happy? How about just accept the fact that different ships will have different uses, tanks, range and DPS. Yes the CNR and Ferox aren't on the top of ships used for PVP but so what? Get yourself the correct ship for the job and quit crying about not being able to do it with some other ship. If all ships were "balanced" Eve would suck! People aren't crying for equality. They're crying for their SP to not be completely wasted. There are no fleets out there that want a Gallente Battleship. Really, Gallente and Caldari battlehips are only worth mentioning for their ability to do missions well in one way or another. That's kind of silly in a PvP oriented game.
I have both Gallente and Caldari Battlehip 5 and yes they might not be the best for PVP... I'll be the first to say Caldari Battlehips suck at general purpose PVP but I can't seem to remember anyone forcing me to train it. If you're a PVP oriented pilot and you're going to cry about wasted SP in Caldari Battlehip well you only have yourself to blame. For me it wasn't a waste since I run missions. |

Roscojameson
The Riot Formation
4
|
Posted - 2011.12.26 21:02:00 -
[33] - Quote
Fedimart wrote:Roscojameson wrote:Fedimart wrote:We could just make all ships and turrets exactly the same and just have different graphics for them. For example an AC Hurricane would be exactly the same as a HAM Drake except look different... Would that make all the people crying for "balance" happy? How about just accept the fact that different ships will have different uses, tanks, range and DPS. Yes the CNR and Ferox aren't on the top of ships used for PVP but so what? Get yourself the correct ship for the job and quit crying about not being able to do it with some other ship. If all ships were "balanced" Eve would suck! People aren't crying for equality. They're crying for their SP to not be completely wasted. There are no fleets out there that want a Gallente Battleship. Really, Gallente and Caldari battlehips are only worth mentioning for their ability to do missions well in one way or another. That's kind of silly in a PvP oriented game. I have both Gallente and Caldari Battlehip 5 and yes they might not be the best for PVP... I'll be the first to say Caldari Battlehips suck at general purpose PVP but I can't seem to remember anyone forcing me to train it. If you're a PVP oriented pilot and you're going to cry about wasted SP in Caldari Battlehip well you only have yourself to blame. For me it wasn't a waste since I run missions.
By that logic, why even bother having multiple races? Minmatar and Amarr both have amazing ships for PVE, on top of being the PvP kings. We'll just have 2 sets of ship skills. We'll call them "PVE battlehips/cruisers/frigates" and "Anything your heart desires battlehips/cruisers/frigates"
It's not like you start the game and gallente and caldari are labeled as being bad at PvP. Cross-training can take months depending on how big of ships you want to cross-train to. Don't waste your time with ******** statements like "nobody told you to train xxx." That's just ignoring the problem.
Edit: Could you imagine how balancing would be if everyone thought like this? Theoretical situation:
"Ah s***, we nerfed HML's so bad they hardly cut it for missions. Oh well, minmatar ships can pick up the slack with the projectiles. Everyone's bound to train for them sooner or later." |

Masamune Dekoro
School of Applied Knowledge Caldari State
30
|
Posted - 2011.12.26 21:19:00 -
[34] - Quote
Fade Azura wrote:The Fix ....
decrease artillery Alpha by 50% and increase artillery ROF by 50% ... they will do the same dps as before
Maths, you're failing at it. |

Drew Solaert
University of Caille Gallente Federation
21
|
Posted - 2011.12.26 21:39:00 -
[35] - Quote
Sir I find your argument stupid, your manner arrogant and your pursuit of a bland generic eve online quite frankly frightful.
|

Fade Azura
Chemikals Ministry of Inappropriate Footwork
6
|
Posted - 2011.12.26 22:03:00 -
[36] - Quote
Masamune Dekoro wrote:Fade Azura wrote:The Fix ....
decrease artillery Alpha by 50% and increase artillery ROF by 50% ... they will do the same dps as before
Maths, you're failing at it.
Care to elaborate how i am failing at maths ohh great professor Masamune?? if you hit half as hard but half again as fast it would still be the same overall dps. DERP.
anyways you know where i am going with that ... reduce artillery alpha and increase ROF so the dps is the same (or even possibly slightly higher) however thats achieved i dont care as long it balances the long range turret systems more. |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
6
|
Posted - 2011.12.26 22:07:00 -
[37] - Quote
Baron vonDoom wrote:Mina Sebiestar wrote:Came here expecting turret balancing discussion but got stealth nerf minmatar long range guns,short range guns,range,tracking,targeting range,targeting speed,sig rad,impulse speed,ab/mwd speed,agility,ammo types,nerf base dps,nerf all dps, nerf droines on mini ships,cpu,power grid,amount of guns and slots in general type of thread and left...
disappointed . Probably that's related to the fact that it's impossible to achieve balance without nerfing minmatar or buffing everything else.
This man speaks with wisdom and truth!
|

Roscojameson
The Riot Formation
8
|
Posted - 2011.12.26 22:15:00 -
[38] - Quote
Fade Azura wrote:Masamune Dekoro wrote:Fade Azura wrote:The Fix ....
decrease artillery Alpha by 50% and increase artillery ROF by 50% ... they will do the same dps as before
Maths, you're failing at it. Care to elaborate how i am failing at maths ohh great professor Masamune?? if you hit half as hard but twice as fast it would still be the same overall dps. DERP
Actually, because arties have such huge numbers both damage and activation time, gyrostabs have the hopefully intended effect(larger numbers =more with %'s). With your numbers gyrostabs effect them exactly half as much.
If you cannot see something as simple is that, why should anybody even give your ideas the light of day? |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
6
|
Posted - 2011.12.26 22:19:00 -
[39] - Quote
Roscojameson wrote:Fade Azura wrote:Masamune Dekoro wrote:Fade Azura wrote:The Fix ....
decrease artillery Alpha by 50% and increase artillery ROF by 50% ... they will do the same dps as before
Maths, you're failing at it. Care to elaborate how i am failing at maths ohh great professor Masamune?? if you hit half as hard but twice as fast it would still be the same overall dps. DERP Actually, because arties have such huge numbers both damage and activation time, gyrostabs have the hopefully intended effect(larger numbers =more with %'s). With your numbers gyrostabs effect them exactly half as much. If you cannot see something as simple is that, why should anybody even give your ideas the light of day?
ahh ok so they would be recieving the same benefit as the dmg mods for hybrids do ... seems fair to me.
in your own words if you cannot see that why should anyone listen to YOU? DERPITY DOOOOOO
and besides i could care less what some forum trolls think ... my message only needs to get across to 1 party .. CCP .. and the stats do not lie ... Winmatar nerfs INCOMING |

Tippia
Sunshine and Lollipops
2163
|
Posted - 2011.12.26 22:24:00 -
[40] - Quote
Fade Azura wrote:Masamune Dekoro wrote:Fade Azura wrote:The Fix ....
decrease artillery Alpha by 50% and increase artillery ROF by 50% ... they will do the same dps as before Maths, you're failing at it. Care to elaborate how i am failing at maths ohh great professor Masamune?? if you hit half as hard but half again as fast it would still be the same overall dps. DERP. GǪexcept that that's not what you said.
You said reduce damage by half and increase damage delivery speed by one and a half GÇö end result: a quarter less damage output.
You're forgetting the basic workings of percentages: -¦n% Gëí +ù(1-¦n/100). So +50% -50% Gëí +ù1.5 +ù0.5 = +ù0.75 Gëí -25%. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
|

Fade Azura
Chemikals Ministry of Inappropriate Footwork
6
|
Posted - 2011.12.26 22:27:00 -
[41] - Quote
well if you wanna do the specific maths to get the right numbers to achieve the basic concept of my idea please do ... you get the general idea of where i am going. feel free to fix it for me in fact it would be much appreciated. in fact i am sure some mathematician wizard can come up with the perfect equation for what i am getting at. |

Roscojameson
The Riot Formation
8
|
Posted - 2011.12.26 22:35:00 -
[42] - Quote
Fade Azura wrote:Roscojameson wrote:Fade Azura wrote:Masamune Dekoro wrote:Fade Azura wrote:The Fix ....
decrease artillery Alpha by 50% and increase artillery ROF by 50% ... they will do the same dps as before
Maths, you're failing at it. Care to elaborate how i am failing at maths ohh great professor Masamune?? if you hit half as hard but twice as fast it would still be the same overall dps. DERP Actually, because arties have such huge numbers both damage and activation time, gyrostabs have the hopefully intended effect(larger numbers =more with %'s). With your numbers gyrostabs effect them exactly half as much. If you cannot see something as simple is that, why should anybody even give your ideas the light of day? ahh ok so they would be recieving the same benefit as the dmg mods for hybrids do ... seems fair to me. in your own words if you cannot see that why should anyone listen to YOU? DERPITY DOOOOOO and besides i could care less what some forum trolls think ... my message only needs to get across to 1 party .. CCP .. and the stats do not lie ... Winmatar nerfs INCOMING
So your solution to balance is hit the FOTM with the nerf bat as hard as you can? Stop acting like a tard and at least pretend you're trying to achieve balance and not ruin weapon system after weapon system. |

Cambarus
Baros Reloaded
57
|
Posted - 2011.12.26 22:51:00 -
[43] - Quote
Roscojameson wrote:Fade Azura wrote:Masamune Dekoro wrote:Fade Azura wrote:The Fix ....
decrease artillery Alpha by 50% and increase artillery ROF by 50% ... they will do the same dps as before
Maths, you're failing at it. Care to elaborate how i am failing at maths ohh great professor Masamune?? if you hit half as hard but twice as fast it would still be the same overall dps. DERP Actually, because arties have such huge numbers both damage and activation time, gyrostabs have the hopefully intended effect(larger numbers =more with %'s). With your numbers gyrostabs effect them exactly half as much. If you cannot see something as simple is that, why should anybody even give your ideas the light of day? You sir have a very poor understanding of how turret ROF works I think.
Having a higher cycle time does NOT mean that they get a bigger effect from rate of fire upgrades. Going from 10 seconds to 9 seconds is exactly the same as going from 1 second to 0.9 seconds, at least as far as DPS is concerned (ignoring damage modifiers)
A t2 damage mod gives what, 23% more DPS before stacking ?(some of it coming from ROF bonus, some from raw damage) It will give that exact same amount regardless of what the ROF and volley of the turrets in question are. A ship doing 1k DPS (10k volley 10 sec ROF) will do 1230 DPS with one damage mod on it, and a ship doing 1k DPS (5k volley 5 second ROF) will do 1230 DPS with 1 damage mod. It makes no difference from a DPS point of view. Artillery doesn't get more of an effect from damage mods by virtue of having a higher volley and longer ROF, stop being dense. |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
6
|
Posted - 2011.12.26 22:52:00 -
[44] - Quote
you sound upset .... i am guessing its because you have never been with a woman yet and you are still living in your moms basement at the age of 40. and all you have left is your minmatar ships that give you some semblance of power and you want to ohhh so desperatly hold onto that ...
in other words ... U MAD BRO? |

Rixiu
North Star Networks The Kadeshi
43
|
Posted - 2011.12.26 23:02:00 -
[45] - Quote
I'm confused. Why is this thread still alive? |

Roscojameson
The Riot Formation
7
|
Posted - 2011.12.26 23:07:00 -
[46] - Quote
So your solution to balance is hit the FOTM with the nerf bat as hard as you can? Stop acting like a tard and at least pretend you're trying to achieve balance and not ruin weapon system after weapon system.[/quote]
you sound upset .... i am guessing its because you have never been with a woman yet and you are still living in your moms basement at the age of 40. and all you have left is your minmatar ships that give you some semblance of power and you want to ohhh so desperatly hold onto that ...
in other words ... U MAD BRO?[/quote]
Who's the troll now? Throwing memes at me and personally attacking medoesn't make you look smart or witty, it just shows your age.
To clarify what I said before, I'm asking why you feel nerfing something to uselessness is going to solve anything.
@Cambarus:yeah, I kinda screwed that one up. I should probably use paper next time I attempt quick math. |

Fedimart
Imperial Academy Amarr Empire
13
|
Posted - 2011.12.26 23:09:00 -
[47] - Quote
To me this sounds like people complaining because they spent months training something they didn't research and now they're not happy. If you want to cry about how you spent all this time training Caldari and now you feel left out of PVP I don't feel sorry for you. Those are the same people who refuse to do the tutorials but complain about they don't know how to undock their ship. Eve isn't a game for people who don't want to or are incapable of thinking. If doing a little research before you set out on months or even years of training is a bit too challenging they're many console games that only require you to push buttons rapidly without causing any mental strain. |

Roscojameson
The Riot Formation
7
|
Posted - 2011.12.26 23:31:00 -
[48] - Quote
Fedimart wrote:To me this sounds like people complaining because they spent months training something they didn't research and now they're not happy. If you want to cry about how you spent all this time training Caldari and now you feel left out of PVP I don't feel sorry for you. Those are the same people who refuse to do the tutorials but complain about they don't know how to undock their ship. Eve isn't a game for people who don't want to or are incapable of thinking. If doing a little research before you set out on months or even years of training is a bit too challenging they're many console games that only require you to push buttons rapidly without causing any mental strain.
I don't think anybody complained about their race sucking at PvP. It's just bad design in a PvP game. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
88
|
Posted - 2011.12.26 23:37:00 -
[49] - Quote
I am mystified as to how on thread after thread whiners come to the conclusion that 'Minmatar and Amarr are best at PVP", yet the only solutions offered? "Nerf Minmatar" five ways from Sunday. Everyone is just fine dandy leaving Amarr at the top of the heap for some reason?
Likely just a bunch of idiots who liked that previous unbalanced situation and are unhappy with the johnny-come-latelys to the fleet fight.
----Gallente ships do not need to be faster than Min ships. (So generous, offering 'best Agility' to Minmatar - because its sooo useful.)
Because slight advantages in speed within the ship-class pale in comparison to differences in speed between classes.
IE, Min BS are faster than Gal BS, but slower than Gal BC, C, HAC, AF, etc....and guess which classes are going to be doing the tackling.
Even in your fictitious 1 v 1 like-type Gal-Min matchup, Gal wins outright at close range, Min wins at intermediate range, seems balanced to me.
----On the Arty discussion, looks like Tippia pwnd you on basic math, but aside from that - it seems you are simply trying to roll back the previous arty fix. My guess is your Hulk got ganked or something, because that version of arty was worthless. 
|

Alara IonStorm
733
|
Posted - 2011.12.27 00:02:00 -
[50] - Quote
A very good read.
|
|

Fedimart
Imperial Academy Amarr Empire
14
|
Posted - 2011.12.27 00:07:00 -
[51] - Quote
Also I think people are forgetting one thing. Yes in a this is a PVP oriented game but there are those that choose to avoid the PVP aspect of Eve. They run missions or mine and other than the occasional gank have no interest or would ever want to fit their ship or even care how it works for PVP. They are perfectly happy that even though their CNR would get owned in a PVP fight it grinds through missions with ease. Most Eve players understand that some ships are best suited for PVE while others are best for PVP. It's just a few that insist that they should be able to PVP in a ship that is suited for PVE and cry when they fail... Just train for the ship that is best for what you want to do. If you didn't do your research and trained for a Hulk when you wanted to do POS, bashing maybe you need to ask your corp mates for help on a skill plan. |

Grimpak
Midnight Elites Echelon Rising
174
|
Posted - 2011.12.27 01:15:00 -
[52] - Quote
I might not agree with noisr on many things, but he knows pretty damn well what he's saying.
and with that said,
/thread. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Baron vonDoom
Scorn.
13
|
Posted - 2011.12.27 01:42:00 -
[53] - Quote
Fade Azura wrote:Baron vonDoom wrote:Mina Sebiestar wrote:Came here expecting turret balancing discussion but got stealth nerf minmatar long range guns,short range guns,range,tracking,targeting range,targeting speed,sig rad,impulse speed,ab/mwd speed,agility,ammo types,nerf base dps,nerf all dps, nerf droines on mini ships,cpu,power grid,amount of guns and slots in general type of thread and left...
disappointed . Probably that's related to the fact that it's impossible to achieve balance without nerfing minmatar or buffing everything else. This man speaks with wisdom and truth!
I do. However, regardless of how hard Minmatar needs to be nerfed (and they need really, really hard nerfing), don't regard my post as an agreement of your terrible op. You're a clueless idiot scrub. |

Tanya Powers
Science and Trade Institute Caldari State
532
|
Posted - 2011.12.27 02:33:00 -
[54] - Quote
Fade Azura wrote:The Fix ....
decrease artillery Alpha by 50% and increase artillery ROF by 50% ... they will do the same dps as before but lose the huge alpha strike advantage. making hybrid and laser long range turret systems more appealing then they are now.(arties probably still be better or at worst equal)
Give hybrids and lasers selectable damage type ammo like projectiles .... there is no reason not to do this ... it would bring balance as everyone could use whatever type ammo they wanted.
Gallente ships have to be the fastest and speed increased on caldari turret boats ... no other solution for blasters ... Minmatar can keep the best agility. but gallente(and caldari hybrid boats) need to be the fastest because of how blasters work. otherwise the whole system fails like it is now.
Remove all penalties from all t2 ammo for everyone .... these penalties are stupid and cause people to not use it in favour of faction ammo more often then not .... the best ammo needs to be the best ammo period.
these 4 simple fixes would bring the game into balance IMO
Suggestions and feedback are welcome DISCUSS
My answer would be (was) long and this forum hates for whatever reason that you take longer than a few seconds to post...stupid forum.
To make it simple:
Top20 1 year ago
Top20 6 months ago
Top 20 3 months ago
Top 20 after release of the "awesome" hybrids rebalance
What do you think the top 20 will be in about 1 month? |

Tanya Powers
Science and Trade Institute Caldari State
532
|
Posted - 2011.12.27 02:43:00 -
[55] - Quote
Large Collidable Object wrote:No - whilst there is dire need for balancing, equalizing all turrets will take away flavour and render them undistinguishable from each other.
I already know about you by reading your post but in what I'm concerned, Id really like to be has much effective with my wallente crap and crap hybrids in large/small fleets (small I consider those about 10 peeps) has I am with Minmatar stuff that I HAD to train if I wanted to pvp with the best chances on my side.
So lets keep the flavor has it is. Indeed it's the most awesome example of diversity. |

Monica Sharezan
Azura Industries The World of Friends Alliance
1
|
Posted - 2011.12.27 03:28:00 -
[56] - Quote
Baron vonDoom wrote:Fade Azura wrote:Baron vonDoom wrote:Mina Sebiestar wrote:Came here expecting turret balancing discussion but got stealth nerf minmatar long range guns,short range guns,range,tracking,targeting range,targeting speed,sig rad,impulse speed,ab/mwd speed,agility,ammo types,nerf base dps,nerf all dps, nerf droines on mini ships,cpu,power grid,amount of guns and slots in general type of thread and left...
disappointed . Probably that's related to the fact that it's impossible to achieve balance without nerfing minmatar or buffing everything else. This man speaks with wisdom and truth! I do. However, regardless of how hard Minmatar needs to be nerfed (and they need really, really hard nerfing), don't regard my post as an agreement of your terrible op. You're a clueless idiot scrub.
well 1 idiot scrub calling another person an idiot scrub doesnt hold much weight lol |

Mina Sebiestar
Mactabilis Simplex Cursus
25
|
Posted - 2011.12.27 05:42:00 -
[57] - Quote
Monica Sharezan wrote:Baron vonDoom wrote:Fade Azura wrote:Baron vonDoom wrote:Mina Sebiestar wrote:Came here expecting turret balancing discussion but got stealth nerf minmatar long range guns,short range guns,range,tracking,targeting range,targeting speed,sig rad,impulse speed,ab/mwd speed,agility,ammo types,nerf base dps,nerf all dps, nerf droines on mini ships,cpu,power grid,amount of guns and slots in general type of thread and left...
disappointed . Probably that's related to the fact that it's impossible to achieve balance without nerfing minmatar or buffing everything else. This man speaks with wisdom and truth! I do. However, regardless of how hard Minmatar needs to be nerfed (and they need really, really hard nerfing), don't regard my post as an agreement of your terrible op. You're a clueless idiot scrub. well 1 idiot scrub calling another person an idiot scrub doesnt hold much weight lol
And both of them being wrong...amusement never ends.
|

Maxx Phobos
The Capsuleers
0
|
Posted - 2012.01.01 12:24:00 -
[58] - Quote
didn't bother to read entire thread , just op's post.
I'm still a bit new to the game but I think the real faults in minmatar turrets being so over used is due to the versatility in dmg types.
More ways of fixing this would be to put them in the same boat as the rest by limiting them to 2 dmg types.
for instance replace emp with an antimatter equivalent boasting dmg but limiting it to kinetic & explosive dmg , Same for other projectile ammo types .. Remove all but kinetic & explosive dmg types like all other ammo/crystals get.
OR
Give all races the same dmg type selections to pick from.
Rails are still meh after months of playing with arties .. hoping ccp is still looking at this and plans to actually get them on par with everything else .. since many of us stuck millions of sp into hybrids when we first started playing not knowing they were terrible.
as for Blasters .. Why not add a mass reduction bonus to them so that using them would actually make the ship they are fitted to a bit lighter ? ..( similar-ish to Nano mods but not as strong ) , This bonus could be higher the larger the turret is.
Could even go a step further and add mass to other gun types leaving blasters as the lightest and rebalancing ships around this concept but thats probably asking a bit much.
just some thoughts.
|

VR Highfive
Raptor Industries Art of War Alliance
57
|
Posted - 2012.01.01 19:20:00 -
[59] - Quote
Great another balance thread. I have a good idea that will resolve these discussions once and for all:
Remove Gallente, Minmatar and Caldari races from the game altogether.
Everybody will fly Amarr ships and weapons. Tada... problem solved! No more balance issues. Why Amarr you may ask? .. meh, just because. 
|

Surge Roth
Center for Advanced Studies Gallente Federation
26
|
Posted - 2012.01.01 21:57:00 -
[60] - Quote
Tippia wrote:What turrets need is a mitigation factor similar to the Damage Reduction Factor / Damage Reduction Sensitivity pair we have in missiles.
We need some mechanism that allows us to apply a non-linear effectiveness curve on, say, tracking to make some turrets immensely better at tracking targets of the right size without actually becoming any better at tracking smaller (or, for extra fun, larger) targets as a result of that tracking change.
This would allow for a different avenue of differentiation and effectiveness scaling which opens up for a lot more role separation between different turret types. Right now, all we really have to play with is more/less DPS vs. Alpha; more/less Optimal vs. Falloff. Tracking is certainly an on-the-paper differentiator, but in order for larger turrets not to be too effective against small targets, that differentiator has to be left small, to the point where you gain far better tracking benefits by using longer range. Something more is needed to let that attribute stand out more without causing unwanted side-effects.
If they ever did something like this they would have to compensate larger ships by giving them more high slots for more guns and what have you so they can fit smaller guns without sacrificing effectiveness against same sized ships. It's absolutely ******** that a small gun can 'take up the same space' as a large gun on a ship. It's also dumb that smaller targets can indefinitely out run larger guns. In other games where this is possible the solution would be to turn your guns in the other direction and fire when the target finally got in its sights. Missiles are already broken as is when it comes to hitting smaller targets. I don't want the same for turrets. What they got is already ****. |
|

Surge Roth
Center for Advanced Studies Gallente Federation
26
|
Posted - 2012.01.01 22:23:00 -
[61] - Quote
Roscojameson wrote:Fedimart wrote:To me this sounds like people complaining because they spent months training something they didn't research and now they're not happy. If you want to cry about how you spent all this time training Caldari and now you feel left out of PVP I don't feel sorry for you. Those are the same people who refuse to do the tutorials but complain about they don't know how to undock their ship. Eve isn't a game for people who don't want to or are incapable of thinking. If doing a little research before you set out on months or even years of training is a bit too challenging they're many console games that only require you to push buttons rapidly without causing any mental strain. I don't think anybody complained about their race sucking at PvP. It's just bad design in a PvP game.
Calling for nerfs and "fixes" for how they/you want things to be is a form of complaining.
So, stop trying to justify complaining. |

Tanya Powers
Science and Trade Institute Caldari State
751
|
Posted - 2012.01.02 12:17:00 -
[62] - Quote
Roscojameson wrote:Arty is used for alpha, that's it. Its DPS sucks compaired to everything, and it is the shortest range "sniping" weapon. If you kill its alpha, you might as well delete it from the database. Also, stop being dense. If every person that has replied to this thread is telling you you're wrong, you're probably wrong.
You good boy, are a complete ignorant.
Let me put it in something you can understand, I mean I hope, but I already believe it's some lost hope.
8x1400 T2 arty, with faction ammo puts 14K+ shots, I use no implants/boosters, and by shots I mean the number showing in you screen, hope you understand now.
A shield Navy Megathron, the best Megathron other than Vindi, full faction MFS's/TE's with implants whenever I can put a 4.5K shot on something with about 5sec Rof (+/-) I'm happy with.
Let me make it simple, train your skills after lvl1 spec arty and rails up to at least 4, support to 5 then come back here and say the same crap. |

Roscojameson
The Scope Gallente Federation
27
|
Posted - 2012.01.02 17:27:00 -
[63] - Quote
Tanya Powers wrote:Roscojameson wrote:Arty is used for alpha, that's it. Its DPS sucks compaired to everything, and it is the shortest range "sniping" weapon. If you kill its alpha, you might as well delete it from the database. Also, stop being dense. If every person that has replied to this thread is telling you you're wrong, you're probably wrong. You good boy, are a complete ignorant. Let me put it in something you can understand, I mean I hope, but I already believe it's some lost hope. 8x1400 T2 arty, with faction ammo puts 14K+ shots, I use no implants/boosters, and by shots I mean the number showing in you screen, hope you understand now. A shield Navy Megathron, the best Megathron other than Vindi, full faction MFS's/TE's with implants whenever I can put a 4.5K shot on something with about 5sec Rof (+/-) I'm happy with. Let me make it simple, train your skills after lvl1 spec arty and rails up to at least 4, support to 5 then come back here and say the same crap.
Did you just call me ignorant and then tell me that I was right?
The reason people are using these arties that are hitting for 14k alphas(before resists), is that your FC can pretty much point at a guy and say, "**** him and every logistic pilot that thought they'd be useful."
Comparing an 8x1400mm arty ship with a megathron, navy or not, show's nothing. I think you were just trying to find an insulting way to tell me that you disagree. |

Brotha Umad
Republic Military School Minmatar Republic
24
|
Posted - 2012.01.02 17:57:00 -
[64] - Quote
Hi,
I think this post was total crap from start, but I post in it anyway to rant about how stupid posts spout so often and stay so long on top of the forums. |

Naomi Knight
Imperial Academy Amarr Empire
171
|
Posted - 2012.01.02 18:11:00 -
[65] - Quote
Brotha Umad wrote:Hi,
I think this post was total crap from start, but I post in it anyway to rant about how stupid posts spout so often and stay so long on top of the forums. ****** minmatard noobs bump them? |

heisme
School of Applied Knowledge Caldari State
0
|
Posted - 2012.01.02 19:30:00 -
[66] - Quote
Fade Azura wrote:The Fix ....
decrease artillery Alpha by 50% and increase artillery ROF by 50% ... they will do the same dps as before but lose the huge alpha strike advantage. making hybrid and laser long range turret systems more appealing then they are now.(arties probably still be better or at worst equal)
Give hybrids and lasers selectable damage type ammo like projectiles .... there is no reason not to do this ... it would bring balance as everyone could use whatever type ammo they wanted.
Gallente ships have to be the fastest and speed increased on caldari turret boats ... no other solution for blasters ... Minmatar can keep the best agility. but gallente(and caldari hybrid boats) need to be the fastest because of how blasters work. otherwise the whole system fails like it is now.
Remove all penalties from all t2 ammo for everyone .... these penalties are stupid and cause people to not use it in favor of faction ammo more often then not .... the best ammo needs to be the best ammo period.
these 4 simple fixes would bring the game into balance IMO
Suggestions and feedback are welcome DISCUSS
Point 1 of you post.. hehehe.. and NO.. Learn the mechanics of the game (40 lifetime kills means you need a lot more practice)
Point 2 - again, NO. there's a reason behind why each gun type does certain things.. look it up if you don't know.
Point 3 - There is a reason why Minny are the fastest & most agile. Again, look it up.
Point 4 - this is one I will actually agree one. T2 ammo should be better than faction, but that's my own opinion.
The point is, you cannot ask for changes without looking at the whole picture & what it'll do to everything else in game. You know why minmatar have speed & agility? Have you thought what would happen if you removed one & gave it to another race? What would the implications be?
I could go on & on.. but I wont.
Oh, and post #2 just made me laugh.. quoting Kill Mail stats just makes the user look stupid as you've not got the whole picture. 
|

Nian Banks
Berserkers of Aesir
1
|
Posted - 2012.01.02 20:45:00 -
[67] - Quote
Ignoring all the whiny little 12yo "Nerf X because I use Y and X hurt me, Z is fine because they may be better but they left me alone." comments, could I make a simple suggestion.
The fundamental issue with minmatar is that minmatar ships can field slightly larger turrets before diminishing their tanks.
Why don't we just reduce the fitting requirements of hybrids so that they too can fit larger turrets? Mostly in the CPU req. I'm damned sure that would solve any problems.
P.s. Nerfing is for selfish unimaginative little sods who are only interested in their own little BOX. Are you only happy if you dominate others, why can't you learn to play with your own skill and stop blaming the tools you have. This game is somewhat balanced and will reward those who play better, perhaps the main issue is that initially, to be a successful minmatar pilot, you had to be well above the norm in player skill. So when minmatar got a buff, guess what, those above average players start to own you. Not because their ships are better, but because before, their ships were worse and they still managed to kill people regularly. |

Goose99
Republic Military School Minmatar Republic
612
|
Posted - 2012.01.02 21:01:00 -
[68] - Quote
Nian Banks wrote:Ignoring all the whiny little 12yo "Nerf X because I use Y and X hurt me, Z is fine because they may be better but they left me alone." comments, could I make a simple suggestion.
The fundamental issue with minmatar is that minmatar ships can field slightly larger turrets before diminishing their tanks.
Why don't we just reduce the fitting requirements of hybrids so that they too can fit larger turrets? Mostly in the CPU req. I'm damned sure that would solve any problems.
P.s. Nerfing is for selfish unimaginative little sods who are only interested in their own little BOX. Are you only happy if you dominate others, why can't you learn to play with your own skill and stop blaming the tools you have. This game is somewhat balanced and will reward those who play better, perhaps the main issue is that initially, to be a successful minmatar pilot, you had to be well above the norm in player skill. So when minmatar got a buff, guess what, those above average players start to own you. Not because their ships are better, but because before, their ships were worse and they still managed to kill people regularly.
Guess what? I'll use 220mms kite fit with lots of unused grid, and you fit neutrons. How about it? Hey, bigger turrets.
Turrets: if they're Winmatar, they win. |

Cambarus
Baros Reloaded
106
|
Posted - 2012.01.02 22:53:00 -
[69] - Quote
Goose99 wrote:Guess what? I'll use 220mms kite fit with lots of unused grid, and you fit neutrons. How about it? Hey, bigger turrets.  Turrets: if they're Winmatar, they win.  Try that same argument against heavy pulses 
The only matari ship that really needs a nerf is the cane, but then that's a tier 2 BC problem, not a minmatar problem. Kick the cane and the drake in the teeth, and call it a day. |

Goose99
Republic Military School Minmatar Republic
613
|
Posted - 2012.01.02 23:05:00 -
[70] - Quote
Cambarus wrote:Goose99 wrote:Guess what? I'll use 220mms kite fit with lots of unused grid, and you fit neutrons. How about it? Hey, bigger turrets.  Turrets: if they're Winmatar, they win.  Try that same argument against heavy pulses  The only matari ship that really needs a nerf is the cane, but then that's a tier 2 BC problem, not a minmatar problem. Kick the cane and the drake in the teeth, and call it a day.
Oh please! There is far more win to Winmatar than the cane, unlike with drake and Caldari.
Btw, it's not a tier 2 BC problem, it's a Winmatar and drake problem. Harby has no problem. Myrm has problems, but for itself, not for others. |
|

Cambarus
Baros Reloaded
106
|
Posted - 2012.01.02 23:30:00 -
[71] - Quote
Goose99 wrote:Cambarus wrote:Goose99 wrote:Guess what? I'll use 220mms kite fit with lots of unused grid, and you fit neutrons. How about it? Hey, bigger turrets.  Turrets: if they're Winmatar, they win.  Try that same argument against heavy pulses  The only matari ship that really needs a nerf is the cane, but then that's a tier 2 BC problem, not a minmatar problem. Kick the cane and the drake in the teeth, and call it a day. Oh please! There is far more win to Winmatar than the cane, unlike with drake and Caldari.  Btw, it's not a tier 2 BC problem, it's a Winmatar and drake problem. Harby has no problem. Myrm has problems, but for itself, not for others.  There really isn't, at least not from a balance perspective. The reason minmatar are so popular is the same reason that they will ALWAYS be the most popular: People like not dying more than they like winning. I did the comparison between a vaga and a zealot a while back, and the gist of it was that it takes a vaga twice as long to kill a zealot as it takes a zealot to kill a vaga (this includes resists, and assumes both are in optimal no less). The vaga, in exchange for having less than half the EHP, gets to move faster. This is perfectly balanced, and the vaga is one of the most popular matari ships.
And no, the cane being OP is not proof that minmatar are OP, no more than the drake proves that caldari are OP. Tier 2 BCs are poorly balanced, with each other as well as with the rest of the game. The whole "winmatar" campaign is nothing more than a bunch of amarrian pvpers who want minmatar to be worse than every other race in every aspect of the game except speed, because they look at k/d ratios and go ZOMG KB STATS PROVE MINMATAR IS OP!!!
I'm actually somewhat interested in seeing how this AF buff plays out, because if they become more prominent in pvp you may see the number of minmatar ships being fielded drop. |

Mahadiva
School of Applied Knowledge Caldari State
8
|
Posted - 2012.01.03 08:29:00 -
[72] - Quote
When one race/gun type is the best for pvp and pve you know something's out of whack. Arty rocks fleet warfare, and AC Macha rocks missions - any mission. Not asking for nerfs, but make the other races/ships/guns equally useful. Just as well, T3 cruisers that are not named Tengu need to be brought up to par, and the Drake needs a look at as well. |

Mina Sebiestar
Mactabilis Simplex Cursus
45
|
Posted - 2012.01.03 09:33:00 -
[73] - Quote
^^Macha=Angel ship as in pirate faction ship with Falloff bonus.
Now you may continue to whine. |

Pinaculus
Insanely Twisted
128
|
Posted - 2012.01.03 10:56:00 -
[74] - Quote
I used to think Minmatar was the best for PVP. Then I tried a little PVP.
Minmatar ships are great for two things. 1) Shooting stuff. 2) Running away.
They are bad at 3) Tanking. Meaning, if they get tackled they generally DIAF.
I think KB stats will always be slanted toward Minmatar and Caldari because at this point almost every PVPer has a truckload of skillpoints in Minmatar (Hurricane) and Caldari (Drake) skills. Add to that, Abbadon fleets have been pretty awesome for a very long time.
Gallente does lack a decent fleet BS, but who cares. Dominix and Mega are great for smaller engagements, which seems like what lots of people want anyway. I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs. |

Tanya Powers
Science and Trade Institute Caldari State
755
|
Posted - 2012.01.03 11:59:00 -
[75] - Quote
Mina Sebiestar wrote:^^Macha=Angel ship as in pirate faction ship with Falloff bonus.
Now you may continue to whine.
Faction ok but it's still Tech 1, and you need about same minerals than any T1 ship to build them... When you need many more millions SP a lot more skills to build/produce and to fly T2 or T3 all you have to do is fly those to see everything else is close to crap, yes crap because it's what they are as concept and result after pirate stuff in particular when you take a close look at Angel line.
This being said, I'm not complaining because when I fly my Cyna I can put shots on you at over 35km with hail and 60km+ with barrage before fleet bonus, boosts or implants (I never use implants for PVP)
I'm not complaining neither because I can gtfo at over 3000m/s OH while shooting with 0 tracking issues and with a bit of chance you'll be jammed by my drones just for the fun of imagining you yelling and breaking your keyboard 
I'm not complaining they're too good, I'd just like the choice of using something else being that good and atm, it's just impossible. So i'll keep giving noobs the same advice someone gave me when I got back with new account: pve go caldari, pvp go matar and loss mails go gallente.
|

Rel'k Bloodlor
Mecha Enterprises Fleet
49
|
Posted - 2012.01.03 12:41:00 -
[76] - Quote
honestly do not care for the math, I just wish the "feel" of the turrets was different. Projectiles and lazors are so different and the Hybrids of them are not like either. Arty= alpha, auto's=lowest fitting, pulses=range, beams=consistant/Rof, blasters=tracking, rails=range. Would rather it be arty's=alpha/range,blasters=alpha/close, pulses=rof/reach, rails=rof/reach, auto's=all-around balace/fitting ez pow, beams=all-around balace/fitting ez cpu. but that's just the 6 types of guns I would want if I had to have just 6 guns. As it is now I think half the problem is that some are so "like" each other that every one dwells on there comparison, not just trying to use the gun that best fills the role. |

Tanya Powers
Science and Trade Institute Caldari State
756
|
Posted - 2012.01.03 13:02:00 -
[77] - Quote
Cambarus wrote:There really isn't, at least not from a balance perspective. The reason minmatar are so popular is the same reason that they will ALWAYS be the most popular: People like not dying more than they like winning.
Ergh or woot or whatever, I don't know maybe I'm still drunk but right here I read:
-that people don't like to die, therefore use the best tool to kill rather than die -Minmatar are balanced -Minmatar are popular because people don't like to die
I think I'm not drunk enough. 
<3 Cambarus 
|

Tippia
Sunshine and Lollipops
4264
|
Posted - 2012.01.03 14:09:00 -
[78] - Quote
Surge Roth wrote:If they ever did something like this they would have to compensate larger ships by giving them more high slots for more guns and what have you so they can fit smaller guns without sacrificing effectiveness against same sized ships. No, they wouldn't. In fact, that would go against the whole point.
Larger ships already have means of dealing with smaller ships, but their main weaponry is never it, nor is it supposed to. Bigger isn't better GÇö it's just bigger, which comes with its own set of advantages and disadvantages. Smaller stuff being able to evade it is just one of the disadvantages, and it is counterbalanced by a number of advantages such as doing more damage to larger targets than those smaller ships can.
Quote:It's also dumb that smaller targets can indefinitely out run larger guns. No, it's balance. It means smaller ship still have a role and can still mix in with the bigger ships. If you want to hit a smaller target, you can, but you're going to pay the price for it (or you can use a smaller ship yourself).
The reason other games do it differently is because other games fall in the trap of GÇ£bigger is betterGÇ¥ logic GÇö EVE, fortunately, does not, and that will never change. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Goose99
Republic Military School Minmatar Republic
615
|
Posted - 2012.01.03 16:16:00 -
[79] - Quote
Tanya Powers wrote:Cambarus wrote:There really isn't, at least not from a balance perspective. The reason minmatar are so popular is the same reason that they will ALWAYS be the most popular: People like not dying more than they like winning. Ergh or woot or whatever, I don't know maybe I'm still drunk but right here I read: -that people don't like to die, therefore use the best tool to kill rather than die -Minmatar are balanced -Minmatar are popular because people don't like to die  I think I'm not drunk enough.  <3 Cambarus 
Swap speeds of Winmatar and Gallante. Risk aversion solved. The fastest boat, if it had to commit to the fight, unlike Winmatar atm, is no longer the gtfo boat. |

Naomi Knight
Imperial Academy Amarr Empire
172
|
Posted - 2012.01.03 16:21:00 -
[80] - Quote
Tippia wrote: The reason other games do it differently is because other games fall in the trap of GÇ£bigger is betterGÇ¥ logic GÇö EVE, fortunately, does not, and that will never change.
in eve we have "matar is better" logic |
|

Onictus
Silver Snake Enterprise Against ALL Authorities
83
|
Posted - 2012.01.03 16:48:00 -
[81] - Quote
Naomi Knight wrote:Tippia wrote: The reason other games do it differently is because other games fall in the trap of GÇ£bigger is betterGÇ¥ logic GÇö EVE, fortunately, does not, and that will never change.
in eve we have "matar is better" logic
Again its more an issue if pulse lasers and ACs crowding out the long range turrets....
...and I'll tell you now, pulses are better weapons than ACs just ratter my crappy geddon with meta four guns does WAY more damage for better range then my meal with T2 ACs.
For all of your crying, Amarr are better hands down at fleet warfare, beucase once you get 400 people on a side alpha is no longer a boon, ROF actually lets you switch targets, and instant ammo swaps are better than 24 with artillery. |

Cambarus
Baros Reloaded
106
|
Posted - 2012.01.03 19:16:00 -
[82] - Quote
Tanya Powers wrote:Cambarus wrote:There really isn't, at least not from a balance perspective. The reason minmatar are so popular is the same reason that they will ALWAYS be the most popular: People like not dying more than they like winning. Ergh or woot or whatever, I don't know maybe I'm still drunk but right here I read: -that people don't like to die, therefore use the best tool to kill rather than die -Minmatar are balanced -Minmatar are popular because people don't like to die  I think I'm not drunk enough.  <3 Cambarus  No. Minmatar are not the best at killing, in fact they tend to be the worst at it. What they're best at is running away when a fight goes south. Because given the choice, most people would rather not die while not getting kills than die while getting them, because you need quite a few kills for every death you make your killboard look pretty. It's not so much a problem with game balance as it is with the way people think. A guy with 1000 kills and 800 deaths is seen as a much worse pvper than one with 300 kills and 20 deaths, regardless of how well either of them pvp. It's all about the k/d ratio, which is a pity because it's a highly misleading stat on killboards that's easily padded and encourages hit and run tactics much more than brawling setups (fleet fights aside), which is the area in which minmatar excel, which is why they're so damn popular. |

Naomi Knight
Imperial Academy Amarr Empire
172
|
Posted - 2012.01.03 19:35:00 -
[83] - Quote
Onictus wrote:Naomi Knight wrote:Tippia wrote: The reason other games do it differently is because other games fall in the trap of GÇ£bigger is betterGÇ¥ logic GÇö EVE, fortunately, does not, and that will never change.
in eve we have "matar is better" logic Again its more an issue if pulse lasers and ACs crowding out the long range turrets.... ...and I'll tell you now, pulses are better weapons than ACs just ratter my crappy geddon with meta four guns does WAY more damage for better range then my meal with T2 ACs. For all of your crying, Amarr are better hands down at fleet warfare, beucase once you get 400 people on a side alpha is no longer a boon, ROF actually lets you switch targets, and instant ammo swaps are better than 24 with artillery.
maybe it does way more paper dps , but it cant change dmg type and uses cap also projectile ships tends to be the best ones by far
400 ppl in the same ship oh yeah everyday pvp ftw why not just split it to two then so arties can alpha 2 at a time i cant see how amarr is better in fleet warfare when they basically fit arties all the time , it just doesnt add up
Cambarus not best at killing? they can dictate when fight should happen that is the most important thing in pvp paper dps doesnt make anything good at killing thats for sure
btw before unneeded projectile buffs they werent any less good at running away still wasnt the fotm race like now so your idea about best runner is the most favoured is false |

A Lunchbox
Basgerin Pirate
13
|
Posted - 2012.01.03 19:44:00 -
[84] - Quote
From now on, whenever someone makes moronic assumptions based upon EFT numbers about ships that they obviously don't fly, I will kill someone with an artillery maelstrom. |

Onictus
Silver Snake Enterprise Against ALL Authorities
83
|
Posted - 2012.01.03 19:48:00 -
[85] - Quote
Naomi Knight wrote:
400 ppl in the same ship oh yeah everyday pvp ftw why not just split it to two then so arties can alpha 2 at a time i cant see how amarr is better in fleet warfare when they basically fit arties all the time , it just doesnt add up
Cambarus not best at killing? they can dictate when fight should happen that is the most important thing in pvp paper dps doesnt make anything good at killing thats for sure
btw before unneeded projectile buffs they werent any less good at running away still wasnt the fotm race like now so your idea about best runner is the most favoured is false
You are full of it.
Maelstroms can't run away from a wet fart ...and once you are fielding real numbers alpha only matters in lag, which requires 800 people in system.
Not to mention I'm not talking about EFT I'm talking bounty ticks when I have a Gheddon with BS III and and large energy 3 compared to a Mael with BS V and Large projectile spec IV
...actual real in game stuff. |

Naomi Knight
Imperial Academy Amarr Empire
172
|
Posted - 2012.01.03 21:28:00 -
[86] - Quote
Onictus wrote:Naomi Knight wrote:
400 ppl in the same ship oh yeah everyday pvp ftw why not just split it to two then so arties can alpha 2 at a time i cant see how amarr is better in fleet warfare when they basically fit arties all the time , it just doesnt add up
Cambarus not best at killing? they can dictate when fight should happen that is the most important thing in pvp paper dps doesnt make anything good at killing thats for sure
btw before unneeded projectile buffs they werent any less good at running away still wasnt the fotm race like now so your idea about best runner is the most favoured is false
You are full of it. Maelstroms can't run away from a wet fart ...and once you are fielding real numbers alpha only matters in lag, which requires 800 people in system. Not to mention I'm not talking about EFT I'm talking bounty ticks when I have a Gheddon with BS III and and large energy 3 compared to a Mael with BS V and Large projectile spec IV ...actual real in game stuff. I cant remember what spawns where aaa is I quess sansha or something, no wonder if an amarr bs kills them faster |

thoth rothschild
First Aid Emergency Service
61
|
Posted - 2012.01.03 22:02:00 -
[87] - Quote
A Lunchbox wrote:From now on, whenever someone makes moronic assumptions based upon EFT numbers about ships that they obviously don't fly, I will kill someone with an artillery maelstrom.
May i come with you with my new precious thrasher? My precious *giggle*
Alpha is mainly used because it is the only way to overcome a flock of Logis. 2500 ++++ DPS can be healed with enougth logis. A hughe Alpha strike can not. |

Jack Miton
Lapse Of Sanity Narwhals Ate My Duck
81
|
Posted - 2012.01.04 02:00:00 -
[88] - Quote
Quote:Give hybrids and lasers selectable damage type ammo like projectiles .... there is no reason not to do this ... it would bring balance as everyone could use whatever type ammo they wanted.
WTB EXPLOSIVE LASES!!!! Good work genius.... |

Onictus
Silver Snake Enterprise Against ALL Authorities
84
|
Posted - 2012.01.04 08:39:00 -
[89] - Quote
Naomi Knight wrote:Onictus wrote:Naomi Knight wrote:
400 ppl in the same ship oh yeah everyday pvp ftw why not just split it to two then so arties can alpha 2 at a time i cant see how amarr is better in fleet warfare when they basically fit arties all the time , it just doesnt add up
Cambarus not best at killing? they can dictate when fight should happen that is the most important thing in pvp paper dps doesnt make anything good at killing thats for sure
btw before unneeded projectile buffs they werent any less good at running away still wasnt the fotm race like now so your idea about best runner is the most favoured is false
You are full of it. Maelstroms can't run away from a wet fart ...and once you are fielding real numbers alpha only matters in lag, which requires 800 people in system. Not to mention I'm not talking about EFT I'm talking bounty ticks when I have a Gheddon with BS III and and large energy 3 compared to a Mael with BS V and Large projectile spec IV ...actual real in game stuff. I cant remember what spawns where aaa is I quess sansha or something, no wonder if an amarr bs kills them faster
Confirming Maelstrom can't load EMP.
|

Fade Azura
Chemikals Ministry of Inappropriate Footwork
64
|
Posted - 2012.01.04 20:06:00 -
[90] - Quote
Jack Miton wrote:Quote:Give hybrids and lasers selectable damage type ammo like projectiles .... there is no reason not to do this ... it would bring balance as everyone could use whatever type ammo they wanted. WTB EXPLOSIVE LASES!!!! Good work genius....
DUDE! .... are you trying to roleplay with lasers?
ya and archaic artillery from 19th century warfare using gunpowder in space(lol) does more damage then a electromagnetic railgun firing antimatter rounds ......
dude dont even go there =)
but because you did go there i am going to tell you about Nanoparticle production followed by laser-induced plasma chemistry.
http://www.dtic.mil/dtic/tr/fulltext/u2/a550368.pdf
there is your explosive lasers ..... besides havent you ever watched star trek? you can make a deflector dish do all kinds of crap!
|
|

Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
37
|
Posted - 2012.01.06 04:41:00 -
[91] - Quote
Fade Azura wrote:Artillery is the sniper fleet weapon
n00b detected |

Fade Azura
Chemikals Ministry of Inappropriate Footwork
91
|
Posted - 2012.01.06 10:06:00 -
[92] - Quote
Cambarus wrote:Tanya Powers wrote:Cambarus wrote:There really isn't, at least not from a balance perspective. The reason minmatar are so popular is the same reason that they will ALWAYS be the most popular: People like not dying more than they like winning. Ergh or woot or whatever, I don't know maybe I'm still drunk but right here I read: -that people don't like to die, therefore use the best tool to kill rather than die -Minmatar are balanced -Minmatar are popular because people don't like to die  I think I'm not drunk enough.  <3 Cambarus  No. Minmatar are not the best at killing, in fact they tend to be the worst at it..
this made me LOL ... you can not honestly be serious haha
|

Naomi Knight
Imperial Academy Amarr Empire
185
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Posted - 2012.01.06 10:14:00 -
[93] - Quote
Copine Callmeknau wrote:Fade Azura wrote:Artillery is the sniper fleet weapon n00b detected so you detected yourself ... i sense some mirror thingy^^ good to know |

Rel'k Bloodlor
Mecha Enterprises Fleet
52
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Posted - 2012.01.06 11:06:00 -
[94] - Quote
ok how about..... -hybrid ammo has a greater divergence of damage type, closer the range the more thermal (antimatter M ken-8 therm-16, Iron M ken-8 therm-2) -T2 hybrid ammo adds a small amount of a 3ed Type blasters getting a little Em and rails getting a little EXPL( Javelin M ken-14 therm-7 EXPL-7, Void M ken-7 therm-16.8 EM-7) -Rails become the ROF long range weapon, as it is now they are almost identical to beams in the ROF department, meaning that the difference is 25% damage for 25% range( M 250 mm rail T1 drop cap use to 5, ROF to 3s and damage multiplier to 1.375)
now "hybrids" feel like they have a projectile influence, with ammo use, and slight damage control. this would go with the already reduced reload time and cap use like a lazor.
Rails now do a more steady damage (kinda like missiles consistent damage which is kinda caldari :D ) and also feel less like a bad beam lazor and more like there own weapon type the way blasters do.
I know its stuff I've rambled before and it's not that much of a change, but I think it would force people to reevaluate the weapons them selves. |
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