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Maekchu
Gunpoint Diplomacy
580
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Posted - 2017.01.09 00:45:04 -
[1] - Quote
The Citadels aren't there to provide dps. The defending fleet is supposed to do that. The Citadel is there to support the defending fleet. CCP has already stated, that the Citadel is not supposed to be able to defend on it's own.
But yeah, those 250km scrams ain't OP enough :D
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Maekchu
Gunpoint Diplomacy
581
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Posted - 2017.01.09 01:27:53 -
[2] - Quote
Lothar Mandrake wrote:Something as BIG as a structure or citadel should be able to handle the 1st hundred or so attackers. Defenders in ships should take out the rest. Yeah, needing 100+ people to take down a single citadel sounds balanced. Especially, given how easy they are to set up and how they are spammed across New Eden.
And no one is attacking you, we are just echoing what CCP have stated in the initial dev blogs. The Citadels where never meant to defend itself on its own. Instead, they are extremely good support to the defending fleet, if it actually shows up.
It is not CCPs fault, that people put out citadels without the means to defend it, thus resulting in a boring fight. Luckily people only have to sit and bash for 30min. So it's really not that bad.
If you want interesting fights, then tell people to go attack Citadels people actually want to defend.
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Maekchu
Gunpoint Diplomacy
582
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Posted - 2017.01.09 01:38:02 -
[3] - Quote
In addition, highsec Citadels are already a PITA to take down. Not only do you have to wait for that 30min window to actually apply damage to it, you also need to get through 2 timers between every defence layer, and asset safety makes it a very unattractive grind compared to the time investment needed.
So let's not make it even safer than it already is, by additionally requiring a fleet of 100+ to even consider taking down a Citadel. |

Maekchu
Gunpoint Diplomacy
582
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Posted - 2017.01.09 01:57:11 -
[4] - Quote
Lothar Mandrake wrote:I question everything that takes the game away from realism. Realism in a spaceship game featuring immortal clones? Yeah... let's aim for realism :D
The point by the above is, that it's a bad argument to balance something cause "realism". |

Maekchu
Gunpoint Diplomacy
582
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Posted - 2017.01.09 02:10:18 -
[5] - Quote
From personal experience, then I can at least say, that a Citadel can deter 3 Drakes + Scimi on its own.
Turns out, Drakes are crap at doing anything else than farming WHs :D |

Maekchu
Gunpoint Diplomacy
582
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Posted - 2017.01.09 02:27:48 -
[6] - Quote
Lothar Mandrake wrote:"leans too much toward big corps" and "doesn't give a solo player a chance to survive on their own". You can do stuff solo. Been playing solo most of my time in EvE since 2012, only started to play with friends recently.
But people need to stop thinking they will be able to take space, defend structures or take on alliances with several thousand members on their own.
With that said, I still encourage people to just play in corps especially in the beginning.
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Maekchu
Gunpoint Diplomacy
593
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Posted - 2017.01.11 19:24:34 -
[7] - Quote
Dracones wrote:A citadel being worth 1 battleship worth of offensive power vs 5 really isn't going to make or break the game one way or the other. The problem is that they're stuck in this half arse in between place of being a station and being a POS.
Okay, so you're a small corp, you shouldn't own one because you can't defend it, use other people's citadels... alright fine. But then they should be a hell of a lot more reliable for third party people to use. Let me me put fuel into them so the 20 junkers near me with every service module offline is actually useful. Let me specialize my own bonuses on them so I have don't have to hunt 15 systems only to find a "This EC has a ship making bonus, but only smalls and on Sundays" raitaru. Right now us third party peeps are at the mercy of EC owners who don't even get feedback on when off-lining a service module will screw us over.
Or you could just contact the corp owning the Citadel and work on some form of cooperation.
It's funny how much of the whine is regarding not being able to do corp stuff solo in a community based game. |
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