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Torin Corax
Zebra Corp
31
|
Posted - 2011.12.27 14:32:00 -
[31] - Quote
Lord Zim wrote:Ingvar Angst wrote:There should be an inherent risk with regards to null space as there is in all Eve, should there not? So you mean I can just park any ship anywhere in a system, and it'll never get ganked? And here I thought we had to be vigilant to avoid ganks out in nullsec. Shucks, I've been misled.
This is not a particularly good idea in high sec either, especially if you choose to park your ship in an ice belt....or one of the gates around jita.
Just sayin' 
If I had an inappropriate signature, it would be removed from here By. Spitfire |

Lord Zim
Bat Country Goonswarm Federation
343
|
Posted - 2011.12.27 14:46:00 -
[32] - Quote
Torin Corax wrote:Lord Zim wrote:Ingvar Angst wrote:There should be an inherent risk with regards to null space as there is in all Eve, should there not? So you mean I can just park any ship anywhere in a system, and it'll never get ganked? And here I thought we had to be vigilant to avoid ganks out in nullsec. Shucks, I've been misled. This is not a particularly good idea in high sec either, especially if you choose to park your ship in an ice belt....or one of the gates around jita. Just sayin'  Funny, I've done that tons of times, with freighters filled to the brim with PI stuff. |

Lord Zim
Bat Country Goonswarm Federation
343
|
Posted - 2011.12.27 14:55:00 -
[33] - Quote
Ingvar Angst wrote:Lord Zim wrote:Ingvar Angst wrote:There should be an inherent risk with regards to null space as there is in all Eve, should there not? So you mean I can just park any ship anywhere in a system, and it'll never get ganked? And here I thought we had to be vigilant to avoid ganks out in nullsec. Shucks, I've been misled. Nice dodge. You're the one saying it's perfectly safe. If I can park any ship (even a velator) in any system in, say, deklein, without a cloak module fitted, and expect to come back to that ship in 10 hours time, then I'll concede that it's perfectly safe.
Or would you like to qualify your definition of perfectly safe? |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
795
|
Posted - 2011.12.27 15:36:00 -
[34] - Quote
Lord Zim wrote:Ingvar Angst wrote:Lord Zim wrote:Ingvar Angst wrote:There should be an inherent risk with regards to null space as there is in all Eve, should there not? So you mean I can just park any ship anywhere in a system, and it'll never get ganked? And here I thought we had to be vigilant to avoid ganks out in nullsec. Shucks, I've been misled. Nice dodge. You're the one saying it's perfectly safe. If I can park any ship (even a velator) in any system in, say, deklein, without a cloak module fitted, and expect to come back to that ship in 10 hours time, then I'll concede that it's perfectly safe. Or would you like to qualify your definition of perfectly safe?
You'll have to link to me where I used "perfectly". It's certainly already extremely low risk due primarily to local giving away everyone's presence the moment they jump into a system. Supporting concepts such as probes that can detect cloaked vessels. etc. adds even greater safety to the system, which seems to be the opposite of what null sec should be. Six months in the hole... it changes a man. |

Lord Zim
Bat Country Goonswarm Federation
345
|
Posted - 2011.12.27 16:05:00 -
[35] - Quote
Ingvar Angst wrote:You'll have to link to me where I used "perfectly". https://forums.eveonline.com/default.aspx?g=posts&m=572291#post572291 |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
163
|
Posted - 2011.12.27 16:07:00 -
[36] - Quote
Jaigar wrote:Nicolo da'Vicenza wrote:Mr Kidd wrote:It could be implemented at a test in a specific region(s). just make some w-space 'unstable wormholes' perma-stable. Perfect simulator. Theres too many things that make W-Space drasticly different from K-Space. The first and major one is the importance of your pod escaping. If someone is invading your system and you get podded, there no virtually no way you can get back into your system to defend it; podding is incredibly important in W-Space because of this. Another issue is contending with mass limits. Some fleets will sit heavy so they can control the hole and force a fight or force others on the other side to flee. Making wormholes in this test region 'stable' solves this, after mapping out the location of non-collapsible entry points both attacker and defender in whs can see the fun of no-local + static routes. All they'd need is frigs to pop up and cyno stuff in and we're set for the null no-local test. |

Lord Zim
Bat Country Goonswarm Federation
345
|
Posted - 2011.12.27 16:14:00 -
[37] - Quote
It has come up that nullsec (and possibly lowsec as well) did lose local for a while. Apparently the effect was that everything shut down. If you're going to get a proper result, then I think you'll have to do this for an extended period of time, say a few months or more. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
795
|
Posted - 2011.12.27 16:39:00 -
[38] - Quote
Nicolo da'Vicenza wrote: Making wormholes in this test region 'stable' solves this, after mapping out the location of non-collapsible entry points both attacker and defender in whs can see the fun of no-local + static routes. All they'd need is frigs to pop up and cyno stuff in and we're set for the null no-local test.
I mean, here you guys were just crowing about what a great idea this was.
Ugh... what a horrble idea. Stable wormholes would really screw wormhole living up big time. One aspect that's critically important to wormhole survival is the changing static. Statics are often used for farming, for finding routes out to empire, etc. Having a stable wormhole would mean someone along the chain could potentially shut down all holes that are above the chain by denying them access to ice fuels.
Wormholes would be the absolute worst place to test something of this nature. Six months in the hole... it changes a man. |
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